7. TERMINAL DE CONTROL SOBRE NAVEGADOR WEB
7.7. Reinicio remoto del equipo
final arbiter. Some like their campaigns very high-
tech, while others
preferminimal technology. This is
a judgment calf best left to the GM, for
therei s cer-
tainly no room to describe all the miracles that could
be
developedby the old Empire or the Morione
Domain. The GM should simply use imagination,
picturing the flavor of the campaign, and allow tech-
nology based on that mental image. In a later chapter,
you'll find a sampling of what the Domain's scientists
are capable of inventing.
Listed below are the templates and statistics for some of the Non-Player Characters the PCs are likely to encounter. Most of these have base numbers in their templates; these are the averages for NPCs such as this. If the GM wishes to adjust these one way or another, perhaps to reflect the differences between various citizens, that is perfectly acceptable.
The last few NPC templates do not provide these numbers. This is because these NPCs are all varied enough that the GM should develop the characters personally, as important NPCs, keeping the long-term goals of the campaign in mind. If, for example, the GM does not want to play with the alien invader sce- nario, the Alien Invader template can be revised so that it becomes a typical alien NPC, one who may have important information for the PCs.
Fit: 30 Lea: 50 Psy:30 Cha:30
Ref: 35 I nt:40 Wil:35 Pos:55
Stamina: 2 3 Body: 10
Skills: Communications (all aspects), History, Law, Etiquette.
Equipment. The Diode, access to all communications equipment, slave bands.
Description: The Bureaucrat is a servant of the Domain, existing, ostensibly, to ease the flow of infor- mation and services to the citizens of the Domain. In reality, bureaucrats have become parasites on the citi- zens, making their lives more difficult with endless rules and regulations. The average bureaucrat is smug and secure in his power, annoying because he can be without repercussions. When he is seriously threat- ened, he collapses into a whimpering mass, doing his best to expedite his antagonists' progress so that he can turn them in as soon as they leave.
Fit: 50 Lea: 50 Psy:30 Cha:50
Ref: 55 I nt:45 Wil:45 Pos:40
Stamina: 33 Body: 17
Skills: Sidearms, Field Medicine, Military Protocol, Criminal, Brawling.
Equipment.Blaster rifle, monofilament knife, Medkit, Diode, body armor
Description:The standard Morione Trooper is one who has received some training in the use of a weapon and basic physical training. Though they are generally not a serious threat to a well-armed group of people, they serve to cow the populace of the Domain effectively. In combat, their preferred method is to simply swamp any opponents with their superior numbers; there are usually 10-40 troopers in a squad, and they respond quickly, if not always effectively. They are not cowards, however, and will usually sacrifice their lives for the Domain.
Fit: 65 Lea: 50 Psy:40 Cha:40
Ref: 70 I nt:50 Wil:45 Pos:50
Stamina: 38 Body: 22
Skills: Sidearms, Heavy Weaponry, Field Medicine, Security Systems, High-Grav and Low-Grav, Martial Arts.
Equipment:Monofilament sword, blaster, blaster rifle, medkit, body armor
Description: The Elite Imperial Soldier is one who been raised his entire life to serve the Domain, and, more specifically, the Emperor. He has been trained by the finest instructors of the Barsilate, and will sac- rifice his life for the cause of the Empire and the Emperor. He is a fanatic, and only the most jarring of i ncidents will strip away his confidence in his cause. He has been trained to fight hand-to-hand, from afar, or from spaceships. There are few methods of death i n which the Elite Imperial Soldier is not versed.
Fit: 50 Lea: 50 Psy:30 Cha:50
Ref: 55 I nt:45 Wil:45 Pos:40
Stamina: 33 Body: 17
Skills:
Sidearms, Planetary Communications, Field Medicine, Criminal, Planetary Combat PilotingEquipment.
Medkit, blaster, Tactical Relay SetDescription: The Resistance Fighter is someone who has devoted her life to aiding the Resistance. Through one set of circumstances or another, she has pledged her life to destroying the Domain and establishing a new reign. She might be someone working for anar- chy, the descendant of a S'farnese pirate, or the daughter of a discontent noble who wants to strike against the Domain.
Fit: 30 Lea: 30 Psy:25 Cha:30
Ref: 35 I nt:35 Wil:30 Pos:25
Stamina: 17 Body: 10
Skills:
Monofilament Knife, random professionEquipment:
Monofilament knife, PersCommDescription:
The Civilian is a typical citizen of the Domain. He is thoroughly unremarkable, the average person in the Galaxy. Though individuals might know something of value, most citizens are uninformed, l eading their lives in a bubble of isolation. As long as they can live comfortably, they do not care how the Domain is run.Fit: 5d Lea: 5d Psy:4d Cha:5d
Ref: 5d I nt:4d Wil:5d Pos:4d
Stamina:1/3(W+R) Body: 1/3F
Skills:
Firearms, Piloting (Space, Combat), Bluffing, CriminalEquipment:
Blaster pistol, spacecraft, monofilament knifeDescription:
The Pirate is the outlaw of the space- ways, having forsaken an ordinary life to plunder the merchant ships that travel through space. He is usu- ally found near inhabited worlds, though not the same one for more than several days. Pirates know the value of striking quickly and disappearing into space, constantly eluding the forces of Morione Domain.Fit: 7d Lea: 6d Psy:0d Cha:2d
Ref: 7d I nt:4d Wil:0d Pos:0d
Stamina: 1/3(W+R) Body: 1/3F