5 Navegación
5.3 Introducir destinos
5.3.2 Seleccionar destinos especiales
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I
NDEXA
Aberration, Otyugh (Fifh Edition)… �� Aberration, Roper (Fifh Edition)… �� ADVANTAGE AND DISADVANTAGE… �AFTER THE GRAPPLE… ��
Animal, Lion (Swords
and Wizardry)… �� Animal, Snake, Constrictor
(Fifh Edition)… �� Armor Class or grabs… � Attack (Grapple)… �� Attack (Strike)… �� Attacking to increase control points… �
B
Biting… �� Black Tentacles Spell,Fifh Edition… �� Brute Deense… ��
C
Calculating Grapple DC… �
CASTING SPELLS WHILE
GRAPPLED/GRAPPLING… �� CLASS FEATURES
AND FEATS… �
Claw, Claw, Bite… �� Cleaves and Grappling… � Clinched… �� Condition-based Control… �� CONDITIONS… �� CONTESTS… �� CONTROL AND CONSEQUENCES… �� Control Maximim (Fifh Edition)… �� Control Maximum (PFRPG)… �� Control Maximum (Basic)… ��
CONTROL MAXIMUM �CM�… ��
Control Points Rolls… �� Convert to Control… �� Counter-Grappling… �� Critical Hits… �
D
Darkmantle (PFRPG)… �� Death… �� Delay… ��Demon, Baalroch (Swords
and Wizardry)… �� Descending Grapple DC… � Dragging… �� Dragon, Red, Adult
(Fifh Edition)… �� Dungeon Sprawl
(Fifh Edition)… ��
E
EFFECT ROLLS… ��
Effects o Control Points… �� E�ects Table, Control Points… �� Enhanced Dexterity Bonuses,
Option… � Entangle Spell, Fifh Edition… �� Escape… ��
Establishing a Grapple… �
F
Fifh Edition… �� Flinging… �� Freedom o Movement Spell,
Fifh Edition… ��
G
Giant, Fire (Fifh Edition)… �� Giant, Hill (Swords
and Wizardry)… �� Grabbed… ��, �� Grapple Damage, Basic… ��
Grapple DC (Fifh Edition)… � Grapple DC (PFRPG)… � Grappled… �� GRAPPLING ATTACKS… � Grappling Attacks… �� Grappling Basics… � GRAPPLING DIFFICULTY CLASS �DC�… � Grappling Effects… �� GRAPPLING EFFECTS… �� GRAPPLING TECHNIQUES… ��
Grappling, Differing Sizes
and/or Movement… ��
H
Helpless… ��, �� Hindered… �� Humanoid, Kobold… ��I
Immobility… �� Imprisonment Spell, Fifh Edition… �� Incapacitated… ��, �� Incapacitate… �� Inflict Pain… �� Injury (via Grappling)… �� Injury (via Striking)… ��Injury, Instant technique… �� Injury… �� Instant Conditions… ��
L
Let Go… ��
Limited Acrobatics, Option… �
M
MAGICAL GRAPPLING… ��
Monsters in Fifh Edition… �� Monsters in PFRPG… �� Monsters with Limited
Stat Blocks… ��
MONSTROUS GRAPPLING… ��
Multiple Attack by monsters… �� Multiple Attacks… � Mutual Grappling… ��
N
New Feats (Fifh Edition)… ��
O
Ogre (Basic)… �� Ogre (PFRPG)… �� One-handed… �� Outcomes (Grappling)… �P
PFRPG Feats, Interpreting… �� PFRPG… �� Pinned… ��, �� Prismatic Spray Spell,Fifh Edition… ��
Proficiency Bonuses… �, �� Prone… ��, ��, ��
R
Restrained… ��, �� Rolling or Control Points… ��
S
Shoving… �� Size Adjustment (Table)… �� Size, Monster… ��
Splat (impacting walls and
floors)… �� Strangle… �� Stunned… ��, �� Stunning Throw, Instant technique… �� Stunning Throw… �� Submissions… ��
T
Takedown, Instant technique… �� Takedown… �� Telekinesis… �� Tiny Creatures (Table)… �� Tiny Creatures… ��
W
Weapon Grappler
(Fifh Edition)… �� Weapon Grapples… ��
Weapons designed to grapple… ��
Web… ��
Wrestling or an item… ��
Wrestling Master
C
ONTROLP
OINTE
FFECTST
ABLEH
OW TOG
RAPPLE1. ROLL TO HIT. Make a grappling attack roll against the target’s Grapple DC. Attacks to establish a grapple (no control has yet been scored) provoke an oppor- tunity attack, i available.
A. PERFORM GRAPPLING TECHNIQUES. I the target has one or more control points on them, the attacker may execute applicable techniques listed in Afer the Grapple. These do not provoke opportunity attacks.
2. ROLL DAMAGE. Roll and apply control points to the target.
3. ASSESS EFFECTS. Compare the current total o applied control points vs the target’s Control Maximum, and apply the effects shown on the Control Point Effects table.
B
ASICR
ULES(S&W/OSR)
For characters, use the ollowing flow:1. ROLL TO HIT.
[1d20 + Strength Bonus + Attack Bonus vs.
Grapple DC
[Grapple DC = 10 + Attack Bonus + Best Of
Strength Or Dexterity Bonus + Class Features
-or-
[ 1d20 + Strength Bonus vs. Descending Grapple
DC
[Descending Grapple DC = 9 – [Best Of Strength
Or Dexterity Bonus + Other Bonuses]
2. ROLL DAMAGE.
[Damage (Control Points) = Hit Die Type +
Strength Bonus
3. ASSESS EFFECTS
[Control Maximum (Basic) = 10 + 5 × Hit Dice (If
Size Class Is Not Known),
-or-
[Control Maximum (Basic) = [10+3 × Hit Dice] ×
CM Modifier (If Size Class Is Known)
[Compare Control Points vs Control Maximum on
Control Point Effects Table
[Apply Attack, AC/Grapple DC, Move, and Cast
Spell Restrictions (if any)
Modiy as ollows or monsters i using the Basic Rules:
[Grapple DC = Armor Class (if more appropriate)
-or-
[Grapple DC = 9 + Half The Hit Dice Of A Creature
(Round Hit Dice Up)
T
HEP
ATHFINDERR
OLEPLAYINGG
AME 1. ROLL TO HIT.[1d20 + Combat Maneuver Bonus vs. Grapple DC [Grapple DC = CMD + Special Abilities
2. ROLL DAMAGE.
[Damage (Control Points) = Hit Die Type +
Strength Bonus
3. ASSESS EFFECTS.
[Control Maximum = [Strength Score + Dexterity
Bonus + Half Of Bab] × CM Modifier
-or-
[Control Maximum (Agile Maneuvers) = [Strength
Bonus + Dexterity Score + Half Of Bab] × CM Modifier
[Compare Control Points vs Control Maximum on
Control Point Effects Table
[Apply Condition and Condition restrictions,
if any
F
IFTHE
DITION 1. ROLL TO HIT.[1d20 + Strength Bonus + Proficiency Bonus [Grapple DC = 10 + Athletics or Acrobatics bonus +
Special Abilities
2. ROLL DAMAGE.
[Damage (Control Points) = Hit Die Type +
Strength Bonus
3. ASSESS EFFECTS.
[Control Maximum = [Strength score + Dexterity
Bonus + 2 × Proficiency Bonus] × CM Modifier
[Compare Control Points vs Control Maximum on
Control Point Effects Table
[Apply Condition and Condition restrictions, if any