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Riesgo de Mercado

In document CERTIFICA SOLICITA MANIFIESTA (página 30-34)

A) Riesgos específicos del sector de actividad del Emisor

2. Riesgo de Mercado

Description

Players must find Kanako, who is hiding somewhere in the city. As the players look into rumors for clues, they will learn more about Kanako’s past and and her current predicament.

Goal: 20 Points

Support Roll: [Sense] [Social] Recommended for: 4 Players

Passage of time during this Check will be measured in Scenes instead of Rounds. Play the Check as you nor- mally would, except that Scenes end with the Cleanup Process and starts with the next Setup Process. Select the new Lead and his accompanying characters when a new Scene starts. The GM may insert Scenes that are

There is no End Condition other than the successful completion of the Check. This is to offset the the Encroachment Rates increases that accumulate over time (i.e. Scenes).

Progression Events

4 Points: You look into Kanako’s past.

She worked at a trade company after graduating from college, but soon disappeared. Her family and many of her friends have passed away, leaving few who are close to her. She was then taken in by the UGN. Players now roll <Info: UGN> or <Knowledge: Renegade>. Increase Difficulty to 8.

8 Points: You learn more about

Kanako’s past. Three years ago, after many of her friends died unexplained

UGN as an unaware Overed and taken in. However, she escaped after some UGN scientists died.

Unless the mystery behind these deaths is unraveled, it is unlikely that Kanako will accept your protection. You must look into these deaths. Increase Difficulty to 10.

12 Points: Analyzing the UGN’s data,

you realize that Kanako’s powers may actually belong to another Overed that’s inhabiting her. This other Overed must be Impaler. Players now roll <Perception> or <Info: Rumors>.

Completion: You found Kanako. You

also learn that Impaler is actually a parasitic Renegade Being. Defeating

Syndrome: Exile/Ouroboros Stats Skills [Body] 7 <Dodge> 4

[Sense] 10 <Ranged> 7, <Perception> 9 [Mind] 8 <RC> 6, <Will> 12

[Social] 5

[HP] 162 [Initiative] 28 [Armor] 10

Encroachment Rate: 150% (Dice +4)

Powers

-Exile

«Dancing Hair» 2, «Automated

Tentacles» 5, «Brain Hack» 2, «Distorted Body» 10,«Hollow Body» 2, «Festival of the Twisted» 5, «Reaper’s Needle» 5, «Fusion» 2, «Mimicry Mask» 2, «Mental Invasion» 2

-Ouroboros

«Primordial Red: Sonic Attack» 5, «Primordial Blue: Poison Blade» 10, «Primordial Purple: Domain’s Shield» 3, «Return to the Void» 2

-Common

«Concentrate: Exile» 3,

«Instant Retreat» 2, «Life Increase» 4, «Accelerated Time» 3, «Restoration» 2

E-Lois

«Arrogant Ideals» x 2, «The Fool’s Contract», «Successor of Infinity»

Combos >Parasitism

«Accelerated Time» + «Successor of Infinity» + «Arrogant Ideals» + «Arrogant Ideals»

Timing: Initiative

Skill: - Dice: - Critical: - DFCLTY: Auto Target:Scene(Select) Range: View

Description: The target becomes your

next host. «Successor of Infinity» activates when Kanako Kurumi dies and a character Incapacitates you. The character that deals the final blow is your new host.

>Needle Barrage

«Concentrate: Exile»+«Dancing Hair» +«Reaper’s Needle»+«Festival of the Twisted»+«Primordial Red:Sonic Attack» Timing: Major

Skill: <Ranged> Dice: 14

Critical: 7 DFCLTY: Opposed Target:6 Range: View Atk. Power: + 0 (+10)

check receives a -2 dice penalty. If this combo deals at least one point of damage, the Target receives the Bad Status Rigor. This combo cannot target [RNG: Close] characters. You gain the +10 Attack Power bonus once you use «Primordial Blue: Poison Blade».

>Encroachment Defense

«Twisted Body» + «Automated Tentacles»

Timing: Auto

Skill: - Dice: - Critical: - DFCLTY: Auto Target:Self Range: Close

Description: Use before Guarding. You

gain +13 [Guard]. The character that attacked you receives 15 damage. This combo can only be used once per Round.

Description: A parasitic Renegade Being

that takes control of its host.

Kanako Kurumi

Data

Type: Troop Syndrome: Neumann Stats Skills [Body] 3 <Dodge> 2 [Sense] 5 <Ranged> 3 [Mind] 4 <Will> 1

[Social] 3 <Info: UGN> 3 [HP] 30 [Initiative] 14 [Armor] 5

Encroachment Rate: 100% (Dice +3)

Powers

-Neumann

«Combat System» 3, «Multi-Weapons» 2 «Undefeated Genius» 3

-Common

«Concentrate: Neumann» 2, «Evasion» 2

Combos

>«Undefeated Genius»

Timing: Setup

Skill: - Dice: - Critical: - DFCLTY: Auto Target:Scene(Select) Range: Close

Description: Impaler’s Attack Power this

Round is increased by +12. This Power can only be used once per Scene.

System» + «Multi-Weapons» Timing: Major

Skill: <Ranged> Dice: 10

Critical: 8 DFCLTY: Opposed Target:Single Range: View Atk. Power: +10

Description: Fire two large handguns. -2

score penalty to your accuracy check.

Description: Impaler’s host. Due to

«Mental Invasion»’s effects, she cannot refuse Powers like «Domain’s Shield».

Battle Plan

-Impaler

Use Parasitism at the start of the Round. For your first turn, use «Primordial Blue: Poison Blade» + «Origin: Plant» as your Minor. Your [Sense] checks during the Scene gain a +10 score bonus. Afterward, attack using «Primordial Blue: Poison Blade» and the Needle Barrage combo. Use the Encroachment Defense combo when you are hit with an attack. If you are about to receive 30 or more damage, use either «Hollow Body» or «Return to the Void» to negate the damage. You have up to two chances to negate damage. When you go below 100 HP, use «Domain’s Shield» to make Kanako Cover you. If Kanako is Incapacitated, target her with your next Needle Barrage and try to kill her permanently. In terms of story, Impaler is preparing to make the player characters his next host.

If over half of the players are in your Engagement, use «Accelerated Time» to leave the Engagement and attack.

-Kanako Kurumi

A threat despite her stats. She stays in Impaler’s Engagement at all times.

Battle Placement

Player characters and the enemies start out in separate Engagements that are five meters apart from one another.

For Smaller Groups

If you only have four players, reduce Impaler’s HP by -30.

If you only have three players, reduce remove Impaler’s «Hollow Body», and reduce «Accelerated Time»’s level to 2.

Sobbing cries echoes through the empty school hallways. This young girl lost everything, yet she only has one wish:

to be found.

* * *

Paranormal activity has become the subject of gossip at City N Public High School. When school ends, pianos in empty rooms would begin playing, basketball hoops would shake by themselves, and anatomy dummies come to life. Most disturbingly, the cries of a girl can be heard coming from somewhere on the campus. These ghost stories have put the students on edge, but Student Body President Wakana Yaegashi intends to put them at ease by finding out what’s really going on.

school that only goes up after everyone has left.

The student council teams up with the player characters (and by extension the UGN, not that Wakana knows) to find out who these ghosts really are.

Itsuki Yumeno, Halation Ghost -Balor/Orcus Itsuki was weak and frail since birth. She wanted nothing more than to have a life in the outside world. She got her chance when she started high school, but after only attending classes for one day, she was confined to a hospital room with no visitors, and she was trapped there until the day she passed away.

Itsuki’s dreams and expectations she had for high school has manifested into the E-Lois «Undying Delusions»

(Advanced pg. 107). She is now a

other students.

One of the player characters happened to talk to Itsuki on the one day she attended school. That player character has memories and a Lois of “The Quiet Girl,” both of which will be key to uncovering the truth. But as time passes during this Scenario, the various “ghosts” will gain corporeal form and attack the students.

As the players discover the locations of these ghosts and put a stop to their activities, they will be exposed to Itsuki’s memories. Once they have dealt with all the ghosts and found Itsuki, they will have witnessed of all of her memories. Her final wish now fulfilled, Itsuki will ask the player characters to put an end to her.

Title

Check

Progression

Point Total

Difficulty

<Perception> <Info:Rumors>

7

1

21

2

22

3

23

4

24

5

25

6

26

7

27

8

28

9

29

10

30

11

31

12

32

13

33

14

34

15

35

16

36

17

37

18

38

19

39

20

40

Stop the Ghosts

End Condition

Max Score

20

Exp. Points

5

In document CERTIFICA SOLICITA MANIFIESTA (página 30-34)