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SOCIO - CULTURAL

5.1.2 ANÁLISIS DEL MICROENTORNO

Urban Terror Urban Terror

Urban Terror Urban Terror

Urban Terror logo Developer(s)

Developer(s) Silicon Ice Development/Frozen Sand, LLC Version

Version 4.1 (2007-12-22) Platform(s)

Platform(s) Linux, Microsoft Windows, Mac OS Release date(s)

Release date(s) August 5, 2000 (Beta 1.0) Genre(s)

Genre(s) First-person shooter Mode(s)

Mode(s) Multiplayer Media

Media Digitally distributed Urban Terror

Urban Terror, commonly abbreviated asUrT UrT , is a free-to-play online game first person shooter developed by FrozenSand. Originally a total conversion of id Software's Quake III Arena, FrozenSand releasedUrban Terror as a free standalone game in 2007 utilizing ioquake3 as an engine.[1]Although the ioquake3 project uses id Software's id Tech 3 engine under GPL license, Urban Terror's assets and code are closed source.[2]

Urban Terror was nominated to the 2007 Mod DB's Mod of the Year Award.[3]

History History

Urban Terror started out in 1998 as a planned mappack forQuake III Arena, in which real world environments would be featured. It expanded from this idea to a full total conversion featuring realistic weapons and gameplay similar to Action Quake 2.[4]Silicon Ice Development was formed in spring 2000 and was made of several international developers, many whom were familiar with modifying Quake III Engine games; hence progress was made quickly. When its first version, beta 1.0, was released at QuakeCon 2000[5],Urban Terror was the realism mod with the most features and graphics completed. Beta 1.0 gained popularity quickly, and many third party maps became available. The development team was expanded, and beta 1.27 was released in late 2000.

Beta 2.0 was released in June 2001[6], and was a major leap forward in terms of production quality. New textures, models, weapons, sounds, and maps brought the mod up to par with many contemporary commercial games of the time. The next major release occurred in August 2001, at QuakeCon 2001, of beta 2.3, which introduced several new maps.[6]The last release for the beta 2 series occurred in January 2003, with beta 2.6a being primarily a weapons balancing patch.[6]

August 2003 saw the release of beta 3.0[7], a major graphical revision of Urban Terror . Over the next 11 months, seven more updates were released, culminating in beta 3.7 in July 2004.[7]Work onUrban Terror forQuake III Arenaslowed down, as Silicon Ice Development was working on a release for Wolfenstein: Enemy Territory, titled

Urban Terror MX.[8][9]Urban Terror MX was to feature vehicles and completely new gameplay. During this period,

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Silicon Ice Development changed its name to FrozenSand .Urban Terror MX never reached alpha stage, and the project was canceled in 2006.

With the release of the ID Tech 3 engine source code,Urban Terror could legally be released as a standalone game.

Urban Terror beta 4.0 was released in April 2007[10]using the ioquake3 project engine.Urban Terror is now a standalone game. Beta 4.0 ushered in another graphical overhaul, several new maps, and numerous tweaks and bug fixes.[11]The popularity of Urban Terror surged asQuake III Arenawas no longer required in order to play. The current version of Urban Terror , beta 4.1, was released in December 2007[12].

Gameplay Gameplay

Urban Terror is billed by FrozenSand as a "Hollywood tactical shooter."

[1]

It blends elements from games such as Quake III Arena, Unreal Tournament, Counter-Strike, and Warsow. The realism in the mod is introduced through a number of changes:

The number of weapons and other gear that can be carried is limited. Damage is also more realistic than inQuake III Arena, based on dividing the player target into discrete areas. Depending on the map being played, external

environments are realistic too and can include weather effects such as rain or snow. Weather effects can also be controlled by game variables a server admin can set.

Urban Terror allows players to perform superhuman feats. Damage is a key example; while damage taken depends on the part of the body which is hit, one can keep going after receiving numerous hits. Further breaking from reality, Urban Terror also retains the movement speeds fromQuake III Arena(circle jumping) which allows players to move through the environment incredibly quickly and includes moves such as wall jumping and power sliding. Wall jumping allows players to literally jump off of walls and helps the player to gain more height, distance and speed.

Power sliding lets the player move rapidly in a crouched position, maintaining speed. These abilities have spawned a sub-community of players who focus on specially designed "jump maps" of which the goal is to reach the end of a series of difficult courses.

Numerous game modes are featured, including classic FPS modes such as Team Deathmatch and Capture the Flag.

Also included are Team Survivor, Free-for-All (deathmatch), Bomb & Defuse, Capture & Hold, and Follow the Leader. Beta 4.2 will bring two additional game types: Last Man Standing, and Jump Map Training (a special mode for the aforementioned jump maps).[13][14]

Weapons and equipment Weapons and equipment

Players have one primary, one secondary, one pistol, and one grenade slot, in addition to three general equipment slots. Players must select one pistol, and one primary weapon. Players are also automatically equipped with a Ka-bar knife. Primary weapons include heavy weapons such as sniper rifles and assault rifles, as well as all secondary weapons. The secondary weapons include submachine guns and shotguns. Secondary weapons may also be equipped as primary weapons, allowing the player to pick up other primary weapons from killed players.

Of the remaining five slots (secondary weapon, grenades, general equipment) only three may be filled at spawn-time.

(Equipment may be picked up from dead players to fill unused slots later on during the game.) The player may select to carry either two fragmentation grenades or two smoke grenades. The player can also select one of three secondary weapons. Finally, the three general equipment slots may be filled with any of several items such as kevlar armor and weapon attachments.

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Damage and stamina Damage and stamina

Damage registration inUrban Terror is done by dividing the player target into four discrete areas: head, torso, arms, and legs. The effects on the torso and head can be reduced by game items such as the kevlar vest and the kevlar helmet, respectively. In addition to the damage system, wounds require bandaging, and wounds sustained in the legs slow the player down considerably until they are bandaged. When a wound is not bandaged, the player will eventually slowly die from bleeding to death. Players can also bandage each other to restore other players health partially. The bandaging proceed much faster if the player that is bandaging is equipped with a medkit item, and which also allows the healing of others back to almost full health.

A stamina system is also present, and is depleted by jumping and sprinting. The amount of stamina is related to the amount of health a player has. Equipping or picking up a kevlar vest increased stamina drain considerably. Stamina is recharged fastest when a player is motionless and crouched, but will recharge slowly even during normal movement.

Community Community

Anti-cheating technologies Anti-cheating technologies

Originally,Urban Terror (as aQuake III Arenamod) used the PunkBuster anti-cheating technology built intoQuake III Arena. As PunkBuster does not support modified versions of the ID Tech 3 engine[15], the standalone version of Urban Terror 4.1 had no working anti-cheat system. An independent anti-cheat is also being developed by Virtual Dark Arts, known as Virtual Dark Arts Anti-Cheat (VDAC).[16]

Currently cheating is regulated by a group known as theUrban Terror Admin Alliance, or UAA. The UAA was founded in July 2007.

Next release is about to bring the use of Passport[17], an identification system which is also complimented with an AntiCheat.

Competition Competition

Several competitive gaming leagues forUrban Terror exist and their activity has been more intensive since the beta 4.0 release which allowed more players to participate. Notable among them are the Europe-centric Urban-Zone CTF League [18], Clanbase OpenCup [19][20], and eChain TDM League [21]. The For The Win Gaming League [22] is geared towards North and South American teams.

External links External links

• Urban Terror official website[23]

• Frozen Sand LLC[24]

• Urban Terror official Youtube channel[25]

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References References

[1] Urban Terror: News (http://www.urbanterror.net/news.php) Retrieved 2009-09-16

[2] Urban Terror Forums - topic: Source code (http://forums.urbanterror.net/index.php/topic,10721.msg143369.html#msg143369) Retrieved 2009-09-16

[3] "2007 Mod of the Year Awards: Top 100" (http://www.moddb.com/events/2007-mod-of-the-year-awards/top100). Mod DB. . Retrieved 2008-01-13.

[4] Caryn "Hellchick" Law. "Urban Terror!" (http://archive.gamespy.com/legacy/spotlights/urbanterror_a.shtm). GameSpy. . Retrieved 2008-07-14.

[5] Urban Terror: News (http://www.urbanterror.net/news.php?default.0.120) [6] Silicon Ice Development Urban Terror 2.x ReadMe,readme [7] Silicon Ice Development Urban Terror 3.x ReadMe,readme

[8] UT + ET + MX = Frozen Sand (http://www.urbanterror.net/news.php?extend.22) Retrieved 2009-09-16 [9] 20 Questions and 19 Answers (http://www.urbanterror.net/news.php?extend.35) Retrieved 2009-09-16 [10] Urban Terror: News (http://www.urbanterror.net/news.php?default.0.70) Retrieved 2009-09-16 [11] Silicon Ice Development Urban Terror 4.x ReadMe,readme

[12] Urban Terror: News (http://www.urbanterror.net/news.php?default.0.60) Retrieved 2009-09-16

[13] Urban Terror mod for Quake III Arena - Mod DB (http://www.moddb.com/mods/urban-terror) Retrieved 2009-09-16

[14] Urban Terror Forums - Topic : Jump Map Training (http://forums.urbanterror.net/index.php/topic,11920.0.html) Retrieved 2009-09-16 [15] PunkBuster Online Countermeasures FAQ (http://www .evenbalance.com/index.php?page=faq-q3.php)

[16] Virtual Dark Arts (http://www.virtualdarkarts.com/vdac.html) Retrieved 2009-09-16 [17] http://www.urbanterror.info/passport/home/

[18] http://www.urban-zone.org/

[19] http://clanbase.ggl.com/news_league.php?lid=9705 [20] http://clanbase.ggl.com/news_league.php?lid=9789 [21] http://www.urt-echain.eu/

[22] http://www.ftwgl.com/

[23] http://www.urbanterror.info/

[24] http://www.frozensand.com/

[25] http://www.youtube.com/user/UrbanTerrorOfficial/

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Warsow Warsow

Warsow Warsow Developer(s)

Developer(s) Warsow team Distributor(s)

Distributor(s) Chasseur de Bots Version

Version 0.5

Platform(s)

Platform(s) Microsoft Windows, Linux and Mac OS X Release date(s)

Release date(s) 2009-08-27 0.5 (latest) 2005-06-08 0.04a (first public v.) Genre(s)

Genre(s) First-person shooter Mode(s)

Mode(s) Online multiplayer, Single player Media

Media Downloadable Warsow

Warsowis a multiplayer first-person shooter computer game first publicly released on June 8, 2005. The game is actively developed by a crew of freelance software developers and artists.

Warsows codebase is free and open source software, distributed under the terms of the GPL; it is built upon Qfusion, an advanced modification of the Quake II engine. The artwork and other media are licensed under the proprietary Warsow Content License, which allows the contributors of this media to use the work in a "personal portfolio" but not in any other game.[1]

Warsowis loosely based on the E-novelChasseur de botsby Fabrice Demurger.[2]The novel is the basis of the game's cyberpunk visual style, which is achieved by combining cel-shaded cartoon-like graphics with dark, flashy and dirty textures. Since visual clarity is important in maintaining competitive gameplay,Warsowtries to keep effects minimalistic, clear and visible.

Gameplay Gameplay

The very competitive gameplay of Warsowfocuses heavily on movement and trickjumps.[3]Many of the tricks in Warsow, which srcinate from the Quakeseries, include circle-jumping, bunny hopping, strafe-jumping, double jumping, ramp-sliding, and rocket jumping.Warsowalso gives players the ability to dash, dodge or wall jump, tricks that were srcinally possible in the Unrealseries. It uses a separate button for most of the special movements, making it easier to use them while doing other things at the same time.[4]The various movement tricks combine to add an extra dimension to the gameplay; as the player's proficiency at moving increases, they are able to collect health, armour and weapons more quickly, and to overpower less capable enemies. The variety and flexibility of the physics has spawned an entire community dedicated to competing on the various Racemaps that the game offers.[5]

Warsowalso has a unique power-up system for weapons. In addition to regular ammunition, ammo boxes found on the map containstrongammunition. Strong ammo either increases a weapon's power or modifies its behaviour to make it more effective. Weapons are restricted to using strong ammunition until depleted, at which point it would switch back to using regular ammunition. UnlikeUnreal,Warsowweapons do not have an "alternate fire" option (pressing a different button to use different attacks with the same weapon).

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