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In document UNIVERSIDAD PERUANA LOS ANDES (página 104-0)

3.5. Poblacion y muestra

4.1.6. Estudios Preliminares de Campo

4.1.6.8. Redes de Distribución

Table 3–142: Taverns and Inns 1

Admiral’s. This place is run by a navy man, who uses many colorful sayings.

1

Ale Well. Only ale is served here.

2

Bean Inn. This place is covered with trellises during the winter and beans in summer.

3

Bell Tower. A tavern was built around the old bell tower.

4

Bellmaker’s. This place is run by the town’s bell maker. His shop is in the back of the building.

5

Black Portrait. A large portrait of black paint sits above the mantle.

6

Boomer’s. The owner’s bellowing voice shakes the rafters. His name is Tiny.

7

Brine Cat. Named for a mythical creature that lives in the brine and eats sea birds and urchins.

8

Bull’s Horns. A large set of horns graces the front door, far too large for an ordinary bull.

9

Burrow. Caters to small patrons.

10

Chapel. This building was once a church. Some of the stained glass remains in the windows.

11

Cheaters. The owner loves retelling the tale of the green slime which robbed him of his arm.

12

Chessman. If a patron beats the owner at chess he gets free room and board for one night.

13

Cloister. Loud voices and noises are prohibited in this otherwise normal tavern.

14

Coop. The entire second floor houses chickens. Eggs and chicken dishes are served every meal.

15

Copper Drake. A copper dragon head leans out over the bar. It blinks occasionally.

16

The Corsair. Owned by an ex-merchant marine who spins tales of the sea (true or otherwise).

17

Cracked Pot. Cheap mutton and bear meat fill the menu, along with watered-down drinks.

18

Cricket’s. Run by a bard named Cricket who plays one song for the crowd every night.

19

Cudgel. A huge wooden club hangs from the front of the building, with the rune for storm on it.

20

Table 3–143: Taverns and Inns 2

Dancer and the Dark Mage. This place is run by twin brothers who are exact opposites.

1

Dancing Bear. This place boasts a caged dire bear, which seems well treated if cramped.

2

Dart Room. Nightly dart-throwing contests bring in most of the business here.

3

Decimator’s. The intelligent sword that hangs on the mantle sometimes tell tales of past glories.

4

Deer’s Perch. A wooden carved deer perches on a pole jutting from the front of the building.

5

Dragon’s Horn. This place is run by former prostitutes, of both sexes and different races.

6

The Eagle's Landing. Built atop a small knoll, the tavern is known for its all-night parties.

7

Ebby’s Galley. Inside the place is furnished to resemble a ship’s galley, including porthole windows.

8

Emporium. An ex-adventurer runs this place. It is decorated with odds and ends from his quests.

9

Endless Decanter. Named after the magic item of the same name that dispenses ale.

10

Errant Fighter. Though the owner is never around, the staff continue to work the tavern.

11

Fallen Star. A meteor fell through the roof here. The owner left it where it fell.

12

Feral Daughter. The owner refuses to serve anything from a farm, only wild game.

13

Father’s Tavern. Shiny trinkets hang from the rafters on string. Contributions are welcome.

14

Fern’s. Guard dogs are chained to the back door and to the cellar door. The windows are barred.

15

Fish Story. A sea serpent’s head hangs above the bar. The owner loves to talk about it.

16

Fisher’s. A large net covers the ceiling of the place; assorted nautical and beach finds adorn it.

17

Gladiator’s Hole. Exotic weapons adorn the walls of this tavern.

18

Griffin’s Nest. A nest, sized for a griffin, rests on the flat roof of this place. There are feathers in it.

19

Table 3–144: Taverns and Inns 3

Hag’s End. The proprietor is a comely young lass with a mysterious past.

1

The Harbinger's Stein. Rumors persist that the drinks here kill, but those are just rumors…

2

Hellgate. This place was built around a massive stone portal. One of the stones is missing.

3

Hero’s Horne. Long ago the horn was used to rally the townsfolk against attacks.

4

Hive. A bakery run by beekeepers, they serve mead and honeyed cakes, and sell beeswax candles.

5

Hospice. This is an inn as well as a temple to the local deity of travelers.

6

Houndsman. The owner sets his hounds free at night to protect horses and guests from wolves.

7

Hunter’s Blind. A tavern that serves as a mercantile for hunting supplies (blinds, nets, traps, etc.).

8

Iron Urn. Named for the ale that is served in a three-foot tall iron flask.

9

Jacques’. An effette and regal drinking hall for accomplished adventurers and gentry.

10

Jester’s. The owner is rarely seen, but the inn‘s mainstay is Bremen, who always has a smile.

11

Kirin’s Gift. There is only one barrel behind the bar, and all types of drinks can be taken from it.

12

Knaves. The jester head outside and the constant music make this a well-known “town secret.”

13

Laurel’s. Named for the blind old woman who sits near the fire, who was once a local hero.

14

Lazy Dog. Known for its extensive daytime drinking, poor lighting, and generous tab system.

15

Left and Right. A meadhall for military men and gladiators. There are no bards or minstrels here.

16

Lighthouse. Obviously once a lighthouse, it is now an inn, with a single suite at the top.

17

Logar’s Helm. The first two floors are stone and the roof is a storm giant's metal helmet.

18

Lyre’s Tale. Run by a one-legged bard, who specializes in riddles and puzzles.

19

Magog. A dank, horrid tavern catering to antisocial mitfits and the like.

20

Table 3–145: Taverns and Inns 4

Medusa’s Garden. Stone statues can be found everywhere, but they are obviously crafted by hand.

1

The Midwife’s. The owner is also the town’s midwife and chief gossipmonger.

2

Mighty Quill. Run by a bear of a man who writes ballads during slow hours and may sing if asked.

3

Misty Tavern. Built in a depression, it fills with fog during morning and evening hours.

4

Mosaic Lantern. A six-foot-tall steel lantern sits outside; the panes are stained glass.

5

Mosaics. The walls, both inside and out, are covered with tile mosaics of fantastic creatures.

6

The Moor. Nowhere near water, the tavern still boasts all manner of shipping adornments.

7

Moss Room. Boasts four stories, two of them underground, where folks gather in the hot months.

8

Muddy Greyeye. No one knows the origin of this tavern's name, it having been built 100 years ago.

9

Mug. The owner is a wizard and sells or trades sobering spells for a high cost.

10

Museum. This place used to be a manor house and many antiques can be found within.

11

Ole Crick’s. Old Crick has long since passed on, but the name remains.

12

Orange Cat. The place is overrun with cats, all orange.

13

Painted Hall. The tavern runs in the front, with gambling and escorts in the back (for a price).

14

Paper House. This place has Asian-style rugs and paper-paneled room dividers.

15

Pink Moose. Some joker keeps painting the wooden statue of a moose outside this place.

16

Piper’s. The owner’s blind daughter plays the pipes after dark.

17

The Pond. Sits on the bank of a large pond. The locals rave about the fish, eels, and frogs served.

18

Portland. The owner secretly trades in slavery and blackmarket goods, ferrying away drunks.

19

Post. Full-service stables take up most of the building and the interior is a

20 faux stable.

Table 3–146: Taverns and Inns 5

Queen's Rounds. Known for ample portions and expensive drink. Not everyone is allowed in.

1

Rainbow Round. All the lanterns here have glass prisms, painting the room in rainbows.

2

Roost. Run by several older widows, who make quilts and crafts when business is slow.

3

Round World. Run by a man who believes the world is round. He brews the finest ale.

4

Rovers. A roadhouse at the edge of town, The drinks are cheap and the cots plentiful.

5

Rows and Weeds. Mostly a drinking hall for farmers and daylaborers, with no entertainment.

6

Rusted Drake. Run by a family that migrated from far across the sea with stories of lands beyond.

7

Rusty Anchor. Half of a large rusty anchor sits upon the mantle. The owner is free with the story.

8

The Safehouse. Run by smugglers and thieves, the tavern is among the safest places in the city.

9

Sand Pit. Instead of sawdust on the floor, this inn has sand nearly a foot deep.

10

Shelby’s. The husband and wife owners both share the same first name.

11

Silent Dancer. The contortionist dancers here don’t speak to anyone, but work for tips.

12

Silver Stone. Stones set into mortar shine like mica, brightening the common room.

13

Sleeping Dragon. The owner escorts patrons to the basement; a window shows a sleeping dragon.

14

Slippery Pig. The owner has the fastest pigs in town and provides them for greased-pig contests.

15

Spirits. For extra silver the barkeep will read fortunes with cards. The locals swear by him.

16

Spooky’s. Each night the owner sits in the darkened common room and tells scary tales.

17

Squirrel’s. Overrun by squirrels, which take food from patrons’ hands, whether offered or not.

18

Stone Cow. The cow statue seems very lifelike, almost unnaturally so.

19

Stone Inn. Made entirely out of stone, with small wood stoves in each room for warmth.

20

Table 3–147: Taverns and Inns 6

Stone Maiden. There doesn’t seem to be any statue here. The owner was once stone herself.

1

Stone Shoe. A giant shoe statue outside, rumored to belong to a giant who was turned to stone.

2

Stopover. Every hour on the hour an illusion appears in a closed-off booth for a few seconds.

3

Striped glass. A gaudy establishment that serves a special glass mug filled with layers of spirits.

4

Tangle. Looks grown from thick vines and roots. The locals claim it was a druid’s retreat.

5

Tankard Flat. This mistakenly named tavern does suspiciously good business.

6

Tapestry. The tapestry shows a great battle, important to the locals and the owner.

7

Tempest. The staff here are all male of various ages and races.

8

Three Sisters. Run by three sisters who take turns at the various duties.

9

Tiny Wager. Won in a bet, the name of the tavern was changed as soon as the wager was won.

10

Tricky Turkey. A painted turkey sign hangs over the door; a circle of arrows rings the turkey.

11

Troll’s Hand. A troll’s hand sits in a sticky substance inside a thick glass jar. It moves occasionally.

12

U. Not so much a name as a horseshoe above the door; the owner is superstitious and pensive.

13

Vault. All the doors and windows on this building have excellent locks and the windows are barred.

14

Victory Garden. Travelers sit amid the flowers and plants inside the building.

15

Waystation. Once a small waystation, now built into a full-sized inn by two wayward rangers.

16

Werewolf’s Rest. The owner claims he once killed a werewolf. The place sports silvered weapons.

17

Wild Cats. This place is rumored to be visited by the avatar of a deity of wines and spirits.

18

Wishing Well. A large, very deep well sits in the center of the common room.

19

Wyvern's. Visitors should order

20 firebreath, a well-known single-malt Scotch, at 2gp per shot.

Table 3–148: Tavern Interior

Floor covered with straw, three long tables and five round tables, and a spiral stair leading to the 1

balcony bar with ten stools where a number of wenches patrol for patrons.

Four long tables, one small table for dice, and one dart board. A statue of the local ruler is in the 2

center surrounded by mighty columns

Four long tables, four round tables, and a short bar with six stools. There’s also a trophy case with 3

well-worn gear within from fallen adventurers.

Four long tables, six round tables, and a bar with eight stools crowd this smoky interior containing 4

several game boards.

Four private booths, four round tables on the first floor, and four round tables on the balcony 5

above the bar for gambling.

Four small booths, six small tables, two bar stools. There is a rack of exotic glasses behind bar. The 6

help is well-groomed.

Hearth at one end with a number of sleeping dogs. Four long tables and a bar with seven stools are 7

near a stage for singing.

Horseshoe-shaped bar with ten stools with a lowered interior; four booths and four long tables 8

sport colored candles.

Many animal trophies are behind a large bar with twelve stools. Six round tables and a banquet 9

table surround the huge hearth.

Oak bar is curved around one corner with eight stools. There are also two round tables and two 10

long tables. A stage stands in the center of the far wall, with an ancient tapestry behind it.

One huge well-lit wagon wheel chandelier overlooks a central hearth. The room has six long tables 11

and a stool for performances.

One long table, four small round tables, eight bar stools, and an extra-large stage for play 12

performances grace this interior.

One round table, two long tables, and six bar stools are scattered haphazardly around a central 13

brick hearth in need of repair.

Two private booths, two round tables, and two long tables fill this crowded and very dark taproom 14

with black-curtained windows.

Six long tables are set around a central hearth. Two bars at each end are each heartily stocked with 15

foreign ales and have six stools.

Six private booths, four round tables, and two long tables are lit by stained-glass windows nearby.

16

There’s a large hearth at one end. The help are all nicknamed for gemstones (Jade, Sapphire, etc.).

Smoky interior with four private booths, a performing stage, six round tables, and a central 17

decorated stone hearth.

Three long tables, two tables, twin hearths, and a bar with twelve stools support a gaming 18

environment.

Three round tables, two gaming tables, and three long tables surround an exceptionally large 19

central brick hearth.

Wrap-around balcony with eight round tables. On the main floor are two small and four long tables 20

and a bar with six stools.

Table 3–151: Tavern Crowd

All delving into a fine meal that seems out of character for the place.

1

Bad news must have passed, as the crowd is somber and quiet with their drinks.

2

Bar patrons are trying to outdo each other with loud, boastful toasts.

3

Colorful group of musicians has most of this crowd dancing away.

4

Crowd gathers around an adventurer's table swapping tales.

5

Drinking game already in progress with a few passed-out patrons.

6

Everyone is laughing and trying to get the owner's cat that is caught in the rafters.

7

Grumbling regulars complain about a missing or late performer scheduled to play.

8

Heated political debate has spread out to all corners of this lively crowd.

9

Jokes are traded as a toothless old man tries to woo a bar wench.

10

Lecherous patrons have offended a barmaid, and valorous patrons confront them.

11

Lively dart game in progress has drawn an interested, betting crowd.

12

Men and dwarves sing a favorite local drinking tune loud and strong.

13

Most of the patron’s eyes turn to meet newcomers and they whisper among themselves.

14

Old man with a beard has a group of children enraptured with a tale by the fire.

15

Owner is trying to oust a con man who set up a table; patrons are rallying.

16

Patrons are in awe of a huntsman with his caged hunting bird of prey.

17

Rich gambling game table with gold piled high has drawn a gawking group.

18

Some generous patron just announced “drinks on the house” to a loud cheer.

19

Two men wrestle their differences away and the crowd provides the ring.

20

Table 3–149: Tavern Population 1 Empty dilapidated table

1

Empty table 2

Five dwarves surrounded by empty mugs 3

Four human apprentice laborer/craftsmen 4

Four humans and a dwarf 5

Four humans and a member of exotic race 6

Four humans gambling and throwing dice 7

Four humans hiring an elf guide 8

Group of six adventurers arguing over the bill 9

One dwarf 10

One dwarf and one elf 11

One dwarf and one orc arm wrestling 12

One dwarf and three humans negotiating 13

One dwarf mumbling to himself 14

One dwarf, one half-orc, and two humans 15

One half-elf and two dwarves 16

One half-orc and one human 17

One half-orc and three dwarves playing darts 18

One half-orc and two elves arguing 19

One human 20

Table 3–150: Tavern Population 2 One human and elf dressed like hunters 1

One human and two half-elves 2

One human looking pensive 3

Three dwarves and a human 4

Three human merchants 5

Three human soldiers look for a place to sit 6

Three humans 7

Three humans and a half-elf 8

Three humans and a half-orc porter 9

Three humans and an orc prisoner 10

Three humans flirting with the barmaid 11

Two elves and a human dandy 12

Two elves searching the room for someone 13

Two human merchants telling tales 14

Two humans 15

Two humans and a dwarf sage appraise a ring 16

Two humans and a dwarven smith 17

Two humans and an elf reading a map 18

Two humans hiding out 19

Two humans, a half-orc, and an elven sage 20

Table 3–152: Tavern Patrons 1

Abusive human drunk and a few of his companions shout occasional insults at other patrons.

1

Angry young man preparing himself for battle with a few hard drinks 2

Band of three outland farmer brothers taking a break before heading back home 3

Bar seems overstocked with help, as the barkeep trains a new crew among the many patrons 4

Beggar with a recently “found” coin pouch buying himself more drinks than he is used to 5

Commoner buying the best drink she can afford with her paltry few coppers 6

Dandy with a small entourage and a large bag of coins 7

Drunk dwarf arguing with every patron at the bar over every slight 8

Drunk dwarf loudly boasts of his latest adventure to any who can hear him 9

Drunken brawl is just about settling down 10

Drunken miners sing a local song in and out of tune 11

Dwarven merchant — buying a round of drinks — as he plans a journey through the mountain pass 12

Dwarven merchant planing for a trip across a hostile border, his maps and notes strewn on a table 13

Ex-spouse of the innkeeper demanding some of the past year’s profits 14

Fellow adventurer looking for members of his old mercenary company and/or a new group to join 15

Gallant soldier trying to be civil while his comrades drink and act poorly 16

Half orc and a dwarf… the dwarf draws attention while the half orc pockets an item 17

Half-elven patron generously buys the entire house a free tankard of a local popular beverage 18

Half-elven traveler who is not drinking, but grilling the innkeeper for local information 19

Half-orc’s table is covered with empty mugs, but he continues to down more 20

Table 3–153: Tavern Patrons 2

Human alchemist (facing bankruptcy) looks to recover a shipment of hijacked supplies 1

Human noble and his entourage take up all the help available to the detriment of the other patrons 2

Human woman who is really a lady of the evening sets her eyes on one of the patrons 3

Human tax collector (and bodyguards) sits in the corner counting the tithes 4

Innkeeper is arguing with an old friend, who thinks his standing means an extra discount

Innkeeper is arguing with an old friend, who thinks his standing means an extra discount

In document UNIVERSIDAD PERUANA LOS ANDES (página 104-0)

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