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ÍNDICE DE TABLAS

1.4. VALORACIÓN BIOMECÁNICA DE LA ESTABILIDAD DEL TRONCO

Some people are out on the street because they have run away from their families, either because of stupid dreams of success in the city that don't work out or because of abusive family situations. Others are on the street because of out of control addiction and the havoc that that wreaks on a normal life and existence. Still others are homeless because they lack any skills, any way to get money and have been bankrupted or otherwise rendered incapable of financially looking after themselves.

Others however are on the street because they are hiding, because they have secrets or because they are keeping something safe. Perhaps they are so powerful they just don't care about the material world in the same way that others do. Whatever the case they are far more interesting, and dangerous, then your average hobo.

Twist

The homeless man that the characters run into is a powerful magician who no longer feels any need for connection or participation in the world. While ragged he is also an immortal of sorts, a magician who steals identities from his victims crafting them into a false image in order to fool death. Their chance encounter with this dangerous identity thief leads to strangeness, nobody remembering who the characters are, even their friends and family, with the magician stalking them, to kill them and finally free up their bound souls for him to give to a blind death in place of himself.

Twist

The homeless man is the guardian of some manner of binding that ties unnatural forces into place and safeguards them against escape. Their prison could be a box, a puzzle, a string of knots or the man's body itself. Beaten almost to death by young thugs he implores the characters who find him to recapture the escaped forces or creatures, teaching them the way in which he bound them once before and how he wandered to keep the world safe. The forces or creatures are powerful and irredeemably evil and wreak terror and havoc on the area until they are sealed away once more.

Twist

The crazy old hobo is a wandering monster hunter and he has tracked some great evil to the home town of the characters. He is too old and weak to take it on alone though so he goes about convincing and recruiting them to help him attack whatever it is he has found there. Of course, nobody else will believe him or them and he may well mysteriously disappear before the final confrontation. Perhaps he is both hunter and hunted ... ?

Epilogue

Any epilogue could move into an investigation of the mystical side of life on the street, the hardship, the secret places away from the public eye, the tunnels, byways and forgotten buildings of the urban landscape, a whole occult underground of the forgotten and the people and creatures that prey upon them. In investigating this new world the characters do not fully become a part of it, having lives and money as they do,

though they may well immerse themselves enough to attract the attention of some powerful individuals or predatory creatures.

Idea

Neverwhere carries some obvious ideas that can be used in approaching the mystical and the homeless as does American Gods also by Neil Gaiman.

Idea

For an exotic feel the game can be to a place like Rio with a different type of homeless.

Adventure 85

Deja Vu

Description

One of the group, who should be friends, colleagues or otherwise know each other in some way, is starting to be afflicted with nightmares and hallucinations, visions. At first these seem to be merely horrid imaginings of

murder, torture, fires and deaths that are disturbing, but harmless. Then one of these visions comes true in the most appalling fashion.

Faced with the sudden fact that the visions depict real and terrible events they have a choice to do something about them or to let them happen while their friend receives all the painful imagery and feelings in living Technicolor right inside their brain.

Ridicule and suspicion await them if their secret is revealed, along with other, unsavoury complications.

Twist

The visions are not visions so much as projections. Dark fantasies that the character's subconscious is now transmitting out into the real world and is making happen. This will not be immediately obvious but the evidence should slowly mount up, no reason for the killer's behaviour, no obvious source of the fire, no known terrorists involved in any born bing until the penny finally drops and the characters have to come to terms with the fact that they are not heroes after all, but the cause. Unable to stop their friend's imaginings coming true.

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Twist

Most of the visions are 'transmissions' from the

powerful, panicked minds of the victims or terrorised in these attacks and events. Their psychic chains smashed temporarily apart in their psychic cries for help,

deliverance or assistance, somehow permeating back through time to be sensed by the one 'blessed' with the visions. After a time some different visions start to appear, transmissions from a murderer, coming out live to the seer rather than from the future. The killer even knows this and is seeking to wear down the seer, this as much of the thrill to them as the kills.

Twist

Every death and disaster they prevent fate finds a way to inflict upon them instead in some way, or to try to. The balance of the universe has to be restored and by messing with time ad saving or sparing others they are knocking the cosmic wheel off balance. These 'backlashes' of fate grow incrementally more serious and powerful until they threaten to sweep up others along with the characters.

Epilogue

A good epilogue is to reverse the role of the seer, to have them become the villain of the piece. A flamboyant serial killer who is able to predict how and where they would get caught in order to get away with as much as they can, covering up for themselves perfectly. Only those with some suspicion of the true nature of the perpetrator may stand any chance of capturing him.

Idea

A clairvoyant killer with clear sight can allow themselves to be captured, knowing the perfect moment to escape or how to lay the perfect ambush, to take advantage of the seemingly random events and consequences of any given action to throw people off the scent or to take the advantage.

Idea

The visions could be painful ordeals as in Angel or more interactive closer to those

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Adventure 86