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1 Situación Problemática

2.3 Bases teóricas

2.3.3 Principios del Control de Riesgo

PARS 7780 : 5 Credits (S2)

Approximately one half of our class will be utilized draw- ing from the figure, costumed and nude. A variety of pose lengths will be explored, stressing the entire figure and the ability to see the entire picture plane. In addition, we will draw furniture, cityscapes, still-lifes, and interiors to experi- ence and examine how 3-D space is delineated and rep- resented on a 2-D surface. Art historical approaches, pre- Renaissance, a bit of perspective, and modern examples will be looked at to see how drawing describes and defines the picture plane. Everything we look at in this class, we will draw. We will experience drawing as a tool for understanding and problem solving. Sketchbooks will be required. For Leadership in Technology and the

Arts (with Parsons The New School for Design) students only.

Printmaking: Relief and Intaglio Studio Workshop

PARS 7781 : 5 credits (S2)

This course is an introduction to printmaking, which will be explored through the making of cardboard, linoleum, and wood relief prints. The course will assist in the investiga- tion of drawing, platemaking, transfer methods, inking (both black and white and color), and printing by means of a press and by hand. Students will complete a portfolio of prints reflecting their artistic concerns and development. Prior printmaking experience is not a prerequisite. In coor- dination with the studio part of this course, visits will be made to a museum print collection, printshop/artist studio, and galleries. For Leadership in Technology and the Arts

(with Parsons The New School for Design) students only. Painting and Theory

PARS 7782 : 5 credits (S2)

This course is designed to inform and raise visual acuity and to develop students’ ability to demonstrate this variety

of comprehension in painting. Attention to individual devel- opment is provided in a context that is balanced by atten- tion to aesthetic quality, art history, and the notion of stan- dards. Work in this course is made in acrylic and oil, with an important emphasis on the use of oil paint. This studio course also addresses issues of art education and teach- ing. For Leadership in Technology and the Arts (with

Parsons The New School for Design) students only. Introduction to Web Design

PARS 7764 : 3 credits (F)

Introduction to Web Design is a prerequisite for all other courses in the Design & Technology Department of Parsons the New School for Design. The course provides a basic understanding of how a web page is constructed. HTML, interactivity, information architecture and navigational struc- tures will be explored, as well as usability and web design strategies. Projects will include the completion of a portfolio web site.

Flash I

PARS 7765 : 3 credits (S)

This course introduces Flash as the primary web design tool. The in-class workshops will cover the mechanics of image preparation, the simple construction of a web page, the incorporation of bitmap and vector graphics and sounds, animation techniques, cinematic effects, and interactivity. Students design and implement a Web site. Focus is on the creative and artistic use of this particular program. Prerequisite: PARS 7764.

Flash II

PARS 7766 : 3 credits (S)

Flash ActionScript allows advanced interactivity. This class will explore hands-on production techniques for incorporat- ing ActionScript into websites, games, applications, and more. Students will learn how to approach their projects programmatically, how to construct code, and how to debug/optimize code.

Digital Imaging

PARS 7767 : 3 credits (?)

Students learn to use Adobe Photoshop, the premier digital image manipulation software application, in this fast- paced class. They learn to get the results they want by tak- ing advantage of the tools and techniques used in graphic design, photography, multimedia, and the Web. Students learn to control the drawing tools, customize the palettes, make and control layers, treak scans, master selections, create masks, and manipulate with filters. Topics include

Game Design II

PARS 7771 : 3 credits (F)

Game Design II continues the study of game design that began in Game Design I. While the first game design course focused on prototyping and concept development, Game Design II focuses on the practice of level design. The course looks closely at the process by which an estab- lished core mechanic is polished and made fun through the balance of the game elements. Students also study game testing. To accomplish these goals, students are asked to examine and analyze a number of examples of good level design in preexisting games. They are also asked to design levels for a number of different games, including one of their own creation. The goal of the course is to provide a working knowledge of what a level is and how good level design can be the critical differ- ence between a good game and a bad one.

Narrative I*

PARS 7774 : 3 credits (S)

Story is made up of character, history, and language. In this course, narrative is viewed as a methodology, an evaluative tool, and a foundation for art and design-mak- ing. Through explorations in print, motion picture, sound, and interactive projects, students use the story to create and define their work.

Narrative II*

PARS 7775 : 3 credits (F)

This course takes a close look at the mechanics of story- telling within dynamic media, exploring connections among new media, technology, and narrative experience. The course will examine examples ranging from the design of Live Action Role Playing Games to massively multi-play- er virtual worlds, from pop-up books to tarot cards, from smart mobs to flash mobs.

Mobile Media

PARS 7778 : 3 credits (F)

In this course, students will design and build mobile media learning the Flash Lite platform in the process of discover- ing the unique issues and considerations for media on cell phones. The course will explore how to apply existing knowledge of Flash development towards mobile context, highlighting the differences between the user-interface, form factor and social contexts of mobile versus desktop experiences. Students will take advantage of Flash’s rapid prototyping capabilities and iterate concepts directly in both emulators and actual Flash Lite supported devices. Both single- and multi-player experiences will be consid-

Course Descriptions A ca d em ic P ro g ra m s

with partners in the field of educational technologies to undertake real-world projects. Design documents, time- lines, production schedules, and designer-client interface are addressed.

*Course description pending approval.

Courses offered at Sarah Lawrence College