8. MEDIDAS DE CUIDADO Y CONTROL DOCUMENTAL EN TIEMPOS DE PANDEMIA
8.1. Medidas de bioseguridad para los trabajadores:
Alias: Marino Tech Center - Floor 2 - Service Corridor Type: Room
Description:
The second floor service corridor serves a similar purpose to those on the first and third floors. Various stacks of boxes and merchandise line the walls of the wide hall. A {object:ServElev2} on the west end of the hall takes employees between floors and up to the loading dock above the building. At the east end of the hall is the door to the {object:MangOffice}. Another door leads to the second floor {object:Serv2Landing}.
If (BoxTools.parent = WorkFloor2Service) {
Sitting near the door to the second floor landing is a {object:BoxTools}. }
Objects:
-Manager’s Office (MangOffice)
Verbs - Enter:
<b>Byron:</b> “That’s the office for the three rotation store managers. Unless it’s something serious, there’s no reason for me to go there.”
-Box of Tools (BoxTools)
Verbs - Look at:
if (BoxTools.parent = WorkFloor2Service) {
<b>Byron:</b> “It’s the Tech Center’s tool box. It’s supposed to be on the third floor, where it can be used to maintain the equipment. Some of the second rotation Clerks don’t know how to put things back where they’re supposed to go.”
Under Shadows Game Design Document 1.0
©2015 Caleb Duane Eno. All Rights Reserved. - 119 - December 24th, 2014 } else {
<b>Byron:</b> “It’s the Tech Center’s tool box. The tools are used primarily to maintain the equipment on the third floor.”
}
- Take:
If (ArcadeOOO.fixed = true) {
<b>Byron:<b> "I'll just leave this here. I don't need it right now." } else {
<b>Byron:</b> “I’ll take this with me.”
(Move BoxTools to player)
If (game.hint = 12) {
(Set game.hint = 13)
}
- Use (on Serv3Hall):
if (ArcadeOOO.parent = WorkFloor3Arcade) {
<b>Byron:</b> "I’ll hang on to this for now. I need it to fix the broken arcade game.”
} else {
<b>Byron:</b> "I'll leave this right here, where it's supposed to be."
(Move BoxTools to WorkFloor3Service)
If (game.hint = 14) {
(Set game.hint to 15)
} }
- Use (on ArcadeOOO):
Byron walks over to the disabled game platform. <b>Byron:</b> “Alright, let’s see what the issue is.”
Byron pulls out the debugger from the tool box. He opens the side panel, connects the debugger, and begins running some tests. In a moment a code flashes on the screen. <b>Byron:</b> “Ah, looks like the sensor grid is misaligned. Kids come in here and bang on the platform when they get excited. It jiggles the whole grid loose.”
Byron retrieves the sensor alignment tool from the box. He runs the program and, line by line, manually adjusts each sensor bar.
<b>Byron:</b> “Alright, there we go. Should be good as new. I’ll input the reset codes. No one in third Rotation’s as good as I am at this stuff. I’ve got this Tech Master job in the bag.”
Byron taps a few of the controls on the game platform to assure they are functional and then packs up the Tool Box.
Under Shadows Game Design Document 1.0
©2015 Caleb Duane Eno. All Rights Reserved. - 120 - December 24th, 2014
(Set game.hint to 14)
(Set ArcadeOOO.fixed = true)
- Use (on All Others):
<b>Byron:</b> “I don’t think the Tool Box is going to be any use there.”
Exits:
-Service Elevator (ServElev2)
Verbs - Floor 1: Go to WorkFloor1Service - Floor 3: Go to WorkFloor3Service -Landing (Serv2Landing) Verbs - Approach: Go to WorkFloor2Entrance
WorkFloor3Service
Alias: Marino Tech Center - Floor 3 - Service Corridor Type: Room
Description:
The wide hall of the third floor service corridor runs east-west along the back of the building. On the east end of the hallway is a large access door to the {object:Serv3Storage}. To the west is another set of large doors that leads to the {object:Serv3Dock} next to the {object:ServElev3}. A door leads out to the third floor {object:Serv3Arena}.
If (TechCart.parent = WorkFloor3Service) {
A large wheeled {object:TechCart} sits to the side of the hall. }
If (BoxTools.parent = WorkFloor3Service) {
The Tech Center's {object:BoxTools} sits on the floor near the door to the third floor. }
Objects:
-Cart (TechCart)
Verbs - Look at:
If ((Contains (TechCart,ShipmentTerminals)) or (Contains (TechCart,ShipmentCuffs)) or (Contains (TechCart,ShipmentAccessories)) or (Contains (TechCart,ShipmentGame)) or (Contains (TechCart,ShipmentStatus))) {
<b>Byron:</b> “Looks like I’ve still got some boxes to unpack.” } else if (TechCart.stock = 5) {
<b>Byron:</b> “I’m done unloading everything. I should probably get this cart back up to the third floor service corridor so that the next person can use it.” } else if (TechCart.stock > 5) {
Under Shadows Game Design Document 1.0
©2015 Caleb Duane Eno. All Rights Reserved. - 121 - December 24th, 2014 <b>Byron:</b> “Emptied and back where it belongs, just the way I like it.”
} else {
<b>Byron:</b> “We use this cart all the time. Shipments come into the dock, we unload them, and then we stock the items as necessary. Undoubtedly, I’ll be using this sometime today.”
} - Take:
If (TechCart.stock > 4) {
<b>Byron:</b> “I don’t need this anymore.” } else If (WorkFloor1CustServ.convoEvent = 5) {
<b>Byron:</b> “Alright, time to take this to the dock.”
(move cart to inventory)
} else {
<b>Byron:</b> “I don’t need it right now.” }
- Use (on Serv3Hall): If (TechCart.stock = 5) {
<b>Byron:</b> "I'll leave this here for the next person who needs it. Now maybe I can slip down to the Break Room for a breather."
(Set TechCart.stock to 6)
(Move TechCart to WorkFloor3Service) (Set game.hint to 11)
}
- Use (on All Others):
<b>Byron:</b> “I don’t think the cart should go there.”
-Hallway (Serv3Hall)
- Background Object used for TechCart and BoxTools
Exits:
-Storage Area (Serv3Storage)
Verbs - Look at:
If (WorkPorto.convoEvent = 2) {
<b>Byron:</b> “The large double doors of the storage unit are cracked open; presumably Ewey is inside collecting the equipment for the Arena.”
} else {
<b>Byron:</b> “The large double doors of the storage unit are closed and locked at the end of the hall.”
} - Enter:
If ((ArcadeOOO.parent <> WorkFloor3Arcade) and (WorkPorto.convoEvent = 2)) {
(Go to WorkPorto)
} else if (WorkPorto.convoEvent = 2) {
<b>Byron:</b> “I'd better go take care of the issue in the Arcade before helping Ewey."
Under Shadows Game Design Document 1.0
©2015 Caleb Duane Eno. All Rights Reserved. - 122 - December 24th, 2014 } else {
<b>Byron:</b> “I’m sure I’ll have to get into the storage unit at some point during this rotation, but for now there isn’t a reason to.”
}
-Loading Dock (Serv3Dock)
Verbs - Enter:
if (TechCart.stock = 6) {
MoveObject (player, WorkPorto) } else {
Go to WorkFloor3Dock }
-Battle Arena (Serv3Arena)
Verbs - Enter:
if (TechCart.stock = 6) {
MoveObject (player, WorkPorto) } else {
Go to WorkFloor3BattleArena }
-Service Elevator (ServElev3)
Verbs - Floor 1:
if (TechCart.stock = 6) {
MoveObject (player, WorkPorto) } else {
Go to WorkFloor1Service }
- Floor 2:
if (TechCart.stock = 6) {
MoveObject (player, WorkPorto) } else {
Go to WorkFloor2Service }