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Enfoques de la enseñanza

In document UNIVERSIDAD NACIONAL PEDRO RUIZ GALLO (página 32-35)

2.2. Bases teóricas 1. Metodología

2.2.3. Enseñanza

2.2.3.5. Enfoques de la enseñanza

Listed below are a chuck ton of Aspects to choose from.

You can pick any of these or make up your own.

A

CADEMY

E

DUCATED

Invoke: When called upon for knowledge-based risks.

Tag: Too bookish; doesn’t know the “real world” from the “book world.”

Compel: Fascinated by the unknown; eager to learn.

The ven celebrate all intellectual endeavors, and in their academies, students are taught the seven great Arts:

grammar, logic, rhetoric, arithmetic, music, geometry, and astronomy. With this knowledge, they create haunting poetry, heartbreaking Operas, and tragic plays.

Of course, they also use this knowledge to study the universe around them, calculating the distance of stars, forecasting weather, and inventing tools to help them in their daily lives. Art is the beginning of understanding, the first step on the road to Wisdom.

A

THLETE

Invoke: When making physical risks involving tumbling, jumping, etc.

Tag: Spent too much time in physical training, not enough time in books.

Compel: Needs to compete, always risking reputation.

Physical training is part of any young noble’s life. In fact, it nearly dominates every moment of his life. The mind must be rigorously trained, but so must the body if he is to survive the life awaiting him in court. He is taught gymnastics and calisthenics to keep his body physically fit, trains in long distance running, sprinting and climbing. A whole body is the perfect compliment to a sophisticated mind.

Making Your Own Aspects

Making new Aspects is pretty easy:

just pick an adjective and you’re on

your way. “Clever,” “Witty,” and

“Unobtrusive” could make great

Aspects. Also, think of the one thing

you want to make sure your character

is good at. The one thing he’ll be

remembered for. Swordsmanship,

seduction, witty banter, whatever. Of

course, that one thing is your invoke.

Now, think of a weakness to go

along with your strength. It doesn’t

have to be directly related to it. A

good way to think of a weakness

is to remember the ven never do

anything halfway. They don’t just turn

their guitars to 11; they turn their

guitars to 23. (Usually, I try to think

of the exact opposite of my Aspect’s

invoke.) That weakness is your tag.

Finally, what kind of behavior would

be encouraged by having such a

strength? If you’re a great swordsman,

you’re probably proud and like to

brag about it. If you are an irresistible

temptress, you probably have a

difficult time resisting the temptation

of luring men or women away from

their lovers. If you are cunning, it’s

probably difficult for you to trust

others—you know how easy it is to

deceive and you don’t want to end up

being a sucker.

Invoke, tag, compel.

SAMPLE ASPECTS

B

UREAUCRAT

Invoke: When navigating the dangerous waters of ven law.

Tag: Cannot think outside the box; limited creative thinking.

Compel: Too concerned with the “correct way” of doing things.

When it began, the bureaucracy was small and required little effort to understand. Now, it is a massive industry all unto itself. People spend years learning its ins and outs, its loopholes and traps. With this knowledge, you can bypass all of that and get what you need when you need it.

C

HANCE

-T

AKER

Invoke: When taking a particularly risky action with a high probability of failure.

Tag: Opponents get bonus dice when I have to take time to make decisions.

Compel: Feels compelled to always take dangerous risks.

Ah, the impetuous recklessness of youth...

C

OURT

G

OSSIP

Invoke: When trying to pry private information in a

“friendly conversation.”

Tag: Lets slip too much information herself.

Compel: Likes to talk about inappropriate things at inappropriate times.

Rumors and unspoken truths are part and parcel of the ven courts. What is not being said is far more important than what is being said. The ven are trained to pick up even the slightest nuance—the smallest wince, blink or grimace—and know exactly what it means.

Compel, Invoke, Tag, What?

Some folks find the three

elements of an Aspect kind of

confusing. Let me take another

opportunity to clear this up.

An Aspect’s Invoke gives you

dice for a specific kind of risk.

An Aspect’s Tag gives your

opponent dice for a specific kind

of risk.

And an Aspect’s Compel gives

you a Style Point under a specific

circumstance.

There. That should clear

things up.

Houses Family Names

For a bit of fun, I went through

the five most prominent family

Names and made Aspects out

of them.

Now, you don’t have to take

your own Family Name as an

Aspect, but it was a fun exercise

for me when I was making

sample Aspects and I thought

you might learn something

about the families and about

Aspects at the same time.

Likewise, you can make a

house rule saying anyone under

the shadow of a House must

take the House Aspect. You may

even decide it is a Free Aspect.

SAMPLE ASPECTS

D

OLT

Tag: You just aren’t very clever are you? Can be tagged whenever someone is trying to outsmart you.

Compel: Used when another character wants you to act like a clod.

Dolt is a special kind of Aspect I reserve for players who just don’t get the hint. When putting Bad Form on their heads doesn’t make the point. When they’ve gone far enough that I have to act like a jerk to correct them.

Here it is. Dolt.

And yes, I’ve used it. Don’t think I haven’t.

H

OME

-W

RECKER

Invoke: You gain three bonus dice when flirting or seducing married men/women.

Tag: You have difficulty seducing and flirting with unmarried Romantic interests. Your opponent gains two bonus dice if she knows this tag.

Compel: If another player (or the GM) compels your Aspect, you must flirt with/try to seduce a married Romantic interest.

The player who chose this Aspect played it to the hilt, compelling himself almost every game—flirting with every married woman he could find. Of course, he met his match when the Marquessa Allentroit—

married to his own liege—showed the same Aspect.

H

ONEST

E

YES

Invoke: When trying to convince another he’s trying to tell the truth.

Tag: When he’s trying to tell a lie.

Compel: Used when the character is faced with the opportunity to lie; he just can’t find it in his heart to do it.

Burghe (Bear)

The family Name of the Bear means

“Alone, we stand together.” The original

ven word meant “hill” or “high place” or

“high fortress.” It came to mean anyone

who lived in such a place, such as the

families who adopted the crest of the Bear.

If you are Blooded of the Bear, you can

invoke this Aspect when you have to fight alone against many. The Bear teach their

children how to stand alone, calling upon

the ancient blood in their veins, the blood

of their ancestors, the blood that makes

them stronger than any other House in

Shanri. “Together, we stand alone.” The

lone Bear is never alone. His ancestors

stand with him.

Your Name can also be tagged

for dice by others when trickery or

deceit is involved. The Bear have a

reputation for being simple, but it’s more

complicated than that. The Bear teaches

straightforward honesty and integrity.

Virtues built into the Bear’s character. The

Blooded of the Bear expect others to act

as they do… and it traps them every time.

Your Name can also be compelled.

Because the Bear are so adamant they

don’t need help, they have a bit of a

difficult time asking for it. If you are

Blooded of the Bear, anyone can compel

your Aspect to prevent you from asking for

assistance, even when you really need it.

SAMPLE ASPECTS

Pretty self-explanatory, but I like how the player turned this into both a strong advantage and a powerful disadvantage.

I

KHALU

S

K

ISS Invoke: When using a knife.

Tag: A wrathful opponent makes mistakes.

Compel: Is a little too eager to call Revenge.

Sometimes, actions must be taken that are beyond the pale. The ven do not deny this. In fact, they embrace it.

When a ven declares Revenge (in the appropriate and acceptable way), the burden of the law is lifted from his shoulders. Of course, the burden of the law is lifted from his target’s shoulders as well. All is fair once Revenge is declared, and remains fair until it is settled.

I P

ULL THE

S

TRINGS

Invoke: Three bonus dice for getting someone to do something I want

Tag: The strings pull back: two bonus dice if someone calls me on it or notices

Compel: Must meddle in some affair

Some characters avoid the spotlight, preferring to remain the shadows. This character gains bonus dice when attempting to convince others to accomplish his own goals.

It’s easy enough to convince someone to do what they want, but a little harder to convince them to do what you want. In the meantime, if someone figures out your conniving ways, they can tag your Aspect for bonus dice. Finally, you can be compelled when you see an opportunity to manipulate some weak-willed fool to do your bidding.

Steele (Elk)

The family Name of the

Elk means “I have never

surrendered.” It comes from the

ven word meaning “adamant” or

“enduring.” The families bearing

the crest of the Elk eventually

adopted the Name, earning their

reputation as “those who would

not compromise.”

If you are Blooded of the

Elk, you can invoke this Aspect

whenever you are making a

deal or a bargain where you are

expected to give something in

exchange for something else. In

these situations, you always have

the advantage.

Another may tag your Name

when you are trying to win

someone’s trust. The Blooded

of the Elk is not well known for

its generosity or magnanimous

nature. They never do anything

unless it profits them in some way.

Finally, your Name can also be

compelled. Whenever you can gain advantage, you will take

it. The curse of the Elk is their

ambition and they do not keep

it a secret.

SAMPLE ASPECTS

K

IND

-H

EARTED

Invoke: When trying to prove compassion to another, to prove her sincerity.

Tag: This Aspect can be tagged when the subject needs to make a violent act. She just can’t put her whole heart into it.

Compel: Compelled to even show enemies the softer side of her heart.

This is a dangerous Aspect. I love it.

L

ARGE OR

S

MALL Invoke: Gain bonus dice when size matters.

Tag: Your opponent gains bonus dice when size matters.

Compel: You lose an opportunity when size matters.

This one is also pretty self-explanatory.

“L

OVE THE

S

HOES

.”

Invoke: When making an impression using compliments on other people’s fashion choices.

Tag: Feels uncomfortable with those who aren’t dressed properly.

Compel: Has to comment on someone’s fashion sense, even when it may get her in trouble.

This was a fun one. A player wanted a character who really knew fashion and made a huge deal out of it at parties.

We always laughed when she got started because nothing in the world could stop her.

Thorne (Falcon)

The family Name of the Falcon

means “wild land” or “place of

trees.” The Falcon have always

been associated with what the ven

consider the most uncivilized of

places, earning them the reputation

of being both Courageous and

uncultured.

If you are Blooded of the Falcon,

you can invoke your Name for any

risk involving knowledge of the

wild places of Shanri. You’ve been

there, you’ve seen them, you know

their secrets.

Another may tag your Name

when in social situations regarding

your lack of sophistication. Your

uncouth demeanor, your lack of

etiquette, your misunderstanding of

the delicacies of culture. Whether

you have these traits or not, your

blood carries that reputation and it

can be used against you.

Finally, your Name can be

compelled. Whenever you are put into a situation where you play out

the “civilized barbarian” role, the

curse of your Blood is too powerful

to ignore. You are what you are and

no self-righteous, pompous city boy

is going to make you look the fool.

If he doesn’t understand your ways,

you aren’t going to be the one to

teach him.

T

SAMPLE ASPECTS

M

ETICULOUS

Invoke: When you have the time and resources to do a job the right way, you get bonus dice.

Tag: Cannot do things quickly; needs the time to do it right.

Compel: When the character has to act spontaneously, he has to slow things down and make sure they’re done the right way. Pretty self-explanatory.

O

LD

S

WORD

Invoke: The character gains bonus dice when in fights involving more than one opponent.

Tag: Your opponent may tag this Aspect to call on the many scars you have from previous violence.

Compel: You’ve seen enough blood.

This character has been through many battles, seen too much violence. He knows how to handle himself in a fight, but he generally tries to avoid them now. His battle scars are heavy and he cannot hold his sword as he once did… but that’s still better than all those whelps out there trying to prove something.

P

OLITICALLY

V

ORACIOUS

W

IFE

Invoke: When the relationship is useful in a political way Tag: If someone drops her name on me

Compel: Gets involved in political matters over his head In every ven marriage, there is the dominant and the submissive. The benefit of being the submissive is you don’t have to worry about political machinations. The disadvantage is you aren’t in control of anything. Your wife, in this circumstance, is the power on the throne. When she’s around, she gives you strength. She gives you confidence.

Yvarai (Fox)

The distinctly foreign Name of

the Blooded of the Fox has been

commented on by ven historians.

Unlike other families, the Fox’s

Name has become synonymous

with their heraldry rather than

the other way around. “Yvarai”

has come to mean “fox,” even

eclipsing the original ven word

for the creature.

If you are Blooded of the

Fox, you can invoke your Name

for any risk involving seduction.

Both physical and social. You

just know how to play on others’

desires and make them work to

your advantage.

Another may tag your Name

for advantage for the same

purposes. The Fox are hedonists

of the highest order, relishing

pleasure above all other things.

Nothing is easier than tempting

a Fox.

Finally, your Name can be

compelled. For all the ease they find in the temptation of others,

the Fox are notoriously easy to

distract. Compelling your Aspect

pushes you away from your

current obsession to another

in the blink of an eye. It’s just

that easy.

SAMPLE ASPECTS

Invoke: Invoke this Aspect when performing a shadowy task, “Here’s a trick Old Dreda taught me.” Get some information about Alverado, get information directly from Panasta.

Tag: Your rough edges show when you try to speak like a true noble.

Compel: You know, that necklace Lady Peacock is wearing looks awfully nice…

This is a fun one. A player wanted to take an ally as an Aspect. He wrote her up and everything. Andrea Daldin is known in the streets of the ven capital as

“the Queen of Thieves.” At some point, she took the character under her wing and taught him some of what he knows. Not all of it. Just enough.

T

HE

R

IGHTEOUS

F

URY OF

Y

OUTH Invoke: Bonus dice when someone challenges my honor.

Tag: Can be tagged when character is driven to rage.

Compel: Drive the character to rage.

This is an Aspect just begging to be messed with. Good form on the player who chose it. They’ve given others the opportunity to take advantage of a serious gap in character integrity. No advantage at all.

R

IVALRY

Invoke: Gain three bonus dice against a particular enemy.

Tag: Your opponents gain two bonus dice in all other risks because you are so focused on your enemy.

Compel: Hurt your rival.

The character has a rival who he wants to defeat in some fashion. While this Aspect may help with the rivalry, the rival himself is likely to cause problems.

Mwrr (Serpent)

This very old word comes from the

language of the sorcerer-kings. The

Blooded of the Serpent claim their

lineage served the high priests of the

sorcerer-kings in the dark times, and

thus their intimate connection with all

forbidden things. The word supposedly

means “servant of the undergod,”

although only the Serpent would know

for certain.

If you are Blooded of the Serpent,

your Name can be invoked when trying

to discover secrets. The Serpent are

masters of secrecy and no box stayed

locked long in their hands.

Your Name can also be tagged. To

say the Serpent are studious is an

understatement. Perhaps they could be

described as “ruthlessly recluse.” Yeah,

that’s a bit better. That means they

never have time to keep up with other

pursuits such as Romance or fashion or

even the local news. Anyone can tag

your Name to gain bonus dice on any

risk against you involving something

other than books and knowledge.

Finally, your Name can also be

compelled. The Serpent seem to relish their shadowy reputation, almost

cultivating it for effect even when it

isn’t entirely advantageous. Players

can compel your Name, forcing you to

enforce your already cryptic reputation.

SAMPLE ASPECTS

T

HE

R

OAD IS

M

Y

H

OME

Invoke: Knows how to get from here to there.

Tag: Uncomfortable in “civilized”

situations.

Compel: “I’ve stayed here too long.”

Outside the city, Shanri is waiting. Waiting with claws and teeth and wily eyes. To travel outside the protection of the city requires a specific knowledge, a specific set of skills.

Hunting, trapping, moving through the wilderness without leaving a trace. These are the skills of the Road. And without them, you might as well stay home.

S

ELF

-D

ESTRUCTIVE

Invoke: When taking a risk that is both stupid and dangerous.

Tag: Another player may tag this Aspect when performing a dangerous risk (such as fighting) against the character.

Compel: The Narrator may compel this Aspect to keep the character from taking the safe

path in favor of something much more risky.

For whatever reason, the character seeks his own destruction, though he is unwilling to take direct action to do something about it.

Instead, he throws himself wholeheartedly into dangerous situations in the hopes that this time will be his last.

Adrente (Wolf)

As odd as it may sound, the word “adrente” comes

As odd as it may sound, the word “adrente” comes

In document UNIVERSIDAD NACIONAL PEDRO RUIZ GALLO (página 32-35)

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