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REGIMEN DE PROPIEDAD Y CONDOMINIO Sección Primera

(FIGHTER ARCHETYPE)

Quick wits and deceptive techniques can often succeed where brute force might not. A lore warden is the consummate warrior-scholar of the Pathfinder Society, outsmarting her competition even when locking blades with powerful foes. Outside of combat, a lore warden’s extensive education also helps her document the past and survive great danger.

Scholastic (Ex): A lore warden gains 2 additional skill ranks each level. These ranks must be spent on Intelligence- based skills. All Craft and Knowledge skills are class skills for lore wardens, as are Linguistics and Spellcraft.

This ability replaces the fighter’s proficiency with medium armor, heavy armor, and shields.

Skill Over Strength (Ex): At 2nd level, a lore warden qualifies for feats and other abilities as though she had the Combat Expertise feat. At 6th level, she gains Combat Expertise as a bonus feat, even if she would not normally qualify for the feat. If she already has Combat Expertise, she instead gains any one combat feat that includes Combat Expertise as a prerequisite (and for which she otherwise qualifies). At 10th level, she can treat her base attack bonus as though it were 2 higher for the purpose of calculating the effects of Combat Expertise.

This ability replaces bravery and the fighter bonus feat gained at 2nd level.

Swords Secret (Ex): A lore warden learns specialized techniques that help her to quickly analyze and defeat her foes. At 3rd level, a lore warden gains one swords secret, and she gains an additional swords secret for every 4 fighter levels gained after 3rd. Except where noted, a lore warden cannot select the same swords secret more than once.

Exploit Weakness (Ex): The lore warden adds one-third her class level on attack rolls to confirm critical hits. At 11th level, whenever she confirms a critical hit, her weapon attacks ignore the first 5 points of damage reduction or hardness the target has until the end of her next turn. At 19th level, the lore warden can automatically confirm a critical hit once per round when she threatens a critical hit.

Hair’s Breadth (Ex): Once per day when subject to a critical hit, the lore warden can attempt an Acrobatics check to reduce the damage as an immediate action. If the result of this Acrobatics check is greater than the opponent’s confirmation roll, she negates the critical hit; the attack

still hits and deals normal damage. The lore warden must be at least 11th level to select this swords secret. At 15th level she can use this secret one additional time per day.

Know Thy Enemy (Ex): When the lore warden succeeds at a Knowledge check to identify a creature’s abilities and weaknesses, she can also use a standard action to grant herself a +2 insight bonus on all attack and weapon damage rolls made against that enemy. This bonus lasts for a number of rounds equal to half her class level (minimum 2 rounds), or until the lore warden uses this ability against a different creature. At 11th level, she also gains a +2 bonus to her AC against the creature when using this ability. At 19th level, the insight bonus increases to +3.

Maneuver Training (Ex): The lore warden gains a brawler’s maneuver training class feature, treating her fighter level as

her brawler level.

Swift Assessment (Ex): The lore warden can now use her know thy enemy swords secret as a move action. At 15th level, she can use this ability as a swift action. She must have the know thy enemy swords secret before choosing

this swords secret.

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Pathfinder Society

Pathfinder Society

NAME-KEEPER

(SHAMAN ARCHETYPE)

Pathfinders who perish in the pursuit of greater knowledge are commemorated on the Wall of Names, a curving monument of black glass at the Grand Lodge. Originally started as a humble memorial, the Wall of Names is now a moving testament to all those who have given their lives to further the cause of the Pathfinder Society, and for many agents, an expedition to Absalom is as much a chance to visit the Wall of Names and seek out a vanished loved one, relation, or departed friend as it is an opportunity to visit the place where it all began.

A decade ago, a small cadre of agents began studying the fallen names, correlating these adventurers with the quests they were on when they perished or went missing, and then took it upon themselves to finish these incomplete missions —but in so doing these agents made an unexpected discovery. In delving into the storied histories etched into the Wall of Names, these agents have discovered how to commune with the departed spirits of those whose names are memorialized on the monument. These mystical agents soon became known as name-keepers, and they pride themselves on helping their predecessors find peace while

preventing other Pathfinders’ names from being added to the wall.

Class Skills: A name-keeper gains Knowledge (engineering), Knowledge (history), and Linguistics as class skills, instead of Knowledge (nature), Knowledge (planes), and Survival.

This alters the shaman’s class skills. Inherited Wayfinder (Su): A name-keeper forms a powerful bond with a damaged wayfinder (see pages 148–149) inherited from another Pathfinder. It functions for her alone. This functions as a wizard’s bonded object except it can be used to cast shaman spells (instead of wizard spells).

This ability replaces spirit animal. Keeper Spirit Magic: The name- keeper adds the following spells to the list of spells she can cast using spirit magic: stone shieldARG (1st), object

readingOA (2nd), speak with dead (3rd),

wall of stone (4th), breath of life (5th), stone tell (6th), vision (7th), word of recall (8th), and true resurrection (9th).

This ability replaces the spirit magic spells gained from the shaman’s spirit.

Pathfinders Past (Su): At 4th level, a name-keeper can form a temporary bond with a deceased Pathfinder who is commemorated on the Wall of Names. The name- keeper must make this selection each day when preparing her spells. While this feature is active, she gains one or more benefits tied to the Pathfinder’s former focus in the Society: Scrolls, Spells, or Swords. Each allows her to select one or more options (such as a weapon or shaman spirit), and she can choose different options each time she forms this bond.

Scrolls: The name-keeper selects an oracleAPG

mystery. She can use any of the mystery’s associated skills untrained, and she

treats them as class skills. For any of those skills that were already class skills, she instead gains a +2 sacred bonus on those checks. At 12th level, she gains Skill Focus for one of the associated skills as a bonus feat. At 20th level, she gains Skill Focus a second time as a bonus feat, and she always counts as having at least 10 ranks in those skills for calculating these temporary

feats’ benefits.

Spells: The name-keeper selects a second shaman spirit and adds the

spells granted by that spirit to her list of spells that she can cast using spirit magic. She gains one additional spirit magic spell slot of her highest spell level. At 12th level, she

selects two shaman spirits and adds both their granted spells to the list of spells she can cast using spirit magic. At 20th level, her number of spirit magic spell slots at each spell level increases to two.

Swords: The name-keeper gains proficiency in all martial weapons and one exotic weapon of her choice. At 12th level, whenever she makes a full attack, she gains one additional attack at her highest base attack bonus; this ability stacks with the extra attack from haste, but it doesn’t stack with other abilities that grant extra attacks. At 20th level, she gains two

combat feats for which she qualifies. This ability replaces wandering spirit. Versatile Hex (Su): At 6th level, a name- keeper can temporarily gain a shaman hex or one of the hexes that her spirit has when she prepares her spells, lasting until the next time she prepares spells. At 14th level, she can

select two such hexes each day. This ability replaces wandering hex.

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PATHFINDER SOCIETY AFFILIATION