Estado de Onda de Densidad de Carga en el bronce púrpura de potasio
5.2.4. Estructura de bandas y superficie de Fermi calculadas por ligaduras fuertes. La dimensión escondida y modelo de encaje escondido para el KMo 6 O 17
If a character performed well, and helped move closer to resolving an open Thread, award 10 Favor Points.
If a character performed very well, resolving a major open Thread, award 25 Favor Points.
If a character did poorly, or didn’t make any progress toward resolving an open Thread, award no Favor Points.
the walker disappeared.”
Fantasm: “I lean over and examine the footprints closely.
‘What the hell?’ I muse.”
May: “May looks up, worried there may be something lurking on the ceiling. Is there?” The odds seem very unlikely, and she rolls a 65. No.
May: “I have an idea. May says to Fantasm, ‘Poke your head underground, maybe there’s a room below.’”
Fantasm: “I nod and phase out, ducking my head through the pavement. Do I see a room below?” They give this question odds of very unlikely, 50%, and roll 21, a yes.
Fantasm: “I pull my head back up with a grin. ‘You were right. There must be a trap door here or something.’ I examine the concrete, looking for secret mechanisms. Do I find any?” Fantasm has no searching skills or attributes already defined that would help here, so they decide he has a hidden ability and create a new skill for him called Search.
Since he is a detective, and quite intelligent, they figure his Search rank is Exceptional. The Question is a Resisted Question, with the difficulty rank being the difficulty of finding a method to open the assumed trap door. They figure that since Marzitron is a robot, and uses a great deal of high technology, the door would also be technological in nature, giving it a difficulty of Exceptional. This gives Fantasm an even 50% chance to discover the mechanism. He rolls a 54.
Fantasm: “I scratch my head in confusion. ‘If there’s a door here, I can’t figure it out,” I say, annoyed.”
May: “‘Stand back,” I instruct to Fantasm. ‘I’ll do it the old-fashioned way.’”
Fantasm: “I step back out of the way.”
May: “I lean over and give the floor a heavy-duty punch, trying to knock through it. Does this work?” Mighty May’s Strength is Superhuman 4. They figure the concrete has a strength of about Superhuman (they arrive at this by assuming that Superhuman strength can exert about a ton of pressure, and that’s how much the floor could take.)
Checking May’s Strength versus the concrete’s difficulty rank gives May a 115% chance of success. She rolls 49. A piece of cake, of course, although not exceptional.
May: “I easily punch through the floor and drop down into the room below.”
Fantasm: “I follow her into the room.”
May: “I look around quickly. Does this place look different from the sewers, all shiny metal like a high-tech complex?” They figure the odds of this are somewhat likely, and roll 55. A yes, but also a random event (Chaos is 7).
May: “‘I think we’ve found his hideout,’ I say.” They check for the random event on the Event Focus Table and get “Player character Negative.” With only 2 players, they randomly determine that the player character in question is Fantasm. Rolling for Event Meaning, they get “Conquest”
“physical strength.” It doesn’t take too much interpretation
Marzitron attack?” and get no. Then they ask, “Is there a guard in this room who attacks?” and get a yes.
Fantasm: “Is the attacker a robot, maybe kind of a spidery thing that was lurking near the ceiling, which is why we didn’t notice it at first?” Another yes.
Fantasm: “Do I notice the attacker in time to defend myself?” This would use his Intuition, which has a rank of Exceptional. They have to determine how quick the robot is before they can answer the Question, so they ask, “Is the robot’s Reflex High?” They give this odds of very likely and roll 96. Just missed, so they decide it only has a Reflex of Average. It might be dangerous, but it’s kind of clunky.
Going back to Fantasm’s Question, they figure that he suffers a -2 Shift to his Intuition because he is being caught unawares. This gives him a rank of Above Average. He rolls an 81 for a no. He needed 65 or less. Grimacing, the Fantasm’s player decides he doesn’t want to find out how tough this thing is the hard way. He decides to spend 16 Favor Points to bring the roll down to 65 and change the answer to a yes. He sighs in relief.
Fantasm: “I happen to catch movement out of the corner of my eye. I look up to see this large, robotic spider crawling along the ceiling. ‘Look out!’ I cry as it leaps at me. Can I phase out before it hits me?” We already know that the robot’s Reflex is Average. Fantasm’s Reflex is Exceptional.
He rolls a 4 for Exceptional Yes. They interpret this in the following way:
Fantasm: “As it leaps at me, I not only have time to phase out, but right before I do I squeeze off a shot with my gun. Do I hit?” His rank with a gun is Awesome. However, they determine that since he is acting quickly there is a -2 Shift. Additionally, the robot is very close range, giving him a +2 Shift right back. He rolls a 32 and hits.
Fantasm: “Great! Is it damaged?” The gun does High rank damage. They ask, “Does the robot have Superhuman Toughness?” They figure the odds of this are near sure thing and roll a 43 for a yes. Going back to his Question about the damage, they check his rank of High against the robot’s rank of Superhuman and roll 82 for a no. There is no damage.
Fantasm: “Darn. My shot ricochet’s off its metal frame as it flings itself through the air. However, it passes right through me and hits the floor. Hey, is it damaged by the fall?” They give the fall a rank of Above Average, and check that against the robot’s Toughness. They roll a 98.
Exceptional No. They interpret:
May: “The spider hits the floor with all 8 legs and immediately bounces back for another attack. Does it attack Fantasm again?” Since it passed right through, they give the robot some credit for intelligence and give this Question odds of very unlikely, rolling 54 for a no.
May: “Okay, it attacks me then. Bring it on! Does it hit?”
May’s Reflex is High and she matches that against the
The Adventure
guard, so they give her a -1 Shift. Checking Average vs.
Above Average, they roll a 16 for a yes.
May: “‘Ugh!’ I grunt as it hits me, grappling me. Does it hurt me?” Before that Question can be answered, they have to figure out how much damage the thing does. So, they ask, “Does it do Superhuman damage?” The odds of this seem very likely, and they roll 40 for a yes. To see if May is hurt, they check the thing’s Superhuman damage against her Toughness of Superhuman 4. This gives the robot a -15% chance of hurting her, no possibility. They roll anyway for Exceptional results and get a 43.
Nothing.
May: “I stagger back for a moment as it tries to tear my super skin, but it is too weak. I grab at a leg and smash it against the wall. Does that work?” They decide to Shift her Reflex by -1 because she is actually doing two actions here, grabbing the robot and swinging it (in other words, the Question has Depth). This pits her modified Reflex rank of Above Average against the robot’s Reflex rank of Average. She rolls a 23 for a yes.
May: “Yeah! I smash it against the wall. Does it burst into a million pieces?” This Question uses her Strength rank against the robot’s Toughness. Since the Question is jumping right to destroying the robot (again, this gives the Question Depth), and it hasn’t even been damaged yet, they decide to give her a -1 Shift. If she had just tried to stun it or damage it, then they decide there would be no Shift. May wants to go ahead anyway, giving her a rank of Superhuman 3 against the robot’s rank of Superhuman. They roll a 76 for a yes.
May: “I smash it against the wall and it explodes in a spray of sparks and metal pieces. ‘Take that, you darn spider. I hate spiders!’”
Fantasm: “‘Well done,’ I say. Is there a door out of here?” The odds of this are near sure thing, and they roll 52. Yes.
Fantasm: “We head for the door, keeping a wary lookout for more guards.”
Since they have successfully searched the sewers and found the hideaway, this ends the main action of the scene. The next scene would involve them looking deeper into the headquarters, perhaps finding the evil robot, and so on. Ending the scene, they run through their lists quickly and make the following changes:
Characters: Add Robot Guards to the list.
Threads: No changes here.
Chaos factor: This scene was definitely chaotic, with the sewer and robot and all. However, the heroes were in complete control, so the chaos factor is lowered from 7 to 6.
Since the discovery of Marzitron’s lair is a significant step forward in defeating him, they both get a +10 favor point bonus.
The Adventure
Emuwhat?
S
o, you all want to be players, and no one wants to run the show. Well, that’s just great. The Mythic adventure engine is designed to build games off the cuff, making the game master’s life easier. Or, these same tools can be used to replace the GM entirely. After all, a GM can use the Mythic engine to develop an adventure even if he doesn’t know any more about what’s going on than the players do.It’s not a far cry to cut out the GM entirely.
If you want to try playing without a GM, this chapter offers some suggestions that might make the adventure run smoother.
Be prepared
Yeah, that’s right, I said “preparation,” but it’s not what you think. The only preparation you should have on hand is some scratch paper for making notes. Better yet, check out the back of this book for blank forms you are free to copy. These forms will help you record important information as it crops up in the adventure, such as non-player characters, scaling boxes, adventure summaries, etc.
If you are going to play without a GM you are going to have to keep track of what happens each scene. This is the kind of activity usually performed by the GM, but he’s not here. Don’t worry, it’s not a lot of work. All you’re doing is recording important information as your characters run across it and the adventure unfolds.