For each 1,000 TV of overall force, a NAF list may include a Knights of Massada combat group in any non-Airborne Regiment type.
The Knights CG has no priority type and does not replace any generic counterpart. If a Veteran squadron in a PL 3 or 4 army, the Knights may benefit as if part of a “Best of the Best” combat group without counting against the one per force limit.
The prevalence of Revisionism in the NLC is mirrored in the ranks of the NAF, as not only are many soldiers devout adherents, even Chaplains and Monks of the Sorrento Revisionist faith serve as active combatants. Doctrinal schisms and the ongoing war against the CEF have only emboldened these warrior monks further, igniting righteous zealotry against any foe they may encounter. A designated Chaplain model is always considered to be size [+1] when engaged in melee combat for DMG, ATK, or DEF mods, and gains a Free Strike if it ends any Top Speed movement within melee range of a hostile model.
When the Chaplains march to war they take with them a retinue of the best and brightest their League has to offer. Initiates must prove themselves both in and out of combat before they are allowed to adorn their Gear with the vestments of a Battle Chaplain. Designated Initiate Gears are always considered to be size [+1] when engaged in melee for DMG, ATK, or DEF mods.
Whenever the Battle Chaplain suffers damage from an on-board Direct or Indirect Fire attack, that potential damage may be transferred to any Initiate model that is within the CGL model's Autocomm rating in inches. All damage or effects incurred are directly applied to the Initiate variant and the Chaplain model is left unaffected. Damage may not be transferred to an Initiate model targeted or affected by the same attack made against it's own Chaplain model.
This intention to transfer effects must be declared before the Chaplain model makes any DEF roll, and neither the Initiate nor Chaplain model may be at Stationary Speed.
Tactical Tip: Refer to the 3rd bullet of page 7 in the Field Manual on gaining one initial melee action while at Top Speed, and page 17 on using Melee Combat, Free Strikes, and Ramming.
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NORTHERN LIGHTS CONFEDERACY ARMED FORCES
◆ Swap the Chaplain Jaguar CGL model for a Kodiak Destroyer variant for +70TV, this new model becomes a Chaplain (add Staff with ACC 0, Size +6, M, AC to its loadout) and it becomes the CGL.
◆ Swap the Chaplain Jaguar CGL model for a Scimitar (Stock) model for +80TV this new model becomes a Chaplain and it keeps its Heavy Staff (HST) weapon and it becomes the CGL.
◆ Swap any Hunter Initiate model for a Cheetah Initiate for +25TV each.
◆ Swap the Chaplain Jaguar CGL model for a Grizzly Initiate model or a Lion Initiate model for +15TV each, this new model becomes a Chaplain (add Staff with ACC 0, Size +6, M, AC to its loadout) and it becomes the CGL.
◆ Swap any Hunter Initiate for one of the following models: Metal Cat Initiate for +15TV, Lion Initiate for +25TV, or Grizzly Initiate for +30TV each.
CHAPLAIN
JAGUAR (CGL) HUNTER
INITIATE HUNTER
INITIATE HUNTER
INITIATE HUNTER
INITIATE
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NORTHERN LIGHTS CONFEDERACY ARMED FORCES
◆ Swap any Cheetah (Stock) SECCOM model for a Lion (Stock) SECCOM for +10TV each.
◆ Swap any Silver Cat (Stock) model for a White Cat EWH variant for +20TV each.
◆ Swap up to 2 Metal Cat Wildfire variants for a Silver Cat Wildfire for +10TV each.
◆ Give up to 1 allowed Stock model a Flash or Lightning loadout for +5TV.
◆ Add up to 2 Infantry attachments, of 1 Anti-Personnel Section mounted in ORVs, for +40TV each.
◆ Swap any Metal Cat Wildfire variant for a Fire Lion for +25TV each.
◆ Swap up to 2 Tiger (Stock) models for a Lion (Stock) for +30TV each .
◆ Add up to 2 Infantry attachments, of 1 Line Section in a Badger (Stock), for +50TV each.
◆ Add up to 1 Field Armor to any Gear or Badger with 4 damage boxes or less for +10TV each.
◆ Swap up to 2 Tiger (Stock) models for an Assault Lion variant or a Grizzly (Stock) for +40TV each.
CHEETAH STOCK SECCOM (CGL)
CHEETAH STOCK SECCOM (CGL)
WHITE CAT STOCK (CGL)
GRIZZLY STOCK
STALKING CHEETAH GRIZZLY
STOCK
TIGER STOCK
STALKING CHEETAH
TIGER STOCK
SILVER CAT STOCK SILVER CAT
STOCK TIGER
STOCK
TIGER STOCK
METAL CAT
WILDFIRE METAL CAT WILDFIRE
Any attached Infantry may purchase upgrades from the Armored Platoon options, or Mounted Platoon options if Veteran. Only 2 sections may be added to a single NorLight squadron and an Armored platoon may not take any Command Badgers. If a second section is attached to a single NorLight combat group, it must be from the same type of platoon as the first choice.
Any NAF force may opt to replace any Fire Support, Ranger, or Strike squads with their equivalent counterpart listed below, using the standard Northern Regimental Type Availability.
As the Northern counterpart to the Mekong Dominion, the Federation guides an armed force whose strength is based on industrial might, striking a balance between adequate equipment and personnel versus less casualties in the field that might disconcert non-managerial family members holding stock able to affect Corporate voting.
For each full 500 TV of any UMFA force, a single Cavalry, tank, or Strider combat group may choose it's own Organizational Slot regardless of chosen Regiment Type. However, if a combat group type is listed as unavailable in a particular regiment, it may not be taken with this rule.
UMFA exclusive squadrons that include Striders must still adhere to Regimental Availability.
Soldiers, Pilots, and Crew in the UMFA are expected to perform above and beyond the call of duty at all times and undergo extensive small unit training to maximize their potential to wage mechanized warfare across any spectrum of combat, regardless of the overall force conditions.
When constructing a UMFA force a player may add a single Corporate Combat Training array from the listed options to the army by paying the TV cost of that choice for each combat group eligible to utilize it. If an array is chosen this purchase is mandatory. In that UMFA force any model in a generic Heavy Gear-based squad or any faction exclusive CG may benefit from the chosen array.
UMF forces of less than 500 TV must change all listed models accordingly in any non-Veteran CG. Any force of more than 500 TV must change at least two models in any non-Veteran CG.
◆ Swap any Cheetah (Stock) model for a Bobcat (Stock) for -10TV each.
Northco is the largest Gear manufacturer in the UMF, and their models are quite common in the UMFA given the corporate approach inherent to a High Command pinching every Mark it possibly can to standardize operations. The UMF also has a number of trade agreements with various companies, allowing them to acquire EWAR Gears even without access to Cheetahs.
◆ Swap any Veteran Headhunter (Stock) CGL model for a Jaguar (Stock) for +15TV each.
◆ Swap any Jaguar (Stock) CGL model for a Sabertooth (Stock, Pathfinder, or Airborne variant) for +15TV each.
◆ Swap any Jaguar (Stock) SECCOM CGL model for a Sabertooth (Stock, Pathfinder, or Airborne variant) for +10TV each.
◆ Swap any Flak loadout Strike Cheetah for a Flak loadout Jaguar for +0TV each.
◆ Swap up to 2 Veteran Silver Cat (Stock) models for a Weasel Mk 1 for -10TV each.
◆ Swap up to 2 Veteran White Cat (Stock) models for a Weasel Mk 2 for -5TV each.
◆ Swap up to 2 Hunter (Stock) models for a Tiger (Stock) for +5TV each.
◆ Swap up to 2 Jaguar (Stock) models for a Tiger (Stock)for -10TV each.
Once per turn any model within double it's own CGL's Autocomm radius that receives a Crossfire modifier may increase it's current speed by a single band in the same mode before rolling DEF. This temporary boost is lost after the attack is resolved.
If a friendly model from the same combat group is in the rear arc of the target of a rear attack, and is able to gain a Combat Lock from within 8" on that defending model, do not apply the -DEF Rear Attack modifier. Attacks made by Support Point artillery options are unaffected by this array.
Models may reroll the highest die when using RoF on an ATK roll and use the new combined result for only the Out of Ammo check. Original ATK results do not change as a result of this array.
Activating models within double their own CGL's Autocomm radius may perform a Crash Stop, changing speed to Stationary in the same mode, without needing to take a Stun counter.
An eligible Leadership model may grant the ability to any model (or combined model), including itself, within it's own Autocomm radius that are targeted by an Area of Effect (AE, Blast, and Spray) with DM x8 or more to displace a number of MP equal to half (round down) the LDR Skill value + D3 of the model granting this ability. A model (or combined model) may only benefit from this displacement once per turn and is still limited by it's current mode and speed for turning and traveling through terrain, but may not change elevation level. Displacement happens before the initial attack roll. After displacement, the IF attack is resolved against the same point on the table that a displaced FO target occupied using the same modifiers the Observation had at the moment of declaration.
Models at Stationary Speed, using an LRP or IRP to make a Direct Fire attack into any Range Band, may increase that attack result by 1 for each die that came up as a 4 or 5. Eg: an attack roll of 5,5,5 would give instead a result of 6,6,6.
Models given 2iC status may attempt to transmit Command Points, up to half of it's LDR skill (round down), to models in their own combat group as if it was a CGL model.