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Type: Permanent Keywords: Sickness

Duration: Permanent

Prerequisite Charms: Flux Choking Bezoar x 2

One should always be wary of what happens when too much raw, vital power is contained in one place. All sorts of unforeseen consequences may occur. Each time the Lunar purchases this Charm, she may select to learn one of the following effects. One learned effect may be applied to a target when the -5 mobility penalty of the repurchased Flux-Choking Bezoar is reached, and are selected when the Charm is activated.

 The bezoar detonates in a thunderous clap of toxic energy from within the target. This applies the following Poison, and ends the Charm. Malignant Bezoar Burst: Damage (Wits) L (A at E4)/Tick, Toxicity 4, Tolerance None, Penalty - (Wits)

 The target is automatically infected with the disease Bride's Liar Flush. It uses the Essence of the victim, rather than the Lunar, to determine the Genesis rating of the tumour-child. The Charm remains active despite this infection, and should it be cured, reinfection will occur when the mobility penalty would normally increase.

 The tumescent mass turns quiescent, having absorbed its full potency. The Charm ends, and ceases to provide protection against Shaping. However, the mobility penalty does not cease to apply, as the target still has a mass of barely contained chaos sealed within their abdomen, and will require treatment, or the reactivation of Flux-Choking Bezoar by a Lunar who knows the Charm, to remove it.

PERCEPTION

"To look beyond the normal opens your eyes forever"

PERSPECTIVE MARKING PRANA Cost: 2m; Mins: Perception 2, Essence 2;

Type: Reflexive Keywords: Combo-OK Duration: Indefinite Prerequisite Charms: None

Literal lines-of-sight seem to blaze from the eyes of others like beams of light, while the soft buzz of their hearing warns the witch to keep quiet. While this Charm is active, the Lunar becomes able to perceive the perceptions of

other characters, their sensory ranges communicated to her through synaesthesia. Essentially, whenever the Lunar notices sensory details with a reflexive (Perception + Awareness) roll, she can also determine what another character is focusing on with any of their senses, as well as any sensory penalties they may be suffering from.

She does not need to actually perceive another character to benefit from this Charm – a Lunar can see the line-of-sight of a spy hidden behind one-way glass, or the hearing range of a guard just around a corner. This detection is not perfect - the difficulty to spot another character's sensory ranges in this manner is determined by the Storyteller, but is generally equal to the base difficulty of a sensory roll made to detect something at that distance, directly increased by any penalties that character would suffer.

With Perception 3+, the Lunar can perceive the perceptions of non-characters – recording devices, material intelligences, etc.

EYES WIDE OPEN

Cost: 3m; Mins: Perception 2, Essence 1;

Type: Reflexive Keywords: Combo-OK Duration: One scene Prerequisite Charms: None

The Lunar opens her eyes to the unseen, perceiving the reality-shadows cast upon the world by the immaterial.

These spectres flicker and ripple in countless false colours as the Lunar stares right through them to places more rarefied than mere immateriality. This Charm lets the character perceive immaterial beings with any sense available to them. "Touch" is felt as a momentary pressure in the air, as if putting a hand into an unseen breeze, and does not allow the character to strike the immaterial or interact with it. It makes dematerialised characters within range of the character's senses valid targets for the character's Perception actions, including reflexive Perception actions.

DISTANCE-VIOLATING STEP

Cost: (10 - Perception)m; Mins: Perception 3, Essence 2;

Type: Reflexive

Keywords: Combo-OK, Obvious Duration: One scene

Prerequisite Charms: Eyes Wide Open

How casually do the Lunar Exalted bypass the constraints of space itself with Outside-saturated flesh, and with but a single step translocate themselves to where they would rather be. When activated for a cost of (10 - Perception) motes (minimum 0m), the Witch can flicker between locations without passing through the intervening space, unlight splinters marking where she wounds the world.

She can move instantly from start to her end point when taking a Move or Dash action. Her movement is still bound by her normal capacities; she may not move vertically unless a path exists or she has the capacity to do so, and she may not bypass obstacles that she could not do normally. However, as long as an appropriate path exists between the two points, the Lunar may take it, even if it is hazardous, could not support her weight, or has a talon of soldiers pointing their crossbows waiting for her to show her head.

A second purchase of this charm at E4 extends its duration to Indefinite. In addition, the Lunar may also take up to (Essence) characters with her on her impossible movements. She must touch them, and the characters must be willing or Inactive. Non-Lunar characters who experience this lose 1wp as a Shaping effect, as the path through the Beyond and the feeling of temporary non-existence saps at their mind.

WALLS-NO-OBSTACLE PRANA

Cost: 2m, 1wp; Mins: Perception 4, Essence 3;

Type: Reflexive

Keywords: Combo-OK, Obvious Duration: One action

Prerequisite Charms: Distance Violating Step

"That's cute," said the witch-monster. "You thought you were safe inside your windowless fortress room with an unbreakable door made of jade-steel." This Charm requires its prerequisite to be active and allows the Lunar to spend two motes and one willpower to bypass

obstacles with Distance Violating Step for a single action.

Barriers bypassed show a spiderweb fracture pattern of cracks into the Beyond which glow with unlight for (Essence) ticks, and suffer one automatic unsoakable level of aggravated damage as the Lunar's passage pulls some of their substance into unreality. If the Lunar's movement

would be insufficient to bring her all the way through the obstacle, she is instead left in front of it and suffers an unsoakable level of bashing damage, although the wall still suffers damage.

Wards against teleportation or scrying produce a Charm roll-off against this effect. Certain rare First Age power-hungry manse features and hyper-advanced alloys were specifically designed to block this effect, and this Charm cannot bypass them, although one level of aggravated damage is still inflicted on the obstacle and one level of bashing on the Lunar.

PARALLEL INTRUSION STRIKE

Cost: - (4m, 1wp); Mins: Perception 4, Essence 3;

Type: Permanent

Keywords: Obvious, Action-Only Duration: Permanent

Prerequisite Charms: Walls-No-Obstacle Prana

With but one step and one blow, ten men are left torn to pieces in the wake of the Witch. This Charm improves Distance-Violating Step. While that Charm is active, on her action tick the Lunar may make a single reflexive close combat attack upon making a Dash action for four motes and one willpower, which is rolled once and applied to every enemy within (Essence) yards of her movement path on that tick. This attack is made at her full dice pool and has a DV penalty of -1. When exercising this option, the Lunar is vulnerable to attack by anyone who can target the affected area, as static flickering images paint out a trail of frozen selves.

Repurchasing this Charm at Essence 4 allows the Lunar to increase the reach of her dashing area attack up to (Essence^2) yards by increasing the cost to 8m, 1wp.

SUSPICIOUS SIREN’S TORCH Cost: 4m; Mins: Perception 3, Essence 3;

Type: Simple

Keywords: Combo-OK, Obvious Duration: One scene

Prerequisite Charms: Eyes Wide Open

A single spinning mote of the Lunar’s anima concentrates itself atop her vehicle, emitting an eerie light that is not quite red, blue or even green. It wails, and all know it as a lament of oncoming horrors native to no world. The Lunar

may make Perception rolls as though she were anywhere on her vehicle, looking out through impossible wing-mirrors. Additionally, any character who can perceive the Lunar’s vehicle while this Charm is active is immediately struck by paranoia, wracked by terrified guilt as they try to explain to themselves what the warden of Creation could possibly want with them. Any successful read motivation action the Lunar or one of her allies makes against such characters automatically reveals the action they feel the most guilty or ashamed of, all but written on their face in the strange, twisting light.

If the Lunar knows Riding the Weird Steed she may apply this Charm to her mount, the mote settling within its brow, shining strange searchlights from its eyes and screeching through its open mouth.

WATCHING WARDEN TECHNIQUE Cost: - (+4m); Mins: Perception 4, Essence 3;

Type: Permanent Keywords: Warden Duration: Permanent

Prerequisite Charms: Eyes Wide Open

At the edges of Creation live its marshals, set aside from the world they guard. The sentinels of the moon have eyes to see and ears to hear that which does not belong. This Charm permanently upgrades its prerequisite. Firstly, the duration is extended to Indefinite. In addition, if it is activated with a surcharge of +4m, the Charm gains the Warden keyword, and the following enhancements;

 She adds (Perception/2) bonus successes on all rolls to notice Outsiders, track them or pierce any disguise attempts. If the target isn’t using magic to contest the action, the Witch may spend one Willpower to automatically succeed.

 Upon recognizing a perceived character as an Outsider, its nature becomes Obvious to her. The Storyteller provides a basic synopsis of the target’s capabilities and a single randomly chosen Intimacy and its emotional context.

 Any Artifact or magical object that fundamentally draws on principles alien to Creation (this includes necrotech, the wonders of the demon realm, and works of glamour, as well as some esoteric examples

of First Age artifice) is Obvious to her senses, although she receives no other information about it.

IMPOSSIBILITY'S ARRIVAL

Cost: 1m; Mins: Perception 4, Essence 2;

Type: Reflexive (Step 2) Keywords: Combo-OK Duration: Instant

Prerequisite Charms: Eyes Wide Open

Too-wide eyes catch flickers of that which Is Not. To internalise this is to gain a glimpse into What Is, for when probability cascades into certainty Is Not becomes overwhelming showing all but what is about to happen.

This Charm may be activated in response to any potential threat within range of the Lunar's senses, enabling it to be detected perfectly. Against unexpected attacks, this Charm also removes the unexpected tag, allowing the Lunar to defend normally against them. This charm operates constantly, flickers of the Beyond catching the Lunar's attention at the edge of vision (which often leaves such Lunars seeming slightly distracted, though not enough for penalties), but only by spending the motes to activate it can the visions condense down enough to receive useful warnings by what is omitted.

UN-WORLD BACKLASH

Cost: 3m; Mins: Perception 4, Essence 3;

Type: Reflexive (Step 9)

Keywords: Combo-OK, Counterattack, Obvious, Warden Duration: Instant

Prerequisite Charms: Impossibility's Arrival

There are those who with their actions can tear the very fabric of Creation to let horrors spill in. The Lunar Exalted are quite familiar with the principle. The Lunar invokes this Charm after invoking this Charm's prerequisite against an attack, or alternatively after applying her DV against an attack made by an Outsider, tearing the world itself with flashing eyes to let reality-lacking things consume the backwards passage of the blow and savage the flesh of the attacker. This Charm gives the Lunar a ranged counter-attack with Range equal to the distance the target is from the Lunar, as Beyond-horrors are given brief existence and extinguish themselves on the foe. This is resolved in Step 9 of the initial attack. The counterattack is made using (Perception + Presence) as the attack dicepool, and inflicts

(Essence)L, O3 dice of unsoakable damage. Against Outsiders, it also drains 1wp, as a Shaping effect.

UNCANNY (SENSE) PRACTICE Cost: 3m; Mins: Perception 2, Essence 1;

Type: Reflexive

Keywords: Combo-OK, Obvious Duration: Indefinite

Prerequisite Charms: Any Perception Excellency As the Solar Charm Keen (Sense) Technique, save for the altered requirements, the Indefinite duration, and the fact that the Charm is accompanied by Obvious body

modification. The Obvious keyword only applies to the Charm activation, but while it is active individuals who get 4 or more successes on a Perception + Awareness roll to notice details about the Lunar will perceive oddities in the applicable sensory organs, whether it is in too-large, now-silver-irised eyes, or skin that ripples slightly when it touches things.

TREACHEROUS SIREN SCARS Cost: 2m; Mins: Perception 2, Essence 2;

Type: Reflexive (Step 10)

Keywords: Combo-OK, Crippling-Anchored Duration: Indefinite

Prerequisite Charms: Uncanny (Sense) Practice

A Witch is a hunter of the Outsider, and like any hunter, she knows how to find her prey. But a Witch is also of the Outside, her every breath and bone carrying its scent. This Charm may be activated when the Lunar inflicts at least one die of damage on another character, infecting them with a trace of the Lunar’s own alien nature, in the form of an unnatural sheen suffusing the wound. Without magic, purging this substance requires bandaging the wound in a prayer script to a deity associated with cleansing for a full day. The divinities Essence score must be at least two higher than the Lunar's own.

This putrid ichor creates a trail that only the Lunar herself can perceive, and only while Uncanny (Sense) Practice is active. With supernatural sight she follows a trail of wafting light-motes, while enhanced hearing might let her trace hidden whispers, and so on.

So long as she is on the trail, the Witch can automatically divine what path her quarry has taken, and gains

(Essence)/2 automatic successes against magical effects to cover the quarries tracks. She cannot discern her victims exact location, but she can track their general area to within (Victims Wits x 10) square yards. For each full day she tarries on the trail, a further 2m must be committed to keep the trail from going cold.

If the Lunar also knows Donorsomatic Gift Methodology, she may target the victim of Treacherous Siren Scars with it to rapidly gestate a sense-organ within their wound, even if the two characters are not touching.

INTUITIVE ALL-SENSE SYNTHESIS

Cost: 1m per sense; Mins: Perception 3, Essence 2;

Type: Reflexive Keywords: Combo-OK Duration: Instant

Prerequisite Charms: Uncanny (Sense) Practice All things are ultimately information, scribed in Essence stretched-thin over the cauldron of Chaos beneath reality.

The information relayed by one sense is, in the greater scheme of things, hardly distinguishable from that relayed by another. This Charm enhances any sensory roll to notice details about a particular object, character or event, allowing the Lunar to gain information from senses she could not have employed in the roll, provided she knows the relevant version of Uncanny (Sense) Practice, at a cost of one mote per sense. A Lunar who hears someone shuffling about on the other side of a door could use this Charm to get details about what they look like, while one who saw a wolf in the distance could learn what its coat feels like just by looking at it. The Lunar receives all the normal sensory information from the roll, while

information from technically-unusable senses is relayed as though she had achieved one less success on the sensory roll, and is filtered through those senses that were actually used.

ORGAN-SENSE SEPARATION Cost: 2m; Mins: Perception 3, Essence 2;

Type: Reflexive

Keywords: Combo-OK, Obvious Duration: Indefinite

Prerequisite Charms: Uncanny (Sense) Practice

The world is too vast in its wonders and beauties to be taken in by one set of sensory organs. Fortunately, this is no obstacle to the Lunar Exalted. While this Charm is active, the Lunar may reflexively and Obviously produce examples of any sensory organs her current form naturally or through Charms or mutations has access to on her body.

Eyeballs can bud from any square inch of flesh, fingertips can become tongues to taste the world, and hair can be covered in skin to feel what it brushes against. At the storytellers discretion, this may provide an equipment bonus of up to (Perception) dice to any roll which benefits from this, whether this is tasting a poison by dipping a tasting finger in the wine without putting it near the mouth, spotting an assassin with eyes in the back of the head, or staying hidden poking only a single finger out of cover.

As a side effect, this renders the Lunar immune to any Crippling effects which operate by depriving her of a sense-organ for the duration of the Charm. Blindness means nothing when one can casually bud new eyes onto one's forehead, and a lack of a tongue does nothing to prevent taste when one can brush altered fingers along something. This lasts while the Charm remains active.

DONORSOMATIC GIFT METHODOLOGY Cost: 2m; Mins: Perception 3, Essence 2;

Type: Simple

Keywords: Combo-OK, Crippling-Anchored, Obvious, Touch, Stackable

Duration: Indefinite

Prerequisite Charms: Organ-Sense Separation

Within the bodies of their victims, Witches hide their eyes and ears the better to know what passes when they are not around. The Lunar touches a target (which can be a character or object) and activates this Charm. A sense-organ appropriate to the sense from a form in her form library she wants to use squirms out of her fingers, and burrows into the substance of the target, squirming and contorting itself to fit. At any point thereafter, the Lunar may take an unflurryable Miscellaneous action to focus on a target of this Charm. She may see through any sense she has imposed upon the target as long as she continues to take these actions, the sense-organ worming to an appropriate place where it can perceive - which can involve growths of strange skin subsuming the fingers, or

eyeballs breaking the surface wherever she sees fit (which can involve temporarily supplanting the target's original eyes - they do not lose the capacity to see if this is done).

The Lunar may try to keep this subtle, and roll (Dexterity + Stealth) to avoid this being noticed. Targets within an area warded against scrying, or separated from the Lunar by Cecelyne, may not be focussed on.

This Charm may be activated multiple times separately on one target for no additional cost. If a called shot can inflict a point of lethal damage on a sense organ which is exposed through use, the Charm ends and the Lunar takes a point of bashing damage and a -1 internal penalty on use of the sense for the rest of the scene from sympathetic pain. When this Charm is ended, the organs are absorbed by the target, which can leave strange fossilised remains within inanimate objects or benign growths in living targets.

At Perception 4, Essence 4, this Charm may be

At Perception 4, Essence 4, this Charm may be