A) CADUCIDAD Y SUSPENSIÓN DEL PAGO DEL
49) Por el concurso civil del locatario en la misma forma que para la quiebra
The rough tunnel stretches through solid rock for approximately 1,000 feet. Along the way, slain devils of all sorts lie about the floor. Most appear to have been killed by a single, mighty blow from a blade. Unless the DM wishes to create some short side encounters, the passage runs straight without any branching tunnels until it emerges onto the surface of Malbolge.
The Precipice: In front of the tunnel, atop a precipice on Malbolge, Klysandral's spirit fights a tireless battle against the approaching, seemingly limitless army of Hell. Malebranche, barbed devils, bone devils, and even a few ice devils swarm toward him, always trying to overwhelm him with numbers or overcome him with spells, but the paladin stands his ground.
Against the inexorable odds, Klysandral hews devils down
with Quest, his holy long sword, and the grim knowledge that if he falls, innocents will die. Determined never to let that happen, Klysandral will not leave his position.
The PCs can help him for a while, but their aid is not enough to noticeably reduce the unending tide of opponents. Soon enough, they agree that while the paladin can hold off the forces of evil here—perhaps long enough for the PCs to accomplish something within the temple—no real victory beyond that is possible. While he fights, Klysandral can speak with the PCs. He certainly asks about the situation in the temple and pleads with them to do whatever they can to help. More importantly, though, Klysandral can tell the PCs (if asked) that it was Loviath, the priestess/wizard of As-modeus, who condemned the place to Hell. He has not seen her in the temple, but believes that Kyhar T'horn may be there, and that he is in league with her. Despite what the PCs may have learned about Geryon, Klysandral remains convinced (and rightly so) that the Lord of Nessus is the real power behind these events. He also knows the history of the
Vallis Crystal, but will not reveal it unless asked. As for Emirikol,
the paladin says that once the wizard was his friend and companion, but sadly, their paths went in different directions.
Only when the PCs earn enough restoration points so that the temple begins its return to the Prime Material Plane will Klysandral agree to come with them. With only 10 rounds, the PCs must get to him quickly and use all their remaining power to delay the devils while they and the paladin return safely down the passage.
Should the Temple of Neheod return to its proper plane without Klysandral, his soul is forever damned to Hell, where it will be fought over by arch-devils for aeons to come. Such a fate for Klysandral is a tragedy beyond imagining.
Klysandral, hm (spirit), Pa26: AC -9 (plate armor +3, shield +3, Dexterity bonus); MV 6; hp 107; THACO 1; #Att 2; Dmg. Id8+15 (long sword +3, Strength bonus); SA Detect evil intent within 60', heal 52 hp per day by touch, cure disease twice per week, protection from evil (always active); SD +2 to all saving throws, immune to disease; SZ M (6' 2" tall); ML Fearless (20); AL LG; XP 11,000.
S 17 D 17 C 16 I14 W19 Ch18
Special equipment: long sword +2 (+5 holy avenger—long sword +2 in any hands other than a paladin, inflicts +10 points of damage upon chaotic evil opponents, grants wielder magic resistance of 50% and dispels magic within 5' at wielder's level), plate armor of brilliance +3 (acts as a helm of brilliance), shield +3 (all forged on the Prime Material Plane of glistening white adamantium; true bonus is +5), girdle of storm giant strength, boots of striding and springing.
Beyond the Precipice: If the PCs venture into Malbolge, not only will they encounter a vast horde of devils trying to bypass Klysandral and invade the temple, they will find the place to be a realm of fire giants and hellhounds. Worst of all, the terrain constantly rolls downhill and the steep slope can lead to falls from 10 feet to 1,000 feet. This place requires Dex-
terity checks every other round. If failed with an even number, a tumbling boulder strikes the character or slips out from under, inflicting 3d6 points of damage. If failed with an odd number, the character falls lOdlOO feet down the slope.
The End
If the PCs manage to return the Temple of Neheod to the Prime Material Plane, the priests and people of the city hail them as the heroes they have proven themselves to be. The banquets in their honor continue for days.
Perhaps the greatest reward comes, however, if they were able to save Klysandral and bring him back with the temple. His spirit bows deeply before them and he says "As I depart, it is good to know that I leave the world in such good hands. The forces of light will always need champions like you." With that, Klysandral's spirit fades to his well-deserved rest and his body can be properly buried with his equipment.
In addition to the vast amount of experience earned by slaying monsters, surviving characters should receive story award bonuses of 100,000 experience points for their great deeds.
If the PCs failed to restore the temple but at least retrieved the
Vallis Crystal, they still foiled Asmodeus' ultimate plan (and now
he and his servants will hunt them). If they failed altogether, they should not feel too bad. Hell presents a challenge for even the greatest adventurers. If they escaped to the Prime Material Plane at least, perhaps the DM can devise a way for them to return and still save the day.
At the end of the scenario, many more epic adventures await. The forces of Hell roil with anger at their defeat. The PCs have made an enemy of Asmodeus, and that's never a good thing. If Geryon lives, he seeks the deaths of the PCs before all else. Other mysterious places in the Outer (and Inner Planes) await the heroes, as the campaign expands into the larger arena of the multiverse. And, of course, there is Demon-wing, which the PCs still technically own but probably left in Hell. The DM can create further adventures involving the fate of the ship, particularly if other forces want it. Remember, even if the owners no longer claim it, the ship responds only to it's owner's commands. Not even Straoth can command the ship without being the owner.
Most importantly, surviving characters have faced the hordes of Hell and returned victorious. Bards compose songs of their travails and the common folk tell tales of their deeds to warm the hearts of the downtrodden. The epic cycle of great heroes goes on.
"Klysandral was my best friend, and I will miss him. Nevertheless, as he passes on to his well-deserved reward (and, I hope, rest), we should hold his example up to new heroes. If we all strive to be a little more like him, the world in general will be a better place. He would be happy to know that his influence created such a legacy." Michuth Gyl, the Eulogy of Klysandral