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RIESGOS Y MEDIDAS EN EL USO DE MÁQUINAS Y HERRAMIENTAS

In document EVALUACIÓN DE RIESGOS (página 28-36)

d% Flask Effect

01-40 Acts as a potion of cure light wounds (heals 1d8+5 hp) 41-45 Pure drinking water

46-50 Heavy rain falls on the drinker for 40 minutes 51-55 Imbiber gains +4 bonus to Strength for 15 minutes 56-60 Imbiber gains +4 bonus to Dexterity for 15 minutes

61-65 Acts as a potion of neutralize poison

66-70 Imbiber gains +8 natural armor bonus for 2 hours, but is also slowed for the same duration 71-80 Imbiber gains +8 bonus on all Fortitude saves for the next hour

81-90 Imbiber gains +8 bonus on all Reflex saves for the next hour 91-95 Imbiber gains +8 bonus on all Will saves for the next hour

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a single individual can drink as many times as he wants, up to the maximum, gaining the full benefits from each drink. The flask never needs to be filled, though after the fifth drink, it appears to be empty (but refills when it can be used again). Roll on the Tamrune Leather Flask table to determine the effects of a drink from the flask.

The flask has AC 10, 15 hit points, and hardness 5.

Moderate enchantment; CL 15th; Brew Potion, Craft Wondrous Item; confusion, and crafter must be chaotic; Price 45,000; Weight 4 lbs.

t

amrune

s

tone

i

cons

There is no rhyme or reason as to where these arcane icons can be found. Once an individual knows how to read the text inscribed upon the icon, its magic can be activated. Each of the stones is fist-sized, shaped to resemble a miniature item, and meant to be thrown; its magic is released when it lands with its area of effect centered upon the icon.

Each icon can only be used once; after use, the icon crumbles to dust.

Armor Icon: This icon, shaped like a closed helm, creates a suit of masterwork full plate that alters its size to fit the first living creature that touches it.

Moderate conjuration; CL 9th; Craft Wondrous Item; major creation; Price 2,250 gp; Weight 1 lb.

Bear Icon: This icon, shaped like the profile of a snarling bear’s head, summons a brown bear that obeys the icon’s user for 1 minute.

Moderate conjuration; CL 10th; Craft Wondrous Item; summon nature’s ally II; Price 1,500 gp; Weight 1 lb.

Dart Icon: Shaped like a miniature dart, when thrown to the ground, darts spray forth from the icon; every creature within 10 feet is struck by 2d4 darts. Each dart inflicts 1d4+1 points of damage.

Moderate conjuration; CL 9th; Craft Wondrous Item; magic missile; Price 2,600 gp; Weight 1 lb.

Diamond Icon: This crown-cut, faceted stone transforms into three blue-white diamonds (each worth 4,000 gp) that appear on the ground where the icon landed.

Moderate conjuration; CL 9th; Craft Wondrous Item; major creation; Price 12,000 gp; Weight 1 lb.

Faerie Icon: This icon appears to be a butterfly-like wing ending in sharp points. When it is cast to the ground, all creatures within a 100-foot-radius burst are cloaked in faerie fire for 10 minutes.

Moderate evocation; CL 10th; Craft Wondrous Item; widened faerie fire; Price 3,000 gp; Weight 1 lb.

Fire Icon: Carved to resemble three joined tongues of flame, this icon erupts in a fireball. The fireball deals 6d6 points of fire damage in a 20-foot-radius spread centered on the icon (Reflex, DC 15, half damage).

Moderate evocation; CL 6th; Craft Wondrous Item; fireball; Price 900 gp; Weight 1 lb.

Gold Icon: Made to look like a metal ingot, this icon transforms into a gold ingot worth 1,000 gp when tossed to the ground.

Moderate conjuration; CL 9th; Craft Wondrous Item; major creation; Price 1,000 gp; Weight 1 lb.

Ice Icon: When this snow flake shaped icon strikes a creature, the ground, or a body of water, it acts as a freezing sphere spell (CL 15). If the icon strikes a creature or the ground, it explodes in a 10-foot- radius burst that deals 15d6 points of cold damage to each creature in the area. Elemental (water) creatures suffer 15d8 points of cold damage. If the icon strikes a body of water, it freezes liquid to a depth of 6 inches over an area of 1,500 square feet. See the freezing sphere spell for more details.

Strong evocation; CL 15th; Craft Wondrous Item; freezing sphere; Price 4,500 gp; Weight 1 lb.

Restoring Icon: This stone is shaped like an egg with a crack running all the way around it. When thrown to the ground, the icon unleashes an advanced remove curse spell (10-foot-radius burst) capable of curing lycanthropy and any other curses involving involuntary, periodic shapechanging. The icon’s magic is even strong enough to cure Tamrune’s shapechanging curse inflicted on those who explore the island. Additionally, all polymorphed or shapechanged creatures within the area of effect are forced to return to their natural form (Will DC 23 resists).

Strong abjuration; CL 9th; Craft Wondrous Item; remove curse; Price 11,250 gp; Weight 1 lb.

Rust Icon: This icon appears as three crumbling, joined chain links. When the icon is activated, all nonmagical metal items (including armor and weapons) within a 10-foot-radius burst become instantly rusted, pitted, and worthless. Armor immediately crumbles and metal weapons affected by the spell are useless. Ferrous creatures (e.g., iron golems) within the area of effect or struck by the icon suffer 3d6+12 points of damage.

Moderate transmutation; CL 12th; Craft

Wondrous Item; rusting grasp; Price 7,000 gp; Weight 1 lb.

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Slow Icon: This icon, carved to resemble a melting crescent moon, releases a slow spell that targets all creatures within 15 feet of the icon (Will DC 17 negates). Creatures affected by the spell are slowed for 1 minute.

Strong transmutation; CL 10th; Craft Wondrous Item; heightened slow; Price 2,500 gp; Weight 1 lb.

Wagon Icon: This wagon wheel shaped icon summons a wagon and a team of four workhorses. The team is harnessed to the wagon and ready for travel.

Moderate conjuration; CL 9th; Craft Wondrous Item; major creation, mount; Price 3,000 gp; Weight 1 lb.

Wall Icon: Carved to resemble three stacked, parallel rows of three blocks each, this icon creates a 4-inch-thick by 10-foot-high by 40-foot-long stone wall. The wall’s dimensions are fixed, but the icon’s user can determine the wall’s placement and orientation; some part of the wall must contact the spot where the icon hit the ground.

Strong conjuration; CL 16th; Craft Wondrous Item; wall of stone; Price 4,000 gp; Weight 1 lb.

Water Icon: This icon, shaped like a teardrop, should be held and rapped firmly against the ground. When the user activates the icon, water begins to pour forth from it in a steady stream. So long as the user holds on, she can direct the flow of water into containers, filling many small receptacles or one large container. If the icon is simply hurled to the ground, water sprays up into the air, creating a short-lived fountain. The icon creates 20 gallons of fresh water before vanishing.

Moderate conjuration; CL 10th; Craft Wondrous Item; create water; Price 500 gp; Weight 1 lb.

Void Icon: This icon appears to be a flat, circular disc carved on both sides with a spiral pattern, traveling from the outside edge of the disc to its center. Activating this icon releases a mage’s disjunction spell (caster level 17th) that negates all magical effects and magic items within a 20-foot- radius burst. As per the spell’s description, each permanent magic item within the area is allowed a Will save to resist being disjoined (Will DC 23 resists). Items in the icon user’s possession are not affected.

Strong abjuration; CL 17th; Craft Wondrous Item; mage’s disjunction; Price 15,000 gp; Weight 1 lb.

t

haele

v

estments

Thaele spellcasters are known to craft specially enchanted holy vestments, which they typically wear while working with or in close proximity

to individuals of other races (though not when performing their healing services). These vestments, emblazoned with the symbol of one of the Seven (the thaele’s chosen deity), quell the disquieting aura given off by thaele and (simply because thaele remove them to heal) are thought to inhibit thaele abilities—their other properties, if any, remain unknown. The now-dead questor Thulgras of Asmrel suggested that some thaele vestments have properties unknown even to those who habitually wear them, awakening only in particular conditions of need or when a wearer “becomes ready” in some manner as her life unfolds.

While wearing these vestments, the thaele’s accursed aura is completely suppressed. She no longer drains hit points from those around her, and her unsettling aura is quelled; however, this also suppresses her ability to transfer hit points from one individual to another. This ability is the basis of all thaele vestments and is the only ability present in vestments presented to thaele acolytes and novices (cleric level 1–3). Once a thaele cleric rises higher in her chosen church’s hierarchy (4th or 5th level), elder thaele may present her with more powerful vestments. These vestments typically include bonuses on Charisma-based skill checks, healing abilities, or a variety of additional faith specific powers. Initiate vestments that grant a +3 bonus on all the wearer’s Charisma-based checks are also included below.

Faint transmutation; CL 3rd (novice), CL 5th (initiate); Craft Wondrous Item; eagle’s splendor (initiate only), creator must be a thaele; Price 1,200 gp (novice vestments), 7,950 gp (initiate vestments).

t

ools oF the

m

aster

t

hieF

These sets of masterwork quality thieves’ tools always come in long, slim black leather pouches. Much like a miniature bag of holding, the pouch can hold much more material than would seem possible, storing an entire set of thieves’ tools in a space that would appear to hold only 3 or 4 lockpicks at best. Even with a full set of tools in the pouch, it only weighs half a pound. Additionally, like a handy haversack, the tool sought by the pouch’s owner is always right at hand.

While one of these pouches would be a boon to many lesser rogues, the set of tools contained within is even more valuable. These magical lockpicks and other tools grant a +10 competence bonus on all Disable Device and Open Lock checks.

Moderate transmutation; CL 7th; Craft Wondrous Item; creator must have 10 ranks in the Disable Device and Open Lock skills; Price 19,500 gp; Weight 1/2 lb.

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W

aymaster

s

B

elt

These broad leather sword belts are usually made from black or brown leather, though some have been crafted from more exotic hides. The belt increases the wearer’s overall stability. The wearer is treated as if one size larger when resolving bull rush, grapple, and trip attacks, granting a size Medium character a +4 bonus on all bull rush, grapple, and trip attacks. The wearer also gains this bonus when targeted by these kinds of attacks.

The waymaster’s belt also grants its wearer a +2 insight bonus to his AC.

Moderate transmutation; CL 5th; Craft Wondrous Item; barkskin, enlarge person; Price 21,000 gp; Weight 1 lb.

In document EVALUACIÓN DE RIESGOS (página 28-36)

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