5.2 NORMATIVA PARA DISEÑO DE VIGAS
5.2.4 RESISTENCIA POR CORTANTE DE MIEMBROS ESTRUCTURALES
Soldiers are pure combat specialists. No one is tougher or more effective at taking down enemies with gunfire. Soldiers have the most thorough weapons training and can several diverse Ammo Powers. High-level operatives are outfitted with ocular synaptic processors that allow them to focus on targets with lethal
accuracy.
Soldiers are the full spectrum warrior of the squad whose talents focus on improving durability and damage. They may specialize
Level Base Attack Bonus Fort Ref Will Special
1 +1 +2 +0 +0 2× Combat Specialization
2 +2 +3 +0 +0 Combat Specialization, Shield Boost
3 +3 +3 +1 +1 2× Combat Specialization
4 +4 +4 +1 +1 Combat Specialization
5 +5 +4 +1 +1 2× Combat Specialization
6 +6 +5 +2 +2 Combat Specialization
7 +7 +5 +2 +2 2× Combat Specialization , Heavy Armor Proficiency 8 +8 +6 +2 +2 Combat Specialization, Improved Shield Boost
9 +9 +6 +3 +3 2× Combat Specialization 10 +10 +7 +3 +3 Combat Specialization 11 +11 +7 +3 +3 2× Combat Specialization 12 +12 +8 +4 +4 Combat Specialization 13 +13 +8 +4 +4 2× Combat Specialization 14 +14 +9 +4 +4 Combat Specialization 15 +15 +9 +5 +5 2× Combat Specialization
16 +16 +10 +5 +5 Combat Specialization, Master Shield Boost
17 +17 +10 +5 +5 2× Combat Specialization
18 +18 +11 +6 +6 Combat Specialization
19 +19 +11 +6 +6 2× Combat Specialization
20 +20 +12 +6 +6 Combat Specialization
in any weapon they choose. Soldiers begin with medium armor proficiency and later gain heavy armor proficiency. Their major weaknesses are their complete lack of biotic and tech abilities, relying on squad mates to pick up the slack in those areas.
Starting Credits: 1300 + 5d4 × 20 (average 1540)
GAME RuLE INFoRMATIoN
Soldiers have the following game statistics.
Abilities: Soldiers benefit from high Constitution,
which improves their hit points, and high Dexterity, which increases their accuracy. Strength is also vital since it allows the Soldier to wear heavy armor.
Hit Dice: d10
CLASS SKILLS
The Soldier class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Electronics (Int), First Aid (Wis), Heavy Weapons (Int), Jump (Str), Knowledge (tactics) (Int), Listen (Wis), Piloting (Int), Repair (Int) Spot (Wis), Swim (Str)
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier.
CLASS FEATuRES
All of the following are class features of the Soldier.
Weapon, Armor and Ammo Proficiency: A Soldier is proficient
with all pistols, shotguns, assault rifles, sniper rifles, light armor and medium armor. He can also apply any ammo specialization increase to the following ammo types: disruptor, incendiary and cryo.
Combat Specialization: At 1st level,
and every two levels thereafter, the Soldier gains 2 specializations, for Combat powers. At each other levels he gains only one specialization. These specializations are used to gain ranks in new Combat powers or to increase the rank level of Combat powers the Soldier possesses.
He can only apply specializations, to increase ranks, on Combat powers to which he meets the prerequisites.
Combat Specializations can be used to improve the rank level of any Ammo power the Soldier possesses. One Combat Specialization improves the current rank of an Ammo power the Soldier possesses by 1. See Ammo powers for further details.
Shield Boost: Starting 2nd level, the Soldier
can spend a full-round action to boost his Shields by issuing commands from his
omni-tool. This regenerates an amount of Shields equal to 10 + 1 per Soldier level.
This action provokes attacks of opportunity normally and should any damage be dealt to his Shields, Plating or his Hit Points, the action is
expended without effect.
This ability has a cooldown of 10 actions.
He can use this ability a number of this per encounter equal to his Wisdom modifier +1 (minimum of 1).
Heavy Armor Proficiency: At 7th level, the Soldier gains proficiency
with Heavy Armors.
Improved Shield Boost: At 8th level the Soldier’s shield boost
ability improves and now regenerates an amount equal to 10 + 2 per Soldier level.
Master Shield Boost: At 16th level the Soldier’s shield boost ability
improves and now regenerates an amount equal to 10 + 3 per soldier level.
VANGuARD
The Vanguard is a powerful combatant, able to combine the offensive powers of the Adept and the Soldier. They have access to various weapons and armor, as well as biotics.
Vanguards are the front line of the squad. Their biotic powers focus on combat potential - disabling the enemy, making their armor ineffective, and shielding themselves from harm so that they can get close enough to go to work. The Vanguard wears light armor to start, though they can upgrade to medium armor, and they may gain specialist training in shotguns and pistols.
Starting Credits: 1200 + 5d4 × 30 (average 1560)
GAME RuLE INFoRMATIoN
Vanguards have the following game statistics.
Abilities: Vanguards benefit from high
Constitution, which improves their Hit Points, and high Wisdom and Charisma scores, which improves their biotic
abilities. Since the Vanguard usually engages in close-combat, Strength might be useful for melee attacks.
Hit Dice: d8
CLASS SKILLS
The Vanguard class skills (and the key ability for each skill) are Balance (Dex), Biotics (Int), Bluff (Cha), Climb (Str),
Gamble (Cha), Jump (Str), Knowledge (physics) (Int), Knowledge (tactics)
(Int), Listen (Wis), Piloting (Int), Spot (Wis) and Survival (Wis)
modifier) × 4
Skill Points at Each Additional Level: 4 + Int
modifier.
CLASS FEATuRES
All of the following are class features of the Vanguard.
Weapon, Armor and Ammo Proficiency: A Vanguard is
proficient with all pistols, submachine-guns, shotguns and light armor. He can also apply any ammo specialization increase to the following ammo types: incendiary ammo and cryo ammo.
Biotic Points: The Vanguard’s biotic points are equal to
his Charisma modifier times Vanguard level (minimum of 1). He also gains additional biotic points as shown on the Vanguard Class Progression table (the numbers in the table represent the total bonus of biotic points at each level, not the number of points each level provides). At the start of each encounter, the Vanguard has a number of Biotic points as mentioned above. If those points are expended during an encounter, he can no longer use biotic powers for the remaining of the encounter’s duration. At the end of the encounter, he regains all lost biotic points. By spending 2 actions, the Vanguard can recover a number of Biotic points equal to her Wisdom modifier. She can do this any number of times per encounter. Doing so provokes attacks of opportunity. If any damage is dealt to her Shields, Plating or her Hit Points, the entire effort is expended without effect.
Biotic Specialization: At 1st level the Vanguard gains 2 specializations,
for Biotic powers, and one each for each level thereafter. These specializations are used to gain ranks in new Biotic powers or to increase
the rank level of Biotic powers the Vanguard possesses.
He can only apply specializations, to increase ranks, on Biotic powers to which he meets the prerequisites.
Biotic Specializations can be used to improve the rank level of any Ammo power the Vanguard possesses. One Biotic Specialization improves the current rank of an Ammo power the Vanguard possesses
by 1. See Ammo powers for further details.
Combat Specialization: At 1st level the Vanguard gains 2
specializations, for Combat powers, and one each for each level thereafter. These specializations are used to gain ranks in new Combat powers or to increase the rank level of Combat powers the Vanguard possesses.
He can only apply specializations, to increase ranks, on Combat powers to which he meets the prerequisites.
Combat Specializations can be used to improve the rank level of any Ammo power the Vanguard possesses. One Combat Specialization improves the current rank of an Ammo power the
Vanguard possesses by 1. See Ammo powers for further details.
Shield Boost: Starting 3rd level, the Vanguard can spend a full-
round action to boost his Shields by issuing commands from his omni-tool. This regenerates an amount of Shields equal to 10 +
1 per Vanguard level.
Level Base Attack Bonus Fort Ref Will Biotic Points Special
1 +0 +0 +2 +0 +0 2× Biotic Specialization, 2× Combat Specialization 2 +1 +0 +3 +0 +1 Biotic Specialization, Combat Specialization
3 +2 +1 +3 +1 +1 Biotic Specialization, Combat Specialization, Shield Boost 4 +3 +1 +4 +1 +2 Biotic Specialization, Combat Specialization
5 +3 +1 +4 +1 +2 Biotic Specialization, Combat Specialization 6 +4 +2 +5 +2 +3 Biotic Specialization, Combat Specialization 7 +5 +2 +5 +2 +3 Biotic Specialization, Combat Specialization 8 +6 +2 +6 +2 +4 Biotic Specialization, Combat Specialization 9 +6 +3 +6 +3 +4 Biotic Specialization, Combat Specialization
10 +7 +3 +7 +3 +5 Biotic Specialization, Combat Specialization, Medium Armor Proficiency
11 +8 +3 +7 +3 +5 Biotic Specialization, Combat Specialization
12 +9 +4 +8 +4 +6 Biotic Specialization, Combat Specialization, Improved Shield Boost 13 +9 +4 +8 +4 +6 Biotic Specialization, Combat Specialization
14 +10 +4 +9 +4 +7 Biotic Specialization, Combat Specialization 15 +11 +5 +9 +5 +7 Biotic Specialization, Combat Specialization 16 +12 +5 +10 +5 +8 Biotic Specialization, Combat Specialization 17 +12 +5 +10 +5 +8 Biotic Specialization, Combat Specialization 18 +13 +6 +11 +6 +9 Biotic Specialization, Combat Specialization 19 +14 +6 +11 +6 +9 Biotic Specialization, Combat Specialization 20 +15 +6 +12 +6 +10 Biotic Specialization, Combat Specialization