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SECCIÓN 1ª De las estafas

In document CÓDIGO PENAL 1 EXPOSICIÓN DE MOTIVOS 2 (página 114-120)

CAPÍTULO VI De las defraudaciones

SECCIÓN 1ª De las estafas

Severe, dwarf-loving Ethengarian warrior chief Lawful 15th-level Fighter Str 15, Int 9, Wis 15, Dex 11, Con 16, Cha 7

Appearance: 43 years old, copper skin tone,

imposing figure, very tall (6’4”) with broad shoulders and large physique (238 lbs.); Brogahn is not particularly attractive, with a scowling face, long straight black hair, and a huge black beard and moustaches, but he has two very deep, almond-shaped green eyes (unusual for an Ethengarian). He wears rich and colourful clothes in a mixed variety of fashions from Ethengar, the Northern Reaches, and Ylaruam, while in battle he dons his magical plate armour and warhammer of dwarven make.

Background: Boga (this is his original

name) was born within a low-standing clan of the Yugatai tribe, in Ethengar. Trained as a horse warrior, he was considered a weirdo in his tribe, because due to his large build he never became particularly quick at firing with the bow from horseback, developing instead great skill in melee. Despite his battle deeds during the tribal wars which raged in the steppes from AC 987 on and during skirmishes with the Gostai goblins, Boga could not find proper recognition within his tribe. So he left the Khanates and went adventuring through Ylaruam, the Northern Reaches (where he seized from her master a

thrall girl of Redstone origin, Caitlin, who would become Boga’s first wife some time later), and Rockhome. He earned great fame among the dwarves when he saved the life of Princess Noris, daughter of King Everast XV. Finding Rockhome to his liking, Boga learned to fight with the warhammer in the dwarven style, and even grew a large beard in dwarven fashion. In Rockhome he also befriended the dwarf Gimluk, a former adventuring companion of Moglai Khan, together with whom Boga went back to Ethengar, becoming the dwarf’s main Ethengarian fellow and artillery apprentice. Later, Boga became one of the Golden Khan’s advisors; due to his alien combat style, Boga was never allowed in the Keshak, but bested some of the steppes’ strongest warriors in melee combat and wrestling. This, the presence of still another seeming outsider (besides Gimluk and Akmad ibn Yussef), and Boga’s untimely habit of contesting other khans in front of Moglai, earned him the enmity of many high-ranking personalities of the khanates. Things escalated when a vengeful khan had Boga’s first wife, Caitlin, strangled to death. Eventually, Moglai himself withdrew his favour from him in order to satisfy his khans, and Boga was implicitly forced to leave the steppes. Upon his leave, he adopted the name his first wife had always called him in her native tongue, “Brogahn”. He decided to head north into the Heldannic Territories and Norwold, followed by his friend Grotto ‘the Tall’ (Lawful 10th-level Dwarf, a wandering Rockhome dwarf who spent some years in Ethengar with him),1 and by his clan - his second wife Gwendai (Neutral Normal Woman, a 24-year old submissive 1 G r o t t o t h e T a l l i s f e a t u r e d i n C M 3 S a b r e

Rogues, Barons and Pretenders

Ethengarian woman), his five children (three from the deceased Caitlin and two from Gwendai), and his two lesser brothers with their respective families. Currently his clan has settled north of the Skaufskogr Hills, while Brogahn has travelled to Alpha to answer King Ericall’s call for dominion rulers and pledge allegiance to him.

Personality: Perhaps Brogahn did like the

dwarven culture so much because he shares with the rockborns so many personality traits: he is severe, glum, and taciturn, and his menacing appearance puts others in awe rather than inspiring regard. Brogahn is conscious and somewhat proud of his skills, but he knows he is far from perfect and is ready both to take advice from trusted individuals and to learn from his faults. He is also a truthful person, who can be a loyal friend and ally; he will be loyal to Ericall, unless the king shows weakness, lack of honour, or otherwise loses Brogahn’s respect. To some non-Ethengarians, Brogahn can appear rude and backward (for example due to the custom of keeping multiple wives or to take war prisoners as slaves), but this is more due to his Ethengarian upbringing than to his actual personality. Like many Ethengarians, Brogahn is wary of magic-users and does not trust at all people of Glantrian origin.

Goals: Brogahn wants to achieve fame and

renown as a great warrior and leader of his own khanate; he would have preferred to obtain them in his native country, but he is eager as well to pursue his goal in the untamed lands of Norwold, trying to become a recognized leader among the region’s local nomad and settled peoples. Once established as a ruler, Brogahn will strive to build a

prosperous dominion and to serve his liege loyally to the best of his skills.

Dominion Choice: Brogahn would like to

set his dominion in a wilderness land, where he would be better able to test and prove his skills as a ruler and leader. If available, he will chose lands resembling his native steppes, such as grasslands or plains, or where local nomad tribes which he could befriend are known to roam. He will not be influenced by the land were his clan has currently settled - if necessary, he will lead them to a new location.

Special Features: Brogahn has mastered the

use of the warhammer from the dwarves and wields it in a style unusual for a human - let alone an Ethengarian. Contrary to the Ethengarian custom, he charges into battle preferably on foot, protected by his heavy armour and shield, and only rarely fights from horseback, using the lance. Nevertheless, he is still an accomplished rider and archer. Brogahn’s magical plate mail and warhammer are both of dwarven make; his armour is a gift of King Everast XV of Rockhome, while he found the warhammer in an ancient Modrigswerg tomb in Soderfjord.

Relevant Possessions: 20 arrows +2, plate mail +4, shield +2, short bow +1, warhammer +3.

Source: CM1 The Test of the Warlords, CM2

Death’s Ride, CM3 Sabre River, M1 Into the Maelstrom, Mystaran Almanacs, provisional write-up by Giampaolo Agosta.

Rogues, Barons and Pretenders

Celia

Fascinating and trade- minded Karameikan woman

Neutral 19th-level Thief Str 10, Int 15, Wis 11, Dex 18, Con 12, Cha 18

Appearance: A 28-year old, tall (5’11”),

slender (138 lbs.), beautiful woman with long, straight black hair and tanned skin, famous for her piercing green eyes, with which she dazzles and mesmerizes men and women alike. As her fortune grew, she naturally embraced wearing the finer clothes available, and is as comfortable in richly embroidered silk dress and jewellery (some magical) at court, as she is in the sturdiest, enchanted leather padding (or the filthiest rags, if she requires such a disguise) for cloak-and-dagger endeavours. Whatever her attire, she has a whole supplement of blades, tools of the trade, gems and coins, and various magical items concealed, in mundane or extra-dimensional pockets.

Background: An orphan from Specularum,

Celia had to learn early on how to survive in the streets. Although Celia never found out, the King of Thieves inexplicably extended his protection over her, rather than recruit her. This access to the Kingdom of Thieves' resources helped her, although she attributed her growing success to her daring skills, quick wits, easy charm, and good luck. The young woman was nonetheless captured by the Iron Ring; there, she fell in love with fellow captive Zoltan during their dauntless

escape. She has kept company with him since, although the enigmatic priest has remained mum about his affection. After many adventures together with him and other companions (Siegfried, Arcadius, and Ney - see their separate entries), Celia accompanied them to Alpha in order to ask for a dominion from King Ericall.

Personality: From her lowly origins Celia

has risen high, and she has no doubt that she can achieve anything she sets herself up to. She doesn't believe she can ever fail, nor does she see the role others may have played in her successes. Life is a play, a game, in which she is the triumphant heroine. She has entered a new stage, Norwold, with a new role, aristocrat, and a new guise, guildmistress. She is thrilled and enchanted at the prospect, and wonders how this will play out and help her enrapture Zoltan.

Goals: Celia has come to Norwold with

Zoltan, although she approves the decision to move and looks forward to ruling her own dominion and becoming part of Alpha's nobility. She sees the northern wilderness as a diamond in the rough, a large piece of land with plentiful resources that needs only to be connected to the trading lanes of the Thyatian and Alphatian empires to thrive and prosper. She intends to run her dominion as both a trading guild and a thieves' guild, with a vision to start her own commercial empire. She has never been a prince in the Kingdom of Thieves and thus has never learned how to operate such a network, however.

Dominion Choice:Celia will look for prime

commercial real estate: a coastal domain with a good harbour and no reefs or other hazards, ice-free for as long as possible

Rogues, Barons and Pretenders

during those long winters, and near enough to the existing shipping lanes that she can convince merchant captains to make the extra leg. Inland access to the riches of Norwold, including to other settlements and dominions, would also be most useful. Whatever infrastructure doesn't yet exist but has potential she will construct with her amassed gold. One particular requirement is that her dominion be close by Zoltan's; she knows the priest will not care for the mercantile development of his demesne, and will let her handle that aspect - and of course she wants to be able to visit him often.

Special Features: When Celia locks eyes

with someone, she can keep her target transfixed indefinitely and read into their soul. Celia only gets a vague impression of whether the person she puts under such scrutiny is trustworthy and amenable to her, but the longer she keeps her hold the more unnerving it becomes to the other party, as it seems that Celia is boring through their mind and ferreting their most private thoughts while they stand helpless. Many are convinced that Celia knows their darkest secrets. Also, Celia has amassed quite a fortune over the years, effectively using her Karameikan network of fences and moneychangers. She also handles the bulk of Zoltan's assets (of which she keeps what she considers a fair fee), and when she can get away with it other people's as well (generally without their knowledge).

Relevant Possessions: Bag of holding, buckle of lockpicks +15%, chameleon blade, leather armour +3 of blending, necklace of protection +3.

Source: Mystaran Almanacs (Hervé Musseau).

Claransa the Seer

In document CÓDIGO PENAL 1 EXPOSICIÓN DE MOTIVOS 2 (página 114-120)