Por Ralph Mahoney Introducción
B. RESTAURACIÓN ESPIRITUAL EN LA IGLESIA 1. Las Fiestas Son Restauradas
Type: Vindicator
Technology Base: Inner Sphere Tonnage: 45
Battle Value: 1,024
Equipment Mass
Internal Structure: 4.5
Engine: 180 7
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 16 6
Gyro: 2
Cockpit: 3
Armor Factor: 144 9
Internal Armor
Structure Value
Head 3 9
Center Torso 14 18
Center Torso (rear) 9
R/L Torso 11 16
R/L Torso (rear) 6
R/L Arm 7 14
R/L Leg 11 18
Weapons
and Ammo Location Critical Tonnage
PPC RA 3 7
Medium Laser H 1 1
Small Laser LA 1 .5
LRM 5 LT 1 2
Ammo (LRM) 24 LT 1 1
Jump Jet RL 1 .5
Jump Jets CT 2 1
Jump Jet LL 1 .5
CN9-A CENTURION 132
Mass: 50 tons
Chassis: Corean Model K7 Power Plant: Nissan 200 Cruising Speed: 43 kph Maximum Speed: 64 kph Jump Jets: None
Jump Capacity: None Armor: StarGuard III Armament:
1 Luxor D-Series Autocannon 1 Luxor 3R LRM 10
2 Photech 806c Medium Lasers Manufacturer: Corean Enterprises
Primary Factory: New Avalon
Communications System: Corean Transband-J9 Targeting and Tracking System: Corean B-Tech
Overview
The Centurion was designed and built by Corean Enterprises as an operating partner for the successful Trebuchet. Produced initially from 2801 until the main plant on Ramen II was destroyed in 2845, the Centurion’s weapons revolve around the arm-mounted Luxor medium-heavy autocannon. Coupled with a Luxor LRM 10 and split-arc medium lasers, the Centurion represents a well-rounded combat platform at 50 tons.
Buoyed by the initial success and warm reception of the design by AFFS forces, Corean built a secondary manu-facturing facility on New Avalon in 3012 after supplying a steady stream of spare parts to AFFS line units for nearly 150 years. Corean Enterprises also relocated their entire headquarters to New Avalon.
Capabilities
The CN9-A is best known for making slow, steady ad-vances. Its autocannon and medium lasers allow the ’Mech to infl ict maximum damage when attacking at close range, and with eight-and-a-half tons of armor, the Centurion is tough enough to absorb a considerable amount of punishment. The downside of the Centurion is well known in technical circles.
With a series of defects in the autocannon loading system, the CN9-A is notorious for having an extremely diffi cult re-pair rate when the Luxor autocannon or ammo feed system is involved. Attempts to replace the Luxor system with a dif-ferent model have met with mixed results, most often end-ing in failure. The replacement process was extremely time-consuming and with such a low success rate that the AFFS considered phasing the ’Mech from its inventory in the early 3000s for the more durable Enforcer. Corean managed to con-vince AFFS offi cials not to do so and spent billions of D-bills annually in researching various upgrades and platforms—in-cluding experimental weapon systems—to fi x the Centurion’s chronic problem. The NAIS, noting Corean’s continued eff orts, signed a partnership deal with the company in 3022 to sup-ply the Federated Sun’s most distinguished research lab with a steady supply of test-bed Centurions.
Needless to say, the AFFS reconsidered their plans for a phase-out and kept the ’Mech as a centerpiece in its me-dium ’Mech companies. The twenty reloads for the auto-cannon and twenty-four rounds for the LRM launcher allow it to operate for a short time from a supply base. With the added ability to move quickly and fi re without overheating, the Centurion is ideal for AFFS raiding lances.
Deployment
The Centurion is considered the unoffi cial ’Mech of House Davion’s BattleMech forces by most of Davion’s enemies. The formidable appearance of the Centurion’s autocannon tends to elevate the pilot’s confi dence and give him the feeling he can blast his way through anything.
This fi ghting spirit can often be a valuable psychological advantage to a lance or company facing stiff opposition.
Most Centurions found within Combine and Capellan forces are usually battlefi eld salvage from encounters with AFFS forces. These ’Mechs are often in some state of dis-repair, considering Corean’s inability to adequately supply rival Houses with repair parts at decent cost.
Variants
The most radical variant eliminates both medium lasers and the troublesome Luxor cannon and replaces them with a Luxor DDX-5 heavy autocannon. This design, known as the CN9-AH, is capable of eviscerating opponents at close range.
Another common variant is the CN9-AL, which re-places the autocannon with large and small Angst lasers, six additional heat sinks, and an extra two-and-a-half tons of armor.
Quite the favorite among the Solaris VII crowd after Justin Xiang Allard won the Grand Championship in 3027 was his unique CN9-YLW Centurion “Yen-Lo-Wang,” which mounts a custom-fi t Pontiac 100 AC/20 in place of the Luxor autocannon and LRM launcher. An improvised melee weapon in the form of a set of titanium nails on the left hand rounds out this deadly infi ghter.
Notable MechWarrior
Justin Xiang Allard: Architect and executor of one of the most successful espionage plots of the 31st Century, Justin Allard was considered a rising star among the AFFS and a close friend of Hanse Davion. Through a series of carefully orchestrated events, he managed to infi ltrate the highest levels of the Capellan Confederation’s Maskirovka and crippled the entire Capellan nation so the AFFS could bring half the stellar nation into the Davion fold. He also managed to woo the Chancellor’s daughter Candace and extract her from Sian (with help from Morgan Hasek-Davion), which later led to the formation of the St. Ives Compact. Xiang Allard was subsequently installed as the Federated Suns’ chief of intelligence. His exploits can be followed in an extremely popular trivid trilogy in the AFFS called The Warrior: En Garde, Riposte, & Coupè.
MEDIUM ’MECHS
133
CN9-A CENTURION
Type: Centurion
Technology Base: Inner Sphere Tonnage: 50
Battle Value: 945
Equipment Mass
Internal Structure: 5
Engine: 200 8.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 0
Gyro: 2
Cockpit: 3
Armor Factor: 136 8.5
Internal Armor
Structure Value
Head 3 9
Center Torso 16 18
Center Torso (rear) 7
R/L Torso 12 13
R/L Torso (rear) 6
R/L Arm 8 16
R/L Leg 12 16
Weapons
and Ammo Location Critical Tonnage
AC/10 RA 7 12
Ammo (AC) 20 RT 2 2
LRM 10 LT 2 5
Ammo (LRM) 24 LT 2 2
Medium Laser CT 1 1
Medium Laser CT (R) 1 1