CAPÍTULO III DE LOS MUNICIPIOS
TRANSPARENCIA Y HONRADEZ EN EL EJERCICIO DEL GASTO
Archery FAMX
Use and construction of bows, arrows, and crossbows. Athletics FAMX
Running, climbing, swimming, throwing, dodging, and gymnastics.
Precision +2 to +4 DIFF
Stunts requiring delicate movements such as walking on narrow ledges, swimming between sharp coral, and back flips. The director should adjust the risk accordingly.
Sling +2DIFF
Hurling items at a target from a sling-like pouch.
Evade +1DIFF
Dodging incoming projectiles while running in a zig- zag motion or erratic pattern. This is a resisted action, affecting the difficulty of the attack.
Dive +2DIFF
Plunging head first away from an area or into a body of water. The risk of falling is gauged by the height of the dive.
Dive for Cover +1 DIFF
Getting under cover as quickly as possible. This takes an entire turn and can also be used as a dodge with a +1 DIFF.
Roll +2/+4DIFF
Rolling can be used to lessen injury received from falls by one grade. It can also help a character restore balance. The difficulty is +2 if the cause of the fall did not inflict injury, otherwise it is +4.
Unarmed Block
Block a weapon with bare hands. Precarious risk if weapon inflicts fatigue or disastrous if it causes injury.
Brawling FAMX Punching, kicking, parrying, and wrestling. See
Advanced Combat for more rules regarding Brawling.
Wrong Hand +2 DIFF
Strike with character’s off-hand.
Precision +2 DIFF
Strike to a particular location.
Sweep +2DIFF
Sweep legs of opponent to cause him to fall.
Unbalance +2 DIFF
Grappling attack to cause the opponent to fall. Pin
Keep opponent immobile. Contested against fitness. Constrict
Strangle opponent. Contested against fitness.
Disarm +2DIFF
Make opponent lose grip on weapon. May be contested by fitness.
SKILLS OF THE TIMES
F fantasy settings 16th century and older A antique settings
17th - 19th centuries M modern settings
20th - 21st centuries X science fiction settings
22nd century and up
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Disarm +3DIFF
Take weapon away from opponent. May be contested by fitness.
Driving MX
Operation and maintenance of automobiles,
motorcycles, and trucks. See Vehicles for more rules regarding Driving.
Nudge
Push another vehicle off the road. Risk of collision. Ram
Steer vehicle into another. Risk of collision and flammable.
High Speed Maneuvers +2 to +4 DIFF
Controlling the vehicle at high speeds. Risk of collision. Maintenance
Uses reasoning. Makeshift Repairs
Restore one grade of structural damage without the aid of a fully equipped garage. The difficulty is dependent on the extent of damage. Uses reasoning.
Firearms AMX
Operation and maintenance of pistols, rifles, shotguns, and submachine guns. See Advanced Combat for more rules regarding Firearms.
Wrong Hand +2 DIFF
Shoot with character’s off-hand.
Precision +2 DIFF
Aim and shoot weapon at a particular location.
Quickdraw +1 DIFF
Ready weapon and shoot in same turn. Requires expenditure of two points of effort from awareness or fitness.
Maintenance Uses reasoning.
Heavy Weapons MX Operation and maintenance of machine guns, grenade launchers, and mortars. See Advanced Combat for more rules regarding Heavy Weapons.
Precision +2 DIFF
Shoot weapon at a particular location. Maintenance
Uses reasoning.
Jousting F
Using a lance on horseback.
Melee FAMX
Use of knives, swords, staves, axes, and clubs. See Advanced Combat for more rules regarding Melee.
Wrong Hand +2 DIFF
Use weapon with character’s off-hand.
Precision +2 DIFF
Use weapon to strike a particular location.
Sweep +2DIFF
Sweep legs of opponent with weapon, causing him to fall.
Quickdraw +1 DIFF
Ready weapon and use it in same turn. Requires expenditure of two points of effort from awareness or fitness.
Disarm +2DIFF
Make opponent lose grip on weapon. May be contested by fitness.
Piloting (aircraft)* MX Operation and maintenance of airplanes and
helicopters.
High Speed Maneuvers +2 to +4 DIFF
Controlling the vehicle at high speeds. Risk of collision. Maintenance
Uses reasoning. Makeshift Repairs
Restore one grade of structural damage without the aid of a fully equipped hangar. The difficulty is dependent on the extent of damage. Uses reasoning.
Piloting (spacecraft)* MX Operation and maintenance of starships and space shuttles.
Ram
Steer vehicle into another. Risk of collision.
Atmoshpheric Maneuvers +1 to +3 DIFF
Controlling the vehicle at high speeds. Risk of collision. Pilot craft in the atmosphere.
Maintenance Uses reasoning. Makeshift Repairs
Restore one grade of structural damage without the aid of a fully equipped space dock. The difficulty is dependent on the extent of damage. Uses reasoning.
DAMAGE DIFFICULTY dented trivial impaired routine breached challenging compromised improbable wrecked impossible DAMAGE DIFFICULTY dented trivial impaired routine breached challenging compromised improbable wrecked impossible
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Piloting (watercraft)* MX Operation and maintenance of motorboats, yachts, and trawlers. See Vehicles for more rules regarding Piloting.
Nudge
Push another vehicle into an obstacle. Risk of collision. Ram
Steer vehicle into another. Risk of collision and flammable.
High Speed Maneuvers +2 to +4 DIFF
Controlling the vehicle at high speeds. Risk of collision. Maintenance
Uses reasoning. Makeshift Repairs
Restore one grade of structural damage without the aid of a fully equipped dry dock. The difficulty is dependent on the extent of damage. Uses reasoning.
Riding FAMX
Controlling horses and other riding animals.
Wild Animals +2 DIFF
Controlling or riding wild, untamed animals. Risk of falling if riding the animal.
Training animals +1 DIFF
Uses reasoning.
Sailing FAMX
Operation, navigation, and maintenance of sail boats.
Maintenance Uses reasoning. Makeshift Repairs
Restore one grade of structural damage without the aid of a fully equipped dry dock. The difficulty is dependent on the extent of damage. Uses reasoning.