3. INTRODUCCIÓN
3.1 Helicobacter pylori
3.1.7 Métodos diagnósticos
Detective Blake The “Killer”
Reflex: High Reflex: Above Average
Toughness: High Toughness: Exceptional
Gun ability: Exceptional Gun ability: Average
Gun damage: High Gun damage: High
Big city police detective Jim Blake has been on the trail of a notorious serial killer. The clues lead him to an apartment building where he confronts the killer and chases him out into an alley, where the killer runs up against a dead end. Cornered, the bad guy pulls a gun and prepares to take Blake down.
Killer: “I pull my gun and turn on Blake. Do I go first?” Blake had already drawn his gun when he started the chase, so he gains a +1RS for this question, the players decide, making it the killer’s gun ability of High versus Blake’s modified Incredible. He rolls 63, a no.
Blake: “I see him stop, turn and draw his gun. I don’t waste any time telling him to freeze, I just squeeze off a shot. Do I hit?” They determine that Blake is at one end of the alley while the killer is at the other, making this medium range and giving both -2RS to hit with ranged combat. The difficulty rank is only Average because the killer is just standing there, raising his gun. Blake rolls a 61, within range of the 65 he needed for a yes.
Blake: “Great, I hit him! Is he hurt?” This is a test of Blake’s gun damage, High, versus the killer’s Toughness, Exceptional. He rolls a 32, a yes. The bullet hits him in the chest, giving him a High Lethal -1RS wound to his body. This also requires the killer to check if he can withstand the wound.
Killer: “Do I succumb to the shot?” His Toughness is modified down to High because of the wound, versus the damage of High. He rolls an 88, for a no answer. He takes the bullet and keeps on ticking.
Combat
bullet strikes my chest, the pain and blood exciting me.
Do I get off the next shot?” Blake loses the +1RS modifier he enjoyed last time, but the killer suffers a -1RS for the wound he suffers. This makes it a Below Average versus Exceptional contest, he rolls a 26 when he needed a 10 or less, a no.
Blake: “This guy is slow and nowhere near as accustomed to guns as I am. I fire again. Do I hit?” He rolls a 28, yes.
Blake: “Alright! Is he hurt?” The killer’s Toughness is now -1RS because of his previous wound, giving Blake a 50% chance of a yes. He rolls a 38. They determine that the second bullet pretty much follows the course of the first, striking him in the chest for another High Lethal -1RS wound. This brings the killer’s total body wound modifiers to -2RS and calls for another check against collapsing.
Killer: “Crap. Does my body give in?” Now he is at -2RS from his accumulated wounds. The High wound is the acting rank. He rolls a 67 for a no.
Killer: “Whew. I try to dodge behind an old dumpster for cover. Can I get there before he plugs me again?”
They determine that this is a contest of the killer’s reflexes versus Blake’s gun ability. Again, the killer suffers a -2RS, lowering his reflex to Below Average. His
chances are only 10%, but he lucks out with a roll of 3.
This isn’t low enough for an exceptional, but they determine that he ducks behind a metal dumpster before Blake can pull the trigger again.
Killer: “I stick my arm around the dumpster and fire off a bunch of random shots. Do I hit?” Since he isn’t bothering to aim, and isn’t even looking, they decide on a -3RS modifier (it would have been -4RS, but since he’s firing multiple shots it isn’t as bad.) Blake isn’t going to stand around and just let himself get hit, though. He dives behind a pile of wooden crates. Although you cannot normally dodge ranged attacks, they decide that using Blake’s reflex is warranted in this situation since he is trying to get out of the way of a barrage of bullets, and the faster he moves, the fewer bullets he’ll have to face.
This makes it the killer’s rank of Weak versus Blake’s rank of High, giving the killer only a 5% chance. He rolls 37. They decide Blake dives behind the garbage, the
bullets harmlessly ricocheting off the alley walls and floor.
Blake: “I peer around the corner of the crate, gun aimed, and wait to fire.”
Killer: “Yeah, I pretty much do the same. Do I go first?” They decide that since both are doing the same tactic, they should consider it done at the same time, making this a standard “do I go first?” question. The killer’s ranks are still at -2RS, so his rank is only Low, while Blake’s remains Exceptional. He lucks out again though and rolls a 5.
Killer: “Aha! I see him peeking out and fire a shot. Do I hit?” He is at -2RS for the wounds, and at -2RS for the medium range. Since they are both leaning out to fire, they are 75% concealed, giving another -3 RS penalty.
For simplicity, they decide to just modify the difficulty from Average to Exceptional. He rolls a 92, and realizes it doesn’t matter what he rolled since there was a 0%
chance of hitting. However, he managed to roll an exceptional no anyway. They decide that the loss of blood is making the killer dizzy, and he slips, stumbling out into the alley in full view of Blake.
Blake: “Do I go next?” Since the killer is trying to regain his footing and get back behind the dumpster, his rank will be based on his reflex. Blake rolls an 18 for a yes.
Blake: “I see him stumbling like a drunk into view. I try to plug him. Do I hit?” The killer lost his cover advantage, however he is at least moving, making him a more difficult target: they decide on a difficulty rank of Above Average. Blake rolls a 12 for a hit.
Blake: “Is he hurt?” The killer is a tough guy, but his wounds are adding up. The -2RS modifiers from the two previous gunshots bring him down to Above Average.
Blake rolls an 8 for a yes. The bullet rips into his chest, sending more blood flying as the killer takes his third chest wound.
Killer: “Argh! Do I go down?” He must check against succumbing to the wound. He rolls a 14 for a yes. That last shot sends the staggering killer sprawling backwards into an unconscious heap lying in the alley, although he is still alive.
Combat
L
ogic is poor at one thing: coming up with surprises.Taking this into account, Mythic builds random events into the adventure so everything doesn’t make too much sense. In an adventure that is guided by players’
questions and expectations, randomness will add extra dimension to the action, spinning plot twists you may never have thought of before.
Random events can occur at two times during a Mythic adventure: when a scene is first generated (see the next chapter) and when a question is asked on the Fate Chart.