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Utilización de la función CONTRASEÑA MI TEXTO

Menú OPC. (continuación)

AJUST FABRICA

5. Utilización de la función CONTRASEÑA MI TEXTO

A Seeker can only be freed if he or she can be made aware that he or she is trapped. One cannot force another to have such an epiphany, but one can make it more likely. Defeating a trapped Seeker (without killing him or her) is a good way to show the trapped Seeker that he or she doesn’t have perfect wisdom. Creating a sufficient challenge (p.57) for trapped Seeker can also jumpstart advancement along the Paths, freeing that Seeker.

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In Brief: Think they are perfect when they aren’t or that they are progressing towards enlightenment when they are really doing nothing. Megalomaniacal Trapped Seekers can be dangerous because they think anything they do is right.

In Brief: One can help trapped Seekers by showing them they are wrong.

Infinity, Trapped Seeker

Infinity, once known as Martha Du- cane, is a Seeker who believes she has achieved perfect freedom from emotion and operates solely on the basis of logic and rationality. Believing that she has achieved her goal, she has stopped trav- eling and seeking out wisdom, and has instead founded a commune/monastery/ school where she attempts to teach her students what she has learned. Believing that names carry with them emotional ties, she has renamed herself and her fol- lowers after numbers, giving herself the name Infinity to denote her perfection. She does not consider this arrogance, be- cause arrogance implies irrationality and she does not think it is possible for her to be irrational.

Infinity’s school is called simply “The School” (although some call it “The School of Numbers”) and is located on a farmhouse in the foothills northeast of Los Angeles. At any given time Infinity has about 12 students. Infinity and her students all wear white t-shirts and blue jeans, all have shaved heads and are all clean-shaven. They lead quiet, simple lives. They farm, they read various philosophy books (so they can critique the irrationality of their authors in group discussions with Infinity), they listen to long lectures by Infinity, they travel to LA in a van to help the needy and recruit new students. They take cold showers, sleep on wooden planks without blankets and are supposed to be completely abstinent. Infinity believes it is her job to help rid her students of irrationality based on emotion. Whenever a student does something she doesn’t like or doesn’t agree with, she sur- mises that they are being irrational. She points out the irrationality and tells the student to go into seclusion and meditate until they can overcome this emotion. If anyone ever tries to leave the school, that too is an act of irrationality and Infinity has no moral qualms about ordering her students to lock the dissenter up until the dissenter agrees that the desire to leave was an irrational emotion now surpassed.

Appearance- Tall, skinny white female, appearing

to be in her 40s. She has a shaven head, wears a plain t-shirt and blue jeans, walks barefoot, has tanned skin, has piercing amber-colored eyes and a slack, emotionless face. When she speaks it is with a slow, calm, emotionless tone.

Attributes- AGY OO, AWR 7, CHM OOOO,

END OOOOO, INL 8, SPD OO, STH OO, WIL OOOOO. 11 Hit Points.

Skills

Academic OOO Specialties: Humanities, Sciences Athletic OO Specialty: Martial Arts: Control Labor O Specialty: Building/Repair Medicine O Specialty: Trauma

People O Specialty: Performance

Paths

-Self O (“Freedom from the prejudice of self-concepts.”) Specialty: Not allowing her intentions to be read (+2).

Focus: Cold Showers

+Thinking O (“Applying logic to understand- ing the universe.”)

Specialty: Deduction Focus: Group Discussions

-Feeling OOOO (“Freeing the rational mind from the prejudices of emotions.”)

Specialties: Attribute Plusses, Absorb Emotions Focuses: Meditation, Lectures

Combat AVs

Kill OOO Control OOOOOO Ruin OOOOO Exhaust OOO

+4 to Control or Exhaust when Infinity’s oppo- nent is attacking from anger or fear. +1 to combat when Infinity has examined the situation and had time to formulate a strategy. +1 to Combat when opponent has a higher combat AV.

Eccentricities- Note: As Infinity is trapped, she

believes her Eccentricities are immutable laws about how one should live, rather than temporary experiments.

•Insists on being called a number rather than a name.

•Lives ascetically (cold showers, hard beds, bland food).

•Is celibate.

•Always tells everyone the truth as she knows it, making no attempts to spare their feelings. continued next page

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Despite the many things they learn, Seekers don’t find a single code of ethics imprinted in the fabric of the universe. Each Seeker must create his or her own code of ethics, and it is rare that those codes will completely match that of oth- er Seekers. This difference is where con- flicts may arise. For instance, a Seeker who believes in easing suffering by any means necessary may kidnap a drug ad- dict and keep her prisoner in a basement while she detoxes. Another Seeker, who puts human free-will above all else, feels that the violation of the addict’s rights does not justify the potential good of helping her overcome the addiction. A different moral code is not a mistake (like the mistaken beliefs that keep Trapped Seekers trapped) and so there is no way to prompt a Seeker to adopt a different moral code.

Some Seekers value the search for truth and knowledge so much more than compassion and justice that they choose to experiment on unwilling humans. Some of these experiments are quite benign, others are very harmful: using dangerous psychoactives on people to learn about human psychology, destroying a small town to watch complex systems dissolving, creating Demons to observe their nature, etc.

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Typical Finite This is one of the students of Infinity’s

school. Although they do not know it, they are Sorcerers who have been taught Path abilities by rote (rather than coming to their own understanding of the Paths).

Attributes- AGY OO, AWR OOO, CHM

OO, END OOOO, INL OOOO, SPD OO, STH OO, WIL OOOO. 10 Hit Points.

Skills

Academic O Specialty: Humanities Traditional O Specialty: Livelihood

Other Seekers may put increasing the ‘beauty’ of the world as their highest priority, and may decide that one way to do that is to kill ignorant, prejudiced, hateful, greedy or disruptive people.

Or, similarly, a Seeker may decide that the knowledge to be gained from exercising his or her ‘dark side’ (the petty, hateful, greedy side) outweighs the damage this dark side might do while in charge. Such a Seeker may even have a Jekyll-and-Hyde behavior, acting at times wise and compassionate and at other times cruel and ignorant.

It is quite natural that Seekers would have disagreements about what the right thing to do is, yet most find ways, some civil and some not, to resolve their disagreements. They may say “let’s flip over it” or “do what you think is right and so will I, even if that means trying to stop you.” After that disagreement is over, they can usually be friends again.

Yet when some Seeker’s moral code is so diametrically opposed to your own that you, the Seeker, do not feel you can let that person continue to walk the Earth acting by that code, then that Seeker is, to you, an “Evil” Seeker. In other words, an Evil Seeker is one whose morality is so different from yours that it becomes your moral duty to stop them.

By this definition, it is not always other Seekers who are “Evil.” Any Seeker PC might someday run into a Seeker who thinks they are the evil one.

Paths

-Feeling: Zero Specialties: Resist act- ing on emotions (+2), resist pain (+2).

Combat AVs

Kill OOO Control OO Ruin OOO Exhaust OO

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