7 SEGUIMIENTO Y EVALUACIÓN
7.2 S EGUIMIENTO DE LA EJECUCIÓN DEL P ROGRAMA DE D ESARROLLO R URAL S OSTENIBLE
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Though Vuall understands the intricacies of infernal nobility, he considers himself politically independent (with a distaste for Beelzebub and his faction, whom he views as upstarts).
Combat
Vuall prefers parley and seduction to battle, but he fights with ferocious vigor if threatened. When faced with obviously superior strength of arms, he takes to the air and barrages his enemies with powerful spell-like abilities. Vuall’s natural weapons, as well as any weapons he wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Exquisite Touch (Su): Vuall can make a melee touch attack to incapacitate
an opponent. The touched creature must succeed at a Fortitude save (DC 24) or be flooded with pleasure so intense that the mind nearly shuts off and the body can do nothing but quiver. This effect lasts for 1 round, during which the victim is helpless. The save DC is Charisma-based.
Make Barren (Su): As a ranged touch attack, Vuall may emit a ray of
nullifying energy from his fingertips (range 200 feet). Anyone struck by this ray must succeed at a Fortitude save (DC 24) or be rendered incapable of producing offspring. This effect is permanent unless removed by a wish or miracle, or Vuall chooses to lift it. He can remove the effect at any time for
any reason and can even make a barren person fertile, whether he was the cause of the infertility or not (though he is loath to do this out of charity). The save DC is Charisma-based.
Spell-like Abilities: At will—animate dead, blasphemy (DC 25), charm person
(DC 19), desecrate, detect good, detect magic, dispel magic, fly, greater teleport (self
plus 50 pounds of objects only), hold person (DC 21), lightning bolt (DC 21), magic circle against good, major image (DC 21), mass eagle’s splendor, polymorph (self
only), suggestion (DC 21), unhallow, unholy aura (DC 26), unholy blight (DC 22), veil (DC 24); 1/day—forcecage, prismatic spray (DC 25). Caster level 20th. The
save DCs are Charisma-based.
Spittleseed (Su): Vuall uses his own fertility as both weapon and tool.
Once every 2 rounds, he can spit a glob of his diabolical seed up to 30 feet as a ranged touch attack. Anyone struck by this substance takes 3d4 points of acid damage; there is no splash damage. Unless somehow neutralized, the spittleseed continues to seep into the flesh, dealing 3d4 points of additional damage each round for 5 rounds, after which the liquid completely sinks into the opponent’s body. When this occurs, the opponent must succeed at a Fortitude save (DC 24) to avoid the corruption of his or her body. Otherwise, the next child sired by (if male) or born from (if female) that being will be a half-fiend (see MM for more information on
half-fiends). The save DC is Charisma-based.
Summon Devils (Sp): Three times per day Vuall can automatically
summon three erinyes, bone devils, or barbezu, or one horned devil or ice devil. This ability is the equivalent of a 9th-level spell.
Bestow Charisma (Su): Vuall may bestow a boon upon a supplicant
by kissing him or her on the forehead. This grants the one kissed a +6 enhancement bonus to Charisma. The effect lasts for 24 hours.
Whiptail
Small Outsider (Devil, Evil, Extraplanar, Lawful) Hit Dice: 2d8 (16 hp*)
Initiative: +2
Speed: 10 ft. (2 squares), fly 50 ft. (good)
Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12 Base Attack/Grapple: +2/–2
Attack: Tail slap +5 melee (1d6 plus stun)
Full Attack: Tail slap +5 melee (1d6 plus stun) and bite +0 melee (1d4) Space/Reach: 5ft./5 ft.
Special Attacks: Stun
Special Qualities: Damage reduction 5/good or silver, darkvision 60 ft.,
devil traits, immunity to fire and poison, of the flesh, resistance to acid 10 and cold 10, see in darkness, telepathy 100 ft.
Saves: Fort +3, Ref +5, Will +2
Abilities: Str 10, Dex 14, Con 10, Int 7, Wis 8, Cha 10
Skills: Escape Artist +7, Hide +11, Listen +4, Move Silently +7, Search +3,
Spot +4, Survival –1 (+1 following tracks)
Feats: Flyby Attack, Weapon Finesse Environment: Hell
Organization: Brood (2–5), swarm (5–20), or flight (20–40)
and protection from the hazards of their profession. The devil is far from altruistic, however. Every fertilization he performs, every sensuous secret he whispers into the ear of a desperate whore, is calculated to bring him the most gain, in the form of either material wealth or contracts on the souls of his followers.
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Challenge Rating: 1 Treasure: None
Alignment: Always lawful evil Advancement: 3–4 HD (Medium) Level Adjustment: —
Whiptails are a curious inhabitant of the Ninth Circle, with a very particular function. They are a kind of parasite,
feeding on the dead flesh of the King of Hell.
At the very bottom of the pit of Hell lies the serpentine form of Asmodeus. The story of his fall has been lost in the mists of time, but fall he did. It is said that devils
spring fully formed from his still-bleeding body, which stretches for miles. Asmodeus has never truly healed from his fall, and his blood continues to seep from a thousand wounds. Whiptails cluster around him, tearing off chunks of flesh with their teeth.
If Asmodeus notices the feasting, he gives no sign. When he shifts his colossal form, however, the sky blackens as thousands of whiptails take to the air. Perhaps once in a decade, Asmodeus feels the need to thin their ranks. At these times, he sends swarms of the creatures into various worlds in the Material Plane to sow destruction and discord. This is a one-way trip: The whiptails continue to plague these worlds until they are eradicated. In
the course of history, several kingdoms have fallen as a consequence of swarming whiptails.
Combat
Whiptails are never found alone. Their greatest strength is numbers, which they exploit to the utmost. Their favored tactic is to stun opponents with
their tails and then settle on them to feed. With their great maneuverability and their flyby attack, whiptails can gang up on individual targets with ease.
A whiptail’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
*Of the Flesh (Ex): Whiptails eat a steady diet of Asmodeus’s flesh. Even
the dead stuff is laden with his power, so all whiptails have maximum hit points.
Stun (Ex): Whiptails, as their name indicates, are quite adept at using their
bony tails in combat. They know how to lash opponents in just the right way to keep them off guard. Any opponent hit by a tail slap attack must succeed at a Fortitude save (DC 10) or be stunned for 1 round. The save DC is Strength-based.