• No se han encontrado resultados

TABLA RESUMEN DE GASTOS LIMITADOS

In document Número 1. Sustituye o modifica (página 91-96)

(Lord of All Glyphs and Images, the Scribes of Oghma)

Lesser Power of the Beastlands, NG

PORTFOLIO: Glyphs, images, literature, literacy, scribes, pictorial and literary art, cartography

ALIASES: N o n e

DOMAIN NAME: Brux/Library of All Knowledge

SUPERIOR: O g h m a

ALLIES: Oghma, Azuth, Milil, Mystra, Lliira, Lathander

FOES: Cyric, Bane (now dead), Malar, Talos, Mask

SYMBOL: A single candle set above a staring purple human eye with a triangular pupil, or a single lit candle

WOR. ALIGN.: A n y

Deneir (Deh-NEER) is the patron of the artist, the illuminator, the scribe, and the cartographer. His is the power to accurately render and describe, to write and to read, and to pass on information. He counts as his foes all who destroy, hide, or distort knowledge. He works for Oghma making sure that all that is known and true is accurately recorded in the Great Library. He is portrayed in religious art as a balding old sage with a huge, flared heard whose eyes are in some way peculiar: Sometimes they are a vibrant violet with triangular pupils, at other times they are a brilliant ice blue, and at yet others they are blazing orbs of blue fire. He is always shown holding a quill pen and carrying or writing in or on a book, scroll, or parchment.

Deneir is caught up in the recording, filing, indexing and maintaining of all that was ever written or depicted. He can appear very absent-minded, and often trails off in midsentence because his mind is racing along other trails of thought even as he speaks. For all his acquaintance with book knowledge, he can be out of touch with the world as it is now—in particular, human customs in practice: He tends to use mannerisms of speech and hold to points of etiquette that disappeared long ago from Faerûn—or he may (unintentionally humorously) mix his slang terms or try to sound in vogue and actually sound profoundly dated. When he gets going on a story, he can eat up immense amounts of his listeners’ time as he diverges seemingly end- lessly in parenthetical substories. For all their length, his tales always convey some vital piece of knowledge to those who wait them out.

Deneir’s Avatar (Mage 28, Cleric 27)

Deneir most often appears as an old, balding sage with a huge flaring white beard and eyes of intense blue or violet (though he has been known to ap- pear younger, especially when in disguise). His voluminous robes are covered in glyphs and symbols that seem to serve as some sort of code to remind him of events and pieces of information, but which cause random effects (some as standard glyphs and symbols, some bizarre miscellaneous spell effects or just odd happenings) to any who touch them. He usually carries quill pens, scrolls, and tomes, and may let some of these fall and be left behind. (This appears to happen accidentally, but in fact always occurs on purpose.) Mor-

tals who recover such things find them to be enchanted pens, spell scrolls, tomes of magical power, or instructions for creating magical items or con- structs. He can draw his spells from any school or sphere of magic, but out of long habit he tries never to use fire magic because valuable writings might he destroyed. AC -3; MV 15; HP 171; THAC0 4; #AT 1 Dmg 1d10 MR 70%; SZ L (10 feet) STR 15, DEX 19, CON 21, INT 24, WIS 22, CHA 16 Spells P: 12/12/12/12/11/9/5, W: 6/6/6/6/6/6/6/6/6 Saves PPDM 2, RSW 3, PP 5, BW 7, Sp 4

Special Att/Def: When attacked, Deneir’s first action is usually to leave

by the most expeditious means. If forced into a situation where he cannot leave, Deneir can employ any one priest spell and any one wizard spell in the same round, or he can summon a scroll from thin air with whatever spell he desires written on it and then read the spell as his action for a round. Those who have seen him agree that he lacks

gic sense of one used to battle, and in attacked. His touch causes

desires (no saving throw).

the wariness, ruthlessness, and strate- fact seems absentminded even when confusion as the 4th-level wizard spell when he so

Instead of casting spells or summoning a scroll, Deneir can choose to make a being once more experience the worst glyph or symbol damage that it ever experienced. The same saving throw modifiers that applied when the glyph or symbol was originally encountered apply again.

Deneir cannot be harmed by any spell read from a scroll or any magical effect created by the use of a hook or tome. He is immune to charm or illu- sion/phantasm spells, spell-like effects, and abilities.

Other Manifestations

Deneir prefers to manifest as a glowing nimbus of light around a hook. If a mortal opens the hook, Deneir may move the radiance about to indicate things. He may

tend a glowing,

telekinese the book and other nearby objects about or ex- humanlike hand out of the light to cast spells, to wield or carry things, or to point and gesture. When appearing as this nimbus, Deneir rarely speaks, though he sometimes writes with silent letters of fire in midair or in a mortal’s mind, causing actual letters to he written on nothingness. Deneir also manifests his approval or disapproval or aids his followers through the actions or appearance of baku holy ones, einheriar formed from the essences of great sages (and thus as warriors a rather fumbling lot—but great storehouses of knowledge), light aasimons, movanic devas, planetars, wisdom Incarnates, calico cats, white dogs with golden eyes, pinto and piebald horses, candles, quill pens and writing brushes, gold- or yellow-col- ored flowers, topazes, iolites, tourmalines, and star sapphires.

The Church

CLERGY: Clerics, specialty priests, monks CLERGY’S ALIGN.: LG, NG, CG, LN, N, CN TURN UNDEAD: C: Yes, SP: Yes, Mon: No CMND. UNDEAD: C: No, SP: No, Mon: No

All clerics, specialty priests, and monks of Deneir receive religion (Faerûn- ian) as a bonus nonweapon proficiency. All these priests of Deneir must take reading/writing (any languages) as a nonweapon proficiency and are encour- aged to learn to read and write more than just one tongue.

Priests of Deneir are found throughout Faerûn, as are shrines and temples in Deneir’s name. Most of the temples of Deneir could best be described as libraries with attached sanctuaries and living quarters, for the preservation of written knowledge is the focus of Deneir’s faith.

Clergy members are known as Deneirrath. Only about 15% of clergy members are specialty priests. However, specialty priests occupy all the high positions within the church hierarchy. Clerics and monks are welcome, but even if they attain high levels, they are not usually awarded the leadership of temples. Monks may be promoted to the head of an abbey or monastery; however, they are always attached to a temple and rank beneath its high priest. As a result, there is some grumbling among nonspecialty clergy mem- hers of the faith, and many turn to adventuring to give them advancement in other areas

Though females are as welcome as males in the Deneirrath hierarchy, the title “Priest” is used regardless of the gender of its holder. (The word “priest- ess” is something for other faiths.) The color of the cloaks priests of Deneir wear denotes their ranks, which are (in ascending order): Applicant, Under- priest, Aspirant Priest, Full Priest, Priest Illuminator, Priest Calligrapher, Priest Editor, Priest Secretary, Priest Librarian, Aspirant Scrivener, Full Scrivener, and High Scrivener (the leader of a temple). The only higher

ranks than these are granted personally by Deneir and consist of Writer In- quisitor (used by the most powerful and accomplished traveling adventurers of the faith), Librarian, and High Librarian.

Dogma: Followers of Deneir believe that information that is not recorded and saved to be used later is information that is lost. Anyone who defaces or destroys a book should be punished in proportion to the value of the information lost unless she or he makes full replacement of it. Deneir- rath must write everything down and let copying what is written fill every otherwise idle hour. They are to bring copies of every writing they gather to every temple of Deneir they arrive in (or make the copies there) so that knowledge may spread and nothing be lost.

Information should be free to all and all should be able to read it, so that lying tongues cannot distort things all out of proportion. Deneirrath are to write down all that people say, believe, and observe, leaving others to judge what is true, of value, and proper—for that which is not written is lost, and there must be room for all tastes, all tongues, and all expression. Information that does not harm should be made free to all.

Literacy is an important gift of Deneir and should be spread and taught. Deneirrath must learn to read and write and teach at least 10 mortals who do not venerate Deneir to do so also, so that such learning spreads.

Followers of Deneir have taken an oath of charity as well, such that they cannot turn down the request of another to write letters and transcribe in- formation. If the one making the request is needy, they can take no payment for doing such duties, though they may charge those who can afford such ser- vices a fair rate. Deneirrath are to keep secrets they are exposed to in their charitable duties when bound to by oath or by their moral code.

Day-to-Day Activities: The primary task of priests of Deneir is to gather and write down-or copy out if it is already written—knowledge and creative things (fiction, poems, song lyrics, witticisms, and diaries) so that nothing written is lost. Some priests never leave the copying cloisters of large temples, while others wander among cottages and hill farms copying out old half-remembered ballads that they can pay some toothless gray-hair to try to sing. Still others operate wealthy lending libraries in the bustling cities of Sembia or ride into danger all over Faerûn breaking into old tombs and delving into ruins in search of lost and forgotten writings before such things crumble away forever. These are the sort of deeds that have earned Deneir his nickname “Scribe of Oghma.”

Many common folk through the Realms, however, see Deneirrath as the scribes of the people because they take a special vow of charity upon becom- ing priests: to write letters and transcribe information for anyone who asks them to as long they do not have to copy out anything magical (mainly for their own safety) or write down anything from their own knowledge that would reveal the secrets of others. (A priest of Deneir imprisoned and ordered to list all the literate people in his town or list all those for whom he’s drafted letters on matters of finance in the last decade would refuse to do so.) The poor receive such services for free, the average commoner in return for the price of the paper and inks plus a single silver piece, and wealthier petitioners pay the going rates. These rates are often as much as 4 gp a page for simple text and double that and more for fairly simple illuminated writings. Large projects must be negotiated, but in slow times, priests of Deneir can be found in the local commons and bars, writing letters for those unable to do so.

Real wealth can be gained, however, by a priest asked to write something in strictest confidence—for the Price of the Silent Scribe can be steep, with a third going to the priest and two-thirds to the nearest temple of Deneir. “Strictest confidence” means that no one outside the faith ever hears or reads of what the priest has been enjoined to silence on. The rumors of se- cret writings being written down and kept in secret libraries kept by the Deneirrath are true. These secret libraries may be anything from secret pas- sages in temple offices and hollow pillars in shrines to great vaults and even “forbidden towers” in the larger abbeys and monasteries. Deneirrath caches of secret writings are always guarded by spells and usually also by monsters that range from watchspiders to watchghosts. Magical writings are always kept secret from outsiders. Deneirrath never admit that their senior priests do, in fact, copy out spells and make some of the scrolls that temples have been known to sell to adventurers, nobles, and wealthy merchants.

Educating others to read and write is another important task for the clergy of Deneir for which only nominal fees are charged. The temples and abbeys of the faith, however, charge stiff fees to train nonbelievers to be skilled scribes, limners (artists), illuminators, bookbinders, and parchment- makers.

Holy Days/Important Ceremonies: The only holy day that sees spe- cial ceremonies in the church of Deneir is the Shieldmeet, wherein copies of old contracts are taken out for public viewing and any mortal may ask to see a copy of any (nonmagical) writing in any temple of Deneir to which she or

he can travel. Such records and writings must be specifically requested, how- ever (not “every contract written by Duke Teranzan”), and must not violate the vows of confidentiality of the temple. Shieldmeet is the day on which the Gilding is observed: a rite in which priests gather in a great circle around a levitated manuscript and cast special spells, each of which impresses a single golden letter onto the page, to set forth the Words of Deneir in large letters for public display in days to come. (It is the duty of junior Deneirrath to hunt down and punish thieves who tear off or scrape at letters trying to get the meager gold.)

This is not to say that Deneirrath do not observe complex rituals. They do on a daily basis. These many ceremonies include chants, sung prayers, and responsive readings as well as private, personal prayers. Certain old priests utter a prayer with every illuminated letter they commence and again when they complete it—or whenever they first make a mark upon a virgin page. Most Deneirrath pray to their deity when they undertake a major task such as copying out a noble family tree, making a map, or copying out a min- strel’s chapbook of ballads for sale in the larger, more sophisticated cities of the Realms.

Major Centers of Worship: Iron Dragon Mountain, a hidden, leg- endary peak in the Earthfast Mountains, is the site of the Master’s Library in Faerûn, a complex of many caverns where more books than anywhere else in all the Realms—even Candlekeep, the Library of Curna in the Curna Mountains, and the great libraries of Shou Lung—are stored. Here can be found the High Librarians, who have samples of all known written tongues and can read them (even dragon writings). Sixty or so High Librar- ians—said to all be bearded, balding, shuffling men of great age-are said to live here. Their leader is the Librarian Supreme Haliduth Orspriir, a vigor- ous man who has lived some 600 years by the grace of Deneir. He can call on eight mature adult to great wyrm mist dragons who lair in various nearby peaks to defend the Library from attack. All devout Deneirrath undertake a pilgrimage to the Master's Library at least once in their lives, but most never get beyond the Reading Room, a small fastness well to the south of the true e temple, where a kindly old female Keeper (assisted and guarded by loyal watchghosts) makes use of a secret gate (usable only by nonliving mat- ter) to send notes to the Master's Library requesting specific texts and to re- ceive copies of the requested writings to hand to the faithful.

The treasured collections of Silverymoon, the artifact museums of Cal- imshan, and Twilight Hall in Berdusk are all important regional centers of Deneir’s worship. The Edificant Library, administered jointly by the clergy of Deneir and Oghma and located in the Snowflake Mountains northwest of Carradoon, was another prominent regional temple before its destruc- tion in the Year of the Helm (1362 DR). A magnificent cathedral to Deneir known as the Soaring Spirit has since been built on the spot by High Scrivener Cadderly and is quickly becoming the premier center of learning and worship of the Lord of Glyphs and Images in western Faerûn.

trustworthy belong to the Literate Brotherhood and wear a pin or badge de- picting a white quill with a gold nib. The monastic orders include the Pre-

holy quests and pursues money-making efforts for the church.

Affiliated Orders: Deneir, with Mystra and other powers, has influence on the mysterious group known as the Harpers, and one of Deneir’s largest churches, the Inner Chamber in Berdusk, is the front for an extensive Harper organization known as Twilight Hall. While Deneir has no militant knightly orders, his faith does number an order of scribes and several orders of monks. All temple scribes certified by the church of Deneir as skilled and servers of the Ordered Way, who tend to remain cloistered and perform copying and illuminating work; the Disciples of the Free Word (known de- risively as the “Pens of the Poor”), who pursue the church mission of offer- ing scribe duties to the indigent with great vigor; and the Zealots of the Written Word (usually just called “Zealots” or Carmendines, after their founder), an adventuring order that accompanies priests of the faith on Priestly Vestments: Deneirrath always wear the badge of the god upon their person—if nowhere else, on a gold circlet worn about their brows. They are also never without their most important identifiers, their ubiqui- tous writing kits: triangular leather pouches belted to their right hips con- taining paper, inks, and pens. There is a saying about Deneirrath and their kits: “If a Deneirrath is naked in the bath and the ceiling above him catches fire, he will grab any books in the room first, his writing kit second, and the door third, leaving clothes behind for more modest men.”

The standard dress of priests of Deneir, both in normal daily use and for ceremony, is a tan, off-white, or white tunic with a stiff, circular collar, breeches, and a medium-length ornamental cloak of the sort known as a swirl cloak in the cities of the Sword Coast (because it covers nothing against winter winds and bad weather, but merely swirls out grandly be- hind the wearer). The color of the cloak denotes the rank of the cleric,

from diagonally black-and-white striped for Applicants, to black for Under- priests, black with a maroon collar for Aspirant Priests, black with a gray central strip for Full Priests, gray with black trim for Priest Illuminators, all

In document Número 1. Sustituye o modifica (página 91-96)