• No se han encontrado resultados

REQUISITOS QUE DEBERÁN CUMPLIR LOS LICITANTES E INSTRUCCIONES PARA ELABORAR LAS PROPUESTAS Y DESARROLLO

FALLO 19 DE JULIO DE 2011 A LAS

4. REQUISITOS QUE DEBERÁN CUMPLIR LOS LICITANTES E INSTRUCCIONES PARA ELABORAR LAS PROPUESTAS Y DESARROLLO

Fighters face death regularly; it lies in the blades of every opponent and the maw of every beast they face. Renowned fighters gain fame by cheating death, dancing the thin line between living and dying, and returning tri- umphant where lesser men would have fallen.

CHAPTER ONE: The Fighting Classes

CHAPTER ONE: The Fighting Classes

But sometimes there is a warrior who goes beyond the line; one who looks death in the face and forces it to back down. This is a war- rior who cheats death daily and has managed to live against all odds, against all fate; a champi- on who regularly emerges victorious from situ- ations in which no one could possibly have sur- vived. This warrior is unstoppable.

Among barbarian tribes, he is known as the Adamantine Warrior and is said to come once every hundred years to cleanse the taint of the humanoid hordes from the lands. He often becomes the leader of a great war host, leading screaming masses of tribesmen against oppo- nents a hundred times their number.

The Adamantine Warrior is a raging machine of death on the battlefield. He soaks up inhuman amounts of damage and continues to fight, butchering opponents in a bloodbath of fren- zied slaughter. Even mortal wounds cannot slow him as he fights beyond hope and beyond death. Spells fail against his might and swords shatter against his skin.

Legends passed from generation to generation tell of the Warrior’s words spurring the rage within his comrades, urging them to an untold fury. It is said that each Warrior swears a vow to wipe every last orc and goblin from the face of the land. For some warriors the campaign of blood lasts for years, until the humanoids flee at the sight of his axe and sound of his horn, and for some it lasts only days. For all it ends with a final battle against odds too great for even the Adamantine Warrior, and death final- ly finds him on a mountain of fallen foes.

Hit Die: d12.

Requirements

To qualify to become an adamantine warrior, a character must fulfill the following requirements.

Base Attack Bonus: +12. Constitution: 16+.

Feats: Cleave, Leadership, Toughness, any one

feat of the DM’s choice.

Special: The character must be able to rage and

must never have died (if the character has ever been the target of a raise dead, reincarnation,

resurrection, or true resurrection spell he is

disqualified).

Quests

• When a skilled fighter of the barbarian tribes believes he is destined to be the next Adamantine Warrior he must venture into humanoid lands and there challenge an army. He may bring with him what weapons he chooses and any friends fool- ish enough to stand with him, but his party may number no more than 10, and the only magic he may make use of is that magic which enhances his own abilities. The strength of the gods and the strength of his axe must slaughter his enemies, not the arcane workings of magic. The warrior’s party must be outnumbered at least twenty- to-one, and he may not retreat for more than a day to rest.

• Upon returning successfully with the head of the humanoid war chief, the tribe elders will admit that he may be the next coming of the Adamantine Warrior. They then begin to test him. The period of testing usu- ally lasts a full month and consists of end- less ordeals to confirm the strength and resilience of the warrior. Examples of tests include: having him chop trees for 24 hours without food, sleep, or rest; having every member of the tribe take their best swing at the warrior to see if he still stands; having the warrior stand in front of a fire or pit (or even a cliff) while the four strongest men try to push him back; forcing the warrior to pull the elders (and often children) on sledges across miles of wilderness. If at the end of his ordeals the candidate has with- stood everything the elders could dream up to throw against him, he is announced to be the Adamantine Warrior in a celebration that lasts for days, after which the tribe prepares for the inevitable war that an Adamantine Warrior brings.

Notes

If a character dies and is raised after he has announced that he’s going to try to become an Adamantine Warrior, he can no longer become the Warrior, but may then progress in other class levels, destined to never become a legend.

If an Adamantine Warrior is killed, only a wish spell followed by a true resurrection may bring him back to life.

Class Skills

The adamantine warrior’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Ride (Dex), Swim (Str), and Wilderness Lore (Wis).

Skill Points at Each Level: 2 + Int modifier.

Class Features

All the following are class features of the adamantine warrior legendary class.

Weapons and Armor Proficiency: An

adamantine warrior is proficient with all simple and martial weapons, light armor, medium armor, and shields.