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Maughan the Soulscryer closed his eyes and dived deep into the spirit  world. It was like plunging into an icy stream, for there was no warmth in

this barren realm where the dead ruled and the living suffered. The screams of tortured souls came to him through the murk, their wailing distorted by the bitterly cold ether that engulfed him. It was hard to navigate in Shyish with so much necromantic magic saturating the air, but Maughan could just about trace the spirit energy.

It took him across bleak lands and deserted villages to a river – a man- made river by the looks of it – that churned with bound souls. Maughan followed their wake upstream, ignoring their cries as his spirit essence glided by, past long-deserted cities to a vast stone monolith. Dark magic saturated the air around it, drawn to a brazier burning at its summit. Maughan had found what he was looking for. Yet it wasn’t the soul siphon that terrified him, for something else blazed with such abominable energy that it obliterated all light around it. His spirit essence retreated hastily to his body and he emerged from the spirit world breathing hard. The air was cold and crisp, but not even slightly refreshing. It tasted of death.

“You have found the way?” said Volturnos, looking down on Maughan

 where he sat. The High King’s one remaining eye shone in the darkness like a gemstone, hard and intent.

“I have,” replied Maughan. He could taste ash in his mouth. “But the Great Necromancer knows we’re here. He is waiting.”

ur second Battle Report this month is inspired by the war of souls that seems to be escalating between Nagash and the myriad races of the Mortal Realms. As the Supreme Lord of the Undead seeks to master the underworlds of Shyish and claim the souls that reside there for his own, the forces of Order, Chaos and

Destruction fight to stop him. Yet the Idoneth Deepkin have another motive for stopping Nagash claiming the souls of the dead – they  want them for themselves. And that’s what this

Battle Report is all about. The Idoneth Deepkin have found one of Nagash’s soul siphons deep within the realm of Shyish and are now trying to steal the souls bound within it for their own uses. Nagash, of course, is not keen on their plan and has set out to stop them.

For this game we used the Ritual scenario from the Warhammer Age of Sigmar book (page 162), but adapted it for our battlefield (which we featured in last month’s Battleground article). The Idoneth Deepkin would have to get Maughan the Soulscryer to the soul siphon,  where – aided by the other Isharann – he  would begin the soul extraction ritual. Sam

Pearson from the Design Studio would be taking command of the Idoneth Deepkin in their first Battle Report, while Martyn would be in command of Nagash’s undead legions. They deployed their armies (see over the page) and prepared themselves for battle…

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MARTYN LYON

Martyn loves a game of Warhammer Age of Sigmar and Nagash is one of his favourite Citadel miniatures of all time. You can probably see why he wanted to play in this battle.

SAM PEARSON

Sam is the newest member of the games development team and wrote the Duels of the Crystal Labyrinth

minigame in this issue. He was very excited to fght his frst Battle Report.

THE GRAND HOST OF NAGASH THE FIRST COHORT (160)

1 – Nagash, Supreme Lord of the Undead

Additional Spells: Decrepify, Spectral Grasp, Vile Transference (800) 2 – The Eternity Wardens 4 Morghast Archai (440) 3 – The Osseous Guard

20 Skeleton Warriors with spears (160)

4 – The Bone Legion

20 Skeleton Warriors with spears (160)

5 – The Silent Reapers

20 Grave Guard with wight blades (320)

ADDITIONAL UNITS

6 – Prince Vhordrai

Additional Spell: Amaranthine Orb (480)

7 – Count Tavrojk

Vampire Lord

Additional Spell: Blades of Shyish (140)

8 – Countess Jaedla Bloodseeker Palanquin Additional Spell: Spirit Gale Artefact: Deathforged Chain (320) 9 – The Knights of Blood Tower 5 Blood Knights (260)

10 – The Knights of Skull Keep 5 Blood Knights (260)

11 – Lord Karnova Wight King

Artefact: Ossic Diadem (120)

12 – The Shrieking Maiden Tomb Banshee (80)

13 – The Damned Souls 3 Spirit Hosts (120) 14 – The Cursed Souls 3 Spirit Hosts (120)

TOTAL: 3940 NAGASH’S LEGION OF UNDEATH

Martyn: My vision for an army of Death is rank upon rank of Skeletons, so I built my army around three big units of them. I also wanted to try out some of the new units in the Legions of Nagash book – particularly the Bloodseeker Palanquin and Prince Vhordrai – which gave me the idea of fielding lots of  Vampires to defend Nagash’s soul siphon.

BATTLE REPORT

1

4

6

9

10

11

13

14

3

9

1

14

IDONETH ARMY OF THE IONRACH ENCLAVE

ROYAL COUNCIL (140)

1 – Volturnos, High King of the Deeps (280)

2 – Shevari

Isharann Tidecaster Artefact: Brain Barnacles

Additional Spell: Arcane Corrasion (100)

3 – Maughan Isharann Soulscryer

Artefact: Cloud of Midnight (100)

AKHELIAN CORPS (100)

4 – The Voidbeast Akhelian Leviadon (380) 5 – The First Sons of Príom 6 Akhelian Ishlaen Guard (280) 6 – The Deepdelve Cohort 3 Akhelian Morrsarr Guard (160) 7 – The Ethersea Marauders 3 Akhelian Allopexes (420)

NAMARTI CORPS (100)

8 – Yranae

Isharann Soulrender Artefact: Dritchleech (100) 9 – First Namarti Motiae 10 Namarti Thralls (140) 10 – Second Namarti Motiae 20 Namarti Thralls (280) 11 – The Reavers of Aeloth 10 Namarti Reavers (140) 12 – The Silvertide Archers 10 Namarti Reavers (140) additional units

13 – Terror of Maithnar Akhelian Leviadon (380)

14 – Eidolon of Mathlann, Aspect of the Storm (440)

15 – Lotann, Warden of the Soul Ledgers (100)

TOTAL: 3780

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THE HIGH KING’S SOUL HUNTERS

Sam: I picked my army from the Studio collection, taking

something of everything so I could get a feel for the new army. I organised most of the force into three Warscroll Battalions, giving me access to loads of interesting artefacts. Aside from  winning the game, my main goal was to give Nagash a bad case

of the Brain Barnacles.

5

7

8

12

15

2

1

4

5

6

7

8

10

12

13

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BATTLE REPORT

BATTLE ROUND ONE: KNOW THY ENEMY

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