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Aspectos formales o de gestión democrática de la escuela

In document p,y,Esa es la cuestión (página 86-95)

“D EMOCRACIA Y PARTICIPACIÓN EN LAS ESCUELAS DE

B) Aspectos formales o de gestión democrática de la escuela

This game died out in the early 20th century but I have in-cluded it here because there are few games for five players or that allow for the purchase of cards.

Cards

This is played with a 78 card pack, traditionally with Italian suits and trumps. Cards use irrational ranking.

The Fool, I-XXI of trumps, and then in the suits:

Spades & Clubs / Swords & Batons K, Q, C, V, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 Hearts & Diamonds / Cups & Coins K, Q, C, V, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

Deal

First Dealer is chosen at random, deal then moves to the right after each hand. Each player is dealt 15 cards in three packets of 5, with Dealer taking the last three cards.

Discard

Dealer must then discard three cards into a Scart that will count towards his/her tricks at the end. The discard may not include Kings, the XXI of trumps or the Fool. Other trumps may be discarded but the Pagat may only be discarded if

Kings & Honours 4 points

Queens 3 points

Cavaliers 2 points

Valets 1 points

there is no alternative and then it must be exposed to all players.

Bidding

There is a short round of bidding to determine who will be Declarer and play alone against the other four players. There are three bids available:

Two Cards: Declarer calls for any two desired cards. The players who have them must pass them face up to declarer, who exchanges any card held for each them and passes these face down.

One Card: Declarer calls for any single desired card. The player who has it must pass it face up to the declarer, who exchanges any card held for it, passing that face down.

Solo: Declarer plays alone without purchasing a card.

If no players bid, then Dealer must call for a King not in his/her hand.

The player who holds the called King declares themselves and plays as Dealer’s partner against the other three. If Dealer has all four Kings, then a Queen may be called for instead. If Dealer has all four Kings and all four Queens, then he/she should probably have made a bid and will play alone against the others.

Play

Declarer leads to the first trick, playing any card in his/her hand to the middle of the table. Each player in turn, moving to the right, must then play a card of the same suit (follow suit). If a player cannot follow suit, then they must play a trump, if they cannot play a trump, then they can play any card, though it will not win. If no trumps have been played, then the highest card of the suit led wins the trick and that player takes the cards and puts them into his/her trick pile. Otherwise, the highest trump played wins the trick.

The Fool may be played to any trick as an excuse for not playing a card you are otherwise obliged to play, but may be neither won nor lost. At the end of a trick to which the Fool has been played, the person who

played it takes it into his/her own trick pile and gives the player who won the trick, an empty card from their trick pile in exchange.

Scores

The card points are counted in what is likely to be the earliest method.

The counting cards are summed individually with an additional point scored for each trick won. The scart, containing Dealer’s discard, counts as one trick. There are therefore 68 card points in the game. Each player of the winning side that scores over half these points, scores card points equal to each card point won over 34 from each of the losers.

2.07 Droggn

This account is based on that given by John McLeod, who states that game might be dying out, his informants hadn’t played for around 10 years - and I made my first notes on this 10 years ago. A great shame, as this is a very nice game with the unusual feature for ‘buying’ a card from another player. It is fairly simple and a good choice try after master-ing Scarto as it introduces you to biddmaster-ing. It is played with a 66 card pack, formed by removing the lowest 3 cards from each of the regular suits.

The Cards

The game uses irrational ranking, so your pack will consist of:

The Fool, I-XXI of trumps, and then in the suits:

Spades & Clubs / Swords & Batons

King, Queen, Cavalier, Valet, 10, 9, 8, 7, 6, 5, 4 Hearts & Diamonds / Cups & Coins

King, Queen, Cavalier, Valet, 1, 2, 3, 4, 5, 6, 7

Deal

Play is counter-clockwise. A dealer is chosen at random and then 21 cards are dealt out to each player in packets of 7. The last three cards are dealt face down to the table as the stock.

Kings & Honours 5 points

Queens 4 points

Cavaliers 3 points

Valets 2 points

All others 1 point

Bidding

After everyone has examined their cards, there is a short round of bidding to decide who will be Declarer and play against the other two players who will work together as defenders. Each player may bid only once and if no-one bids, then the cards are thrown in and deal passes on.

There are four available bids:

Ansager Declarer exchanges and buys one card.

Solo Declarer exchanges but may not buy a card.

Super Declarer neither exchanges nor buys a card.

Slam Declarer contracts to win every trick.

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