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Submergence of the magnetic field

In document IN NEUTRON STARS (página 153-156)

6.4 The unification of the neutron star zoo

7.1.1 Submergence of the magnetic field

In building the character class templates, we assumed that the character had an Intelligence score of 12 or less. If your character has an INT score of 13-15, you should select one additional general proficiency on top of those listed for the template.

If your character has an INT of 16-17, you should select two additional general proficiencies. If your character has an INT of 18, you should select three additional general proficiencies. It’s helpful to select proficiencies that complement the template, but you are free to choose any general proficiency you’d like (unless the GM rules otherwise).

EXAMPLE: Jim has created an assassin with INT 16. The assassin’s template is Infiltrator, so he begins with the Skulking and Disguise proficiencies. Since the assassin has an INT of 16, Jim gets to select an additional two general proficiencies.

Reviewing the list of general proficiencies, he decides on Mimicry and Performance (Acting).

INTELLIGENCE SCORES OF ARCANE SPELLCASTERS In general, the character class templates assume that characters have average INT. However, arcane spellcasters tend to have higher than average Intelligence scores. Therefore, the templates

for elven enchanters, elven spellswords, mages, and warlocks assume that the character has an INT ability score of between 13 and 15, qualifying him for one bonus proficiency and one bonus spell. The bonus proficiency and bonus spell that each arcane spellcasting template begins with are noted in italics.

If an arcane spellcaster is created with an INT of 12 or less, then the template actually has more proficiencies and spells than the character is eligible to possess. In this case, you must delete the third listed proficiency and the second listed spell from the template.

EXAMPLE: Jim creates a mage with an INT of 11. The mage’s template is warmage. The listed proficiencies for the warmage are Battle Magic, Military Strategy, and Siege Engineering, while the listed spells are magic missile and sharpness. Because Jim’s mage only has INT 11, he loses the Siege Engineering proficiency and the sharpness spell.

On the other hand, if you create an arcane spellcaster has an INT of 16-17, you should select one additional general proficiency and roll for one additional spell. If you roll up an arcane spellcaster with an INT of 18, you should select two additional general proficiencies and roll for two additional spells. Additional spells should be selected randomly using the rules for Starting Spell Repertoires in Chapter 5 of ACKS.

Anti-Paladin Templates

3d6 Roll Template Proficiencies Starting Equipment 3-4 Desecrator Dungeon Bashing

Knowledge (occult) Gnawed wooden unholy symbol (mouth surrounded by eyes of Kaleth), befouled scourge, rusty ball-and-chain, filthy wool tunic and pants, dirty sandals, 2 small tattered sacks, 2 weeks’ iron rations

5-6 Tormentor Combat Trickery (incapacitate)

Profession (torturer) Blackened wavy dagger (consecrated as an unholy symbol of Raviled), jagged battle axe, scourge, black hide armor with antlered leather cap, ill-kept wool tunic and pants, leather belt, low boots, backpack, 2 weeks’ iron rations, 6gp

7-8 Deceiver Ambushing

Diplomacy Unholy symbol (horned rat of Galmorm), trio of well-concealed daggers, fine leather armor, dark hooded cloak, black armiger’s tunic and pants, leather belt, low boots, backpack, 2 weeks’ iron rations

9-10 Corruptor Mystic Aura

Seduction Unholy symbol (medusa’s head of Nasga), slender scimitar, copper-barbed scourge, form-fitting black leather armor, armiger’s tunic and pants, high boots, long leather gloves, embroidered hooded cloak, hand-sized steel mirror, velvet-lined pouch, bottle (4 pints) of fine wine, 1 week’s iron rations, 7gp

11-12 Slayer Berserkergang

Endurance Unholy symbol (black gauntlet with six arrows of Bel), barbed morning star, serrated two-handed sword, fire-blackened banded plate armor, blood-stained wool tunic and pants, leather belt, low boots, backpack, 1 week’s iron rations, 12gp

13-14 Enforcer Alertness

Intimidation Unholy symbol (silver draconic eye of Iskara), black-shafted spear, blackened sword, black steel shield bearing draconic eye symbol, black lamellar armor, black hooded cloak, black guard’s tunic and pants, leather belt, low boots, gloves, backpack, 2 large sacks, crowbar, tinderbox, flask of military oil, 12 torches, 50' rope, waterskin, 2 manacles, 2 weeks’ iron rations, 13gp

15-16 Doombringer Kin-Slaying

Theology Unholy symbol (skull on black circle of Dirgion), wickedly-curved scythe, barbed flail, black banded plate armor, black steel shield with skull symbol, red hooded leather cloak, red armiger’s tunic and pants, high black boots, backpack, flask of unholy water, 3gp

17-18 Oppressor Command

Riding Unholy symbol (all-devouring worm of chaos), black-shafted spear, polished sword, black steel shield bearing all-devouring worm symbol, black lamellar armor, black armiger’s tunic and pants, riding boots, medium riding horse, riding saddle and tack, saddlebags, 1 week’s iron rations, 3gp

Anti-Paladin Notes: The scourge is a type of whip. The desecrator’s ball-and-chain is a type of flail. The corruptor’s scimitar is a type of short sword.

The doombringer’s scythe is a type of pole arm.

The Adventurer Conqueror King System: Player’s Companion

Assassin Templates 59

Character Class Templates

Assassin Templates

3d6 Roll Template Proficiencies Starting Equipment

3-4 Cutthroat Combat Reflexes

Gambling Hand axe, dagger, leather armor, cheap tunic and pants, leather belt, low boots, backpack, 12 iron spikes, small hammer, 1 flask of military oil, tinderbox, 12 torches, 2 weeks’ iron rations

5-6 Bounty Hunter Combat Trickery (incapacitate) Tracking

Bola, serrated sword, dagger, net, leather armor, black cloak, traveler’s tunic and pants, high boots, backpack, crowbar, 50' rope, manacles, 12 iron spikes, small hammer, 2 weeks’ iron rations, 2gp

7-8 Pirate Swashbuckling

Seafaring Shortbow, quiver with 20 arrows, scimitar, 2 well-balanced daggers with boot-sheathes, leather armor, colorful tunic and pants, silk sash, high boots, wineskin with good wine, small sack, 50' rope, grappling hook, 1 week’s iron rations, 7gp

9-10 Bravo Fighting Style

(two weapon) Intimidation

Crossbow, case with 20 bolts, serrated sword, left-hand dagger, black leather armor, duelist’s cloak, armiger’s tunic and pants, high boots, belt pouch with bone dice made from last foe, backpack, 2 weeks’ iron rations, 6gp

11-12 Assassin-for-Hire Precise Shooting

Bargaining Arbalest, case with 20 bolts, pair of well-sharpened short swords, bloodstained leather armor, dark cloak with hood, black tunic and pants, low boots, leather belt, belt pouch, 2 flasks of military oil, tinderbox, wineskin with good wine, backpack, 50' rope, 2 weeks’ iron rations, 17gp

13-14 Betrayer Bribery

Seduction Slender short sword, dagger, long leather whip, tight leather armor, leather cloak, elegant silk tunic and pants, silk sash, high boots, backpack, manacles, 1 dose of giant centipede poison, 1lb of dried belladonna, 1 week’s iron rations, 6gp 15-16 Infiltrator Skulking

Disguise Crossbow, case with 20 bolts, short sword, dagger, unmarked leather armor, simple hooded cloak, plain tunic and pants, leather gloves, low boots, backpack, thieves’

tools, disguise kit, 2 weeks’ iron rations, 40gp for bribes 17-18 Cult Deathbringer Arcane Dabbling

Theology Crossbow, case with 20 bolts, wavy-bladed sword and short sword, dagger in wrist sheath, leather armor under grey cassock with hood, long leather gloves, soft-soled shoes, leather belt, belt pouch, holy symbol (eclipsed sun), 2 flasks of holy water, sacred religious text, 6 torches, 2 weeks’ iron rations, 2gp

Assassin Notes: The pirate’s scimitar is a type of short sword.

Barbarian Templates

3d6 Roll Template Proficiencies Starting Equipment 3-4 Tribal Warrior

(Ivory Kingdoms) Beast Friendship Tracking Running

Bola, 5 feathered darts, spear decorated with beads and feathers, club, cowhide shield, wildebeest hide armor, loincloth, sandals, leather pouch, 1 week’s iron rations, 7gp

5-6 Berserker

(Jutland) Berserkergang Intimidation Climbing

Long bearded axe, chain mail armor, rough spun wool tunic and pants, leather belt, low boots, backpack, 2 weeks’ iron rations, 3gp

7-8 Sea Rover

(Jutland) Swashbuckling Seafaring Climbing

Shortbow, quiver with 20 arrows, iron-tipped spear, bearded axe, kite shield painted with dragon, leather armor, rough spun wool tunic and pants, leather belt, low boots, wineskin with strong ale, small sack, 50' rope, grappling hook, 1 week’s iron rations, 3gp

9-10 Skirmisher

(Skysostan) Skirmishing Endurance Precise Shooting

Composite bow, quiver with 20 arrows, pair of scimitars, leather scale armor, wool tunic and pants, leather belt, low boots, backpack, 2 weeks’ iron rations, 6gp

11-12 Death Dealer

(Jutland) Ambushing Survival Climbing

Two-handed iron sword, francisca, chain mail armor, wool tunic and pants, leather belt, low boots, silver arm-bands (25gp value), wineskin with strong ale, small sack, 50' rope, grappling hook, 2 weeks’ iron rations, 1gp

13-14 Pit Fighter

(Ivory Kingdoms) Combat Reflexes Gambling Running

Spear, weighted net, hand axe, gladiatorial armor, plumed heavy helmet with visor and crested, armiger’s tunic and pants, sandals, small sack, amphora of oil (for polishing body), 2 weeks’ iron rations, 49gp in arena winnings

15-16 Housecarl

(Jutland) Fighting Style (weapon and shield) Military Strategy Climbing

Shortbow, quiver with 20 arrows, iron spear, iron sword, kite shield painted with house crest, chain mail armor, wool tunic and pants, silver arm-bands (25gp value), silver amulet (25gp value), leather belt, high boots, wineskin, backpack, 50' rope, grappling hook, 1 week’s meaty iron rations, 8gp

17-18 Nomad

(Skysostan) Weapon Focus (bow/crossbow) Riding

Precise Shooting

Composite bow, quiver with 20 arrows, scimitar, leather scale armor, wool tunic and pants, riding boots, light riding horse, riding saddle and tack, leather saddlebags, 2 weeks’ iron rations, 2gp

Barbarian Notes: The region from which each template hails is noted in parentheses in the Template column. The natural proficiency that each barbarian template begins with is noted in italics in the Proficiencies column.

The berserker’s long bearded axe is a type of great axe. The sea rover’s bearded axe is a type of battle axe. The death dealer’s francisca is a type of hand axe. The pit fighter’s gladiatorial armor is equivalent to chain mail armor.

60 Bard Templates

Bard Templates

3d6 Roll Template Proficiencies Starting Equipment 3-4 Woodland Piper Beast Friendship

Naturalism

Performance (instruments)

2 javelins, hide armor, leather shoes, leather belt, belt pouch, pan pipes, 1 week’s iron rations, 7sp

5-6 Charlatan Prestidigitation

Alchemy

Performance (oration)

Quarterstaff, leather armor under mage’s cassock, cloak with embroidered sigils, fancy silver sash, leather shoes, backpack, 4 tallow candles, tinderbox, 4 pints of rare wine in potion vials, leather-bound spellbook (blank), 1 week’s iron rations 7-8 Swashbuckler Swashbuckler

Seafaring

Performance (singing)

Shortbow, quiver with 20 arrows, scimitar, 2 well-balanced daggers with boot-sheathes, leather armor, colorful tunic and pants, bright silk girdle, high boots, wineskin with good wine, small sack, 50' rope, grappling hook, 1 week’s iron rations, 7gp

9-10 Wandering Minstrel Magical Music Diplomacy

Performance (instruments)

Crossbow, quiver with 20 bolts, short sword, dagger, well-maintained leather armor, traveler’s tunic and pants, sturdy low boots, backpack, lute, 2 weeks’ iron rations, 2gp

11-12 Historian Magical Engineering Knowledge (history) Performance (epic poetry)

Crossbow, quiver with 20 bolts, shortsword, dagger, well-maintained leather armor, traveler’s tunic and pants, sturdy low boots, backpack, parchment journal half-filled with entries, quill and ink, 1 week’s iron rations, 20gp

13-14 Beguiler Mystic Aura

Seduction

Performance (singing)

Crossbow, case with 20 bolts, sword, polished leather armor, flamboyant silk cloak, fancy tunic and pants, long leather gloves, high boots, bright silk sash, purse, belt pouch, 2 weeks’ iron rations, 15gp

15-16 Spy Eavesdropping

Lip Reading Performance (acting)

Crossbow, case with 20 bolts, short sword, dagger, unmarked leather armor, simple hooded cloak, traveler’s tunic and pants, leather belt, low boots, backpack, disguise kit, crowbar, 50' rope, 3 weeks’ iron rations, 60gp for bribes

17-18 Aristocrat Command

Leadership

Performance (oration)

Crossbow, case with 20 bolts, matching sword and dagger with lacquered hilts, exquisitely stitched leather armor, fur-lined cloak, armiger’s tunic and pants, embossed leather belt, high boots, medium riding horse, riding saddle and tack, saddlebags, 1 week’s iron rations, 20gp

Bard Notes: The Performance proficiency that each bard template begins with is noted in italics. The swashbuckler’s scimitar is a type of short sword.

Bladedancer Templates

3d6 Roll Template Proficiencies Starting Equipment

3-4 Warrior Witch Apostasy

Alchemy Holy symbol (lion of Ianna), wickedly curved short sword, animal skin cloak, leather girdle, leather breast band, loin cloth, high boots, leather pouch, 1 week’s iron rations, 1gp

5-6 Oracle Dancer Prophecy

Theology Holy symbol (9-pointed star of Ianna), wavy-bladed short sword, strappy leather armor, crimson and gold chiton, loin cloth, sandals, purse, 1 week’s iron rations, 2gp

7-8 Bringer of Mercy Laying on Hands

Healing Holy symbol (9-pointed star of Ianna), slender-bladed sword, very sharp dagger, leather armor, white chiton, white sash, high sandals, backpack, 1lb comfrey, 2 weeks’ iron rations, 3gp

9-10 Bladesinger Magical Music

Performance (singing) Holy symbol (9-pointed star of Ianna), long-bladed glaive, polished sword and dagger, strappy leather armor, bladedancer’s head dress (20gp value), crimson chiton, gold silk sash, high boots, backpack, 2 weeks’ iron rations, 3gp

11-12 Temple Bladedancer Swashbuckler

Performance (dancing) Holy symbol (9-pointed star of Ianna), pair of gracefully curved swords, polished leather armor, bladedancer’s head dress (20gp value), golden silk cloak, white chiton, high boots, backpack, 1 week’s iron rations

13-14 Veiled Assassin Quiet Magic

Seduction Holy symbol (9-pointed star of Ianna), slender short sword, dagger, leather armor, black silk cloak, veil, and sash, black silk chiton, long leather gloves, gold bangles (20gp value), high boots, backpack, 2 weeks’

iron rations, 20gp

15-16 Consular Contemplation

Diplomacy Holy symbol (9-pointed star of Ianna), finely made sword and dagger, elegant leather armor, bladedancer’s head dress (20gp value), white silk chiton, gold bangles (20gp value), high boots, backpack, 2 weeks’ iron rations, 35gp

17-18 Warrior Princess Martial Training (bows/crossbows)

Riding Holy symbol (9-pointed star of Ianna), composite bow, 20 arrows, finely made glaive, elegant leather armor, crimson chiton, gold silk sash, high boots, bladedancer’s head dress (20gp value), medium riding horse, riding tack and saddle, saddlebags, 2 weeks’ iron rations, 2gp

Bladedancer Notes: The bladesinger’s and warrior princess’s glaive is a type of pole arm.

The Adventurer Conqueror King System: Player’s Companion

Cleric Templates 61

Character Class Templates

Cleric Templates

3d6 Roll Template Proficiencies Starting Equipment

3-4 Hermit Laying on Hands

Naturalism Hand-carved wood holy symbol (white lady of Mityara), quarterstaff, hide armor, itchy wool tunic and pants, sandals, 2 small sacks, 1 week’s iron rations

5-6 Prophet Prophecy

Performance (storytelling) Holy symbol (silver crescent of Istreus), sling, 30 sling stones, quarterstaff, leather armor, grey wool tunic and pants, leather belt, low boots, backpack, 2 weeks’ iron rations, 3gp

7-8 Mendicant Beast Friendship

Animal Husbandry Holy symbol (gallery of Naurivus), wooden walking staff, leather scale armor, green traveler’s cloak, green cassock, sandals, 2 small sacks, 2 weeks’ iron rations, trained hunting dog, 3gp

9-10 Proselytizer Divine Health

Diplomacy Holy symbol (winged sun of Ammonar), mace, wooden shield, ring mail armor, purple priest’s cassock, leather belt, low boots, wineskin with good wine, small sack, holy book (The Laws of the Light), 1 week’s iron rations

11-12 Priest Divine Blessing

Theology Holy symbol (winged sun of Ammonar), mace, wooden shield, banded plate armor, purple priest’s cassock, leather belt, low boots, wineskin with good wine, small sack, holy book (The Laws of the Light), 1 week’s iron rations 13-14 Undead Slayer Righteous Turning

Healing Holy symbol (hammer of Türas), war hammer, steel shield, chain mail armor, blue priest’s cassock, leather belt, low boots, backpack, 1 flask of holy water, 1lb garlic, 1lb wolfsbane, mirror, 4 stakes and mallet, 2 weeks’ iron rations 15-16 Exorcist Sensing Evil

Intimidation Holy symbol (hammer of Türas), war hammer, steel shield, banded plate armor, blue priest’s cassock, leather belt, low boots, backpack, 2 flasks of holy water, 12 torches, tinder box, 50' rope, manacles, 1 week’s iron rations, 5gp 17-18 Crusader Martial Training (swords/daggers)

Riding Holy symbol (winged sun of Ammonar), polished sword and dagger, steel shield bearing symbol of the winged sun, banded plate armor, purple armiger’s tunic and pants, riding boots, medium riding horse, riding saddle and tack, saddlebags, 1 week’s iron rations, 3gp

Cleric Notes: None.

Dwarven Craftpriest Templates

3d6 Roll Template Proficiencies Starting Equipment

3-4 Outcast Quiet Magic

Caving

Craft (leatherwork) 2

Wood and leather holy symbol (leatherworker’s insignia), hand axe, hide tunic and pants, leather belt, low boots, backpack, tinderbox, 12 torches, 1 week’s iron rations, 1gp

5-6 Runeseer Prophecy

Performance (chanting) Craft (rune-carving) 2

Carved stone holy symbol (rune-carver’s insignia), hand axe, leather armor, stone-grey wool tunic and pants, leather belt, low boots, backpack, 2 weeks’ iron rations, 1gp

7-8 Reliquary Guardian Battle Magic Signaling

Craft (weaponsmithing) 2

Iron holy symbol (weaponsmith’s insignia), morning star, ring mail armor, wool tunic and pants, leather belt, low boots, backpack, 2 weeks’ iron rations, 3gp

9-10 Documentarian Loremastery Mapping

Craft (bookbinding) 2

Bronze holy symbol (bookbinder’s insignia), battle axe, ring mail armor, wool tunic and pants, leather belt, low boots, wineskin with good wine, small sack, blank parchment book half-filled with journal entries, quill and ink, 1 week’s iron rations, 3gp

11-12 Reclaimer Magical Engineering Knowledge (history) Craft (stonemasonry) 2

Steel holy symbol (stonemason’s insignia), war hammer with carved head, engraved banded plate armor, steel shield with craft insignia, backpack, stonemason’s tools, 2 weeks’ iron rations, 1gp

13-14 Sacrementalist Dwarven Brewing Alchemy Craft (brewing) 2

Glass holy symbol (brewer’s insignia), mace, round wooden shield, chain mail armor, wool tunic and pants, leather belt, low boots, backpack, 1 flask of holy water, brewer’s tools, 2 weeks’ iron rations, 1gp

15-16 Purifier Righteous Turning Knowledge (occult) Craft (jewelling) 2

Bejeweled holy symbol (jeweler’s insignia), mace with diamond-shaped head, steel shield with craft insignia, banded plate armor, wool tunic and pants, leather belt, low boots, backpack, 1 flask of holy water, 1lb garlic, 12 torches, tinder box, jeweler’s tools, 2 weeks’ iron rations

17-18 Seeker Sensing Evil

Theology

Craft (armor-making) 2

Steel holy symbol (armorer’s insignia), flail, steel shield with craft insignia, banded plate armor, wool tunic and pants, leather belt, low boots, mule, riding saddle and tack, saddlebags, 1 flask of holy water, armorer’s tools, 1 week’s iron rations, 9gp Dwarven Craftpriest Notes: The Craft proficiency that each craftpriest template begins with is noted in italics.

62 Dwarven Delver Templates

Dwarven Delver Templates

3d6 Roll Template Proficiencies Starting Equipment 3-4 Survivalist Blind-Fighting

Survival Handcrafted shortbow, quiver with 20 arrows, battle axe, leather armor, tattered cloak, threadbare tunic and pants, leather belt, scuffed low boots, backpack, tinderbox, 12 torches, 1 week’s iron rations

5-6 Prowler Skulking

Lip Reading Shortbow, quiver with 20 arrows, mace, 2 hand axes, leather armor, charcoal grey cloak, tunic and pants, high boots, backpack, crowbar, 50' rope, manacles, tinderbox, 12 torches, small hammer, 12 iron spikes, 1 week’s iron rations, 2gp

7-8 Mountaineer Mountaineering

Endurance Shortbow, quiver with 20 arrows, battle axe, hand axe, leather armor, traveler’s tunic and pants, leather belt, leather gloves, high boots, 100' sturdy climbing rope, grappling hook, small hammer, 12 iron spikes, mallet and 4 stakes, tinderbox, 12 torches, 1 week’s iron rations, 2gp 9-10 Tunnel Runner Running

Mapping Crossbow, case with 20 bolts, 10' pole, battle axe, 2 hand axes, sturdy leather armor, tanned brown cloak, thick tunic and pants, leather belt, low boots, backpack, 2 large sacks, 50' rope, tinderbox, lantern, small hammer, 12 iron spikes, 2 flasks of military oil, wineskin, 2 weeks’ iron rations, 1gp

11-12 Pest Controller Precise Shooting

Animal Training Crossbow, case with 20 bolts, 10' pole, war hammer splattered with bug-guts, 2 hand axes, sturdy leather armor, tanned brown cloak, thick tunic and pants, leather belt, low boots, backpack, 2 large treasure sacks, 50' rope, tinderbox, lantern, small hammer, 12 iron spikes, 2 flasks of military oil, wineskin, 2 ill-tempered dwarven terriers, 2 weeks’ iron rations, 3gp 13-14 Treasure Hunter Trap Finding

Bargaining Crossbow, case with 20 bolts, 10' pole, battle axe, 2 hand axes, sturdy leather armor, tanned brown cloak, thick tunic and pants, leather belt, low boots, backpack, 2 large treasure sacks, strange curio found in an old tomb (15gp value), 50' rope, grappling hook, tinderbox, lantern, 2 flasks of military oil, small hammer, 12 iron spikes, wineskin, 2 weeks’ iron rations, 1gp 15-16 Vermin Slayer Vermin-Slaying

Trapping Crossbow, case with 20 bolts, war hammer, leather armor, cloak with hood and bandana, thick tunic and pants, leather belt, leather gloves, high boots, backpack, 50' rope, grappling hook, tinderbox, 12 torches, 4 flasks of military oil, small hammer, 12 iron spikes, 1 dose of giant centipede poison, 1 week’s iron rations, 3gp

17-18 Patroller Alertness

Riding Arbalest, case with 20 bolts, 10 darts, battle axe, leather armor, traveler’s tunic and pants, leather belt, leather gloves, riding boots, backpack, tinderbox, 12 torches, lantern, sure-footed mule, riding saddle and tack, leather saddlebags, 1 week’s iron rations, 40gp

Dwarven Delver Notes: The pest controller’s dwarven terriers are a type of hunting dog.

Dwarven Fury Templates

3d6 Roll Template Proficiencies Starting Equipment 3-4 Foe Eater Goblin Slaying

Craft (cooking) Battle axe, hand axe, wool tunic and pants, leather belt, low boots, backpack, tinderbox, 12 torches, 6 weeks’ goblin jerky, 15gp

5-6 Dungeoneer Dungeon Bashing

Caving Iron-shod spear, war hammer, wooden kite shield, wool tunic and pants, leather belt, low boots, backpack, tinderbox, 12 torches, 2 flasks of military oil, 50' rope, small hammer, 12 iron spikes, crowbar, 2 weeks’ iron rations, 7gp

7-8 Belligerent Weapon Focus (axes)

Endurance Battle axe, brace of 3 hand axes, steel shield repainted many times, wool tunic and

Endurance Battle axe, brace of 3 hand axes, steel shield repainted many times, wool tunic and

In document IN NEUTRON STARS (página 153-156)