4. Análisis y discusión
4.1 PI-1: ¿Cuál es grado de resiliencia mental del profesorado de idiomas de
Rank Two Summons
Catoblepas: A repugnant cycloptic beast that can turn enemies to stone with a glance.
Ifrit: A savage demonic warrior who brings with him the remorseless fires of hell.
Leviathan: A massive sea serpent that effortlessly controls water and rules all who dwell in the oceans.
Pandemona: The manifestation of the scorching wind that blows through hell itself.
Ramuh: An ageless sage and wizard who commands the storm and the skies with effortlessness.
Shiva: A blue‐skinned goddess of ice and snow.
Titan: A ponderous guardian of earth, who uses raw might to aid the party.
Rank Three Summons
Asura: A fickle, three‐faced queen who has been known to favor enemies as often as the party.
Cerberus: The watchdog of the underworld, loyal and brave despite its hellish nature.
Fenrir: The father of all great beasts is said to grow in power with the phases of the moon.
Phantom: A long‐deceased paladin, now a disembodied force of righteousness.
Seraph: An angel descended from the heavens to watch over the party.
Tritoch: Using three elemental types, the rainbow dragon gains power by absorbing his own attacks.
Yojimbo: A samurai spirit that fights only to line his own pockets with gil.
Rank Four Summons
Anima: The chained aspect of death that has taken on the world’s suffering and pain.
Atomos: A mindless mile‐high mouth containing a portal to another dimension.
Diabolos: A dream‐devil with powers over gravity and darkness.
Doomtrain: A spectral train that carries the deceased to their final resting place.
Knights of the Round: Knights from legend, reunited for one final campaign.
Maduin: An authoritative humanoid Esper who wields enormously powerful black magic.
Phoenix: A fiery bird whose tears are said to cure the wounded, able to rise from the ashes when killed.
Rank Five Summons
Alexander: A living castle capable of lighting up the night sky with the power of Holy.
Bahamut: The god of all dragons, prepared to fight to the death alongside the party.
Odin: Destruction and nihilism incarnate, armed with a powerful obsidian blade.
"Hmph. I d of wardro
The 500 Gi the money travels. Thi the finest G While mos little more traversing
Curren
The Gil (g) prices fluct scarcity an Countries a names with accepted t indeed, the governmen such as bro standard co and univer For a real‐w American d
Store T
No matter specialized merchandi regions, sm will be mor anyone abl characters adventures Weapon S and sizes. A manufactu
CHA
daresay I've so be. Incidentally
l characters re y to set about s is chapter cove Genji Armor ‐ a t of a player's e
effort to obtai ancient, monst
ncy
is the standard tuate wildly fro d prosperity.
and nations ten hin that countr he world over.
e name 'gil' itse nts to 'water d onze and silver oinage. Where sal acceptance world compari dollar.
Types
where you are d stores exist fo se imaginable mall traders and
re than happy le to afford the
may run into o s include:
Stores stock w A good portion re their invent
APTE
oiled my cuffs. I y, what IS the g
eceive during c seriously armin ers the most es and beyond.
equipment wil in ‐ the kind of ter‐haunted ru
d currency of t om world to wo
nd to mint the ry, at the end o . The latter is d elf plays on thi own' the curre r. Paper bills ar e such changes e for the curren
son, you could
e in the world, or nearly every
‐ even in the r d traveling me to do business eir goods. Sam over the cours
weapons of all s n of these store tory in‐house,
ER IV
If a dungeon's going rate for re
the good
haracter gener ng and armorin ssential portio
ll end up comin f effort that typ uins.
he Final Fantas orld ‐ and even
ir own individu of the day, a gi due to the gil's is tradition. Ch ency, however, re also increasi s take place, th
ncy.
d imagine one s
y form of emotest rchants s with
ple types e of their
shapes es
V: EQ
waiting for us a rescuing Prince
d stuff, mind yo
- B
ration are only ng themselves ns of an adven
ng from over‐t pically involves
sy universe. Ge n from region t
ual gil currency il is a gil is a gil
composition; t anging times a , replacing the ng in popularit ey usually do s
standard gil to
QUIP
at the end of th esses these day
ou."
althier Mid Bun
y the tip of the against the da nturer's gear, fr
the‐counter sa s going toe‐to‐
enerally, a sing to region ‐ in a
y; while these ‐ lightweight, traditionally, a and growing po
scarcer mater ty as an easily‐
so on a worldw
have about th
PMEN
he night, it had ys? Food woul nansa
iceberg; befor ngers that awa rom the humb
les, the very be
‐toe with demo
gle gil piece is p accordance to t
may be known easy to spend a gil piece is en opulations may rial with more
‐concealable a wide scale, ens
he same value
NT
best have a ch ld be a good st
re long, they'll ait them in the blest longsword
est items take on lords or
pocket change the demands o
n by particular , and readily ngraved in gold
y force common meta lternative to th suring a continu
as one North‐
hange tart --
have eir
d to
a
e, but of
d ‐ als
he ued
incorporat Armor Sto Weapon St General S equipment other store Relic Store adventurer shapes and Bazaars a cities, baza artifacts to players don a descriptio ancient cro wood.' The with the ap knows the So why bot do they hid gear, bazaa some coin, enough to of ten dust retailing fo priced pack colored wa what's on o achieve the money‐wa buys – aim the players Auction H to bid on a up on the a and collect start of a g Even then, tumble adv
ing separate fo ores cover pro tores, it is not u Stores service t t. In smaller tow es in the area s
es tend to be r rs and explorer d sizes.
re stores with aars offer a wid o the buffed‐up n't come to a b on rather than ossbow, shining ere are general ppropriate mod
item’s true wo ther with baza de some amazi ar goods can sa
assuming they avoid the scam ty bottles with or 50gil could b k of potions... o ater. Because t
offer, it can be e right balance sters and genu for unpredicta s score some b Houses are the variety of rari auction block – tible porcelain reat adventure
access isn't a g venturers to ge
orges and work tective gear of uncommon to the population wns, a Genera sell them.
rarer fixtures in rs. As the nam
a twist – you n de range of stra p junk sold by u bazaar with a s
a firm name. A g like the sun,' lly only three w difiers, or find orth.
ars? Not only ing pieces of ave players y're careful ms – that 'bag
illegible labels be a budget‐
or simple he GM decides difficult to e between uinely good
ability, but let argains if they e preferred hau
ties and antiqu – what's up for
to dungeon ke e or change th given – some h et in without th
kshops beneat f every type, fr find skilled me n at large, sellin l Store may als
n settlements;
e implies, they
never know qu ange and unus unscrupulous c shopping list –
A Tier 3 bow fo while an Arca ways to positiv some way to g
'
s
y play their card unts of the nob uities. General r grabs tends to eys and artifact e course of the houses may on he right conne
h the premises rom Light cloth etalworkers an ng recovery an so stock a limit
most of their y deal in curios
uite what you'r sual goods, ran con men lookin
rather, they w ound in a town
ne weapon ma ely identify a g get the truth o
ds right.
ble and well‐to ly speaking, or o run the gamu ts of mystic sig e current one, nly cater to the
ctions.
s.
h robes to Heav nd craftsmen a nd support Item
ted selection o
stock comes fr s and unusual i
re going to get.
nging from gen ng to make a q will get a numbe
n bazaar might ay be called 'an good: buy it, m
ut of the bazaa
o‐do. They allow rdinary equipm
ut from useles gnificance. Auc but they’re ra e upper classes
vy plate and sh ttached to the ms as well as m of basic weapo
rom items reco tems, includin
. Generally onl nuine rarities an quick Gil. Unlike er of purchase t be described n iron‐shod sti make a successf ar proprietor –
w selected me ment and items s bric‐a‐brac li ction house ite rely found out s, making it diff
hields. As with e store's premi miscellaneous
ns and armor i
overed by g Accessories o
ly found in larg nd powerful e normal shop e options, each as 'a well‐polis ck made of du ful Mercantile – assuming eve
mbers of the p s are unlikely t
ke model airsh ms can easily b tside of major c ficult for rough
ses.
if no
of all
ger s, given shed
rable roll en he
public o end hips
be the cities.
h‐and‐
Selling
As characte pay 50% of other facto of 350g if s a fraction o Newly‐synt sell for 100
Carryin
In order to over the co from any a
Accessory character c All other it character’s
Regard inventory
Beyond the sentimenta given to th but still ho
Equipme
ers upgrade to f the listed pric ors ‐ at the GM sold, provided of its original c thesized gear – 0% of the mark
ng Equipm
simplify the p ourse of the ga nd all properti
is a catchall ca can equip only ems which a ch s Inventory.
less of a charac y; once the lim
e equipment p al or personal v
em from a love lds some impo
ent
o better equipm ce for items, th
's discretion. F it was still in go ost.
– that is, equip ket rate in pros
ment
rocess, all char ame ‐ in the FFd
ies they offer. T
tegory for the one Accessory haracter may h
cter’s strength mit has been re
urchased durin value ‐ a signet ed one; a lucky ortance. Such it
ment, they may hough this may For example, a ood condition
pment and item sperous cities.
racters have fo d6, such items These slots are
enchanted rin y at a time to r have stocked in
h, any characte ached, the cha are able ng character cr t ring passed d y coin or talism tems do not oc
y wish to sell th y be adjusted d
dagger purcha at the time. Br
ms created by t
our basic equip are said to be e Left Hand, Ri
ngs, pendants, receive the ben
n his or her po
er may only ca aracter must d e to take on mo
reation, a char down from gen man; in short, a ccupy position
heir older gear downward for w
ased for 700g w roken equipme
the player that
pment 'slots' w e ‘equipped’, an
ght Hand, Arm
headgear, gau nefits of it.
ockets, bags an
arry a combin rop or sell som ore.
racter may hav neration to gen anything that d s within a char
r to merchants wear and tear would only be ent can genera
t have never be
which can be fil nd allow the ch mor, and Access One Han single we shield or multiple time. Arm the garm gear desc chapter, type of a at a time not, for e of robes order to g both.
untlets, boots a
d backpack is k
ned total of 1 me of their equ
ve a few items neration; a nec does not have a
racter’s limited
s. These will ty
‐ or any numb worth a maxim ally only be sol
een used – mi
lled by various haracter to be sory.
d might hold a eapon of any si an item, but n things at the s mor is, of cours ments and prote cribed later in
and again, only rmor may be w
; a character m example, don a
over heavy pla gain the benef
and other item
known as a
0 items in th uipment before
of purely klace or locket a price tag as s d inventory.
pically ber of mum
d for
ight
items nefit
a ize, a never ame se, ective
this y one worn may a set ate in
fits of
m. A
eir e they
t such,