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Estado de Onda de Densidad de Carga en el bronce púrpura de potasio

5.5.1. Preparación y orientación de las muestras

Gloranna must check after each use of the sword’s energy.

Rank of the spell cast.

Current power rank of the sword.

The sword’s power rank drops by 1RS

No change.

The sword’s power rank drops by 2RS

No change.

currently average.

Sam: “I concentrate on the power in the sword and draw it forth. I try to shape it around me, to lift me into the air and float me down to the bottom of the crater. I take my time with this.”

John: Since this is the first use of magic in their adventure, John needs to set some standards for power levels. He pulls out a scaling box and writes a few notes.

From Sam’s description of her spell, it should be at a rank of below average. However, she is also taking her time casting the spell, lowering the DR by 1. Additionally, John figures that the crater is indeed the place where the dragon was killed, and there must certainly be a high

concentration of magic here, giving the DR another 1 rank adjustment down. The final rank of the spell is weak.

Gloranna’s willpower is awesome, nearly assuring her success. John rolls a 21, an exceptional yes. This means the spell effect is increased by 1 RS. John decides that

Gloranna’s simple levitation spell is a little more elaborate.

“You find the magic energies easily bound by your will, and they lift you into the air. You control the power easily and rise quickly, swiftly hovering over the edge of the crater and down. With a rush, you whoosh down, settling lightly on your feet.

Sam: “Cool. I’ll have to do that again sometime. Any drain on the sword?”

John: He checks the resolution table they just made and cross references the acting rank, the weak spell level, by the difficulty rank, the average rank of the sword. He rolls a 67.

“No, still plenty of juice left.”

Sam: “I examine the hole. Anything unusual?”

John: John has some ideas here, and decides he doesn’t need to check the Fate Chart on this. “It’s not just a hole, it’s more like a cave. The ground slopes away and seems to level out lower down, so you could actually walk into it.

The smoke is not so thick that you couldn’t walk under it, the hole is plenty big for that.”

Sam: “I suppose that’s where I go next, then. Gloranna takes a deep breath and walks in.”

John: He decides the transition into the cave is a good place to end scene 3. He updates the adventure sheet and prepares for the next scene. Still, no new characters to add.

Despite the eeriness of the battlefield, there was no chaos in this scene and Gloranna was in control, so John drops the chaos down another point. The character did make progress, though, by finding the Black Heart, so John awards Sam 10 favor points. For the next scene, John has this idea for what he thinks it should be: the cave leads to a large cavern, where Gloranna is attacked by a mutated beast.

John figures it’s about time for some action. He rolls against the chaos factor of 4 and gets an 8, so his idea remains as is.

John: “You step into the cave, your sword ready. You don’t get very far before it becomes very dark. It continues on much

further ahead. Do you have something to make light with?”

Sam: “Hmm, I dunno. Do I? We didn’t really talk about this. It would make sense that Gloranna would come with basic provisions.”

John: “Yeah. Of course, most of those are probably back with your horse.” John decides to make a fate question out of this, and asks himself, does Gloranna have a light source? He figures the odds are very unlikely and rolls a 46. “Nope. All your gear is with the horse.”

Sam: “Crap. I could fly back up and get it, then fly back down, but that would take two more uses of the sword. It’d be simpler just to try and make light with the sword.”

John: “Okay. That sounds like a good idea.”

Sam: “Before continuing, I concentrate and tap into the sword’s power. I’ll take my time. I want to make the sword glow like ten torches.”

John: “Alright. Let’s see if that works.” John figures the rank of what Gloranna is attempting is average, within the bounds of the rules they have set for maximum spell rank.

The acting rank to cast is Gloranna’s willpower, and the difficulty rank is average modified by -2RS to a rank of low because she is taking time and she is casting it in a location of high power. John, incredibly, rolls a 100, for an exceptional no.

Sam: “Huh? You’re kidding me. Okay, hold on. I’ll spend

Extended Example

Scaling Box

Description Mythic rank

Basic levitation.

Simple flight.

Fly like a bird.

Miniscule Weak

Low Below Average

Average Above Average

High Exceptional

Incredible Awesome

Examples of magic usage

the necessary favor points to make it a simple yes.”

John: He deducts 5 points from her 60 favor points to change the fate roll to a 95 for a yes answer. Sam has 55 favor points remaining. “Okay, with a little extra effort, you make the spell come off correctly. By the way, that is your second casting of the day. You have one more before you start getting in danger of sword sickness.”

Sam: “No problem. With my sword all shiny now, Gloranna proceeds. What do I see?”

John: “You are in a sloping cavern of solid rock. The surface is black and cracked, as if it had been formed by incredible heat.”

Sam: “Do I hear anything?”

John: He considers this an odds fate question, and gives it odds of 50/50. He rolls a 98. “No. Not a thing.” From the scene setup idea, John knows that there is a monster down here and it will attack. He jots down a few notes in preparation.

Sam: “I proceed slowly, looking about for anything out of the ordinary.”

John: “Alright.” John has an idea for a mutant monster, one that has skin that looks like the rock wall. The monster is standing against the wall to blend in as Gloranna walks by.

He decides to ask a fate question to check if she notices it.

The question is: does Gloranna notice the rock monster? He

decides the acting rank is her intuition of high, the difficulty rank is incredible, considering how perfect the creature blends into the wall. He rolls a 23 for a yes. “The glow of your sword is bright and casts many shadows across the walls.

As you move, however, you notice out of the corner of your eye a movement that is too quick to be just a shadow. You turn in time to see something coming at you, as if it had come out of the cavern wall itself. It’s tall, about 7 feet, and is basically humanoid although devoid of any features. It appears to be made out of rock, the same as the cavern walls, and its arms end in two giant pincers that are reaching toward you.”

Sam: “Ugh! I ram my sword through it’s chest.”

John: “Hold on. Let’s see who gets to act first.” John consults the combat charts. He needs to determine the monster’s reflex. Since the combat is rushing so quickly, he decides to use reflex for this first check instead of combat ability. John decides to make it a fate question, and asks: is the monster’s reflex low? He decides the odds are very likely, considering it is made of rock. He rolls 47 for a yes. He pulls out an NPC worksheet and writes the information down.

Next, he answers the fate question, does Gloranna act? It’s her incredible reflex against the monster’s low reflex. He rolls an 84 for a yes. “The monster is big, but it’s slow and you have no problem getting a shot in.”

Sam: “Great. Do I hit it?”

John: “Let’s see.” John asks the fate question, does Gloranna hit? He uses her sword ability as the acting rank. He decides he needs to figure if the monster is intelligent. If so, it may possess actual combat skills. He figures the odds are very unlikely, but rolls a 1 for an exceptional yes. He decides this means the monster’s IQ is high. Also, the monster does possess combat skills, at a rank of above average. He marks all of this on the NPC sheet. John rolls on the Fate Chart to see if Gloranna hits, and gets a 13 for an exceptional yes. “You thrust your sword forward and get a great shot, nailing it on the throat.” John has to determine if the beast is hurt, now.

He asks the fate question: does the creature have a toughness of high? John gives this odds of somewhat likely and rolls a 4, for an exceptional yes. He decides this means it has a toughness of exceptional. He also asks: does the creature’s rocky skin give it an armor bonus of +2? He figures the odds are somewhat likely and rolls an 89, for a no. He decides that the thing’s rocky hide gives it an armor bonus of +1 to its toughness. John rolls on the combat chart, asking the question, does Gloranna hurt the monster? The acting rank is the damage rank of her sword, which is awesome. The difficulty rank is the monster’s toughness modified by its armor, or incredible.

He rolls a 51 for a yes. The monster takes a -1RS lethal wound to the neck. Since this is a lethal wound, John

Extended Example

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Adventure Notes

Scene Scene Scene Setup

Scene Setup Scene Scene Setup

Scene

Summary of Resolving Scenes

• Come up with the Scene Setup.

• Roll 1D10 against Chaos to see if the Setup is modified as an Altered Scene (odd) or an Interrupt (even).

• Play out the Scene.

• When the main action ends, the Scene ends.

• Update lists: Characters, Threads, Chaos Factor

• Award Favor Points (0, 10, or 25)

Travel to the Dark Heart and retrieve a piece of dragon bone to save the prince.

The prince People of the Valley The Sage Mutants Gerald Gerald gives a grim

warning about the world.

Gloranna sets out.

Gloranna finds the Dark Heart.

1 2

3

Get the bone

4 3 2

and is incapacitated.

He asks the fate question and damage). He rolls a 73 for a no. John records the damage on a damage record for the monster. He doesn’t bother filling in the space for when to check for healing since he figures the monster won’t be around the campaign long enough to matter. “Gloranna thrusts her sword right at its throat. The blade tip crunches in and purple ichor splatters as the creature howls, it’s arms flailing. It doesn’t go down though.”

Sam: “Wow. This is a tough bastard. It can be hurt though, so I don’t give it a chance to recover. I swing for it.”

John: “Okay. Let’s see who goes next.” The creature is suffering a -1RS wound to its main body, which will

lower its combat ability when checking to see who goes next. John rolls a 5 for an exceptional yes to the

question, does Gloranna go next. “You quickly bring your sword around for another swing. The monster is reeling and you moved so swiftly, that you’ve got an easy shot at its body.”

Sam: “Great! I take it, then.”

John: Again, the monster’s penalty lowers its combat ability to determine if Gloranna hits. He rolls a 17, for a yes to the question, does Gloranna hit? Next, he checks to see if it’s hurt. It’s toughness is lowered by 1RS because of the wound it’s suffering, making it easier for Gloranna to hurt it. John rolls a 36 for a yes. “Your sword slams into the creature’s side, sending rock chips and ooze in a splatter. The creature howls as it staggers back.” John notes on the creature’s wound sheet that it suffered another wound. This time, however, the wound is a -2RS wound, since the creatures toughness is adjusted down from exceptional to high because of the previous wound.

This means that Gloranna’s awesome damage is 3 ranks greater than the creatures effective toughness, making for a more devastating wound. John checks to see if the creature succumbs to its wounds, now totaling -3RS in penalties. He rolls an 86 for a yes. “The thing staggers back, clutching its side and throat. With a rattling cough, it falls to the ground and is silent.”

Sam: “Alright! Gloranna stands her ground for a moment, making sure the thing isn’t going to spring up or anything.”

John: “You stand over it, sword ready, but the only activity is more of its purple blood oozing out of its side.”

Sam: “The sucker was no match for me. Did my sword absorb him?”

John: “You didn’t get the sense that it did. Then again, maybe it’s not dead.”

Sam: “Hmmm. I’m not going to get too close to it to find out. I raise my sword and drive it through the thing, to finish it off if it’s not dead yet.”

John: John decides not to check for hitting and damage, and just rules that this final blow kills the creature. “Your blade drives through it and the creature wheezes its last breath. We need to figure out a few more rules regarding your sword.” They discuss it for a moment and decide that the sword itself needs to answer a fate question to see if it successfully absorbs the energy from a kill. They come up with the following resolution chart:

Extended Example

Claw combat Ab. Avg.

Character

Wounds

Wound Description

Lethal

Wound Rank

When to check for healing Body Area