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Administración y Finanzas

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MONTO ESTIMADO

3.6.4 Administración y Finanzas

Again drawing inspiration from classic game designs, the Beamos enemy copied its essen- tially appearance and behaviours from the enemies of the same name in the Legend of Zelda Nintendo EPD (2017) series. Acting as stationary sentries, Beamos enemies would slowly scan their surroundings in a predictable circular manner and, if an enemy entered their limited field of view, would charge up and fire a continuous laser beam that would burn a point on the ground that would chase their target until their target left the Beamos’ sight radius. In BMRS , Beamos enemies were invulnerable to attack and placed inside the maze areas. On open ground, it was relatively easy to dodge around a Beamos’ cone of vision but, by placing these enemies in the constrained corridors of mazes, Kirk players would now need to carefully plan when to pass by and/or would have to frantically navigate the more geographically hazardous areas under threat of the Beamos’ lasers.

Appendix B

Beam Me ’Round, Scotty!

Gameplay Video

This appendix is a video file demonstrating typical gameplay from different versions of Beam Me ’Round, Scotty! . As the complex dynamics of digital game play are difficult to capture in words, this video is intended to provide readers with a better understanding of how players interacted with the various gameplay roles, enemies, obstacles, and special abilities.

The file name of this video is “BMRSGameplayVideo.mp4”

If you accessed this thesis from a source other than the University of Waterloo, you may not have access to this file. You may access it by searching for this thesis on https://uwspace.uwaterloo.ca/UWSpace

Appendix C

Research Ethics Materials

Prior to involving human participants, the player experience studies described in this dis- sertation were reviewed by and received ethics clearance through a University of Waterloo Research Ethics Committee. The relevant materials are included below.

C.1

Study 1

Title of Project: “Beam Me ‘Round, Sco y!” Prototype Gameplay Explora on Student Inves gator: John Harris, [email protected]

Faculty Supervisors: Dr. Stacey Sco y, ext. 32236, Stacey.Sco [email protected] Dr. Mark Hancock, ext. 36587, [email protected]

Summary of the Project:

This project is part of a research program aimed at the design of new forms of mul player video games and novel game play mechanics. In order to develop effec ve design guidelines, we have developed a prototype game called “Beam Me ‘Round, Sco y!” which explores mul ple possible configura ons of game play mechanics. Through observa on of par cipants playing our prototype game and interviews regarding their experience, the researchers hope to further understand common pa erns of play related to our prototype game mechanics. The informa on gathered in this study will be used to develop future games which be er support mul player play.

Procedure:

Your par cipa on in this study is voluntary. Par cipa on involves comple ng several surveys and playing mul ple different versions of our prototype game. The complete study session should last approximately one hour divided among several phases. You will complete some of these phases individually and others with a partner. A descrip on of each phase follows.

Phase 1 (approximately 5 minutes): You will receive a “Player Background Survey” which will ask about your history playing video games. Example ques ons include:

 “List your three favourite video games.”  “How o en do you play video games?”

 “Do you typically play single-player or mul -player games?”

Phases 2 & 3 (approximately 40 minutes): In Phases 2 and 3 you will play several levels from our prototype game and complete short surveys a er each level.

Phase 4 (approximately 15 minutes): In Phase 4, you will be interviewed about your experience playing the prototype game and invited to provide feedback.

During each session, a researcher will observe and take notes regarding your interac ons with the game, as well as your interac ons with your partner in the sessions. Your game-based interac ons will also be captured and stored in a computer log file. (e.g. bu ons pressed, me played, number of a empts.) You will also be videotaped and any task materials produced during the session will remain with the researcher. You may decline to respond to ques ons if you wish. You may withdraw your par cipa on at any me without penalty.

Confiden ality and Data Security:

Your name will not appear in any publica on resul ng from this study. With your permission, anonymous quota ons may be used. In these cases par cipants will be referred to as Par cipant 1, Par cipant 2, … (or P1, P2, …) or collec vely as a group (Group A, B,…). Data collected during this study will be retained for a minimum of 5 years in locked cabinets or on password protected desktop

computers in a secure loca on. Electronic data will not include personal iden fying informa on such as names.

You will be explicitly asked for consent for the use of photo/video/audio data, captured from the videotaping, for the purpose of repor ng the study’s findings. If consent is granted, these data will be used only for the purposes associated with teaching, scien fic presenta ons, publica ons, and/or sharing with other researchers and you will not be iden fied by name. Anonymity cannot be promised for those par cipants who consent to allow their video and audio recordings to be used for presenta on of research results however as your face and voice will not be blurred nor disguised in future image, video, or audio presenta ons.

Remunera on for Your Par cipa on:

You will receive remunera on for your par cipa on in this study, for a total of $10. Risks and Benefits:

There are no known or an cipated risks from par cipa on in this study. There are no direct benefits to you from par cipa on. However, the results of this research may contribute to the knowledge base of game design research and lead to the development of improved mul player games.

Research Ethics Clearance:

I would like to assure you that this study has been reviewed and received ethics clearance through a University of Waterloo Research Ethics Commi ee. However, the final decision about par cipa on is yours. Should you have comments or concerns resul ng from your par cipa on in this study, please contact Dr. Maureen Nummelin, the Director, Office of Research Ethics, at 1-519-888-4567, Ext. 36005

or [email protected].

CONSENT FORM

By signing this consent form, you are not waiving your legal rights or releasing the inves gator(s) or involved ins tu on(s) from their legal and professional responsibili es.

_________________________________________________________________________________ Project: “Beam Me ‘Round, Sco y!” Prototype Gameplay Explora on

I have read the informa on presented in the informa on le er about a study being conducted John Harris of the Department of Computer Science, under the supervision of Professors Stacey Sco and Mark Hancock. I have had the opportunity to ask any ques ons related to this study, to receive sa sfactory answers to my ques ons, and any addi onal details I wanted.

Some mes a certain image and/or segment of videotape clearly shows a par cular feature or detail that would be helpful in teaching or when presen ng the study results at a scien fic presenta on or in a publica on. I am aware that I may allow video and/or digital images in which I appear to be used in teaching, scien fic presenta ons, publica ons, and/or sharing with other researchers with the understanding that I will not be iden fied by name but that anonymity cannot be promised as my face or voice will not be disguised. I am aware that I may allow excerpts from the conversa onal data collected for this study to be included in teaching, scien fic presenta ons and/or publica ons, with the understanding that any quota ons will be anonymous.

I am aware that I may withdraw my consent for any of the above statements or withdraw my study par cipa on at any me without penalty by advising the researcher.

This project has been reviewed by, and received ethics clearance through a University of Waterloo Research Ethics Commi ee. I was informed that if I have any comments or concerns resul ng from my par cipa on in this study, I may contact the Director, Office of Research Ethics at (519) 888-4567 ext. 36005.

Please Circle One Please Ini al Your Choice With full knowledge of all foregoing, I agree, of my own free will

NO

to par cipate in this study. YES NO __________ I agree to be videotaped. YES NO __________ I agree to let my conversa on during the study be directly

NO

quoted, anonymously, in presenta ons of research results. YES NO __________ I agree to let clips, audio, and/or digital images from the

NO

video be used for presenta ons of the research results and I understand that while my name will not be used, my voice and/or image will be displayed and therefore my confiden ality cannot be protected.

YES NO __________

Par cipant Name: _________________________________________ (Please print)

Witness Name: ___________________________________________ (Please print)

C.2

Study 2

Title of Project: “Beam Me ‘Round, Sco y!” Prototype Gameplay Explora on Student Inves gator: John Harris, [email protected]

Faculty Supervisors: Dr. Mark Hancock, ext. 36587, [email protected]

Dr. Ed Lank, ext. 35786, [email protected] Summary of the Project:

This project is part of a research program aimed at the design of new forms of mul player video games and novel game play mechanics. In order to develop effec ve design guidelines, we have developed a prototype game called Beam Me ‘Round, Sco y! which explores mul ple possible configura ons of game play mechanics. Through observa on of par cipants playing our prototype game and interviews

regarding their experience, the researchers hope to further understand common pa erns of play related to our prototype game mechanics. The informa on gathered in this study will be used to develop future games which be er support mul player play.

Procedure:

Your par cipa on in this study is voluntary. Par cipa on involves comple ng several surveys and playing mul ple different versions of our prototype game. The complete study session should last approximately 90 minutes divided among several phases. You will complete some of these phases individually and others with a partner. A descrip on of each phase follows.

Phases 1, 2, 3, and 4 (approximately 70 minutes): In these phases, you will play our prototype game; each me under different configura ons and complete short surveys a er session.

Phase 5 (approximately 5 minutes): You will receive a “Player Background Survey” which will ask about your history playing video games. For example, when playing games “how much do you enjoy just looking at the scenery?” or “how much do you enjoy collec ng every possible item?”

Phase 6 (approximately 15 minutes): You will be interviewed about your experience playing the prototype game and invited to provide feedback.

During each session, a researcher will observe and take notes regarding your interac ons with the game, as well as your interac ons with your partner in the sessions. Your game-based interac ons will also be captured and stored in a computer log file. (e.g. bu ons pressed, me played, number of a empts.) You will also be videotaped and any task materials produced during the session will remain with the

researcher. You may decline to respond to ques ons if you wish. You may withdraw your par cipa on at any me without penalty.

Confiden ality and Data Security:

Your name will not appear in any publica on resul ng from this study. With your permission, anonymous quota ons may be used. In these cases par cipants will be referred to as Par cipant 1, Par cipant 2, … (or P1, P2, …) or collec vely as a group (Group A, B,…). Data collected during this study will be retained for a minimum of 5 years in locked cabinets or on password protected desktop computers in a secure loca on. Electronic data will not include personal iden fying informa on such as names.

You will be explicitly asked for consent for the use of photo/video/audio data, captured from the videotaping, for the purpose of repor ng the study’s findings. If consent is granted, these data will be used only for the purposes associated with teaching, scien fic presenta ons, publica ons, and/or sharing with other researchers and you will not be iden fied by name. Anonymity cannot be promised for those par cipants who consent to allow their video and audio recordings to be used for presenta on of research results however as your face and voice will not be blurred nor disguised in future image, video, or audio presenta ons.

Remunera on for Your Par cipa on:

You will receive remunera on for your par cipa on in this study, for a total of $15. Risks and Benefits:

There are no known or an cipated risks from par cipa on in this study. There are no direct benefits to you from par cipa on. However, the results of this research may contribute to the knowledge base of game design research and lead to the development of improved mul player games.

Research Ethics Clearance:

I would like to assure you that this study has been reviewed and received ethics clearance through a University of Waterloo Research Ethics Commi ee. However, the final decision about par cipa on is yours. Should you have comments or concerns resul ng from your par cipa on in this study, please contact Dr. Maureen Nummelin, the Director, Office of Research Ethics, at 1-519-888-4567, Ext. 36005 or

[email protected].

CONSENT FORM

By signing this consent form, you are not waiving your legal rights or releasing the inves gator(s) or involved ins tu on(s) from their legal and professional responsibili es.

_________________________________________________________________________________ Project: “Beam Me ‘Round, Sco y!” Prototype Gameplay Explora on

I have read the informa on presented in the informa on le er about a study being conducted John Harris of the Department of Computer Science, under the supervision of Professors Mark Hancock and Ed Lank. I have had the opportunity to ask any ques ons related to this study, to receive sa sfactory answers to my ques ons, and any addi onal details I wanted.

Some mes a certain image and/or segment of videotape clearly shows a par cular feature or detail that would be helpful in teaching or when presen ng the study results at a scien fic presenta on or in a publica on. I am aware that I may allow video and/or digital images in which I appear to be used in teaching, scien fic presenta ons, publica ons, and/or sharing with other researchers with the understanding that I will not be iden fied by name but that anonymity cannot be promised as my face or voice will not be disguised. I am aware that I may allow excerpts from the conversa onal data collected for this study to be included in teaching, scien fic presenta ons and/or publica ons, with the understanding that any quota ons will be anonymous.

I am aware that I may withdraw my consent for any of the above statements or withdraw my study par cipa on at any me without penalty by advising the researcher.

This project has been reviewed by, and received ethics clearance through a University of Waterloo Research Ethics Commi ee. I was informed that if I have any comments or concerns resul ng from my par cipa on in this study, I may contact the Director, Office of Research Ethics at (519) 888-4567 ext. 36005.

Please Circle One Please Ini al Your Choice With full knowledge of all foregoing, I agree, of my own free will

to par cipate in this study. YES NO __________ I agree to be videotaped. YES NO __________ I agree to let my conversa on during the study be directly quoted,

anonymously, in presenta ons of research results. YES NO __________ I agree to let clips, audio, and/or digital images from the video be

used for presenta ons of the research results and I understand that while my name will not be used, my voice and/or image will be displayed and therefore my confiden ality cannot be protected.

YES NO __________

Par cipant Name: _________________________________________ (Please print)

Par cipant Signature: ______________________________________ Date: _________________ Witness Name: ___________________________________________

(Please print)

C.3

Study 3

Title of Project: “Beam Me ‘Round, Sco y!” Prototype Gameplay Explora on Student Inves gator: John Harris, [email protected]

Faculty Supervisors: Dr. Mark Hancock, ext. 36587, [email protected]

Dr. Ed Lank, ext. 35786, [email protected] Summary of the Project:

This project is part of a research program aimed at the design of new forms of mul player video games and novel game play mechanics. In order to develop effec ve design guidelines, we have developed a prototype game called Beam Me ‘Round, Sco y! which explores mul ple possible configura ons of game play mechanics. Through observa on of par cipants playing our prototype game and interviews

regarding their experience, the researchers hope to further understand common pa erns of play related to our prototype game mechanics. The informa on gathered in this study will be used to develop future games which be er support mul player play.

Procedure:

Your par cipa on in this study is voluntary. Par cipa on involves comple ng several surveys and playing mul ple different versions of our prototype game. The complete study session should last approximately 90 minutes divided among several phases. You will complete some of these phases individually and others with a partner. A descrip on of each phase follows.

Play Phases (approximately 70 minutes): In these phases, you will play our prototype game; each me under different configura ons and complete short surveys a er each session.

Final Survey (approximately 5 minutes): You will receive a “Player Background Survey” which will ask about your history playing video games. For example, when playing games “how much do you enjoy just looking at the scenery?” or “how much do you enjoy collec ng every possible item?”

Interview Phase (approximately 15 minutes): You will be interviewed about your experience playing the prototype game and invited to provide feedback.

During each session, a researcher will observe and take notes regarding your interac ons with the game, as well as your interac ons with your partner in the sessions. Your game-based interac ons will also be captured and stored in a computer log file. (e.g. bu ons pressed, me played, number of a empts.) You will also be videotaped and any task materials produced during the session will remain with the

researcher. You may decline to respond to ques ons if you wish. You may withdraw your par cipa on

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