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Paradoja de la venda: vulnera y protege de ser vulnerada Luego del ingreso de las detenidas al centro de tortura, se inicia el proceso

6.4.1.1 Clausura del cuerpo detenido

6.4.1.1.1 Paradoja de la venda: vulnera y protege de ser vulnerada Luego del ingreso de las detenidas al centro de tortura, se inicia el proceso

Conflict Infiltration

Difficulty 6

Long ago, the people of First Haven were attacked by a wandering band of Sunriders. In order to escape the assault, they secured refuge on the Island of Apples within Memory Lake. There they beseeched the gods to save them, and the gods listened, making the island invisible. The Sunriders, unable to find their quarry, left without hunting them down.

The gods, after helping the people of First Haven, sent them a storm as an omen to leave the island. But the people ignored the omen, and built a barracks upon the soil. Yari, their leader, beseeched the gods further for luxuries they could use for survival upon the island. The gods turned him into a spider, capable of generating a fine silk that has the power of invisibil- ity, the better able to hide away from all humans. The rest of Yari’s band became his immortal minions, feeble but unable to die. The spider’s followers called him The Weaver. For many generations, they have remained hidden away, choosing to keep to themselves.

Sample Challenges

Sdila and Radia know the location of the isle and the value of the gossamer webbing that can be found within. After the Stronghold has become friendly with Gravewood, they may impart the location of the island to the heroes.

• Locate the maps to The Weaver’s Temple, secreted away by Radia.

• Resist memory drain while sailing across Memory Lake.

• Avoid the hollow eyed island sentries.

• Uncover the First Door into the ancient complex.

Opposition

The Weaver and other guards roam the complex, guarding the store of illusory webs.

The Weaver (Leader)

Physical 4 Mental 4

Consequences -2 1, -2 1, -4 1

Fantastic (+6) Wits, Stealth

Superb (+5) Athletics, Will

Great (+4) Physique, Fighting

Good (+3) Thievery, Survival

Decent (+2) Lore, Command

Average (+1) Society, Channeling Forlorn Servant of the First Gods “I can smell your fear!”

Venom of Forgetfulness Sticky Webs

Trapmaster (General)These traps take the form of webs.

The Weaver is resigned to patrolling the halls of his temples, tasked with keeping intruders out and liv- ing his days out in isolation.

Hollow Guard (Minion)

Physical 4 Mental 3 Fantastic (+6) Wits Superb (+5) Athletics Great (+4) Fighting Good (+3) Physique Decent (+2) Will Average (+1) Survival I Live to Serve The Weaver Vision Without Sight

The Hollow Guards have no hope or fear, instead they detect and capture intruders, placing them into the conversion pits if found.

Setup

The temple of the Weaver is buried deep under- ground. It is dimly lit, with torches maintained by the hollow guards. The gossamer thread is hidden within a large vault.

Resolution

If the heroes are successful, they gain access to Gossamer Thread, letting them add major fortune to any Overcome actions using Stealth if they weave it into the fabric of their clothes.

Lily Manor is the hub of culture, science, and trade throughout the Realm. Rather than protect themselves with military might, the people of Lily Manor protect themselves with secrets. Secrets gained by embedding agents in every nook and cranny throughout the world. These secrets form powerful deterrents to invasion.

It is good for the people of Lily Manor that they command the reluctant aid of other factions, as they hold a level of wealth and opulence only rivaled by the Autarch. This is gained through shrewd and aggressive trading with every other faction, even venturing into the Gravewood.

Besides wealth and trade, science and knowledge are highly prized within the borders of Lily Manor. They preciously guard vaults of lore detailing the prac- tices and peoples of the world around them.

Lily Manor is rules by a small number of pro- vincial leaders, the speakers, chosen from among the population every year during the longest night of the winter. These positions are open to anyone cutthroat enough to engage in the sorts of byzantine political maneuvering necessary for success.

Sex and love aren’t closely related for the people of Lily Manor. Most people, even those in somewhat committed relationships, tend to have multiple sexual partners from various walks of life. While pronounce- ments of love are very rare, and reflect honor and a certain measure of trust more than a physical bond.

R

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Name Keep / Castle Food Timber Ore Mana Lux

Caster’s Edge Capital, Castle 0 0 0 0 2

Nalah Farms 1 0 0 0 0 Goldspike Keep 1 0 1 0 0 Units Militia 8 Infantry 8 Archers 4 Cavalry 2

-1 Diff Stability +1 Diff

1 1 1 1 1 1 1 1 1 -4 -3 -2 -1 0 1 2 3 4 Zarrah Diplomacy Physical Mental 34

Rapport: +6, Society: +6, Wits: +5 Fighting: +0, Tactics: +0

Confident Speaker for Lily Manor

“Art and culture live and die with Lily Manor” “You’re bluffing – and bluffing poorly” Excellent Judge of Character

Names

Atiq, Bakkar, Idris, Fatil, Himas, Mudar, Tawd, Walyd, Sa’led, Zuhr, Atika, Arwa, Hamida, Lanu, Nisa, Nuzha, Rasis, Salma, Ulu, Zahra

Diplomacy 6 Skirmish 4 Infiltration 5 Warfare 3 Azene Infiltration Physical Mental 33

Rapport: +0, Society: +0, Wits: +4 Fighting: +5, Tactics: +0

Obedient Assassin Woman of 1,000 Faces

“What are you trying to hide?”

“I know things you don’t want revealed”

Idris

Skirmish

Physical

Mental 43

Rapport: +1, Society: +0, Wits: +4 Fighting: +5, Tactics: +0

Zarrah’s Personal Guard Master of the Three Blades “Enough Talk!” “Initiative is Everything!” Karraq Warfare Physical Mental 33

Rapport: +3, Society: +4, Wits: +5 Fighting: +2, Tactics: +5

Ambassador of War Keen Appraiser

“A little grease never hurt the wheels of commerce” “When pushed, use overwhelming force”

Sut

Diplomacy

Physical

Mental 34

Rapport: +5, Society: +3, Wits: +3 Marksmanship: +4, Tactics: +0 Speaker for Brass Manor

Crafter of Inscrutable Contracts Emotionally Invested in Idris Addicted to Yellow Lotus Powder

Well Respected Trading Empire Eyes are Everywhere Bound by Your Word Secrets are Power

The Sapphire Djinn

Infiltration: Difficulty 6

Start with additional influence in diplomacy conflicts. Unresolved Issues

Leaders

Zarrah (Leader)

Physical 3 Mental 4

Consequences -2 1, -4 1

Fantastic (+6) Rapport, Society

Superb (+5) Wits, Stealth

Great (+4) Disguise, Will

Good (+3) Thievery, Lore

Decent (+2) Command, Physique

Average (+1) Engineering, Athletics Confident Speaker for Lily Manor

“Art and culture live and die with Lily Manor” “You have no idea what you’re talking about” Excellent Judge of Character

Convincing (Rapport)

The wise and savvy leader of Lily Manor, and thus the primary speaker for all the provinces. Look- ing to expand Lily Manor’s sphere of influence into the Stronghold, through underhanded tactics if necessary.

Sut (Leader)

Physical 4 Mental 3

Consequences -2 1, -4 1

Superb (+5) Society, Wits

Great (+4) Rapport, Fighting

Good (+3) Athletics, Physique

Decent (+2) Survival, Will

Average (+1) Engineering, Tactics Speaker for Brass Manor

Crafter of Inscrutable Contracts Emotionally Invested in Idris Addicted to Yellow Lotus Powder Authoritative Voice (Society)

Zarrah consults Sut when coming up with plans for trade agreements and other contractual details. Furthermore, Sut is very close to Idris, and they have a trusting bond with each other.

Karraq (Leader)

Physical 3 Mental 3

Consequences -2 1, -4 1

Superb (+5) Tactics, Wits

Great (+4) Command, Society

Good (+3) Engineering, Rapport

Decent (+2) Fighting, Physique

Average (+1) Survival, Will Ambassador of War

Keen Appraiser

“A little grease never hurt the wheels of commerce” “When pushed, use overwhelming force”

Coordinated Strike (Tactics)

Zarrah’s ambassador of war, Karraq has Zarrah’s ear regarding the status of other factions and the wor- thiness of various investments.

Azene (Leader)

Physical 3 Mental 3

Consequences -2 1, -4 1

Superb (+5) Disguise, Wits

Great (+4) Stealth, Thievery

Good (+3) Marksmanship, Tactics

Decent (+2) Command, Will

Average (+1) Physique, Engineering Obedient Assassin

Woman of 1,000 Faces

“What are you trying to hide?”

“I know things you don’t want revealed” Trapmaster (Thievery)

Azene is one of the principal characters involved in infiltrating other factions. Her advice guides the leaders of all the houses, and she has the ear of Zarrah.

Idris (Leader)

Physical 4 Mental 3

Consequences -2 1, -4 1

Superb (+5) Fighting, Athletics

Great (+4) Physique, Wits

Good (+3) Survival, Stealth

Decent (+2) Marksmanship, Disguise

Average (+1) Rapport, Will Zarrah’s Personal Guard Master of the Three Blades “Enough talk!”

“Initiative is everything” Favored Weapon (Fighting)

Idris serves as Zarrah’s main guard. Idris is also more than capable of handling any heavy lifting that needs doing.

Diplomacy

The people of Lily Manor are at once more open and liberated than most of the other factions, yet also coldly calculating. Lily Manor relies very heavily on trade, mostly for food, and have perfected diplomacy to an art form.

Base Difficulty: 6

Sample Challenges

• Impress Zarrah during a tour of the Lotus Gallery. • Avoid getting hustled while playing four card split. • Fend off assassination attempt on Sut’s life by Brass Manor rivals.

• Dodge jail time after heisting valuable idol from the Lotus Gallery.

• Help Karraq determine the authenticity of a recov- ered idol.

• Weather the fever dreams of a yellow lotus trip gone bad.

• Help Tanifah organize the library.

Opposition

If possible, at least Zarrah and Sut should be cho- sen as for diplomacy conflicts.

Infiltration

Lily Manor is in the business of gathering and keeping secrets, so they have a well developed spy net- work. The arm of security responsible for gaining and keeping secrets is known as the Bloodguard.

Base Difficulty: 5

Sample Challenges

• Detect Azene tracking the hero’s movement.

• Use Sut’s lotus addiction to gain blackmail material. • Create cover identity at Master Ruh’s House of Plea- sures.

• Steal key from Lanu, Captain of the Bloodguard. • Map out Brass Manor guardhouse.

Opposition

Azene and (less so) Idris are good choices for leaders to use during infiltration missions, along with basic guards.

Skirmish

Skirmish isn’t a strong suit for Lily Manor, but if necessary, they can use their limited muscle to attack the Stronghold. The core military units, which may be employed in a skirmish style attack, are known as the Grayblades.

Base Difficulty: 4

Opposition

If Idris is alive, she will lead any skirmish attacks on the Stronghold.

Sample Challenges

• Interrogate Salma, a scout for the Grayblades. • Administer aid from lotus poison dart trap. • Fight off a small contingent of Grayblades. • Avoid Idris’ ambush.

Warfare

Warfare is a last resort for Lily Manor, preferring to rely on other allies for military purposes.

Base Difficulty: 3

Opposition

The only military general of any note is Karraq. He will lead any units pledged as allies.

Sample Challenges

• Chart a path through the wastes east of Goldspike. • Fight off advanced Grayblade contingent.

• Clean out Scorpion Mite infection within barracks. • Quell outbreak of yellow lotus addiction.

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