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El argumento histôrico como base de la tesis dualista

You are able to stun opponents by striking them at critical points.

Prerequisite: Base Attack Bonus +4, Improved (or Enhanced) Unarmed Strike.

Benefit: You gain the benefits of the Stunning Fist feat from the PHB, even if you don’t meet the standard prerequisites for the feat.

You can make one stunning attack per day for every four full levels you have attained. Only one stunning attack can be attempted per round.

Monk [Kobukan]

Description

The Kobukan are dedicated martial artists who have mastered the Bo staff (quarterstaff). They have perfected the art of staff fighting and use the wooden rods with deadly efficiency. Most live or come from a monastic order and have sought to improve their martial ability.

The vast majority of Kobukan are former monks who have taken up the way of the staff. Fighters are the next likely to join the ranks, followed by rogues and clerics. Druids occasionally study the

kobujutsu art. Barbarians generally prefer more intimidating weapons, and wizards and sorcerers, while naturals with staves often have problems meeting the requirements. Human, elves, and elves are the most common practitioners with occasional half-orc monks.

Monks may freely multi-class with kobukans, with the DM’s permission. Often, the more militant monastic orders will maintain groups of highly trained kobukans to teach their style to students.

Hardstyle martial artists will often alternate between deadly staff strikes and rapid kicks from round to round.

Dungeons and Dragons 3e Prestige Classes

Table

Level Attack Bonus

Fort Save

Ref Save

Will Save

Special

1 +1 +2 +2 +2 Staff Utility

2 +2 +3 +3 +3 Limb Block

3 +3 +3 +3 +3 Ki Strike 1/day

4 +3 +4 +4 +4 Flurry of Blows

5 +4 +4 +4 +4 Enhanced Deflect Arrows

6 +5 +5 +5 +5 Ki Strike 2/day

7 +6 +5 +5 +5 Evasion

8 +6 +6 +6 +6 Sweep

9 +7 +6 +6 +6 Ki Strike 3/day

10 +8 +7 +7 +7 Empower Staff

Requirements

Base Attack Bonus: +6

Skills: Balance 4 Ranks Jump 8 Ranks Tumble 8 Ranks

Feat: Combat Reflexes, Deflect Arrows, Expertise, Quarterstaff Proficiency, Two Weapon Fighting

Hit Dice: d8

Class Skills

The Prestige class skills (and the key ability for each skill) are:

Balance (Dex) Climb (Str) Craft (Int) Escape Artist (Dex) Hide (Dex) Jump (Str) Listen (Wis) Move Silently (Dex) Sense Motive (Wis) Spot (Wis) Swim (Str) Tumble (Dex)

See Chapter 4: Skills in the Player's Handbook for skill descriptions.

Skill Points at Each Level: 2 + Int modifier.

Class Features

Weapon and Armour Proficiency: Kobukans gain no new proficiency, but they retain any proficiencies acquired from other classes.

Empower Staff: The pinnacle of Kobukan power, the Kobukan may infuse his staff with some of his own mystic power. By meditating with his staff for ten rounds, he can empower his staff for 12 hours. The empowered staff gains a +2 magical enhancement bonus and either the Shock, Frost, or Flaming ability as chosen by the Kobukan. Once made, this cannot be changed until empowered again. Magical weapons may be empowered, and they gain a stacking bonus to magical enchantment and the elemental ability.

The Kobukan may only use this ability once per day. It is a supernatural ability.

Enhanced Deflect Arrows: The Kobukan had gained the skill and speed with his staff to be able to use it to deflect ranged weapons targeting him. Rather than one arrow as per the Deflect Arrows feat, he may attempt to deflect one arrow per attack he is allowed. Thus, a Kobukan that has three attacks per round may attempt to deflect three ranged attacks per round. This does not prevent the Kobukan

from attacking normally during the round. This is an extraordinary ability.

Evasion: The Kobukan gains the evasion ability like a rogue or monk. If the character already has the evasion ability, it becomes improved evasion. This is an extraordinary ability.

Flurry of Blows: The Kobukan of this level gains the ability to use a flurry of blows attack with a quarterstaff just as a monk can with unarmed strikes and monk weapons. This flurry is with just one

“end” of the quarterstaff (which is a double weapon). Attacking using it as double weapon incurs the additional penalties for fighting with two weapons. This is an extraordinary ability.

Ki Strike: The Kobukan may make an attack at +4 to hit, and +1 per Kobukan level to damage. This attack may be used a limited number of times per day. If the attack misses, the ki strike is expended. This is a supernatural ability.

Limb Block: When using the Expertise feat, a Kobukan gains a special ability. By blocking his opponent’s limbs rather than weapons, the Kobukan may inflict damage upon his opponent. If an opponent attacks a Kobukan who is using Expertise and misses, he must make a Fortitude save (DC 10 + Kobukan’s Level) or suffer damage. The foe suffers 20 AC damage (if positive). For example, a hobgoblin with an AC of 16 attacks a monk 8/kobukan 3 who is using Expertise to fight defensively. The hobgoblin misses his attack and must make Fortitude save (DC 13) or suffer 4 hit points of damage (20 AC of 16). Opponents with an AC of 20 or better are too well protected to be damaged. This is an extraordinary ability.

Staff Utility: The Kobukan is trained to use his staff to aid in his endeavours. When able to use his staff to aid him, a Kobukan gains a +4 circumstance bonus to all Balance, Jump, and Tumble checks.

This bonus is granted due to training to use the staff for balance, pole vaulting, and pivot points. A Kobukan cannot attack on any round that he uses his staff for this bonus. In addition, the Kobukan may attack with staves using his unarmed attack bonus rather than armed attack bonus. This is an extraordinary ability.

Sweep: By dropping to a crouch and swinging his quarterstaff in an arc, the Kobukan may attempt a trip attack against every opponent in 180 degrees either in front or behind him. He suffers a 1 penalty to hit for each opponent in his arc. He can make one attack of opportunity against each foe tripped up to his dexterity bonus (similar to the Combat Reflexes feat). The Kobukan can only attempt to sweep opponents that he would normally be able to make a trip attack against. This is a full round action. This is an extraordinary ability.

Dungeons and Dragons 3e Prestige Classes

Monk [Kuma Fighter]

Description

There are few rare monasteries that teach something other than the usual monks way of living and teach the way of the bear. Kuma is a style of fighting that focuses on the bear’s nature and is taught that you cannot be defeated when truly empowered with the force of a bear and the speed of a fist. A Kuma holds great respect for all bears and are so in depth in training and meditation that they tone themselves into a bears instinctive abilities and force in battle. A

Kuma is a very good doing adventurer that always helps those in need and is completely unselfish to those around him/her. Most Kumas are monks with few exceptions. As NPC’s Kumas are usually adventuring as part of a party striving to complete some sort of goal or training in monasteries.

This prestige class is compatible with the Monk class - a Monk character can take levels as a Kuma, and then return to normal Monk training (assuming no levels in other classes have been gained).

Table

Level Attack Bonus

Fort Save

Ref Save

Will Save

Special

1 +0 2 2 2 Claws, Sunder feat

2 +1 3 3 3 Scent

3 +2 3 3 3 Improved Evasion, Eagle Claw feat

4 +3 4 4 4 Ki Strike +1

5 +3 4 4 4 Natural Armour +1

6 +4 5 5 5 Bear Shape (black) 1/day

7 +5 5 5 5 Ki strike +2, Natural Armour +2

8 +6 6 6 6 Bear Shape (brown) 1/day

9 +6 6 6 6 Bear hug, Natural Armour +3

10 +7 7 7 7 Bear Shape (dire) 1/day, Ki Strike +3

Requirements

Base Attack Bonus: +4 Hit Dice: D8

Alignment: Any lawful

Feats: Unarmed strike Stunning fist

Special: Skills: 8 ranks in jump must retrieve bears claw without killing the bear you get it from.

Restriction

An initiate who ceases to be lawful retains her abilities, but may not advance further in levels in this prestige class.

Class Skills

The Prestige class skills (and the key ability for each skill) are:

Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge Nature (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), Tumble (Dex), Wilderness Lore (Wis).

See Chapter 4: Skills in the Player's Handbook for skill descriptions.

Skill points 4 + Int modifier.

Class Features

Claws: A Kuma may make unarmed attacks as slashing weapon.

Sunder: Same as the feat.

Scent: The Kuma gains a bears sense of smell therefore gaining +2 to spot and listen also a 50% chance of smelling anyone in a 20ft radius and 75% if that person has a strong smelling Item such as poison or perfume.

Improved Evasion: Same as monk ability.

Eagle Claw: Feat (sword and fist).

Ki Strike: Same as monk ability.

Natural Armour: The Kuma gains armour bonus as shown due tough, durable skin. As a bear has thick hide the Kuma has unusually tough skin.

Bear Shape: The Kuma can shape (as polymorph self) once per bear shown per day.

Bear Hug: The Kuma gains the extraordinary ability to deliver a bear hug to medium and large sized humanoids. The Kuma must make an unarmed attack and if the attack hits then the Kuma deals 1d8 + strength x2 + unarmed damage and the opponent must make a successful fortitude save vs. DC 30 or be disabled for 1d4 rounds.

The Kuma can do this in bear form.

Special: Upon taking this prestige class the Kuma retains the monks unarmed attacks and damage, stunning attacks per day, ac bonus and unarmoured speed as the Kuma levels for example: A 6th level monk/ 4th level Kuma fighter has these abilities as a 10th level monk.

Dungeons and Dragons 3e Prestige Classes

Monk [Mountain Spirit Adept]

Description

[This is an example of an “internal” style, concentrating on spiritual development and channelling ki. This results in a range of supernatural abilities, including spellcasting.]

Martial arts styles can be roughly classified as either “external” or

“internal”. An external style is one that emphasises physical strength, speed and power. Such styles teach ways of defeating one’s opponents in battle, by direct application of skill at arms.

An internal style, by contrast, is one that emphasises inner strength.

Fighting techniques are important only to provide a focus for the

martial artist’s training; more important are philosophical and spiritual development, and learning how to control one’s ki. The Mountain Spirit martial arts style is an example of such an internal style.

The Mountain Spirit style is not as well known as most other martial arts styles. By itself, it isn’t as suited to most martial artists’

purposes as an external style might be, since it provides relatively few techniques that are directly useful in a combat situation.

Nevertheless, its practitioners gain many powerful abilities as they discover the secrets of ki, including disabling attacks and healing magic. A master of this style can thus prove an unexpectedly formidable adversary in combat, or a worthy addition to an adventuring party.

Table

Level Attack Bonus

Fort Save

Ref Save

Will Save

Special Spells

1 +0 +2 +0 +2 Immovable stance (1/day), purify body, stunning attack 2

2 +1 +3 +0 +3 3

3 +2 +3 +1 +3 Ki healing 2

4 +3 +4 +1 +4 3

5 +3 +4 +1 +4 Immovable stance (2/day), new spell level 2

6 +4 +5 +2 +5 Slam touch 3

7 +5 +5 +2 +5 Diamond body 2

8 +6 +6 +2 +6 3

9 +6 +6 +3 +6 Immovable stance (3/day) 2

10 +7 +7 +3 +7 Paralysing touch, new spell level 3

Requirements

Base Attack Bonus: +5

Skills: Tumble 6 ranks, Concentration 6 ranks, Knowledge (religion) 8 ranks

Feats: Combat Reflexes, Dodge, Expertise (or Defensive Art), Improved (or Enhanced) Unarmed Strike, Improved Trip, Iron Will, Great Fortitude

Spells: Able to cast divine spells.

Alignment: Lawful neutral or lawful good.

Special: Must locate a master, and persuade him or her to act as a teacher.

*OA: In an Oriental Adventures setting, substitute Defensive Throw and Great Throw for the Iron Will and Great Fortitude feats. This means that a character who qualifies for this prestige class will also qualify as a master of the “Gentle Way” martial arts style detailed in that book.

Hit Dice: d8

Restriction

An adept who ceases to be lawful good or lawful neutral retains her abilities (except for spellcasting), but may not advance further in levels in this prestige class.

Class Skills

The Prestige class skills (and the key ability for each skill) are:

Alchemy (Int), Balance (Dex), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Move Silently (Dex), Spellcraft (Int), Tumble (Dex)

See Chapter 4: Skills in the Player's Handbook for skill descriptions.

Skill points/Level: 4 + Int modifier

Class Features

Unless otherwise noted, the adept’s abilities (except spellcasting) are subject to the arcane spell failure chance from wearing armour and/or using a shield. Some of the following abilities reproduce feats found in the martial arts feats list (click here to see the list).