Capítulo 5. Discusión, conclusiones y recomendaciones
5.1 Conclusiones
W
ars are frequently won or lost based on the respective technological advancement of the nations fighting them, and World War II is an excel-lent example. The Axis Powers took an early lead in both the innovation and production of weapons, vehicles and scientific breakthroughs, but were quickly overtaken and surpassed by the combined efforts of the Allies (particularly once America’s vast resources were fully committed to the fight.)Superhumans will frequently find themselves fighting ordinary people seeking to even the odds with technological help. The costumed hero facing down a tank, submarine, or fighter plane is an iconic image of the Golden Age. And of course, there are always mad scientists and their gadgets to be faced, whether they are employed by the Axis or pursuing their own mad goals.
WEAPONS
The accompanying tables list many guns and other weapons that Golden Age Champions char-acters might use. The weapons are listed alphabeti-cally by category, in these categories:
n Revolvers
n Semi-Automatic Pistols
n Submachine Guns
n Rifles
n Machine Guns
n Grenades
n Heavy Weapons
Several categories of information are given for these weapons. Some information (caliber, number of shots, weight) derives from real-world data, while some (OCV, damage) depends on the application of the HERO System rules and can be changed to suit individual campaigns and tastes.
Name Cal OCV RMod Dam STUNx Shots STR
Min Mass Max Origin Year Notes
Revolvers
Colt Detective .38 +0 +0 1d6 1d3 6 9 0.59 150 USA 1926
Colt Police Positive
.32 +0 +0 1d6-1 1d3+1 6 10 1.10 150 USA 1909
S&W M1917 .45 ACP +0 +0 2d6-1 1d3+1 6 8 1.00 270 USA 1917
S&W .38/.44 .38 +0 +0 1d6+1 1d3 6 9 1.10 150 USA 1930 NYPD Standard
1930-S&W Model 10 .38 +0 +0 1d6 1d3 6 7 0.86 150 USA 1902 Victory Model
Lend-Lease to British Empire
S&W Model 20 .38 +0 +0 1d6 1d3 6 7 0.86 150 USA 1902
S&W Model 27 .357 +0 +0 1-1/2 d6
1d3 6 8 0.80 250 USA 1927
Enfield No.2 .38 +0 +0 1d6 1d3 6 9 0.80 150 Britain 1927
Modele 1892 8mm +0 +0 1d6 1d3 6 9 0.84 120 France 1892
Nambu Type 26 9mm +0 +0 1d6+1 1d3 6 9 0.93 150 Japan 1893
FP-45 Liberator .45 -1 -2 1d6-1 1d3 1 8 .0.45 8 USA 1942 see notes
4
Welrod Suppressed
9mm +0 +0 1d6-1 1d3 8 9 0.70 25 Britain 1940 see notes
Name Cal OCV RMod Dam STUNx Shots STR
Min Mass Max Origin Year Notes
Semi-Automatic Pistols
Browning HP 9mm +0 +0 1d6+1 1d3 13 9 1.00 200 USA/
Belg 1935 Inglis made iden-tical for British Comm Colt M1911A1 .45 ACP +1 +0 1-1/2
d6
1d3+1 7 9 1.10 270 USA 1911 US Army
Stan-dard, Also used by British RAF
Savage 1907 .32 +0 -1 1d6 1d3 10 8 0.60 150 USA 1907 Common in
France
FN Model 1910 .380 +0 +0 1d6 1d3 6 8 0.59 150 Belgium 1910
FN Model 1910 .32 +0 +0 1d6 1d3 7 8 0.59 150 Belgium 1910
FN Model 1922 .380 +0 +0 1d6 1d3 8 8 0.70 150 Belgium 1922
FN Model 1922 .32 +0 +0 1d6 1d3 9 8 0.70 150 Belgium 1922
Star Model 14 7.65
mm +0 +0 1d6 1d3 9 8 0.91 200 Spain 1914 Common in
France TK (Korovin) 6.35x
15.5mm
+0 -1 1d6 1d3 8 6 0.42 200 USSR 1925 Officers and
NKVD, not military issue
Name Cal OCV RMod Dam STUNx Shots STR
Min Mass Max Origin Year Notes
Semi-Automatic Pistols Tokarev TT33 7.62x
26mm +0 +0 1d6+1 1d3 8 9 0.80 200 USSR 1933
Beretta 1934 .380 Auto
+0 +0 1d6 1d4 7 8 0.73 150 Italy 1934
Beretta 1935 .32 ACP +0 +0 1d6 1d4 7 8 0.70 150 Italy 1935
Glisenti Model 1910
9mm +0 +0 1d6+1 1d3 7 8 0.80 200 Italy 1910
Luger P08 .30
Luger +1 +0 1d6+1 1d3 8 8 0.87 200 Germany 1902
Mauser C96
Broomhandle 7.65
mm +0 +0 1d6+1 1d3 10 10 1.18 200 Germany 1896
Mauser HSc 7.65 mm
+0 +0 1d6+1 1d3 8 8 0.70 200 Germany 1940
Nambu Model
94 8mm +0 +0 1d6 1d3 6 8 0.80 150 Japan 1934
Sauer 38H .32 +0 +0 1d6 1d3 8 8 0.70 150 Germany 1938
Steyr M1912 9mm
Steyr +0 +0 1d6+1 1d3 8 8 1.00 200 Austria 1912
Walther P38 9x19 mm
+0 +0 1d6+1 1d3 8 8 1.00 200 Germany 1937
Walther PP .32 +0 +0 1d6 1d3 8 7 0.70 150 Germany 1929
Walther PPK .32 +0 +0 1d6 1d3 7 7 0.60 150 Germany 1930
Submachine Guns M3 "Grease Gun"
.45 ACP +1 +0 2d6-1 1d3+1 30 13 3.61 200 USA 1942 AF5
4
M50 Reising .45 ACP +0 +0 1-1/2d6 1d3+1 12/20 13 3.10 200 USA 1940 AF5 Thompson
M1-A1
.45 ACP +0 +0 2d6-1 1d3+1 50 13 4.70 270 USA 1921 AF5
Lanchester 9x19
mm +0 +0 1d6+1 1d3 50 13 4.34 200 Britain 1940 AF5
PPSh-41 7.62x
25mm
+1 +0 1d6+1 1d3 71 13 3.63 200 USSR 1941 AF5
PPS-43 7.62x
25mm
+1 +0 1d6+1 1d3 35 12 2.95 200 USSR 1942 AF3
Sten 9x19
mm +0 +0 1d6+1 1d3 32 12 3.20 150 Britain 1940 AF3, +2 on all
malfunction rolls Beretta Model
38 9x19
mm +0 +0 1d6+1 1d3 40 14 5.00 200 Italy 1938 AF5
MP-18 9x19
mm
+0 +0 1d6+1 1d3 32 14 4.90 200 Germany 1918 AF4
MP-40 9x19
mm +0 +0 1d6+1 1d3 32 13 3.97 200 Germany 1938 AF5
Nambu Type 100 8mm +0 +0 1d6+1 1d3 30 13 3.80 200 Japan 1942 AF5
Name Cal OCV RMod Dam STUNx Shots STR
Min Mass Max Origin Year Notes Rifles
M1 Carbine .30
Carbine +0 +1 2d6+1 1d3 30 11 2.40 250 USA 1938 2H
M-1 Garand .30-06 +0 +1 2d6+1 1d3+1 8 15 4.40 400 USA 1938 2H
M1917 Enfield .30-06 +0 +0 2d6+1 1d3+1 5 14 4.36 350 USA/Brit 1917 2H
Springfield
M1903 .30-06 +1 +1 2d6+1 1d3+1 5 13 3.94 350 USA 1903 2H
Lee-Enfield
No.4 MkI .303
British +1 +1 2-1/2d6 1d3+1 10 13 4.00 400 Britain 1941 2H
Mosin-Nagant M1938
7.62x 54mm
+0 +0 2d6+1 1d3+1 5 13 3.40 300 USSR 1938 2H
Tokarev SVT-40 7.62x
54mm +0 +0 2d6+1 1d3+1 10 14 3.85 350 USSR 1940 2H
Arisaka Type 99 7.7mm
Aris +1 +1 2-1/2d6 1d3+1 5 14 4.19 400 Japan 1939 2H
Kar98K 7.92mm
Maus
+0 +1 2-1/2d6 1d3+1 5 13 3.70 500 Germany 1935 2H
Modelo 1938 7.35mm +0 +1 2d6 1d3+1 6 13 3.90 500 Italy 1938 2H
StG 44 7.9mm
Kurz
+0 +1 2d6-1 1d3 30 14 4.60 400 Germany 1943 2H, AF3
4
Name Cal OCV RMod Dam STUNx Shots STR
Min Mass Max Origin Year Notes
Machine Guns BAR M1918
A2 .30-06 +0 +1 2d6+1 1d3+1 20 15 8.90 350 USA 1918 AF5, Bulky, FS, AF
Only Browning
M1919
.30-06 +0 +0 2d6+1 1d3+1 250 18 14.00 350 USA 1919 AF8, Bulky, Crew
Browning M2 .50 +0 +0 3d6 1d3+1 250 20 38.00 450 USA 1933 AF8, Bulky, Crew
Bren Mk II .303
British +0 +0 2-1/2
d6 1d3+1 30 16 10.35 400 Britain 1941 AF5, Bulky
Degtaryev DP 7.62x 54mm
+0 +0 2d6+1 1d3+1 47 15 9.30 350 USSR 1928 AF5, Bulky
PM M1910 7.62x
54mm +0 +0 2d6+1 1d3+1 250 20 64.30 350 USSR 1910 AF8, Bulky, Crew
Vickers Mk I .303
British +0 +0 2-1/2
d6 1d3+1 500 18 15.00 400 Britain 1912 AF8, Bulky, Crew
Breda M30 6.5 mm +0 +0 2d6 1d3 20 16 10.30 300 Italy 1930 AF5, Bulky
Breda M37 8x59 mm +0 +0 2-1/2
d6 1d3+1 20 19 19.40 350 Italy 1936 AF5, Bulky, Crew
MG 26(T) 7.92mm Maus
+0 +0 2-1/2
d6
1d3+1 30 16 10.20 400 Czech 1924 German after
1939, SS common; AF5, Bulky
MG 34 7.92mm
Maus +0 +0 2-1/2
d6 1d3+1 250 20 12.10 400 Germany 1933 AF5, Bulky, Crew
MG42 7.92mm
Maus +0 +0 2-1/2
d6 1d3+1 250 20 11.57 400 Germany 1942 AF8, Bulky, Crew Nambu Type
92
7.7x58 mm Ari
+0 +0 2-1/2
d6
1d3+1 30 18 55.30 400 Japan 1932 AF5, Bulky
Nambu Type
99 7.7x58
mm Ari +0 +0 2-1/2
d6 1d3+1 30 16 10.40 350 Japan 1938 AF5, Bulky
Grenades Grenade Rounds
Rifle-Fired +0 +0 2-1/2
d6X
1d3+1 1 0.60 400 c1936 Activation
14-Hand-Thrown
Fragmentation +0 +0 2d6X 1d3 1 0.60 RBS c1936
Incendiary +0 +0 3d6 AP
Aoe
1 0.50 RBS c1940 Area of Effect 1m
Radius, Lasts 1 Turn
Smoke +0 +0 CE 8m 1 0.35 RBS c1850
S.T Grenade
"Sticky Bomb"
+0 +0 2-1/2
d6 AP
1d3 1 0.57 RBS c1940 5 STR Clinging To
Surface, 5 second fuse
Tear Gas +0 +0 See text 1 0.35 RBS c1919
4
Name Cal OCV RMod Dam STUNx Shots STR
Min Mass Max Origin Year Notes Heavy Weapons
M-2 Mortar 60 mm +0 +4 3-1/2 d6X 1d3+1 1 19.05 1800 USA 1940 Bulky, Crew
M-1 Mortar 81 mm +0 +4 4d6X 1d3+1 1 61.5 3000 USA 1942 Bulky, Crew, See
notes for smoke charges
SBML 2-inch 52 mm +0 +2 3d6 +1X 1d3+1 1 4.8 500 Britain 1937 50 short, Bulky,
Crew
50-PM 50 mm +0 +2 3d6 +1X 1d3+1 1 12.1 800 USSR 1938 100 short, Bulky,
Crew
82-PM 82 mm +0 +4 4d6X 1d3+1 1 56.0 3000 USSR 1941 Bulky. Crew (4)
120-PM 120
mm +0 +4 5d6X 1d3+1 1 280 5900 USSR 1939 Bulky. Crew (4)
IGRW 36 50 mm +0 +2 3d6 +1X 1d3+1 1 14.0 510 Germany 1938 50 short, Bulky,
Crew
SGRW 80 mm +2 +4 4d6X 1d3+1 1 57.0 2400 Germany 1939 Bulky. Crew (4)
GrW 42 120
mm
+0 +4 5d6X 1d3+1 1 280 6000 Germany 1939 Bulky. Crew (4)
Type 97 81 mm +0 +4 4d6X 1d3+1 1 67.0 2800 Japan 1941 Bulky. Crew (4)
Type 96 150
mm
+0 +4 5d6X 1d3+1 1 722 3900 Japan 1941 Bulky. Crew (4)
M-1 Bazooka M-6
Rocket +0 +0 3-1/2
d6KAP 1d3+1 1 13 5.90 140 USA 1942 Bulky
PIAT PIAT -1 +0 3d6 +1K
AP 1d3+1 1 10 15.00 110 Britain 1943 Bulky
Panzerfaust 30 PF 60 +0 +0 3-1/2 d6KAP
1d3+1 1 12 6.25 60 Germany 1942 Bulky
M1A1
Flamethrower +0 +0 2d6+1KAP 1d3 see
notes 12 29.00 45 USA 1942 4m Line, Bulky, 125 charges Flammenwerfer
35 +0 +0 2d6 KAP 1d3 see
notes 12 35.80 25 Germany 1939 4m Line, Bulky, 75 charges
20mm Plane Cannon
+2 +2 2-1/2d6
KAP
1d3 30mm Plane
Cannon +2 +2 3d6 KAP 1d3
37mm Tank
Cannon +2 +2 3-1/2
dKAP 1d3+1 1 n/a
75mm Tank Cannon
+2 +4 4d6 KAP 1d3+1 1 n/a
88mm Tank
Cannon +2 +5 4-1/2
d6KAP 1d3+1 1 n/a
Anti-Personnel
Mine no 12d6 X
Anti-Tank Mine no 5d6 KAP X 1d3
Anti-Ship Mine no 26d6 X
Depth Charge 23d6 X
500 lb. Bomb 25d6 X
1000 lb. Bomb 27d6 X
4
KEY
2H: Two-Handed (a -1/2 Limitation)
AE: Area of Effect (Radius); the number following indicates the size of the Radius in meters.
AF: Autofire; the number after the letters indicates the maximum number of shots.
ACP: Automatic Colt Pistol AP: Armor Piercing FS: Flash Suppressor M: Magnum Mann: Mannlicher Maus: Mauser mm: millimeter NR: No Range
RBS: Range Based On STR S&W: Smith & Wesson
X: Area of Effect (Radius Explosion)
Name: The name of the weapon. This may include a manufacturer and/or model number.
Cal: The weapon’s caliber. This is given in fractions of an inch or in millimeters. Many guns are avail-able in other calibers than the one listed, or can be rechambered for another caliber of ammunition by a gunsmith.
OCV: The weapon’s OCV modifier.
RMod: The weapon’s Range Modifier. An RMod bonus never raises a character’s base OCV, it can only negate Range Modifier penalties.
Dam: The damage the weapon does. All figures are Killing Damage unless contained within parentheses (which indicates Normal Damage.)
STUNx: The STUN Modifier for the weapon.
Shots: The number of shots in the gun’s cylinder or magazine (in game terms, how many Charges the gun has.) Each gun comes with one “clip” of ammunition unless noted otherwise. The listed number of Charges for semi-automatic weapons does not include having one round “in the pipe”: (i.e., chambering one round , then removing the magazine and replacing that round, so that the gun carries one extra round.)
STR Min: The minimum STR necessary to use the weapon effectively. A character without sufficient STR to fire a gun doesn’t do any less damage, but does suffer the specified OCV penalty.
PER Mod: The PER Roll modifier to perceive the gun when it’s concealed.
A/R Cost: The Active Point/ Real Point Cost of the weapon in Character Points.
Mass: The weight of the gun, in kilograms. Typically, this is the unloaded weight; inserting a clip of ammu-nition adds up to 50 or 60 grams. If the weapon uses larger drum mags or is belt-fed, the additional weight might be more significant.
Max: The weapon’s maximum range, in meters.
Origin: The country where the weapon was created/
is manufactured. Some gun manufacturers may have factories in multiple nations, or sell their guns to various militaries.
Year: The year the weapon was first available. A dash indicates the weapon was invented, in some form, long before the Golden Age.
Notes: Any notes about the weapon. All notes and abbreviations are explained at the end of the tables.
The smoke grenade is built as follows:
Game Information: Change Environ-ment 8m radius, -3 to Sight Group PER Rolls (13 Active Points); OAF (-1), Requires a Roll 13- (-1/2), Range Based On STR (-1/4), Real Weapon (-1/4), 1 Continuing Charge lasting 3 Turns (-1).
The tear gas hand grenade is built as follows:
Game Information: Sight Group Flash 4d6, Area of Effect (12m, +1), Constant (+1/2), Delayed Recovery (each BODY indicates 1 turn of effect (+2) (100 Active Points); OAF (-1), Requires a Roll 13- (-1/2), Range Based On STR (-1/4), Real Weapon (-1/4). 1 Continuing Charge lasting 1 Turn (-1-1/4).
The M1 Mortar Smoke shells could be fired up to about 2200 meters, and had the following stats:
Game Information: Change Environment 16m radius, -3 to Sight Group PER Rolls (13 Active Points); OAF (-1), Bulky (-1/2), Requires a Roll 14- (-1/4), Crewed (-1/4), Real Weapon (-1/4), 1 Continuing Charge lasting 3 Turns (-1).
The flamethrowers do the listed damage for a single burst. They can also be used for a longer spray:
Game Information: RKA 1d6, Armor Piercing (x2, +1/2), Constant (+1/2), Uncon-trolled (removable by any means that snuffs the fire; +1/2); OAF (-1), Limited Range (as listed), Requires 3 charges per use (-1/2)