Capítulo 3. Las revisiones sistemáticas: su definición, metodología y rol en la ciencia
3.7. Revisiones sistemáticas y práctica basada en evidencia
Cost: 1 point/Level Relevant Stat: Soul Type: Paranormal
The character has the ability to detect things that are hidden to normal senses (and usually hidden to technological Sensors as well). Sixth Sense typically represents psychic or magical ability
The character may sense one particular category of phenomena per Level. The player should define the category with the GM’s approval (Sixth Sense is very much a GM-defined ability). In general, the character is automatically alerted when something his or her Sixth Sense detects is in close proximity (roughly 5 metres). The GM may require a Soul Stat check to do this, with difficulty modifiers depending on the strength of the source of whatever emanations the character can sense. In some cases, the GM may allow detection at greater distances if the source is very strong. The GM should give a bonus (-2 modifier or more) if the character is touching the source.
L
EVEL1
The character’s Sixth Sense extends to one category.L
EVEL2
The character’s Sixth Sense extends to two categories.L
EVEL3
The character’s Sixth Sense extends to three categories.L
EVEL4
The character’s Sixth Sense extends to four categories.L
EVEL5
The character’s Sixth Sense extends to five categories.L
EVEL6
The character’s Sixth Sense extends to six categories.SIXTH
SENSE
Ayane is a priestess who has Sixth Sense Level 2 (Magic and Spirits). She is walking through a shopping mall when a stranger walks past her. The GM knows that stranger is a fox spirit disguised as a mortal. The GM has Ayane’s player make a Soul Stat check. She succeeds, and the GM says “you sense something odd about that man.” Ayane decides to confront the fox spirit, but, after a short battle (in which it reveals its true nature), the fox spirit flees onto a subway train and escapes. It is now outside her range of abilities. Over the next several hours, Ayane engages in ordinary detective work and discovers a series of strange occurrences have taken place on a particular street over the last few weeks. She visits the area, walking past each house, telling the GM she is trying to sense the spirit’s presence. When she passes by the house in which the spirit dwells, the GM decides to allow another Soul Check, but with a +2 modifier since it is beyond Ayane’s normal range. Ayane rolls well, however, and the GM says “that house smells like a fox.” Ayane gets ready for a re-match.
EX AM PL E A T T R IB U T E S
A character who specifically concentrates on using his or her Sixth Sense may gain more precise information on a successful Soul Stat Check. The exact content of this information is up to the GM. If the check succeeds, the GM may provide the character with a few extra clues about the source such as “the magic is coming from those buildings over there” or “you sense the evil presence feels otherworldly... and hungry.” If the check fails, the character will not gain any additional information unless something happens, such as the phenomena becoming stronger, or coming much closer. The GM should always try to use Sixth Sense to plant clues that make a story more exciting, but not allow it to short-circuit the process of discovery in a mystery plot.
Here are a few examples of the types of Sixth Senses that the character could have:
• Detect Evil
The character can sense powerful evil emanations from things like serial killers, demons, or evil haunted houses. In addition, when a less evil entity is actually performing an evil act, the character may briefly sense that something is “very wrong.” The GM should be careful in allowing this ability; it might unbalance some plots by making it too easy to identify the villain.
• Detect Magic
The character can sense when magic is being used or detect magical Items of Power.
L
EVEL1
Primitive or very slow space flight. Travel from planetary orbit to moon(s) take a few days; a flight to a nearby planet (such as Mars) takes a year or more.L
EVEL2
Slow interplanetary flight. Trips from planetary orbit to its moon(s) take several hours; a flight to a nearby planet (such as Mars) takes months.L
EVEL3
Average Interplanetary Flight. A flight from Earth to Mars only takes a few weeks.L
EVEL4
Fast Interplanetary Flight. The character can fly to the nearest star in about ten years.L
EVEL5
Super Interplanetary Flight. The character can zip around the solar system in several hours or visit other stars in a few years at near-light speeds.L
EVEL6
Faster-Than-Light Flight. The character can fly at “warp speeds” in normal space, travelling across a solar system in mere minutes, or reach another star in weeks, days, or hours at the GM’s discretion.SPACE
FLIGHT
L
EVEL1
25 % increase or decrease to three-quarters of character height. If increased in size, the character adds +2 to damage with muscle-based attacks. A human who shrinks to this degree will do 1 less point of damage with any muscle-based attacks.L
EVEL2
50 % increase or decrease to one-half of character height. If increased in size, the character inflicts +4 damage with any muscle-based attacks. If a human decreases in Size to this level, the character should gain the Not So Strong (1 BP) Defect.L
EVEL3
100 % increase or decrease to one-quarter of character height. If the character has grown, he or she inflicts +6 damage with muscle-powered attacks and gains 1 BP of the Awkward Size Defect. If a human decreases in Size to this level, the character should gain the Not So Strong (2 BP) Defect.L
EVEL4
200 % increase or decrease to one-tenth of character height. If increased in size, the characterinflicts +8 damage with muscle-powered attacks and gains two BP of the Awkward Size Defect (page 101). If decreased in size, the character gains 1 BP of the Diminutive Defect.
L
EVEL5
1000 % increase or decrease to one-hundredth of character height. A character who has grown inflicts +10 damage with muscle-powered attacks and gains 3 BP of the Awkward Size Defect. If decreased in size, the character gains 2 BP of the Diminutive Defect.L
EVEL6
3000 % increase or decrease to one-thousandth of character height. A character who has grown inflicts +12 damage with muscle-powered attacks and gains 4 BP of the Awkward Size Defect. If decreased in size, the character gains 2 BP of the Diminutive Defect and the Not So Strong (1 BP) Defect.SIZE CHANGE A T T R IB U T E S
• Detect Virtue
The character can sense powerful good emanations from things like angels, saints, or the like. In addition, when an ordinary person performs a very good act (such as an act of great charity or self-sacrifice to save others) it will briefly “register.”
• Empathy
The character can detect strong, powerful emotions radiated by individuals in his or her presence.
• Sense Spirits
The character is particularly sensitive to ghosts, demons, and similar entities, as well as anyone using Astral Projection. He or she can sense them even if they are using Meld, Shape Change, Metamorphosis, or Invisibility to disguise their presence.
• Sense Truth
The character can detect when someone is telling a lie. Note that this ability is easily abused, and the GM may wish to ban it from a game where he or she wishes the characters to do a lot of investigative work.
The character’s Sixth Sense gains the ability to sense one category of special phenomena per Level.