The watchword for Abbai weaponry is ‘nonlethal’. The Abbai dislike killing in any form, even their ground military. While they accept that lethal force is sometimes required, the bulk of their battlefield technology is devoted to defence and passive weaponry. A living but defeated
enemy might someday realise the error of its ways and become an ally; a dead enemy is nothing but a corpse. To this end, the Abbai focus on chemical and electrical weapons in personal combat. Their ability to generate kinetic fields is limited, but their other passive technologies are very advanced. Very little is more effective in hand- to-hand combat for disabling an opponent without killing him than the specially-regulated shock of an Abbai stun- prod. At range, the Abbai have several nonlethal options utilising a variety of technologies, and are the only known military to issue nonlethal weapons to its ground troops as standard armament.
Arc-Gun: An electrical weapon based on the same
principles is an arc-gun. This Abbai weapon resembles a long rifle with a clear, impact resistant sheath covering a triple set of conducting rods and an ablative firing aperture. The gun channels a ring of electricity down these rids and reacts with the aperture to create a moderately ranged pulse of disruptive energy. Living targets hit by an arc-gun must make a DC 18 Fortitude save or fall unconscious for 2d10 minutes. A successful save reduces this effect to a –2 to all attack rolls and skill checks for the same amount of time. Effects are not cumulative, and any DR the target possesses reduces the Fortitude DC by an equal amount.
Club, Abbai: Even in the early history of the Abbai, they
disliked any weapon that could be used to kill. Thus, the club was the Abbai weapon of choice and has evolved into a very effective and efficient instrument for delivering nonlethal damage. When striking to subdue with an Abbai club, the wielder does not suffer the usual –4 penalty to his attack roll and adds +1 to any damage dealt.
Kemjaa Pistol: A chemical weapon that fires frozen slivers
at a fast rate of speed, this pistol is the standard side arm of the Abbai military and is carried by both branches as a preferred weapon. Incapable of piercing heavy armour (DR 4 + of any kind), it ignores anything lighter and deals very little real damage. Its effect lies in the powerful drug it delivers directly to the bloodstream of its living targets. Anyone hit by a Kemjaa round must make a DC 15 Fortitude save or be knocked out for 1 hour. Successful saves negate this effect, but any subsequent hits taken within an hour of the first add +2 to the save DC.
Kemjaa Rifle: The standard armament of the ground
infantry, this is just a longer, heavier version of the Kemjaa pistol with a greater ammunition capacity and the ability to rapid fire. Doing so does run the risk of killing a single target if too many rounds are directed into it, but the Abbai typically only use its rapid feature when facing a number of opponents.
Weapon Cost Damage
Area of
Effect Crit. Ammo
Range
Inc. Size Weight Type Melee Weapons
Club, Abbai 120 cr. 1d6 — x3 — — Small 2 lb. Bludgeoning
Luurtaa Knife 550 cr.*** 1d4 — 19-20/ x2 — 10 ft. Tiny 1 lb Piercing/ Slashing Stun-Prod 750 cr. 1d6* + 1d6** — x3** — — Small 3 lb. Bludgeoning Grenade Weapons Laserstorm Grenade 400 cr. 1d6 20 ft. — — 20 ft. Tiny 1 lb. Projectile Mercy Grenade
200 cr. special 10 ft. — — 20 ft. Tiny 1 lb. Projectile
Pistol Weapons
Kemjaa Pistol 950 cr. 1 point — x4 11 30 ft. Small 4 lb. Projectile
Rifle Weapons Kemjaa Rifle 1,350 cr. 1 point — x4 33 40 ft. Medium 6 lb. Projectile, Rapid Fire Arc-Gun 2,500 cr. 1d4* — — 9 30 ft. Large 10 lb. Energy
Abbai Weapons
* Subdual only** Only when used as a club. *** Not normally for sale.
Abbai
Laserstorm Grenade: A surprisingly destructive weapon to
come from the Abbai, it utilises their advancements in laser technology in a very inventive and lethal way. When a laser grenade goes off, it fires dozens of thin but powerful laser bursts all around the point of impact before burning out. Anyone in its area of effect gets struck six times minus their Dexterity modifier, suffering the listed damage from each blast. Laserstorm grenades are somewhat rare, only issued to what passes for heavy infantry among the Abbai.
Luurtaa Knife: A weapon of honour with a dubious level
of acceptance among the Abbai, the Luurtaa is a one- foot blade of luura shell (the luura being a crustacean on Abba with a sharp, iridescent coloured shell) with a single edge and a cord wrapped handle. Carried by officers of the Abbai military and rarely ever used, the Luurtaa is considered the only acceptable way for an Abbai to kill an opponent. Only wielded when the Abbai doing so has no choice, and then only to kill quickly and cleanly, it is extremely sharp and can cut with great ease.
Mercy Grenade: A modified form of the arc-gun’s firing
element slaved to a one-shot capacitor, the mercy grenade floods its small area of effect with an electrical wavefront that acts just like the attack of an arc-gun against everyone in its blast radius. Mercy grenades do not have a great deal of ability to penetrate thick armour; DR greater than 3 negates the effect altogether.
Stun-Prod: A modified Abbai club, these prods have a
conductive element worked into the striking surface and a very complex micro-processor built into the handle. When a stun-prod is wielded in combat, the processor reads the skin density of any opponent struck through the use of tiny sensors along the weapon’s head. It then determines exactly how much current to use to stock him without endangering his life. Anyone hit by a stun-prod, regardless of armour worn, must make a DC 17 Fortitude saving throw or be rendered unconscious for 1d4 minutes immediately. The stun-prod can be wielded as a club and a stun-prod simultaneously, but its construction keeps it from achieving the +1 to subdual damage that a true Abbai club gains.