The Mind discipline concentrates on a Master’s abil- ity to manipulate and control the mental force produced from his pure will. Masters of communion are known as Mentalists because they can communicate with animals and people. Masters of control are known as Controllers and they can take control of any machine with their mind. Masters of decipher are known as Overseers and they can access and alter the thoughts and memories of other people. They can insert memories, beliefs, and compul- sions into another person’s mind without them noticing. Masters of domination are known as Puppeteers because they can control the thoughts, emotions, sensations, and actions of other people. Masters of force are known as Channelers because they can forge their mental energy into deadly weapons and impenetrable shields. A halo of light forms around these Masters’ heads that radiates light all around them.
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Communion
Communion allows a Master to communicate with another person over any distance, in any language, and through any barrier using her mind. A Mentalist can com- municate, understand, read, and write in any language as long as someone that knows the language is within his range. Communion can be used to communicate with a large group of people as immense as the entire population of a planet. The difficulty of a Communion test is based on the distance of the target character, the number of char- acters involved, and the complexity of the language being translated. Communion also allows a Master to commu- nicate with animals, plants, and microorganisms as long as they have any trace of intelligence. When a Master uses communion, a beam of light travels from her fore- head to a target’s head crossing any distance.
Control
Control allows a Master to reach out and control any machine or vehicle with his mind. A Controller can also control his opponent’s hand weapons, computer systems, cyber implants, and nano tech enhancements. The dif- ficulty of a Control test is based on the distance of the target, its complexity, and the level of its artificial intel- ligence or the skill of its operator. When a Master uses Control to operate her own vehicle, it receives a number of bonus Actions equal to the number of successes in her Control test. When a Master attempts to take control of an opponent’s vehicle, her number of Control success dice equals the maximum number of Actions that she can take with the target vehicle. Control also allows a Master to reach out to control any automated system including the life support system of a space station to the entire com- mand, defense, and, control for an entire planet allowing him to destroy and wreak havoc on a planetary scale.
Decipher
Decipher allows an Overseer to search through and alter the memories and knowledge stored in another person’s mind. This power has changed the way crimes are solved because a crowd can be scanned to detect a criminal be- fore they can act and the mind of a suspect can be scanned to determine his guilt or innocence. Decipher can be used to insert false memories, emotions, and motivations in a person’s mind that can never be detected or removed. A Master can completely alter a person’s memories and per- sonality changing him forever. The difficulty of a Deci- pher test is based on the distance of the target mind, the amount of information accessed, the degree a person’s
memory and personality are changed, the size and details of the inserted information, and the mental control and resistance of the target person.
An Overseer can actually copy the knowledge and skills from another person permanently gaining these skills and advantages. A Master can either rip this information from a person’s mind leaving blank spots in his victim’s memo- ries or he can painstakingly copy this information. A mas- ter must always be careful because fragments of another person’s personality can be copied to a Master’s mind causing insanity and mental instability. The difficulty of this type of manipulation is based on the complexity and quantity of information transferred and resistance and co- operation of the target character. A successful test allows a Master to gain a skill or increase a skill by a value equal to one third of his number of success dice. If a character fails this test, he loses a number of Sanity equal to the number of dice that were failures in his dice pool.
Domination
Domination allows a Master to sense, suggest, and con- trol the feelings, thoughts, beliefs, and actions of another person. A Puppeteer can insert undetectable commands or feelings into the periphery of another person’s mind or directly control her thoughts and physical actions includ- ing her movement and speech. He can create fear, insan- ity, courage, or any type of emotion by inserting thoughts and feelings into his own or another person’s mind. He can also cause intense pain in others or allow himself or others to resist the most intense physical or mental pain or discomfort imaginable. Masters can create illusions in another person’s mind that are so real that they cannot be distinguished from reality. These illusions are so perfect that they can permanently damage a person’s psyche or even kill him. The resistance of a target, the extent and complexity of the attempted control, the duration of the control, and the number of targets controlled determine the difficulty of a Domination test.
Domination can also be used to control an animal that can be used as a riding mount or a loyal companion or an entire pack, herd, or swarm of animals can be controlled in mass. Masters can also access the memories of an animal and manipulate their memories and temperaments. When a Master attempts to take control of another person or an animal, her number of Domination success dice equals the maximum number of Actions she can take with the target character or animal. When a Puppeteer uses domination, strings of light project from his finger tips and attaches to the person or animal under his control.
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Force
Force allows a Master to forge her mental powers into a physical force. She can use this mental power to forge a mental blade that can slice through any material or deflect any projectile or energy beam. She can project a teleki- netic force that can crush or tear a target apart or focus it into a cutting edge.
A Channeller can also forge a mental shield that can re- sist or dampen any force or energy blast. This shield can be projected around her body or around any target within her range. She can defend against a maximum number of attacks equal to her Force rating for each Action spent. This mental force can absorb or deal any amount of dam- age depending on the difficulty of the Force test taken. When a Master uses Force, it materializes as a brilliant light that she can form into a mental blade, blast, or shield. The color and intensity of the light depends on the emo- tional state and personal preference of the Master.
Force allows a Master to encase his body, a suit of pow- er armor, or a frame with an immense field of pure energy. This makes their body or a machine indestructible and al- lows them to produce infinite amounts of damage based on the difficulty of the Force test taken. This is called the Ultimate Form because it allows a Master to destroy any- thing no matter what its size or defense. When a Chan- neler uses his Ultimate Form, his body, power armor, or frame emit a blinding light.
It was once believed that the universe has lim- its. Once that belief was destroyed now there are no limits.
The Guild