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4. RESULTADOS Y DISCUSIÓN____________________________________________ 26

4.2. Recuperación de amonio

4.2.5 Comparativa con la bibliografía

The default setting for Macho Women with Guns is a post-apocalyptic wasteland with civilisation still existing here and there, vast swathes of primitive feudal and tribal land and a high tech civilisation in orbit. Which neatly and handily covers many of the different genres the players might want to play in. Throw in the old radiation excuse for all the monsters and you are away.

There are two ways you can play in this setting;

you can pick one of the areas we have detailed and confine your game to that area, a sort of mini-setting within a wider world. This can then incorporate other elements of the world of Macho Women with Guns later, as the Games Master and the players become more familiar with it. Alternatively Macho Women with Guns can be run as a globetrotting, genre-spanning epic where every session sees the characters pitted against the challenges of a different genre.

The Dang brings together all the old things that made the original Macho Women with Guns great in a single place. While it might be difficult to have Renegade Nuns and Batwinged Bimbos on the same side, it is not impossible and, in line with the advice above, can certainly be ignored for the sake of a good game.

The Dang is a heavily satirical setting drawing as it does on current affairs and familiar topics that shape our world. Some people may not like that, find it too political or just objectionable to their politics. That is fine, it is intended to be humorous, not evangelical and you can easily turn things around to make the villains the heroes and vice versa, or simply ignore the satire and play it for laughs, all work equally well.

The Dang is a broad world with plenty of room for your own interpretations, additions and twists but there are a few points to keep in mind while playing in this

world to help evoke the mood, feel and humour of the setting.

Background information for running a game set in The Dang is littered throughout this book but there are a few simple guidelines to remember that will help you run a better game in this setting.

Be topical: Whether you like the satirical elements of Macho Women with Guns or not, it relies heavily on crude satire and, if you can reference things from the news and current affairs in your games with a post-apocalyptic slant, your players will hopefully pick up the sly wink and may even find it funny.

It is a woman’s, woman’s world: With a few isolated exceptions the world belongs to women. There are queues for the men’s toilets at nightclubs, men are enslaved or wolf-whistled at in the street. Now a rare and ‘precious’ commodity,

they are protected,and, not being particularly dim-witted, they know which side their

bread is buttered on and are subservient, maybe grudgingly, anywhere affected by the plague. This can make for great humour, as the world as we know it is

turned on its head, now domineering and sexually rapacious female company

bosses and tribes of lost Manazons, who cut off their left testicles to

enable the effective firing of their great bows walk the Earth.

Grunge and mutants:

Even in those city enclaves where life continues much as it did before there is

a grungy edge to the world. The landscape

of these cities should be broken, run down or inoperable, there is little or no international trade and everywhere are the signs of mutation or demonic taint. If it is funny

for something to break or stop operating, maybe it should. If it is

Games Mastering Macho Women with Guns

an ear on its forehead, then by all means go ahead.

Scatter a few of these delights into your game wherever the players go.

Fantasy

The fantasy genre is a familiar one to most gamers and now, thanks to a recent spate of fantasy films hitting the big screen, a great majority of non-gamers are also familiar with the concepts of sword and sorcery. That genre is as old as time itself, stereotypical and replete with a great many conventions that make for splendid adventures and, with a little imagination, great comedy.

Especially halflings.

A Fantasy game does not necessarily have to be set in a female-dominated world, though that is the standard setting for Macho Women with Guns.

Obviously such a setting is unlikely to include the guns and, as I am sure you will agree, Muscular Females with Crossbows just does not have quite the same ring to it. Fantasy worlds have many strong female characters associated with them and playing tough women in a world of lecherous and sexist men can be fun in and of itself. Imagine the wake of broken limbs and broken hearts left in the destructive wake of the characters.

The most obvious forms of fantasy to use and parody are the barbarian fantasies of Jon Norman’s Gor, Conan and other similar works. They are presented as utterly masculine worlds, which can be turned upon their heads for comedy value with male slaves, female barbarian princesses rescuing handsome, foppish princes and then discarding them by the next session after looting their treasuries.

More conventional and developed stories are equally ripe for mirth making simply through their familiarity. A particularly immature and ‘adult’

game could take the ‘quest for the one true ring’ to spectacularily ribald and sewer-like depths.

Women are already important in many of these games as enchantresses, thieves and other key characters and as such, Macho Women with Guns can be used to simply increase this emphasis.

Female characters in this type of setting are likely to be overarching and the most important characters in the whole world, saving it from destruction three times before breaking for lunch.

The gaming stores are full of fantasy gaming material which can be torn apart, plagiarised

and otherwise incorporated and satirised in your stories. Familiar names, faces and spell names can be altered, made into puns or misinterpreted deliberately in new and amusing ways.

When delving into fantasy for your Macho Women with Guns campaigns it is best to play up the stereotypes presented there as much as possible.

Dungeoneering, going for daring rescues, killing things and finding piles of gold and magical treasure. The devil and fun, is in the detail, the nature and creation of the dungeons themselves, the types of magical weapons and devices that are uncovered. Ludicrous and risqué traps and creatures all simply add to the fun.

The Rules of Fantasy Genres in Macho Women with Guns

Stereotype: Play up to every single fantasy stereotype there is. Noble elves, gruff dwarves, wizards in towers, dungeons, dragons, demons, deep forests and everything else that goes with the fantasy genre.

Mock: Having established the stereotypes above proceed to mock them mercilessly. Elves being branded as peace loving hippies are then completely vulnerable to attack by weaker but more aggressive goblins. Dungeons that are built for no real reason. Huge and bloated dragons squished into tiny underground chambers because they were raised there. Ten-foot-by-ten-foot rooms with an orc guarding a chest. Peculiar traps and puzzles with explanatory notes saying how and why they were built.

Munchkin: Fantasy games drip with magical treasure and often players come out of their first dungeon laden with the fruits of their raiding and able to tackle a small army. Play up to this and give your players plenty of monsters to scrunch and lots of impressive sounding and hilarious finds, from the +5 Vorpal Sword of Eunuch Creation to the Rear-view Mirror. Your players should come out of their first dungeon able to take on large armies and dragons single-handed.

Here are a few adventure ideas to get you started on fantasy games.

First Class Male

The Sultana Ches’tee Mo’del has lost interest in her harem and craves new and interesting excitements.

This is where the adventurers step in of course,

Games Mastering Macho Women with Guns

hired at great expense to travel the world seeking out and enslaving exotic new men for the Sultana.

Their travels take them to all sorts of places including other Sultanas' harems, Viking-type cultures and anything else the Games Master thinks funny including semi-mythical men with intriguing attributes who must be hunted down, even non-humans if the group is feeling particularly twisted!

The Dungeon of D’Nerro

Mad Queen Moocho D’Nerro is not called the mad queen for nothing. For the past decade she has had her people toil and work hard creating a mammoth dungeon underneath her country’s great capital.

Every chamber filled with beasts and devious traps.

Many people died during its creation but, finally, it is complete and the Queen has decreed that a grand competition be held with a massive prize to whoever can complete the dungeon. D’Nerro watches with a magical mirror mounted on elephants (Jumbo-tron).

hunting ground. The characters are recruited as gamekeepers to help keep the Norks safe, protecting them against the depredations of rampaging adventurers. The Norks, however, are simple creatures and they are hungry. Grub is up!

Modern

Playing in a ‘modern’ setting covers a lot of ground from historical 19th century ground right the way through to the near future before technology gets too powerful. That is an awful lot to cover but there are a few consistencies. Modern, a lot of times, seems to mean gritty but for Macho Women with Guns to work it really needs to be more cinematic, akin to the films of John Woo. Super spies, Wire-Fu and other ludicrous martial arts, fantastic amounts of gunplay, these are the things that make a good modern setting.

The comedy in a modern setting comes from satire and the familiar. What if the

characters were running around in your neighbourhood blowing things up, holding fire fights in the local mall, annihilating

cars and houses that are familiar to

you? (If you live in the Bronx or Manchester then you will have plenty of experience of this.) There are too many modern sources to go

through really; any TV series, film or comic you can think of can make a good

model for a game or series of games.

Modern game ideas can mostly be slotted into The Dang setting with ease, which can leave you scope to do other

things if the ideas start getting stale.

Modern settings benefit from more lenient stunt decisions on what is

possible and the profusion of guns, which makes Macho Women with

Guns a true title rather than a guideline. To make the game a success you really need to go

completely over the top like the latest action blockbusters with

almost non-stop explosions, quips and storming periods of

gunplay or kung fu action.

The

Remembered Domain Adventuring as per normal one day the Macho Women

fantasy group stumble through a portal into an altogether different mystic land, one where they must take themselves seriously. Needless to say the Macho Women immediately make an impact on this land, as the way they act does not seem to conform to any of the normal stereotypes. Aaarrgh!!

Hands Off My Norks!

Adventurers love killing monsters, they just love it. But due to over-adventuring in the area there is a fear that many monster species will be wiped out! That means nobody will be able to gain experience points unless they kill each other and that will mean chaos in the streets. In the hope of preventing this catastrophe the farsighted local nobility have decreed a forest that still has a few vicious packs of Norks roaming it to be a royal

Games Mastering Macho Women with Guns

The Rules of Modern Genres in Macho Women with Guns

Topical Inspiration: In a modern setting it is effective and useful for a Games Master who has trouble coming up with plots to use things he has heard about on the news, in the newspaper or even episodes of TV shows as inspiration. That way he can keep his game up to date as well as always having fresh ideas to use!

Over The Top: The risk with using day-to-day inspiration is that games become too realistic as they are grounded in normal, everyday events.

To counter this try to make everything wild and over the top. The explosions bigger, the enemies more exciting, the stunts more fantastic. Car chases and martial arts fights, grand sweeping plots that threaten the whole world and anything else you can think of to liven things up and keep people’s interest.

Familiarity: In-jokes are always good for roleplaying groups. Set part of the game in your hometown; use people you know as inspiration for enemies or encounters. When the characters go into a gun shop have the proprietor be a local shopkeeper you know and do an impression of them. Even have him run into themselves if you want to mess with their heads.

The Lord of the Bling

Blaxploitation Tolkien with a feminine twist. Far off in the East Side, Sour Ron, Gangsta lord, quests for his gold jewellery of power. Only a sisterhood of foxy, sword-fighting chicks can take his chains and rings safely to a pawn shop near Sour Ron’s

‘hood and fence them before he gets them back and gains ultimate power. Yo homeez, wazzup?

The Evils of P.U.S.S.Y!

An alternate 1960s and our heroines are super spies, agents of the Queen's Universal Intelligence Mob and very British. Pitted against them are another all female group, the Peoples United Socialist Saboteurs Youth. P.U.S.S.Y are an evil group of communist teenagers who travel the world under the guise of international gymnasts and ice skaters wreaking havoc in all good democracies. Now they have smuggled a nuclear bomb into the Olympics, disguised as an East German shot putter and it is up to our heroines to prevent a nuclear disaster and win the gold!

The DD-Team

In 1972 a crack commando unit of extremely busty women was sent to prison by a military court for a crime they did not commit. These women promptly escaped from a maximum-security stockade to the Los Angeles underground. Today, still wanted by the government and many adult magazines, they survive as soldiers of fortune. If you have a problem, if no one else can help and if you can find them, maybe you can hire the DD-Team.

Hex-Files

The players are all members of the Feminine Bureau of Investigation, a special unit set up to make best use of feminine intuition to solve unusual crimes and mysteries. They travel around the world solving these mysteries but there are forces working against them, in the form of the mysterious menthol smoking woman. Is she a government agent or something much more sinister?

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