2. Metodología
2.1. Variables y su operacionalización
2.1.1. Variables relacionadas con el tamaño del mercado de capitales
Quality Alone Assisting
Raw -6 -2 Green -4 +1 Inexperienced -2 +2 Average 0 +3 Experienced +2 +4 Crack +4 +4 Legendary +6 +6
STARSHIP CREWS
STARSHIP CREWS
GREEN
Green crews are fresh out of basic training, but have at least been given the benefit of a full course of training, unlike raw crew. On their own, these crew operate at –4. If assisting another, that character makes his roll at +1. Marine NCOs (a Prestige Class) can train non-Marine crew to fight at this level of ability.
INEXPERIENCED
Inexperienced crews have seen limited action, combined with extensive training aboard ship by their superior officers. On their own, these crew operate at –2. If assisting another, that character makes his roll at +2. Starship Officers (a prestige class) are skilled enough instructors to impart this experience rating on a crew through training and drills. Otherwise, this crew quality can only be gained through combat. Medical crews of this level are able to heal one crew casualty hit after combat. Damage Control crews of this level are able to remove one hit from a system during combat.
AVERAGE
Average crews have either seen a fair amount of action, or are well trained and drilled by competent superior officers. By their selves, this crew operates at no bonus or penalty. If assisting another, that character makes his roll
at +3. Characters of 5th level or higher in the Starship Officer prestige class can impart this level of experience on their crews through training. Otherwise this experience level may only be gained through combat. Medical crews of this quality are able to heal two crew casualty hits after combat. Damage Control crews of this level are able to remove two hits from a system during combat.
EXPERIENCED
Experienced crews have either seen extensive action, or have received the finest training from the best of officers. On their own, these crews operate at +2. If assisting another, that character makes his roll at +4. Members of the Starship Officer Prestige Class who achieve the maximum level (10th) may impart this level of training on crews; otherwise this experience level may only be gained through combat. Medical crews of this quality are able to heal three crew casualty hits after combat. Damage Control crews of this level are able to remove three hits from a system during combat.
CRACK
Crack crews have seen extensive action, combined with the best of training. These crews operate like a well-oiled machine, showing remarkable bravery and cohesiveness in the most difficult of circumstances. On their own, these crews operate at +4. If assisting another, that character makes his roll at +4. These valuable crew units are thus often allowed to operate alone, as they perform as well, if not better than they do with supervision. This experience rating may only be conferred on crews through combat. Medical crews of this quality are able to heal four crew casualty hits after combat. Damage Control crews of this level are able to remove four hits from a system during combat.
LEGENDARY
Legendary crews are those groups of men and women capable of answering the call in dire situations where the fate of billions lies in the balance. In addition to granting a +6 skill check to any roll that their crew type modifies, Legendary crews are capable of amazing actions not possible for any other crew type, listed below. This experience rating may only be gained in combat.
Helm: Legendary Helm crews allow the primary pilot to use his starship evasion ability (if any) to reduce ship’s damage, no matter how large the vessel. Normally Evasion my only be employed on medium or smaller spaceships.
STARSHIP CREWS
STARSHIP CREWS
immune to all computer viruses. Legendary science crews also contain specialists in very obscure fields, such as ancient history, alien languages and customs, oort cloud resonance fields and so on. These crews provide their bonuses to all science related skill checks whether the ship has the appropriate lab or not.
Medical: Legendary Medical crews are able to heal all crew casualty hits but one after a battle. These crews also provide such sophisticated medical care that all crew members gain the benefits of the Panimmunity feat while serving aboard this vessel, since the medical staff is always on top of the most obscure viruses present on any planet the PCs visit and inoculates away teams regularly.
Engineering: Ships with Legendary Engineering crews negate the first 4 points of acceleration loss due to engine damage that a starship suffers in battle.
Marines: Ships with legendary Marine crews never suffer damage from hit and run attacks.
Damage Control: Legendary Damage control crews allow a ship to perform dry dock level repairs in deep space. These crews are experts at deep space EVA repairs and zero gravity operations. During combat, this crew may repair four hits to a system, and arrive in one round, regardless of ship size.
Flight: Ships with Legendary flight crews are never surprised when their ships are out on patrol.
Weapons: Legendary Weapons crews are so skilled with their weapons that the ship gains the benefit of a point defense weapon for each normal weapon mounted on the ship.