CAPÍTULO III: MARCO METODOLÓGICO
3.6 DIAGNÓSTICO DE NECESIDADES POR COMPONENTES
3.6.6 Resumen de los Informes de Rendición de Cuentas
There is little consensus on the term ‘simulation’ in the literature. Many
authorities tend to place role playing and gaming within the context of simulation.
The following summarises the three simulation terms which are used frequently
in supply chain management: computer simulation, role playing and games.
3.1.1.1 Computer simulation
Physical simulation has many cost-related and technical limitations when
Chapter 3 Research Methodology
Xin Wang Page 43 Many industry solutions such as MRP and ERP, which provide many benefits in
supply chain management, can be an ideal solution to simulate a supply chain;
however, it is too expensive to use them in supply chain simulations. A computer
simulation is an ideal method to simulate a supply chain, due to its flexibility in
dealing with the complicated variables suggest a number of experts (Jia and Zuo,
2010).
Computer simulations can model supply chain processes, especially information
flows, financial flows, and material flows, to evaluate and predict supply chain
performance prior to system implementation. They can also support decision-
making by implementing a ‘what-if’ analysis to compare various alternatives
without interrupting a current system (Thierry et al., 2010). The simulation is usually designed as an interactive tool to support decision-making in supply
chain management. However, it is very difficult to simulate human factors in a
computer simulation. It is hard to ignore the human motivations and actions in a
real supply chain. Since these human factors can totally dominate supply chain
operations often role playing simulations are used to simulate this behaviour.
3.1.1.2 Role playing
Role playing involves participants immersing themselves in a simulated business
environment by playing the role of a business or process owner (Feinstein et al., 2002). It requires the participant to follow a set of rules that define the current
situation, and to make decisions after interacting with others. In this way, the
Chapter 3 Research Methodology
Xin Wang Page 44 a supply chain. However, the results from these simulations could be very
subjective since each decision relies on the interactions of other participants who
often exhibit learning curves and learning effects well as many other types of
human interaction behaviour. In addition, a lack of control during the simulation,
and high cost are often major limitations to implementing a role playing
simulation.
3.1.1.3 Games
The Beer Game is the most famous simulation game in supply chain
management. It was created in the 1960s by the Massachusetts Institute of
Technology (MIT) to show students some key principles of supply chain
operation (Goodwin and Franklin, 1994). It has been employed in many areas in
supply chain management, and has proved to be a very effective and powerful
tool to help supply chain managers to understand supply chain interdependencies.
According to Feinstein et al. (2002), most management games are round-based or turn-based. In these games, the participant is required to form strategies based
on the current situation in the first round; in a new round, the strategies are
normally modified, based on the changed variables. The games normally repeat
for a number of times to generate a result. The reward generally is given to the
most profitable participants.
It is very difficult to simulate a dynamic business environment in these types of
Chapter 3 Research Methodology
Xin Wang Page 45 based on the result of the last round, not on the situation in the current round. It is
difficult for the participants to appreciate how their decisions have interacted
with the others until a new round. Furthermore, it can be too complicated to
create a “what-if” analyse in the game simulation (Feinstein et al., 2002).
In order to better evaluate the effect of visibility on supply chain LeAgility, tight control on variables and “what-if” capability are required to test many different
scenarios. None of these three types of simulation are fully effective in this case.
Therefore, a hybrid simulation model, which combined the advantages of role
playing games and computer simulation, was designed to replicate the business
environment and incorporate the human factors that appear in real supply chains.
The hybrid simulation model was partly used to help the participant to learn to
manage real time data in order to optimise their decision making. It was possible to include “what-if” analyses to test different scenarios in a shorter period with a
lower error level using this approach. In addition, the ‘learning effect’, which can
be recognised both as a weakness and an asset of a role playing simulation, may
be controlled by switching or not switching user roles.
The debate about using the hybrid simulation or computer simulation is ever-
present in this research. Good computer simulations require clear hypotheses
with simulators being designed accordingly. It is necessary to design and control
each variable in order to output valid results. Since the output of the simulation
in this research is stochastic, an experimental design is required firstly to test all
the hypotheses that are developed. In this way, the result will show the impact of
Chapter 3 Research Methodology
Xin Wang Page 46 real supply chains are controlled by humans, and human decision making
activities cannot be realistically simulated by any computer. This is a major
reason for choosing a hybrid simulation.