Wood elf adventurer from Karameikos with a vision
Neutral 16th-level Elf Wizard3
Str 15, Int 13, Wis 12, Dex 16, Con 11, Cha 14
Appearance: Handsome, 250-years old
Callarii wood elf with medium build (5’5” tall per 119 lbs.); fair skin, light brown shoulder- length hair, and hazel eyes. Elarianthas always sports a smiling face, a shrewd and light-hearted look, and speaks with a harmonious voice. He always wears clothing in some shade of green, and when needed he dons his magical chain mail decorated with floral patterns.
Background: Elarianthas was born in the
town of Rifflian, in Karameikos, the son of an elven trader. Once he reached adulthood, Elarianthas followed his older brother Belrain’s footsteps, becoming an adventurer and spending the last century travelling and exploring the Known World and Alphatia; in the course of his travels he joined various adventuring groups, coming into contact with many races and religious faiths. During a past trip in Norwold, Elarianthas listened to a prophecy of the Crones of Crystykk regarding the rise of a powerful elven nation in the region, and since then has hoped to be the subject of such a prediction. Back in
Karameikos, he founded a new clan, the Blackblade, joining some young Callarii and Vyalia followers, and persuaded them to follow him to Norwold in his bid to obtain a dominion from Ericall and fulfil his destiny. In this quest, Elarianthas is also accompanied by his father Thyandros (Neutral 9th-level Elf), who now acts as the Blackblade clanmaster.
Personality: Thanks to his travels,
Elarianthas is more cosmopolitan and open to change and novelties than most of his kin. He possesses an enthralling personality, his creative mind is always on the move with new ideas, but he is also pragmatic and never lets his thoughts bring him too far away from reality. Elarianthas sympathizes with helpless or interesting creatures and individuals, and always tries to act as their patron and protector. He is also a quite self-centred person, available to listen to all opinions but in the end considering his own to be the best due to the wealth of life experiences he possesses. The elf is also quite driven by what he believes is his destiny, and he is likely to subordinate everything which does not endanger the life of an elf - like the fealty to Ericall - to his goal.
Goals: Elarianthas wants to fulfil the
prophecy foretold by the Crones of Crystykk, founding in Norwold an elvish realm in which elves coming from different backgrounds and cultures (including the Norwold Foresthomes) could coexist and feel like they are part of the same clan, the Blackblade. As means of cultural unification, he plans to create a new religion (the Ancestors’ Faith) whose pantheon will include all elven Immortals, and a special natural reserve devoted to the cataloguing 3 E l a r i a n t h a s f o l l o w s t h e a d v a n c e m e n t r u l e s f e a t u r e d i n G A Z 5 T h e E l v e s o f A l f h e i m , p a g e 6 4 , b u t u s e s t h e s t a n d a r d M a g i c - U s e r s p e l l l i s t s f o r s p e l l s , a n d n o t t h o s e s h o w n t h e r e . H e i s e s s e n t i a l l y a n e l f w h o h a s c h o s e n t h e p a t h o f m a g i c , c a r r y i n g o n t h e s t u d y o f a r c a n e s p e l l s a n d h a l t i n g h i s a d v a n c e m e n t i n c o m b a t s k i l l s ( t h e o p p o s i t e o f t h e s t a n d a r d E l f c l a s s ) .
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and study of the whole elven known magic lore (the Evergrun Project).
Dominion Choice: Elarianthas is already
followed by Callarii and Vyalia elves; he will choose a domain in an area near a Shiye Foresthome, to add the contribution of another elven culture to his goal. However, in order to keep contacts as open and frequent as possible with other regions’ elven cultures, he will also try to get a domain in a coastal or easily-accessible area.
Special Features: Elarianthas is good at
fighting with the sword and at firing with the shortbow, but his full martial skills become evident when he rotates his magical halberd over his head. Also, his arcane spells come from the most varied elven cultures of the Known World and beyond.
Relevant Possessions: Chain mail +4 of electricity, elven cloak, elven longsword, halberd +3/+6 vs dragonkind, ring of protection +2, short bow +3.
Source: Mystaran Almanacs (Marco
Dalmonte).
Ernest Day
Good-willed Darokinian former paladin of Koryis Lawful 16th-level Fighter Str 16, Int 12, Wis 10, Dex 14, Con 14, Cha 13Appearance: 44 years, medium height (5’9”
tall) with a stout physique (181 lbs.); hazel eyes, short brown hair - with a receding hairline - and large handlebar moustache which splits his face in half, but no beard. Ernest usually sports a broad smile and wears simple clothing while not donning his armour and weapons; his hearty laugh is well known to all who have met him.
Background: Ernest was born in a farming
village in one of the borderlands of Darokin; wishing for a better future than that of the peasant, he left his home and started his career as adventurer becoming a wandering fighter. After many adventures around the republic, he began to feel the futility of adventure for itself, and began his personal search for higher moral values to live for. He found his answer in the philosophy of the Immortal Koryis, the patron of peace well appreciated in Darokin. Thus Ernest became a devout paladin of this Immortal, wandering the Known World and then coming to the Isle of Dawn to further the cause of peace. During an unfortunate quest, he was tricked into unwittingly aiding a villain to reach his goals, and as a consequence he lost his paladin powers. Thus, as a way to atone his
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deeds, Ernest decided to head for Norwold, settle down from his wanderings, and establish a dominion under the rule of Ericall inspired by the values of Koryis. Ernest arrived in Alpha accompanied by his squire Marcus Trebonian (Lawful 4th-level Fighter, a young warrior of Thyatian ancestry), his spiritual guide Corwyn Dioministre (Lawful 6th-level Cleric of Koryis, an aging priest of the Church of Darokin), and the charming Mallia ben Mousa (Lawful 6th-level Magic- User, a small 24-year old lady from Tameronikas, Ylaruam, who met Ernest on the Isle of Dawn and has fallen in love with him but is still not sure of the man’s feelings toward her).
Personality: Ernest is cheerful and good-
natured; some people refer to him as “goody two-shoes”, and he indeed lives up the ideal of a paladin of Koryis even if he is one no more. He is usually seen doing something good - helping a maiden across a muddy spot in the road, feeding a lost puppy, or cheerfully tipping a beggar. Well-meaning and pious, Ernest has none of the “holier than thou” attitude of many paladins and clerics - quite the contrary, his past mistakes have taught him a good deal of humility. Ernest is strictly lawful and loyal, and will stay by King Ericall’s side unless he believes his liege has turned evil. Ernest likes his retainer Mallia ben Mousa and knows her feelings, but is still unsure about marrying a woman this much younger than him; he is otherwise attracted to women with an exotic look and showing martial prowess, and in this phase of his love life he could be tempted to court any such lady (one of those could be his fellow pretender Allisa Patrician).
Goals: Ernest has come to Norwold to
establish a bastion of hope and peace in this cold northern land; through omens sent by the Immortal Koryis to his companion Corwyn Dioministre, he has learned that Norwold will soon need his presence to preserve peace, and he is more than eager to do his part. Ernest has also learned that a low-profile cleric of Koryis named Finnister McAlister is one of King Ericall’s personal advisors, and is looking forward to meeting him.
Dominion Choice: Ernest would like to
choose a dominion in an area where he can protect an important road or trade route, or where he can act as mediator with a foreign realm; he does not fear braving the wilderness of Norwold to form his dominion.
Special Features: Ernest is quite skilled with
the use of the normal sword and the lance; on the battlefield, he appears as the typical armoured knight, frowning on long range weapons he considers unworthy of single combat between honourable adversaries. Relevant Possessions: Normal sword +2/+5 vs chaotic beings (named “Peacekeeper”), plate mail +2, shield +2.
Source: CM1 The Test of the Warlords, M2
Vengeance of Alphaks, Mystaran Almanacs, provisional write-up by Giampaolo Agosta, Tharquil’s homepage (in French; not available anymore on the web).
Rogues, Barons and Pretenders