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5. DIAGNÓSTICO DE LA SITUACIÓN

5.1 ANÁLISIS EXTERNO

5.1.1 ANÁLISIS DEL MACROENTORNO

Team Fortressis a team- and class-based online multiplayer video game mod based on id Software'sQuake. Team Fortress was designed and written by Robin Walker, John Cook and Ian Caughley in 1996. An official sequel developed by Valve Corporation was hinted at for many years, and was finally released in October of 2007.

Gameplay Gameplay

The premise of the game is a class-based battle between opposing sides, Red and Blue. Players are defined by which class they select (i.e., Medic, Sniper, Soldier, Demoman, Pyro, Spy, Heavy, Scout or Engineer), with each class having strengths and weaknesses. Each class also has unique weapons (e.g., Pyro has the flamethrower and Heavy has the minigun) and abilities (e.g., scout being able to run the fastest.).

A player can either choose to be on the red or on the blue team as well as in some maps there is also a green and a yellow team. The objectives can vary. You can be battling to gain control of an area, or you could be trying to capture the flag.

On April 13, 1997 in Version 2.5 Beta A, Team Fortress introduced headshots to the FPS genre.[1]

Evolution Evolution

Team Fortresshas evolved into an entire genre as fans of the srcinal modification have created a multitude of slightly different versions for various games:

Fortress EvolutionforQuake III Arenawas intended to create a very close replica of the srcinal QWTF but was canceled and last released as an alpha build. It has recently returned as a standalone mod built upon Evolution Q3 but as a completely different project.

• A mod titledQ3F , forQuake III Fortress, was developed forQuake III Arenain 2001. This mod was further developed into theWolfenstein: Enemy Territorymod Enemy Territory Fortress, or ETF , in 2005; it had a notable initial following and many servers still operate where pickup gathers take place on a daily basis.

Team Fortress Classicwas an extremely popular mod for Half-Lifecreated in April 1999. There are still servers for and players of Team Fortress Classictoday.

NeoTF is a modification of Team Fortress Classic, srcinally created by BillDoor and further developed by Hitokiri_Battousai in 2001. NeoTF adds many new elements to the game that can turn it into a completely different experience. After Hitokiri_Battousai (HB) took over, he added many new features and created a larger fan-base than the srcinal creator. There are still many servers hosting this once-famous modification.

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Unreal Fortress(abbreviated asUnFUnF) existed forUnreal Tournament . Unf was heavily modified version of TF, with a strong emphasis on team rather than individual play. Thus scoring was not for flags retrieved but for individual class effort. Each class was renamed and heavily modified, like MegaTF classes had a wide range of capabilities, and were designed to help each other rather being a variation on the soldier class, for instance turrets could be upgraded by various classes.

Unreal Fortress: Evolutionfirst started out asUnF 2003forUnreal Tournament 2003but was made into a mod forUnreal Tournament 2004when Epic released the newer version of the game. It has never left the beta stage.

• Another evolution of TF is the multi-games modWeapons Factorythat has several considerable modifications to TF classes which results in different gameplay, resulting in many servers having to put limits on specialists (non-soldier classes).

• There is also a largeCustom TF [2]community presently active.Custom TF by Bill Kerney (aka Shaka[UVM]) has the normal classes of TF but also includes a "custom" option, where players have a set amount of money with which to buy weapons, armour and skills.

MegaTF was another popularTeam Fortressmod which featured new enhancements to each class like proximity mines, laser drones and airMirvs. The community slimmed after the popular East Coast and West Coast Biscuit servers were shut down for unknown reasons. There is a MegaTF mod currently in development for the Amnesia server called "MegaTF United" being developed by XavioR and otherTeam Fortressmodders.

Fortress Forever is a mod for the Source engine heavily influenced byTeam Fortress Classic.

Team Fortress 2is a stand-alone multiplayer game created by the srcinal designers who now work for Valve Software. The game has a cartoon-like look to it.Team Fortress 2was in development for more than nine years and has had many changes to it along the way.

AvP2 Team Fortress[3]is a mod that brings Team Fortress like gameplay and character classes to the Aliens versus Predator 2game. The game modes are slightly different thanTeam Fortress Classicbut they still rely heavily on teamwork. What's notable about this mod is that various classes are assigned to various species (i.e. the scout is an alien runner, predators act as spies and so on).

Quake 4 Fortress[4], a mod focused on the fast paced action of the srcinal Team Fortress, first started as a mod for Doom 3, but because of lacking network support moved on to be developed for Quake 4. Q4F 1.5 was released but production ceased early because of the lack of a Quake 4 player community. Jeremy Raymond (aka photeknix) and Jared Cone (aka 3j) also focused on professional careers in the industry around the same time.

Jeremy is a Designer at ZeniMax Online Studios and Jared is a Programmer at Psyonix Studios.

Gang Garrison 2is an open source demake of Team Fortress 2.

• The yet unreleased Korean game H.A.V.E. Onlineappears to be heavily influenced by Team Fortress 2.

Doom Fortress[5]is a Team Fortress mod currently under development for the Skulltag engine.

Music Music

The song that played during the opening demo was "Ecce Gratum", the fifth movement from Carl Orff's Carmina Burana.

External links External links

• The Citadel, one of the original Quake TF fan sites[6]

• The Biscuit Board (MegaTF)[7]

• Download Enemy Territory Fortress (ETF)[8]

• CustomTF forums[9]

• Original Intro Video[10]

News News

• TF2 Official Blog[11]

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• PlanetFortress[12]

• Team Fortress HeadQuarter's[13](French)(French)

• Teamfortress (pl)[14](Polish)(Polish)

• TFPortal[15](bilingual - English/German)

• Team-Fortress .ES[16](Spanish)(Spanish)

• TeamFortressXtreme[17]

• TeamFortress.se(swe)[18](Swedish)(Swedish)

• OnlineGamerTF(swe)[19](Swedish)(Swedish) Software

Software

• Oz Team Fortress[20]at the Wayback Machine (archived June 27, 2005). at archive.org

• Custom TF[21](server mod based on Team Fortress)

• Weapons Factory Arena[22](mod for Quake III Arena)

• Enemy Territory Fortress[23](mod for Wolfenstein: Enemy Territory)

• Team Elite[24](mod for Star Trek: Voyager: Elite Force)

• Fortress Forever[25](mod for Half-Life 2)

• AvP2 Team Fortress[26](mod for Aliens versus Predator 2)

• Quake 4 Fortress[4](mod for Quake 4) History

History

• QWTF Archive[27](match history for QWTF)

References

[20] http://web.archive.org/web/20050627020628/http://ap.qgl.org/mercury/

[21] http://customtf.sourceforge.net/

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Tremulous Tremulous

Tremulous Tremulous

Developer(s)

Developer(s) Dark Legion Development Platform(s)

Platform(s) FreeBSD, Linux, Mac OS X, Microsoft Windows Latest release

Latest release 1.1.0 / March 31, 2006 Preview release

Preview release 1.2 beta / December 4, 2009 Genre(s)

Genre(s) First-person shooter, Real-time strategy Mode(s)

Mode(s) Multiplayer

Media

Media Download

System requirements

System requirements700 MHz CPU 256 MB RAM

Intel GMA, 32 MB nVIDIAGeForce2, or ATiRadeon 7000 video card Stereosound card

125 MB free hard drive space 56 kbit/s Internet connection

Tremulous

Tremulousis a free and open source team-based first-person shooter with real-time strategy elements.[1]

The game features two opposing teams: humans and aliens. Each team must attack the enemy's base and team members, while defending their own base.[2]The game has been downloaded over 1,000,000 times[3]and was voted Player's Choice Standalone Game of the Year in Mod Database's Mod of the Year 2006 competition.[4]

Gameplay Gameplay

Tremulousis a first-person shooter with elements of real time strategy.[5]Each team must construct and defend a base, consisting of structures which aid the players in some way. The most important structure is the spawn, which provides each team with reinforcements to replace players who have been killed.

During a match, most players engage in fighting the enemy, while others maintain the base and construct new structures. In order to destroy the enemy, humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each of which possesses unique abilities.

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The teams do not have access to all possible upgrades and buildings at the beginning of the game. Each team must reach a threshold of frags in order to advance to the next developmental stage. The point at which a stage change occurs varies dynamically depending on the number of players on each team. Each new stage brings more upgrades for the humans and more classes for the aliens.

In addition to requiring a certain stage, each human item or alien class must be purchased using currency earned in game. The aliens are awardedevosfor killing their foes which may be used to evolve. The Humans gain credits. Players earn currency by killing enemy players or by destroying key enemy structures; the amount of received currency depends on what class the opponent was (or what structure was destroyed) and how much of the target's total damage was dealt by the killing player. As a mechanism to encourage builders, who naturally don't engage in combat, players are also rewarded currency every two minutes by simply staying alive.

Builders are responsible for construction of new buildings and base maintenance. Each building takes up a certain number of build points available to each team. The number of build points can vary from map to map and server to server, limiting how large bases can become. To reduce the likelihood of the match ending in a tie, most games enter asudden deathmode ten to fifteen minutes before the draw/tie time limit. This is a period during which the building of most or all structures is prohibited, allowing attackers to more easily overwhelm the defenders.

Aliens Aliens

Human grenade exploding in alien base

Aliens classes

The alien base is centered around a structure called the "Overmind", which is needed for their other structures to function and new structures to be built.

Aliens spawn from Eggs. Eggs work even when the Overmind is dead, but new eggs cannot be built without it.

As they earnevos, alien players can evolve into a new form in order to upgrade their health and gain new abilities. As the vast majority of alien attacks are melee attacks, most of these creatures depend on agility and special movement techniques such as wall-walk, wall-bounce, charging and pouncing over long distances to close the distance between themselves and their enemy.

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Humans Humans

Human base attacked by dragoons early in game Humans utilize various weapons, armors and other high-tech

equipment as a means to augment their combat abilities. They are primarily suited for ranged fighting and need a strong, defensible base in order to survive. They can save up to 2000 credits for purchasing upgrades at the armory, which range from 70 to 600 credits in price. At the core of the human base is the "Reactor", responsible for powering nearly all other base equipment. If it is deconstructed or destroyed, automated defenses and upgrade structures are rendered useless; if it not immediately replaced the human team is usually defeated.

Development Development

Tremulous' development commenced in early 2000 as a modification for the commercial computer game Quake III Arena. The gameplay is generally inspired by the Quake II modificationGloom, although they share no content.[6]. Version 1.0.0 was released on August 11, 2005. Because it was released after most other Quake III Arena mods, it was initially overlooked by many.

Though Tremulous features a similar theme and game-play to Natural Selection,[7]the developers say it is neither based on it nor inspired by it. Development on the game began "long before NS was in the public domain".[6]The similarity in gameplay can likely be accounted for by the fact that the Tremulous team cite an earlier game as a possible inspiration, a Quake 2 mod called Gloom. Gloom may have had a similar impact on the development of Natural Selection.

Following the release of the Quake III Arena source code under the GPL on August 19, 2005, the developers decided to rework Tremulous into a standalone, free and open source game. The current stable version, 1.1.0, was released on March 31, 2006 and is based upon ioquake3, a modified id Tech 3 engine. This version was better received than previous versions and attracted a considerable following in comparison to its peers.

The latest version is 1.2 beta "Gameplay Preview". It was released on December 4, 2009 and is currently undergoing community testing and review. It has introduced a large number of gameplay as well as server and client changes and upgrades. The community is still somewhat divided over them.[8]

Tremulous is licensed under the GPL, although it includes code from other projects that was released under other GPL-compatible licenses. Most of the game media is licensed under the Creative Commons Attribution-ShareAlike 2.5 License.[9]

There are clients for playing Tremulous available for Windows and Linux,[10]and an unofficial client for Mac OS X(for version 1.1). An official client is available for 1.2 Beta for Mac.[11]The release of the game as free and open source software allows programmers to modify the game. A growing number of players are releasing patches for the game in order to remove bugs, add features to the game or modify the game play. Tony J. White (tjw), a key developer of the ETPub mod for Wolfenstein: Enemy Territory, contributed an administrative system and a backported client[12]that were soon incorporated into the official Subversion repository.[13]

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Reception Reception

Joe Barr of NewsForge consideredTremulousto be one of the best free first-person shooters.[14]

Tremulouslater came in first in a "Best free game based on GPL Quake source?" poll on the Planet Quake website.[15]At the beginning of 2007,Tremulousalso took first place in the Mod Database "Mod of the Year" 2006 competition under the category of "Player's Choice Standalone Game of the Year" as well as honorable mentions in

"Genre Award: Action" and "Editor's Choice Standalone Game of the Year".[4]Tremulous was also mentioned in Games for Windows(formerly Computer Gaming World): 101 Free Games Issue for 2007.

Modifications Modifications

The Quake 3 engine allows easy creation of platform-independent mods, a feature naturally inherited by Tremulous.

In addition, its basis in the GPL requires and encourages the community to share the code of binaries they distribute.

As a consequence, several mods have been developed and released, and many patches and custom builds have arisen.

In addition to client-side mods, server modifications allow settings be manipulated without requiring clients to download any supporting files.

See also See also

• List of free first-person shooters

• id Tech 3

• List of open source games

External links External links

Tremulousofficial website[16]

• Official Tremulous manual[17]

• Official player and server count statistics[18]

• Official balance statistics[19]

References References

[1] Joel Durham Jr. (2006-07-26). "Download This! #26" (http://pc.gamespy.com/articles/721/721108p1.html). GameSpy. . Retrieved 2008-07-14.

[2] "About Tremulous - tremulous.net" (http://tremulous.net/about/). . Retrieved 2008-10-16.

[3] "Sourceforge Download Statistics" (http://sourceforge.net/project/stats/detail.php?group_id=14890&ugn=tremulous&

type=prdownload&mode=alltime&package_id=0). . Retrieved 2008-10-16.

[4] "Mod Database "Standalone Game of the Year" results ." (http://fea tures.moddb.com/287/mods-of-2006-players-choice/?fpage=3). . Retrieved 2007-05-27.

[5] Eliza Gauger (2006-06-08). "Put ting Up or Shutting Up About Original Mods: Tremu lous" (http://kotaku.com/gaming/tremulous/

putting-up-or-shutting-up-about-srcinal-mods-tremulous-179502.php). Kotaku. . Retrieved 2008-07-14.

[6] "Tremulous FAQ" (http://tremulous.net/faq/).Tremulous. . Retrieved 2008-03-17.

[7] Simon Carless (2005-11-01). "The Esoteri c Beat: Comment ary, Mods, Sfeer" (htt p://www.gamasutra.com/php-bin/news_index.

php?story=7030). Gamasutra. . Retrieved 2008-07-14.

[8] "1.2 Gameplay Changes" (http://tremulous.net/forum/index.php?topic=11859.0). . Retrieved 2010-01-27.

[9] "Tremulous 1.1.0 COPYING file" (http://svn.icculus.org/*checkout*/tremulous/tags/RELEASE_1_1_0/COPYING). . Retrieved 2008-10-16.

[10] "Tremulous 1.1.0 Offic ial Downloads" (http://tremulous.net/files). . Retrieved 2008-10-16.

[11] "tjw's unofficial backport clients" (http://trem.tjw.org/backport/). . Retrieved 2008-10-16.

[12] "tjw's admin system" (http://tjw.org/tremulous). . Retrieved 2008-10-16.

[13] "Subversion commit message for tjw' s admin system" (http://svn.icculus.org/tremulous?view=rev&revision=807). . Retrieved 2008-10-16.

[14] Joe Barr (July 12, 2006) . "Tremulous: The best free softw are game ever?" (ht tp://www.linux.com/archive/feed/55533). Linux.com. . Retrieved 2010-07-11. "Tremulous is the best free software FPS game I've had the pleasure of playing, and I'm not alone in this opinion. It

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also has a community growing up around it, which should aid not only in growing its popularity but also in continuing improvements."

[15] "Best free game base d on GPL Quake sourc e?" (http://planetquake.gamespy.com/sympoll/index.php?dispid=7). PlanetQuake. . Retrieved 2007-01-06.

[16] http://tremulous.net/

[17] http://tremulous.net/manual/

[18] http://tremulous.net/graphs [19] http://tremulous.net/balance