Alias: Marino Tech Center - Floor 2 - Landing Type: Room
Description:
Byron stands on the landing of the {object:SecondFloor} of the Tech Center. While the first floor contains the main display areas, the second floor is stocked with general merchandise. It is also the location of the in-store Café. The {object:SECafe} occupies the northwestern corner of the floor. The {object:SECuffDisplay} lies to the southwest. The northeast corner is home to the {object:SETermDisplay}, the southeast is the {object:SEAccDisplay}. To the south of the landing is the {object:SETVDisplay}. In the center of the room, between the
{object:SEEscalators}, are four quarter-circle {object:SECustServ2}. Doors on either side of the restrooms lead into the second floor {object:SEServCorr2} to the north.
Objects:
-Second Floor (SecondFloor)
Verbs - Look at:
Byron scans the second floor of the Tech Center.
<b>Byron:</b> “Everything seems to be in order. I usually only need to check this floor if something needs to be restocked or rearranged. The Sales Associates generally deal with the customers.”
-Customer Service Desks (SECustServ2)
Verbs - Look at:
<b>Byron:</b> “That’s the second floor Customer Service Desk. It’s mostly used by the Sales Associates as a register and as a place to hide boxes.”
Exits:
-Café (SECafe)
Verbs
- Approach: Go to Floor2Entrance
-Terminal Display (SETermDisplay)
Under Shadows Game Design Document 1.0
©2015 Caleb Duane Eno. All Rights Reserved. - 107 - December 24th, 2014 - Approach: Go to Floor2TerminalDisplay
-Accessories Display (SEAccDisplay)
Verbs
- Approach: Go to Floor2Accessories
-Television Display (SETVDisplay)
Verbs
- Approach: Go to Floor2TV
-Cuff Display (SECuffDisplay)
Verbs - Approach: Go to Floor2CuffDisplay -Escalators (SEEscalators) Verbs - Floor 1: If (TechCart.parent = player) {
<b>Byron:</b> “There’s no way that I’m going to be able to take this cart with me on the escalator. I’ll need to use the Elevator in the Service Corridor.”
} else {
Go to Floor1Entrance }
- Floor 3:
If (TechCart.parent = player) {
<b>Byron:</b> “There’s no way that I’m going to be able to take this cart with me on the escalator. I’ll need to use the Elevator in the Service Corridor.”
} else {
Go to Floor3BattleArena }
-Service Corridor (SESerCorr2)
Verbs
- Enter: Go to Floor2Service
WorkFloor2TV
Alias: Marino Tech Center - Floor 2 - TVs Type: Room
Description:
Byron looks over the TV display wall. As opposed to the shows display on the first floor, this section helps customers to compare the quality of various TVs. On one wall hang the latest models, which a Sales Associate can use to help customers compare. Some of the TVs display {object:TVCustExt}. Along another wall are {object:TVWS} displays. The
Under Shadows Game Design Document 1.0
©2015 Caleb Duane Eno. All Rights Reserved. - 108 - December 24th, 2014 {object:TVLanding} of floor two is to the north. To the west is the {object:TVCuffDisplay} and to the east is the {object:TVAccDisplay}.
Objects:
-Custom Exteriors (TVCustExt)
Verbs - Look at:
<b>Byron:</b> “I always find it amazing that one of the first things people buy when they gain higher status is often a new TV casing. I rarely ever have anyone over to my place, nor do I use my TV very much, so I don’t see the point.
-Window Screen (TVWS)
Verbs - Look at:
<b>Byron:</b> “These came out a few years back. Since there isn’t much to look at outside due to the ever present black fog, they developed these thin, flexible screens to put over windows or on walls. The Window Screens display any image you want. I’ve known people to make it look like they lived in Albino District, or next to a garden. I installed mine a month ago, but I’m still getting used to it.”
Exits: - Landing (TVLanding) Verbs - Approach: Go to WorkFloor2Entrance
- Cuff Display (TVCuffDisplay)
Verbs
- Approach: Go to WorkFloor2CuffDisplay
-Accessories Display (TVAccDisplay)
Verbs
- Approach: Go to Floor2Accessories
WorkFloor2CuffDisplay
Alias: Marino Tech Center - Floor 2 - Cuff Display Type: Room
Description:
Byron stands in the Cuff Display area. Many versions of the {object:CuffCitzID} are arranged on small pedestals. On a central pedestal, displayed with a subtle light, sits a
{object:CuffMightyCuff}. The {object:CuffCafe} is to the north, and to the east is the {object:CuffTVDisplay} and the second floor {object:CuffLanding}.
Objects:
Under Shadows Game Design Document 1.0
©2015 Caleb Duane Eno. All Rights Reserved. - 109 - December 24th, 2014 Verbs
- Info:
The Citizen’s ID Cuff is a requirement established by the Judges under the Tenants according to the Third Law. All Citizens of The City should be able to produce their cuff at any time. It is common practice that Citizen’s use ID Cuffs as a way to publically display individual status.
- Verge Mighty Cuff LV (CuffMightyCuff)
Verbs - Look at:
<b>Byron:</b> “The Mighty Cuff series. Verge is the major player in cuff production, though Teleo keeps trying to step on their territory, as evidenced by the main display downstairs. I like the Mighty L that I bought a few years ago. It’s still the one that I use, even if it’s a little old-fashioned now.”
- Buy:
<b>Byron:</b> “I might think about buying it, especially if I get a promotion today. We get the fewest complaints about this model, so I’m betting it’d be a good choice.”
- Pedestals (CuffPedestals)
- Background Object used for Stocking Exits: - Café (CuffCafe) Verbs - Approach: Go to WorkFloor2Cafe - TV Display (CuffTVDisplay) Verbs - Approach: Go to WorkFloor2CuffDisplay - Landing (CuffLanding) Verbs - Approach: Go to WorkFloor2Entrance
WorkFloor2TerminalDisplay
Alias: Marino Tech Center - Floor 2 - Terminal Display Type: Room
Description:
Byron enters the Terminal Display area. {object:TermTerminals} sit at a comfortable height on several long, thin tables. Unlike other displays in the Tech Center, the terminals are divided into sections based on occupation as well as status. To the south is the {object:TermAccDisplay} and to the west is the second floor {object:TermLanding}. A set of doors to the north leads into the second floor {object:TermSerCorr2}.
Under Shadows Game Design Document 1.0
©2015 Caleb Duane Eno. All Rights Reserved. - 110 - December 24th, 2014
Objects:
-Terminals (TermTerminals)
Verbs - Look at:
<b>Byron:</b> “I’m glad they don’t occupation-lock all of the terminals. I’m sure they wouldn’t consider a Tier 1 Clerk at a Tech Center to have any personal need for one. Thankfully, I was able to buy a simple one that I use for my writing. None of my aptitude tests would ever permit me to actually earn a job as a writer, much less publish anything I write, but it’s a personal pleasure I’m glad to have access to.”
- Info:
Personal Terminals are portable devices used to access The City’s public network from home. A limited number of applications are available as well as a wide range of entertainment. Devices that are used in occupational settings that require more than minimal computational power are occupation-locked. Occupations that typically allow for advanced computational personal terminals include design, research, or development jobs. Additionally, any individual under the direct employment of Tower Ministries may acquire any level of terminal deemed necessary.
-Tables (TermTables)
- Background Object used for Stocking
Exits:
-Accessories Display (TermAccDisplay)
Verbs - Approach: Go to WorkFloor2Accessories -Landing (TermLanding) Verbs - Approach: Go to WorkFloor2Entrance
-Service Corridor (TermSerCorr2)
Verbs
- Enter: Go to Floor2Service