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Seleccionar destinos especiales

In document Manual de usuario. MobileNavigator 5 (página 47-56)

5 Navegación

5.3 Introducir destinos

5.3.2 Seleccionar destinos especiales

The ollowing text is the property o Wizards o the Coast, Inc. and is Copyright 2000 Wizards o the Coast, Inc (“ Wizards”). All Rights Reserved.

1. Definitions: (a)”Contributors” means the copyright and/or trade- mark owners who have contributed Open Game Content; (b)”Deriva- tive Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improve- ment, compilation, abridgment or other orm in which an existing work may be recast, transormed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identiying marks including trade dress; artiacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, ormats, poses, concepts, themes and graph- ic, photographic and other visual or audio representations; names and descriptions o characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, en- vironments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trade- mark or registered trademark clearly identified as Product identity by the owner o the Product Identity, and which specifically excludes the Open Game Content; (�) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identiy itsel or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, ormat, modiy, translate and otherwise create Derivative Material o Open Game Content. (h) “You” or “Your” means the licensee in terms o this agreement.

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I

NDEX

A

Aberration, Otyugh (Fifh Edition)… �� Aberration, Roper (Fifh Edition)… �� ADVANTAGE AND DISADVANTAGE… �

AFTER THE GRAPPLE… ��

Animal, Lion (Swords

and Wizardry)… �� Animal, Snake, Constrictor

(Fifh Edition)… �� Armor Class or grabs… � Attack (Grapple)… �� Attack (Strike)… �� Attacking to increase control points… �

B

Biting… �� Black Tentacles Spell,

Fifh Edition… �� Brute Deense… ��

C

Calculating Grapple DC… �

CASTING SPELLS WHILE

GRAPPLED/GRAPPLING… �� CLASS FEATURES

AND FEATS… �

Claw, Claw, Bite… �� Cleaves and Grappling… � Clinched… �� Condition-based Control… �� CONDITIONS… �� CONTESTS… �� CONTROL AND CONSEQUENCES… �� Control Maximim (Fifh Edition)… �� Control Maximum (PFRPG)… �� Control Maximum (Basic)… ��

CONTROL MAXIMUM �CM�… ��

Control Points Rolls… �� Convert to Control… �� Counter-Grappling… �� Critical Hits… �

D

Darkmantle (PFRPG)… �� Death… �� Delay… ��

Demon, Baalroch (Swords

and Wizardry)… �� Descending Grapple DC… � Dragging… �� Dragon, Red, Adult

(Fifh Edition)… �� Dungeon Sprawl

(Fifh Edition)… ��

E

EFFECT ROLLS… ��

Effects o Control Points… �� E�ects Table, Control Points… �� Enhanced Dexterity Bonuses,

Option… � Entangle Spell, Fifh Edition… �� Escape… ��

Establishing a Grapple… �

F

Fifh Edition… �� Flinging… �� Freedom o Movement Spell,

Fifh Edition… ��

G

Giant, Fire (Fifh Edition)… �� Giant, Hill (Swords

and Wizardry)… �� Grabbed… ��, �� Grapple Damage, Basic… ��

Grapple DC (Fifh Edition)… � Grapple DC (PFRPG)… � Grappled… �� GRAPPLING ATTACKS… � Grappling Attacks… �� Grappling Basics… � GRAPPLING DIFFICULTY CLASS �DC�… � Grappling Effects… �� GRAPPLING EFFECTS… �� GRAPPLING TECHNIQUES… ��

Grappling, Differing Sizes

and/or Movement… ��

H

Helpless… ��, �� Hindered… �� Humanoid, Kobold… ��

I

Immobility… �� Imprisonment Spell, Fifh Edition… �� Incapacitated… ��, �� Incapacitate… �� Inflict Pain… �� Injury (via Grappling)… �� Injury (via Striking)… ��

Injury, Instant technique… �� Injury… �� Instant Conditions… ��

L

Let Go… ��

Limited Acrobatics, Option… �

M

MAGICAL GRAPPLING… ��

Monsters in Fifh Edition… �� Monsters in PFRPG… �� Monsters with Limited

Stat Blocks… ��

MONSTROUS GRAPPLING… ��

Multiple Attack by monsters… �� Multiple Attacks… � Mutual Grappling… ��

N

New Feats (Fifh Edition)… ��

O

Ogre (Basic)… �� Ogre (PFRPG)… �� One-handed… �� Outcomes (Grappling)… �

P

PFRPG Feats, Interpreting… �� PFRPG… �� Pinned… ��, �� Prismatic Spray Spell,

Fifh Edition… ��

Proficiency Bonuses… �, �� Prone… ��, ��, ��

R

Restrained… ��, �� Rolling or Control Points… ��

S

Shoving… �� Size Adjustment (Table)… �� Size, Monster… ��

Splat (impacting walls and

floors)… �� Strangle… �� Stunned… ��, �� Stunning Throw, Instant technique… �� Stunning Throw… �� Submissions… ��

T

Takedown, Instant technique… �� Takedown… �� Telekinesis… �� Tiny Creatures (Table)… �� Tiny Creatures… ��

W

Weapon Grappler

(Fifh Edition)… �� Weapon Grapples… ��

Weapons designed to grapple… ��

Web… ��

Wrestling or an item… ��

Wrestling Master

C

ONTROL

 P

OINT

 E

FFECTS

 T

ABLE

H

OW TO

 G

RAPPLE

1. ROLL TO HIT. Make a grappling attack roll against the target’s Grapple DC. Attacks to establish a grapple (no control has yet been scored) provoke an oppor- tunity attack, i available.

A. PERFORM GRAPPLING TECHNIQUES. I the target has one or more control points on them, the attacker may execute applicable techniques listed in Afer the Grapple. These do not provoke opportunity attacks.

2. ROLL DAMAGE.  Roll and apply  control points to the target.

3. ASSESS EFFECTS.  Compare the current total o applied control points vs the target’s Control Maximum, and apply the effects shown on the Control Point Effects table.

B

ASIC

 R

ULES

 (S&W/OSR)

For characters, use the ollowing flow:

1. ROLL TO HIT.

[1d20 + Strength Bonus + Attack Bonus vs.

Grapple DC

[Grapple DC = 10 + Attack Bonus + Best Of

Strength Or Dexterity Bonus + Class Features

-or-

[ 1d20 + Strength Bonus vs. Descending Grapple

DC

[Descending Grapple DC = 9 – [Best Of Strength

Or Dexterity Bonus + Other Bonuses]

2. ROLL DAMAGE.

[Damage (Control Points) = Hit Die Type +

Strength Bonus

3. ASSESS EFFECTS

[Control Maximum (Basic) = 10 + 5 × Hit Dice (If

Size Class Is Not Known),

-or-

[Control Maximum (Basic) = [10+3 × Hit Dice] ×

CM Modifier (If Size Class Is Known)

[Compare Control Points vs Control Maximum on

Control Point Effects Table

[Apply Attack, AC/Grapple DC, Move, and Cast

Spell Restrictions (if any)

Modiy as ollows or monsters i using the Basic Rules:

[Grapple DC = Armor Class (if more appropriate)

-or-

[Grapple DC = 9 + Half The Hit Dice Of A Creature

(Round Hit Dice Up)

T

HE

 P

ATHFINDER

 R

OLEPLAYING

 G

AME 1. ROLL TO HIT.

[1d20 + Combat Maneuver Bonus vs. Grapple DC [Grapple DC = CMD + Special Abilities

2. ROLL DAMAGE.

[Damage (Control Points) = Hit Die Type +

Strength Bonus

3. ASSESS EFFECTS.

[Control Maximum = [Strength Score + Dexterity

Bonus + Half Of Bab] × CM Modifier

-or-

[Control Maximum (Agile Maneuvers) = [Strength

Bonus + Dexterity Score + Half Of Bab] × CM Modifier

[Compare Control Points vs Control Maximum on

Control Point Effects Table

[Apply Condition and Condition restrictions,

if any

F

IFTH

 E

DITION 1. ROLL TO HIT.

[1d20 + Strength Bonus + Proficiency Bonus [Grapple DC = 10 + Athletics or Acrobatics bonus +

Special Abilities

2. ROLL DAMAGE.

[Damage (Control Points) = Hit Die Type +

Strength Bonus

3. ASSESS EFFECTS.

[Control Maximum = [Strength score + Dexterity

Bonus + 2 × Proficiency Bonus] × CM Modifier

[Compare Control Points vs Control Maximum on

Control Point Effects Table

[Apply Condition and Condition restrictions, if any

In document Manual de usuario. MobileNavigator 5 (página 47-56)

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