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In document '11ALBEY TES, (página 55-63)

hiding

an unengaged model may take a single interact action to hide if it is in base contact with a terrain feature that is at least half the height of the model.

while hidden a model cannot be targeted by a shooting attack unless the model aiming at the hidden model can draw a clear line of sight.

mark the model with a counter or token as a reminder that it is hiding.

If a hidden model is engaged it is no longer hidden.

CliMBing

a model may move up or down ladders and stairs using a move action. simply measure the distance up or down for the distance covered as though the model was travelling along open ground.

If a model wishes to climb walls, trees, rock faces or other structures on the tabletop it must start touching what it wishes to climb at the beginning of the climb action.

a climb is a single interact action and the model can climb a distance equal to half its spD.

however, there is a risk that loose footing, lack of concentration or some other mishap may occur.

roll D6 following a climb action, on a score of 2-6 everything is okay. on a score of 1 the model falls from the height it has achieved during its climb.

several climbs may be needed to achieve the top of the structure a model is climbing. roll a D6 for each action used during the climb. put a marker or make a note as a reminder of the distance a model has

Falling

If a model loses its footing during a climb or is Forced back from an elevated surface such as a table, rooftop or the edge of a cliff, it will fall.

when a model falls, place it prone below the point it falls from and consult the chart below to see if the model is hurt.

Fall distanCe eFFeCt oF Fall

up to 1˝ not hurt

1˝+ to 3˝ roll one dice,

lose 1 fortitude on 5 or 6 3˝+ to 6˝ roll two dice,

JuMPing

a model may jump vertically down from a height as a single move action.

Follow the procedure for falling. If the model survives the drop do not place the model prone as the fighter lands on their feet. If the model has any actions left they may continue with their turn.

a model may attempt to jump horizontally (such as across a gap between roofs or over a stream) as part of a move action as long as it has the spD to complete the distance to make the jump.

roll D6 adding the distance moved during this activation before take off (this represents the model having a run up). If the result is equal to or more than that required to clear the gap the model continues its move. on an unmodified roll of 1 the model stumbles on take off and only travels 1˝ before landing in (or falling through) the gap it was attempting to cross.

lose initiative.

CoMBined aCtions

If a model starts within 1˝ of one or more friendly models that have not been activated in the turn you may make a combined action.

nominate a model to start the combined action, this model is shouting, signalling or otherwise leading the combined action. all of the models activate together and take part in the special combined action as detailed below.

a model may only take part in one combined action during a turn. participating in a combined action counts as a model’s activation.

“Follow Me!”

“Follow me!” represents one of your fighters spotting the need for haste and guiding or encouraging his comrades onwards.

each model taking part in a “Follow me!” action takes two consecutive move actions.

If a hazard test is required for crossing a piece of terrain make one test and apply the result to all models an underground cavern battling goblins and other gribblie beasties. Starting the barbarians activation Carl has the choice to take a long route around a bottomless fissure (the terrain piece had been agreed to be an instant death to any model that is pushed or falls into it) or attempt to jump across it. Carl decides to take the risk and go for the jump.

The barbarian has a SPD of 4 the fissure is 3” wide and the barbarian starts 4” away from the edge of the fissure.

Carl declares a move Action and moves the barbarian 4” up to the edge of the fissure. Carl then declares a second move Action to move across the fissure. He rolls a single dice adding 4 to the roll for the run up, he scores a 2 for a total of 6 (2+4 for the run up) easily enough to make the jump. He moves across the 3” gap landing just on the other side, his SPD of 4 providing just enough movement for the models base to clear the fissure. We can imagine small rocks tumbling into the depths as the barbarian lands, wobbles and glances over his shoulder.

“volley fire!”

“volley fire!” represents a warrior organising his comrades into making a devastating combined shooting attack.

If a model armed with a missile weapon starts within 1˝ of one or more friendly models armed with the same missile weapon you may make a special “volley fire!” combined shooting action. the “volley fire!”

combined action is a special shooting action which requires two actions. nominate a model to start the combined action.

add together the atk values of the models taking part in the “volley fire!” action and compare the total to the DeF of the target model and make an attack roll as appropriate. additional hits may be scored (see hand-to-hand combat – this represents multiple missiles raining down on the target rather than a flurry of blows) regardless of the missile weapon being used.

note the obscured target test and range is calculated from the model calling the combined action. If the model that started the combined action has the ‘sharp eyed’ ability then it may be used during the combined action.

models taking part in a “volley fire!” combined action do not block line of sight to other models taking part in the same action (we assume they keep out of each other’s way). however, if line of sight to the target is blocked for a participating model in any other way the model may not take part in the combined action.

“With me!”

“with me!” represents one of your warriors seeing an opportunity (or realising help is needed) and calling for the aid of his comrades in attacking an enemy.

If a model engaged with an enemy model starts the action within 1” of other friendly models engaged with the same enemy model you may make a special

“with me!” combined hand-to-hand attack. the combined action is a special combat action which requires two actions. nominate the model to start the combined action.

add together the atk values of the models participating in the “with me!” action and compare the total to the DeF of the target model and make an attack roll as appropriate.

any number of the attackers may follow up in the case of a Force back.

If the models are armed with weapons which have special rules only use the rules associated with the weapon/s wielded by the model that started the “with me!” action.

scenarios

When you have created your warbands it’s time to get stuck into the action and

In document '11ALBEY TES, (página 55-63)

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