3.5. Poblacion y muestra
4.1.6. Estudios Preliminares de Campo
4.1.6.2. Estudios de Mecánica de Suelos
Table 2–84: Realm Types
Caliphate 1 Clans 2 Commonwealth 3 Confederation 4 Dominion 5 Duchy 6 Empire 7 Federation 8 Hegemony 9 Kingdom 10 League 11 Principality 12 Protectorate 13 Realm 14 Regency 15 Regime 16 Republic 17 State 18 Sultanate 19 Union 20 Table 2–85: government 1
Anarchy (no government) 1
Aristocracy (ruled by nobility) 2
Autocracy* (absolute rule of one) 3
Bureaucracy (government of administrators) 4
Caliphate (ruled by a caliph/prophet) 5
Communism (all property as common) 6
Confederacy (alliance of rulers) 7
Democracy (ruled by masses-elected agents) 8
Despotism (absolute control/tyranny) 9
Dyarchy (ruled by two) 10
Dictatorship (absolute power to a dictator) 11
Dictatorship, Military 12
Duchy (ruled by a duke or duchess) 13
Emirate (ruled by an Emir) 14
Enlightened Absolutism 15
Fascism (authoritarian nationalism) 16
Feudalism (holding of land in a fief or fee) 17
Gerontocracy (ruled by council of elders) 18
Gynarchy* (ruled by women) 19
Table 2–86: government 2
Heteronomy (domination by outside power) 1
Hierarchy (religious feudal system) 2
Isocracy (everyone has equal power) 3
Kleptocracy (rule of theives and exploiters) 4
Libertarian ("rule" of free will) 5
Magocracy (ruled by magi or arcanists) 6
Matriarchy (community ruled by matriarchs) 7
Meritocracy (those with talent and skill) 8
Militocracy (ruled by the military) 9
Monarchy (ruled by a king or queen) 10
Monarchy, Absolute 11
Monarchy, Constitutional 12
Ochlocracy (ruled by a mass or mob) 13
Oligarchy* (ruled by a dominant class) 14
Panocracy (ruled by everyone) 15
Patriarchy (community ruled by patriarchs) 16
Pedocracy (ruled by learned, savants, scholars) 17
Police State (oppresses opposition to rule) 18
Plutocracy (rule of the wealthy) 19
Principality (ruled by a prince or chief ruler) 20
Table 2–87: government 3
Puppet State* (ruled by other outsiders) 1
Regency* (rule in lieu of actual ruler) 2
Republic (ruled by elected officials) 3 Republic, Capitalist 4 Republic, Constitutional 5 Republic, Parliamentary 6 Republic, Socialist 7
Satrapy* (ruled by a satrap/governor) 8
Socialism (rule to benefit production and 9
distribution of capital, land, etc) Sultanate (ruled by a sultan/governor) 10
Syndicracy (ruled by business or guild) 11
Technocracy (ruled by engineers/scientists) 12
Theocracy (ruled by a church) 13
Timocracy (ruled by honor) 14
Totalitarianism (absolute control by the state) 15
Tribalism (ruled by a tribe) 16
Triumvirate (ruled by three magistrates) 17
Tyranny (ruled by a tyrant or absolute ruler) 18
Utopia (unrealistic but perfect society) 19
Table 2–88: Years of Historical importance
The year of Cloudfall 1
The year of Dead Kings 2
The year of Demon’s Rebirth 3
The year of Dragonborne 4
The year of Dreams 5
The year of the Fallen god 6
The year of Gentle Repose 7
The year of Grey Cultists 8
The year of the Great Flood 9
The year of the Guilds 10
The year of the Invaders 11
The year of Lost Crops 12
The year of Lost Kings 13
The year of Magical Pestilence 14
The year of Many Plagues 15
The year of Patience Folly 16
The year of the Rose 17
The year of the Scion 18
The year of Secret Heirs 19
The year of Warring Kingdoms 20
Table 2–89: Defining National Moment*
Annexed a long disputed land 1
Army conquered neighboring nation 2
Barbarian horde invaded and conquered 3
Blacksmiths forever branded with special sigils 4
Civil war destroyed many towns permanently 5
Everlasting trade treaty signed with Dwarves 6
Gold-mining ceased during reign of Mad King 7
Grand rebellion was finally crushed 8
High Cardinal murdered in royal palace 9
King waged a two-front war, successfully 10
Monarchy formed controlling police-state 11
Nation establishes republic and voting rights 12
Plague killed half of populace in one year 13
Queen declared herself empress 14
Rebellion squashed, forever outlawing swords 15
Royal vizier killed royal family and heirs 16
Shackles of hegemony cast off by pious Prince 17
Treaty signed with eldest Elf clan 18
Viceroy finally overthrown by regent Prince 19
Widespread famine; massive immigration 20
Table 2–90: National Race
Bugbears 1 Centaurs 2 Dwarves 3 Elves 4 Fey 5 Giants 6 Gnolls 7 Goblins 8 Halflings 9 Hobgoblins 10 Human Barbarians 11 Human Nomads 12 Human Settlers 13 Humans (mixed) 14 Lizardmen 15 Ogres 16 Orcs 17 Trolls 18 Undead 19 Werecreatures 20
Table 2–91: Racial Attitudes
Acceptance 1 Avoidance 2 Banishment 3 Befriend 4 Begrudging acceptance 5 Enslavement 6 Fear 7 Hate 8 Hostility 9 Ignorant 10 Indifference 11 Integration 12 Loathing 13 Mistreatment 14 Mistrust 15 Misunderstanding 16 Pity 17 Segregation 18 Trade 19 War 20
Table 2–92: National Renown
Amazing foods and sauces 1
Ancient elven ruins still stand 2
Annual competitions of strength and speed 3
Art and education praised above military 4
Canny merchants with exceptional goods 5
Capital is connected islands 6
Colossal ancient dwarven bridge 7
Disciplined armed forces 8
Equal mixture of all races 9
Exotic fashions and fantastic wines 10
Huge tower built atop a mountain 11
Land unfettered by civilization 12
Libraries and museums form cultural nexus 13
Monotheistic church 14
Outstanding theatrical performances 15
Strongest navy in the world 16
Superior weapons and armor 17
Towered cathedral of the all-gods 18
Weather controlled by elemental magi 19
Wild celebrations of holidays 20
Table 2–93: National Physical Traits*
Athletic physiques 1 Barrel torsos 2 Braided hair 3
Coarse body hair 4 Deep tans 5 Grim expressions 6 Healthy appetites 7 High foreheads 8 Large hands 9 Long faces 10 Long legs 11 Olive skin 12 Pale complexion 13 Peculiar dialect 14 Shaved heads 15 Short stature 16 Stable gait 17 Tall physiques 18
Thin but strong limbs 19
Very wide eyes 20
Table 2–94: National Social Traits
Adaptable to nearly any inhospitable climate 1
Afternoon naps part of their culture 2
Athletic and very competitive 3
Dancers of great renown 4
Diplomatic and peaceful 5
Excellent food (inventive chefs) 6
Fine brewers and vintners 7
Excellent stamina when imbibing alcohol 8
Extremely prejudicial and stubborn 9
Great farmers, but short citizens all-around 10
Known for their short tempers 11
Known for their very large families 12
Masterful entertainers, illusionists, storytellers 13
Overly proud and haughty 14
Patriotic citizens — more militia than farmers 15
Powerful merchant houses 16
Religious and extremely pious 17
Strangers are welcome, but carefully watched 18
Stubborn and unmoving on principles 19
Very tall and muscular 20
Table 2–95: Rumors and Stories
Army’s true might is magical 1
Circus always leaves death in its wake 2
Crops grow by strength of druids 3
Deep dwarves cause mine disasters 4
Deity’s avatar walks among us 5
Dragon is power behind ruler 6
Future savior awaits trigger 7
Guild leaders are in league with hell 8
King is old and about to die 9
Mountaintop leads to heavens 10
One city wants to defect 11
Rangers push sovereign to war 12
River is filled with godtears 13
Ruler is a vampire lord 14
Ruler(s) encourage heavy drug trade 15
Ruling family are shapechangers 16
Sorcerers keep a secret history 17
Storms come from a trio of hags 18
Thief's guild lead by gnoll lord 19
Wererats in all city sewers 20
Table 2–96: National Dress and Fashion
Arm bands and leather shoes 1
Arm piercing and silk shirt 2
Bejeweled jacket and hairpin 3
Buttoned jacket and pantaloon 4
Cape and high boots 5
Cloak and monocle 6
Ear ornamentation and leggings 7
Felt cap and cane, gold and black 8
Flowing skirt and bare midriffs 9
Huge belts and facial piercing 10
Leather boots and helmet 11
Leather codpiece and rope belt 12
Leather headband and chain shirt 13
Leather jacket and scarf 14
Shoulder armor and heavy boots 15
Shoulder spikes and blade-boots 16
Silk sash and iron headband 17
Smock or apron and gloves 18
Spiked gauntlets and studded collar 19
Wool pants and ritual scarring 20
Table 2–97: National Weapon
Bec de Corbin 1 Claymore 2 Crossbow 3 Cutlass 4 Gladius 5 Greataxe 6 Halberd 7 Longbow 8 Longsword 9 Maul 10 Pike 11 Pole arm 12 Quarterstaff 13 Saber 14 Scimitar 15 Spear 16 Trident 17
Unarmed or close-fighting weapon 18
Warclub 19
Warhammer 20