CONTRIBUCIÓN DE FUENTES
8.2. Cuantificación de fuentes de PM 10
MEMORY), [Psychology Definition] times when you are 100% confident in your memory of
something and the reality is, your memory is wrong. This is often seen in eye witness testimony
situations. How is it that 10 people witness a crime and when asked, there are 10 different versions of the crime? According to the misinformation effect, when we witness an event and then get some incorrect information about that event, we incorporate that incorrect information into our memory of the event. The result in an altered memory of the event. You may not want to believe this one, but it’s true and we are all susceptible to it.
FALSE MEMORY SYNDROME (FMS), a term created by Peter J. Freyd and popularized by the False Memory Syndrome Foundation (FMSF) that describes a condition in which a person’s identity and relationships are affected by memories which are factually incorrect but are strongly believed.
Additional References: Recovered Memories: Are They Reliable? and Why Believe That for Which There Is No Good Evidence?
[ Ed. notes – Wikipedia and other educational sources were used for several of the terms listed above due to comparable entries missing in the Merriam-Webster Unabridged Medical Dictionary.
PAINFUL EMOTION ENGRAM, 1: similar to other engrams. It is caused by the shock of sudden loss such as the death of a loved one. (DMSMH, p.62) 2: the death, departure or denial by
an ally is a certain painful emotion engram. (DMSMH, p.353)
PRENATALS, a Dn term used to denote engrams received before birth. (BTB 12 Apr 72R)
PRIMARY ENGRAM, one that contains physical pain and unconsciousness. (NOTL, p.46)
SYMPATHY ENGRAM, 1: an engram of a very specific nature, being the effort of the parent or guardian to be kind to a child who is severely hurt. (DTOT, p. 95) 2: a sympathy engram would go something like this: A small boy, much victimized by his parents, is extremely ill. His grandmother attends him and while he is delirious soothes him and tells him she will take care of him, that she will stay right there until he is well. This puts a high “survival” value on being sick. He does not feel safe around his parents; he wants his grandmother present (she is a winning valence because she orders the parents around), and he now has an engram. (DMSMH, p. 107) 3: the sympathy engram is one which comes forward and stays chronic as a psychosomatic illness. (DMSMH, p.107)
See also: ANATEN, ANTAGONISM, BANK, CASE ANALYSIS, CHAIN, CHARGE, CHRONIC CHARGE, CIRCUIT, DEATH, DIANETICS (DN), DYNAMIC, EMOTION, ENMEST, ENTHETA, ETHICS, FACSIMILE, FORCE, IMPLANT, INCIDENT, INVALIDATION, LOCK, MAN, MEMORY, MENTAL IMAGE PICTURES, MEST BODY, NERVOUSNESS, OCCLUDED, PAIN, PAINFUL INCIDENT, PERCEPTICS,
PERCEPTION, PRIMARY LOCK, PROCESSING, PURPOSE, PSYCHOSOMATIC, REACTIVE BANK, REACTIVE MIND, RESTIMULATION, SANITY, SELF INVALIDATING ENGRAM SECONDARY, SOMATIC, STATES OF RELEASE, REPRESSIONS, SURVIVAL, SURVIVE, SYMPATHY, THOUGHT, TIME, TIME TRACK, TONE SCALE,
UNCONSCIOUSNESS, VALENCE and VICTIM. ]
ENMEST, 1: another word meaning enturbulated mest. (SOS, p. 5) 2: below 2.0 on the tone scale mest is considered to be confused and
enturbulated and is referred to as enmest. Mest, in a life form, is an orderly array above 2.0 on the tone scale. (SOS, p.41) 3: enmest could be
considered mest with a somehow reversed polarity. It is fighting to get free from theta. The entrapped enmest seeks to fight away from anything which even closely resembles entheta and so attacks all theta. (DAB, Vol. II, p.136) 4: mest which has been enturbulated by entheta or crushed too hard into theta and rendered less usable. (SOS Gloss)
CONFUSION, [Medical Definition] disturbance of consciousness characterized by inability to engage in orderly thought or by lack of power to distinguish, choose, or act decisively.
DISORIENT, 1a: to cause to lose bearings : displace from normal position or relationship. 1b: to cause to lose the sense of time, place, or identity. 2: confuse.
HAVOC, 1: wide and general destruction : devastation. 2: great confusion and disorder. <the blackout caused havoc in the city>
[ Ed. note – see also: CONFUSION, ENTHETA, ENTURBULATE, LIFE, MEST, THETA and TONE SCALE. ]
ENTHETA, 1: means enturbulated theta (thought or life); especially refers to
communications, which, based on lies and
confusions, are slanderous, choppy or destructive in an attempt to overwhelm or suppress a person or group. (Scn AD) 2: theta which has been confused and chaotically mixed with the material universe and which will lie in this confusion until death or some other process disenturbulates it. Theta, below 2.0 on the tone scale, we call entheta. (SOS, p.41) 3: anger, sarcasm, despair, slyly destructive
suggestions. (HTLTAE, p.88)
DISORDER, 1: lack of order. <clothes in disorder> 2: breach of the peace or public order. <troubled times marked by social disorders> 3: an abnormal physical or mental condition. <a liver disorder>
DISINFORMATION, false information deliberately and often covertly spread (as by the planting of rumors) in order to influence public opinion or obscure the truth.
[ Ed. note – see also: ANGER,
COMMUNICATION, CONFUSION, DEATH, ENTURBULATE, LIFE, PROCESS,
SUPPRESSION, THETA, THOUGHT and TONE SCALE. ]
ENTURBULATE, cause to be turbulent or agitated and disturbed. (Scn AD) [The mechanics of enturbulation can be found in SOS Chapter One.]
[ Ed. note – see also: APATHY, ENMEST and ENTHETA. ]
TURBULENCE, the quality or state of being turbulent: as 1a: great commotion or agitation. <emotional turbulence> 1b: irregular atmospheric motion especially when characterized by up-and- down currents. 1c: departure in a fluid from a smooth flow.
ETHICAL CONDUCT, conduct out of one’s own sense of justice and honesty. When you enforce a moral code upon people you depart considerably from anything like ethics. People obey a moral code because they are afraid. People are ethical only when they are strong. (Dn 55!, p.25) OUT-ETHICS, 1: an action or situation in which an individual is involved contrary to the ideals and best interests of his group. An act or situation or relationship contrary to the ethics standards, codes or ideals of the group or other members of the
MORALITY, 1a: a moral discourse, statement, or lesson. 1b: a literary or other imaginative work teaching a moral lesson. 2a: a doctrine or system of moral conduct. 2b: plural : particular moral
principles or rules of conduct. 3: conformity to ideals of right human conduct. 4: moral conduct : VIRTUE.
UNETHICAL, not conforming to approved standards of social or professional behavior.
group. An act of omission or commission by an individual that could or has reduced the general effectiveness of a group or its other members. An individual act of omission or commission which impedes the general well-being of a group or impedes it in achieving its goals. (HCO PL 3 May 72) 2: a person who acts against his own moral codes and the mores of the group violates his integrity and is said to be out-ethics. (BTB 4 Dec 72)
UNETHICAL CONDUCT, is actually the conduct of destruction and fear; lies are told because one is afraid of the consequences should one tell the truth; thus, the liar is inevitably a coward, the coward is inevitably a liar. (808, pp.128-129)
[ Ed. note – see also: ACTION, CRITICISM, DESTRUCTION, INTEGRITY, ETHICS, FEAR, JUSTICE, LIE, MORAL CODE and TRUTH. ]
EXTERIOR, the fellow would just move out, away from the body and be aware of himself as independent of a body but still able to control and handle the body. (Spec Lect 7006C21)
EXTERIORIZATION, 1: the state of the thetan, the individual himself, being outside his body. When this is done, the person achieves a certainty that he is himself and no this body. (PXL
Gloss) 2: the phenomenon of being in a position or space dependent upon only one’s consideration, able to view from that space the body and the room as it is. That is exteriorization. One can view the body or control the body from a distance.
(5702C28)
EXTERIORIZATION RUNDOWN, a remedy designed to permit the pc to be further audited after he has gone exterior. The Ext Rundown is not meant to be sold or passed off as a method of exteriorizing a pc. (HCOB 2 Dec70, CIS Series No. 23, Exteriorization Summary) [NOTE: the above HCOB has since been revised to HCOB 17 Dec 71R, CIS Series 23RA, Interiorization
Summary. All references to Exteriorization
Rundown in the former HCOB have been changed
AUTOSCOPY, visual hallucination of an image of one’s body.
OUT-OF-BODY EXPERIENCE, (OBE or sometimes OOBE) is an experience that typically involves a sensation of floating outside one’s body and, in some cases, perceiving one’s physical body from a place outside one’s body (autoscopy). The term out-of-body experience was introduced in 1943 by George N. M. Tyrrell in his book Apparitions, and was adopted by researchers such as Celia Green and Robert Monroe as an alternative to belief-centric labels such as “astral projection”, “soul travel”, or “spirit walking”. The researcher Waldo Vieira described the phenomenon as a projection of consciousness. OBEs can be induced by brain traumas, sensory deprivation, near-death
experiences, dissociative and psychedelic drugs, dehydration, sleep, and electrical stimulation of certain parts the brain[clarify], among others.
ASTRAL PROJECTION, the occult phenomenon of out-of-body travel .
[ Ed. notes – Wikipedia website definition used for the second entry directly above due to a comparable
to Interiorization Rundown in the latter HCOB. This is also known as Interiorization Rundown, Int Rundown, Int-Ext Rundown, Ext-Int Rundown.] Abbr. Ext RD or Int RD.
entry missing in the Merriam-Webster Unabridged Collegiate Dictionary. See also: CERTAINTY, CONSIDERATION, MEST BODY, PRECLEAR (PC) and SPACE. ]
EXTROVERSION, 1: extroversion means nothing more than being able to look outward. An extroverted personality is one who is capable of looking around the environment. A person who is capable of looking at the world around him and seeing it quite real and quite bright is, of course, in a state of extroversion. (HCOB 23 Jan 74 RA) 2: the preclear ceasing to put his attention on his mind, but putting his attention on the environment. We see this happen often in the Opening Procedure of 8-C where the preclear has the room suddenly become bright to him. He has extroverted his attention. He has come free from one of these communication tangles out of the past and has suddenly looked at the environment. (Dn 55!, p.94) EXTROVERT, one whose available energy is being applied to the world and people around him rather than being applied to the past, or even to any great degree, the present. He does a lot of future planning, a lot of action. Every effort is in to the future. (5112CM29B)
EXTROVERSION, the act, state, or habit of being predominantly concerned with and obtaining
gratification from what is outside the self.
EXTROVERT, one whose personality is
characterized by extroversion; broadly : a gregarious and unreserved person.
[ Ed. note – see also: ATTENTION,
COMMUNICATION, INTROVERSION, MIND, PERSONALITY and PRECLEAR (PC). ]
FACSIMILE, 1: any mental picture, that is unknowingly created and part of the time track is a facsimile, whether an engram, secondary, lock or pleasure moment. (HCOB 15 May63) 2: a theta recording. All physical perceptions, all effort, emotion and thought which a person experiences are recorded continuously, and these recordings are called “facsimiles.” They are not dependent upon an organism for their continued existence. Any facsimile which has been recorded is there to be recalled – when the individual has risen high enough on the tone scale, when he has regained enough of his self-determinism. (Abil 114A) 3: an energy picture made by a thetan or the body’s machinery of the physical universe environment. It is like a photograph. It is made of mental energy. It
FACSIMILE, 1: an exact copy. 2: a system of transmitting and reproducing graphic matter (as printing or still pictures) by means of signals sent over telephone lines.
VISUALIZATION, 1: formation of mental visual images. 2: the act or process of interpreting in visual terms or of putting into visible form. 3: the process of making an internal organ or part visible by the introduction (as by swallowing) of a radiopaque substance followed by radiography.
ILLUSION, 1a obsolete: the action of deceiving. 1b (1): the state or fact of being intellectually deceived or misled : MISAPPREHENSION. 1b(2): an instance of such deception. 2a(1): a misleading
means copy of the physical universe. (PAB99) 4: the pictures contained in the reactive mind. (Dn55!, p. 12) 5: a full facsimile is a sort of three-
dimensional color picture with sound and smell and all other perceptions plus the conclusions or
speculations of the individual. (HFP, p.27) 6: a simple word meaning a picture of a thing, a copy of a thing, not the thing itself. (HFP, p.25) 7: a
facsimile is an energy picture which can be reviewed again. A facsimile contains more than fifty easily identified perceptions. It also contains emotion and thought. (Scn 8-8008, p. 37) 8: means the physical universe impression on thought and it means that section of thought which has a physical universe impression on it and it has a time tag on it. (5203CM03B)
BORROWED FACSIMILES, facsimiles that aren't yours. That is to say they are borrowed from people or they're photographed or they're taken right straight out of other theta beings, just outright stolen; we call it borrowing. (5207CM24B) UNIT FACSMILE, would be any consecutive related experience in motion and so forth. It would contain as many recordings or as many separate pictures as sight needs in order to produce motion, 75 to 125 pictures a second. This experience may have lasted for a week. (5112CM29B)
UNREDUCED FACSIMILE, it is a facsimile which still has the capability of absorbing your attention unit output. (5206CM24B)
image presented to the vision. 2a(2): something that deceives or misleads intellectually. 2b(1):
perception of something objectively existing in such a way as to cause misinterpretation of its actual nature. 2b(2): HALLUCINATION 1. 2b(3): a pattern capable of reversible perspective.
ILLUSORY CORRELATION, [Psychology Definition] Sometimes people believe there is some relationship between events, variables, etc., even though none really exists. This is known as the illusory correlation and it occurs in everyday life as well as science. For example, you may have had some experiences with lawyers, some good, some not so good. It is possible that you only recall the bad experiences (maybe where you felt as though you were lied to by the lawyers) which leads you to formulate the conclusion that all lawyers are liars. Thus, you could come to associate (wrongly?) lawyers with lying, and conclude that all lawyers are liars.
[ Ed. note – see also: ATTENTION UNIT, CONCLUSION, DELUSION, EFFORT, EMOTION, ENERGY, EXISTENCE,
HALLUCINATIONS, IMAGINATION, LOCK, MENTAL IMAGE PICTURES, MEST BODY, MOCK-UP, PERCEPTION, PHYSICAL UNIVERSE, PROCESS, REACTIVE MIND, RIDGE, SECONDARY, SELF-DETERMINISM, THETA, THOUGHT, TIME, TIME TRACK and TONE SCALE. ]
GAME CONDITIONS, game conditions are: attention; identity; effect on opponents; no-effect on self; can’t have on opponents and goals and their areas; have on self; tools of play; own goals and field, purpose; problems of play; self-determinism; opponents; the possibility of loss; the possibility of winning; communication; non-arrival. (FOT, pp. 93-94)
GAMES CONDITION, 1: when you say games
GAME, 1a(1): activity engaged in for diversion or amusement : PLAY. 1a(2): the equipment for a game. 1b: often derisive or mocking jesting : fun, sport. <make game of a nervous player> 2a: a procedure or strategy for gaining an end : TACTIC 2b: an illegal or shady scheme or maneuver : RACKET 3a(1): a physical or mental competition conducted according to rules with the participants in direct opposition to each other. 3a(2): a division of a larger contest. 3a(3): the number of points necessary
condition you mean that somebody’s power of choice has been subjugated against his will into a fixated activity from which he must not take his attention. (SH Spec 32, 6107C20) 2: the word games condition is a derogatory actually. There is a technical thing goes along. When you say games condition you mean a package, and the package has to do with this: It means a fixated attention, an inability to escape coupled with an inability to attack, to the exclusion of other games. There is nothing wrong with having games. There is a lot wrong with being in a games condition because it is unknown, it is an aberrated activity, it is reactive, and one is performing it way outside of his power of choice and without his consent or will. (SH Spec 32, 6107C20) 3: have for self and can’t have for others; now that is a true games condition. (SH Spec 32, 6107C20) Abbr. G.C.
TRAP, 1.one is trapped by those things to which he will not grant havingness. A game condition demands that one denies havingness. Therefore games trap. Traps are part of games. That is all they are. (PAB 94) 2: all a trap is, is being inside something, interiorized. (5410CM10C) 3: theta and mest interconnected too strongly are the
components of a trap. Theta is mixed up with mest, mest is mixed up with theta. (SOP, p.21)
[ Ed. note – see also: ABERRATE, ATTENTION, COMMUNICATION, EFFECT, GAME, GOAL, HAVING, HAVINGNESS, MEST, MEST BODY, POWER, PROBLEM, PURPOSE, SELF, SELF- DETERMINISM and THETA. ]
to win. 3a(4): points scored in certain card games (as in all fours) by a player whose cards count up the highest. 3a(5): the manner of playing in a contest. 3a(6): the set of rules governing a game. 3a(7): a particular aspect or phase of play in a game or sport. <a football team’s kicking game> 3b plural:
organized athletics. 3c(1): a field of gainful activity. : line <the newspaper game> 3c(2): any activity undertaken or regarded as a contest involving
rivalry, strategy, or struggle. <the dating game>; also : the course or period of such an activity <got into aviation early in the game> 3c(3) : area of expertise : SPECIALTY 3. <comedy is not my game> 4a(1): animals under pursuit or taken in hunting; especially : wild animals hunted for sport or food. 4a(2): the flesh of game animals. 4b archaic: PLUCK. 4c : a target or object especially of ridicule or attack — often used in the phrase fair game
ENTHRALL, 1: to hold in or reduce to slavery. 2: to hold spellbound : CHARM.
TRAP, 1: a device for taking game or other
animals; especially : one that holds by springing shut suddenly. 2a: something by which one is caught or stopped unawares; also : a position or situation from which it is difficult or impossible to escape. 2b: a football play in which a defensive player is allowed to cross the line of scrimmage and then is blocked from the side while the ball carrier advances through the spot vacated by the defensive player. 2c: the act or an instance of trapping the ball in soccer. 2d: a defensive maneuver in basketball in which two defenders converge quickly on the ball handler to steal the ball or force a bad pass. …
HALLUCINATIONS, 1: imagined realities with which nobody else agrees. (HFP, p.41) 2: we call a mental image picture an “hallucination” or more properly an automaticity (something uncontrolled) when it is created by another and seen by self. (FOT, p.57) 3: things seen that aren’t there. (7203C30S0) 4: a person imagining and not knowing he was imagining would be a person who
HALLUCINATION [Medical Definition] 1: a perception of something (as a visual image or a sound) with no external cause usually arising from a disorder of the nervous system (as in delirium tremens or in functional psychosis without known neurological disease) or in response to drugs (as LSD)—compare DELUSION 2, ILLUSION 2a. 2: the object of a hallucinatory perception.
was hallucinating. (5203CM04B)
HALLUCINATORY CAUSE, the thetan considers that he is actually being more cause (going down the sub-zero scale). This is the exact reverse of the reality of the situation. He is becoming more and more effect. (BTB 6 Feb 60) [ Ed. notes – Britannica Online Encyclopedia used for the last definition on this term due to the
comparable dictionary definition being listed under the entry for FACSIMILE. See also: CAUSE, CREATE, DELUSION, FACSIMILE,
IMAGINATION, KNOWINGNESS, MENTAL IMAGE PICTURES, MOCK-UP, REALITY, SELF and THETAN. ]
ILLUSION (PERCEPTION), [Encyclopedia