• No se han encontrado resultados

innovative activities and augmented reality.

N/A
N/A
Protected

Academic year: 2022

Share "innovative activities and augmented reality. "

Copied!
2
0
0

Texto completo

Referencias

Documento similar

EFICACIA DEL APRENDIZAJE MEDIANTE FLIPPED LEARNING CON REALIDAD AUMENTADA EN LA EDUCACIÓN SANITARIA ESCOLAR.. EFFECTIVENESS OF LEARNING WITH FLIPPED LEARNING WITH AUGMENTED

– 30 hours Player Model – 40 hours Player Animations – 40 hours Networking Implementation – 60 hours Android Adaptation – 15 hours Augmented Reality Implementation – 40

Wang, Vison-based auxiliary navigation method using augmented reality for unmanned aerial vehicles, in IEEE 10th International.. Conference on

Using new technologies, such as computer vision and artificial intelligence for segmentation algorithms and augmented and virtual reality for visualization

Through this paradigm, in the mid-90s began to develop a new technology derived from real-world application of this Virtual Reality; characterized by inserting objects or

The objective of this study was to analyze the educational intervention with augmented reality and the Stellarium program, in the development of astronomical language,

On the other hand, the results of this work allowed to infer on the idea that the application of Augmented Reality in the class- rooms of different educational stages promotes

Finally, with regard to the third objective ( Setting the possible inclusive value of Augmented Reality) it has been established that, although they consider it to be a tool