4. Resultados
5.2. Recomendaciones
Name Range Damage Type Traits
SW-404 Javelin Missile Launcher — — — — ~ M-714A2 Firecracker HE Missile 60” 3xD6 Pack LZ (2”) ~ M-766A1 Holepunch HEAP
Missile 60” D10 Pack
Accurate LZ (1”) Piercing/2 SW-414 Rapier AA Missile Launcher — — — —
~ M-780A5 AA ‘Birdbolt’ Missile 60” D10 Pack
AA Accurate LZ (2”) Piercing/1 Ready SW-490 Blizzard Missile Pack 60” 2xD10 One-Shot! LZ (3”)
Ready
SW-414 Rapier AA Missile Launcher: The Rapier AA
missile launch system is an air asset’s worst nightmare. These missile launchers are specifi cally designed to fi re the M-780A5 ‘Birdbolt’ missile, though rumours of other warheads shortly to be distributed are commonplace.
* M-780A5 ‘Birdbolt’ Missile: The Birdbolt is the
primary armament of the Rapier. It is specifi cally designed for a high in-fl ight speed and carries a penetrating nose charge to bring down even the toughest air assets. While not especially effective against ground targets, Birdbolts can be used against such in an emergency.
SW-490 Blizzard Missile Pack: The Blizzard missile
pack comes with nine primed missiles which are fi red together as a single attack. These missiles have their own guidance software and cannot be directed from the launching station once fi red. It is a superb area saturation device, capable of halting an entire swarm of Arachnids..
AUTOCANNON
MW-206 Derringer Light Rotary Cannon: A
refi nement of rotary machinegun technology, the MW- 206 is a light version of the Sixgun weapon that graces the Marauder suit, among other chassis. It sacrifi ces a limited range and punch for a much greater rate of fi re, allowing the Marauder to engage multiple targets at a shorter distance.
MW-265 Sixgun Rotary Cannon: A rotary cannon
with multiple spinning barrels and massive ammunition feed, capable of supplying the weapon for what seems like forever, the Sixgun is a common Marauder suit weapon because of its tactical fl exibility and high kill rates. Its ammunition is vast but not infi nite, though this seldom becomes a problem in protracted fi ghting as a Marauder unit will invariably be re-supplied before running dry.
MW-5050 Twin .50 Autocannon: Usually encountered
as a wall defence weapon, these guns are belt fed and have an operator’s chair or standing mount. A massive weapon, the Twin .50 requires a crew to operate effectively. Despite its cost in manpower, the rain of fi re it can unleash against enemy models makes the MW-5050 well worth investing in during a heated battle.
LASERS
SW-X28 Bugbroom Support Laser: A refi nement in
laser technology that allows a coherent light cannon to be mounted on Reliant emplacement. The Bugbroom requires a special power pack and time to set up properly before each shot. Fully capable of showering an area with laser fi re, the Bugbroom is notoriously consumptive of energy and has been known to run out of power at the worse possible times during battle.
MW-X29 Scythe Laser Cannon: A highly experimental
weapon, the MW-X29 laser cannon is a mounted weapon. Consisting of a charging coil and a focusing barrel, the Scythe expends massive amounts of energy from a dedicated power core to generate a destructive beam of coherent light. This powerful pulse can beam straight through the hardest physical armour with consummate ease.
Autocannon
Name Range Damage Type Traits
MW-206 Derringer Light Rotary
Cannon 20” 4xD6 Squad
AA Auto MW-265 Sixgun Rotary Cannon 30” 3xD6+1 Squad
AA Auto Piercing/1 MW-5050 Twin .50 Autocannon 30” 4xD6+1 Crew
AA Auto Piercing/1
Lasers
Name Range Damage Type Traits
SW-X28 Bugbroom Support Laser 40” 3xD6+2 Pack
LZ (Stream) Piercing/1 Ready MW-X29 Scythe Laser Cannon 36” D10+3 Pack
LZ (Stream) Piercing/2 Ready
HAND GRENADES
M-902F Frag Grenade: Intended as a defensive weapon
with a great deal of killing potential, the fragmentation grenade operates perfectly in that role. A munition that bursts into a dense shower of edged metal, these grenades not only assault any model in their area of effect but also make it diffi cult to see because of the gas charge that ignites along with its small payload. For a few brief but critical seconds, the M-902F Frag gives a unit the chance to retreat from close quarters combat in relative cover.
M-904C Chem Grenade: A chemical grenade super-
saturates an area with its payload. Any chemical can technically be placed in a chem grenade; the characteristics given are for a potent acidic compound capable of burning through most materials.
MUNITIONS
M-918 Scatter Bomb: An impressive weapon, the one
shot M-918 is typically delivered via an air strike and detonates in mid-air to scatter its deadly cargo of high explosive charges over a relatively wide area. Dangerous if it lands accurately into a unit of enemy
models, it causes an incredibly powerful explosion all but guaranteed to damage anything in its blast radius.
M-908P Plasma Munition: An M-908P plasma
munition is one of the most versatile munitions in the MI armoury, as it can be thrown as a grenade, placed as a bomb or launched from a Javelin missile launcher. It does not erupt in mid-air when launched or thrown but does so spectacularly on the ground. The core of the munition is superheated plasma within magnetic
compression. When these munitions explode, their plasma rages out of control and consumes several yards of battlefi eld with its voracious fl ames.
M-997 Firestorm Bomb: The Firestorm is an adaptation
to the M-908P. Both larger and more powerful than the plasma ‘grenade’, a Firestorm consumes its plasma core within moments. This creates a much hotter kill zone but does not have the persistent nature of its smaller
predecessor.
M-998A1 Atomic Pee-Wee Munition and M-999A2 Atomic Ajax Munition: In the universe of Starship
Troopers, nuclear weapons are still used during combat but their implementation has changed signifi cantly. Conventional nukes, warheads that leave clouds of deadly fallout and massive radiation, have given way to short-term radioactive reactions and massive initial damage with few side-effects or lingering traces other than massive areas of
Hand Grenades
Name Range Damage Type Traits
M-902F Frag Grenade 8” D10 Pack LZ (1”)
M-904C Chem Grenade 8” 3xD6 Pack LZ (2”)
Munitions
Name Range Damage Type Traits
M-918 Scatter Bomb Dropped 3xD6 One-Shot! LZ (3”)
M-908P Plasma Munition Launched 60” Placed Thrown 6” 2xD10 One-Shot! Flame Killshot LZ (3”) Persistent (Remote if Placed) M-997 Firestorm Bomb Dropped 2xD10+2 One-Shot! Flame
LZ (4”)
M-998A1 Atomic Pee-Wee Munition Dropped Launched 60” Placed 3xD10+4 One-Shot! Flame Killshot LZ (5”) Multihit (Remote if Placed)
M-999A2 Atomic Ajax Munition Dropped
Placed 3xD10+4 One-Shot! Flame Killshot LZ (7”) Multihit (Remote if Placed)