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Step #1

Apply one of the following templates (found in Chapter 2) to the base creature: slumbering, awakened, corporeal, trueborn, or progeny.

Step #2

Determine the racial dream traits for each creature. If using the alternate dream point abilities variant, then use this step to also determine the base creature’s dream point modifying ability score and thus its maximum dream points. This should be the creature’s most defining mental ability score (Intelligence,

Wisdom, or Charisma).

Slumbering: Slumbering creatures use their normal racial traits, unless the GM is using the incarnation variant.

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Table B.1: Type I Monster Dream Traits

CR Special

1 Creature type feats (15) 4 Enhanced quality

8 1st unique dream trait, dream skill (1)

12 2nd unique dream trait, improved creature type feats 16 3rd unique dream trait, dream skill (2)

20 4th unique dream trait, greater creature type feats

Creature Type Feats: Monsters of these creature types

choose 15 feats that they may expend 5 dream points to gain temporary access to for one encounter. They must meet the prerequisites for the feats on their list and may only have access to one additional creature type feat at a time.

Enhanced Quality: Monsters of this challenge rating or

higher gain one of the following enhanced qualities: the ability to expend 20 dream points to double their darkvision range, the ability to expend 15 dream points to double their low-light vision for one encounter, or an enhanced quality appropriate to one of the creature subtypes they belong to.

The following is a list of the subtypes and what they can grant a creature:

Air: For every 5 dream points air subtype creatures expend they increases their air speed by 5 feet.

Aquatic: For every 5 dream points aquatic subtype creatures expend they increases their swim speed by 5 feet.

Chaotic: Chaotic subtype creatures can expend 20 dream points to have their natural weapons, deal 1d6 points of extra damage to lawful creatures for one encounter.

Cold: Cold subtype creatures can expend 20 dream points to have their natural weapons, deal 1d6 points of cold damage for one encounter.

Earth: For every 5 dream points earth subtype creatures expend they increases their burrow speed by 5 feet. Earth creatures without a burrow speed gain a 5-foot burrow speed. Evil: Evil subtype creatures can expend 20 dream points to have their natural weapons, deal 1d6 points of extra damage to good creatures for one encounter.

Fire: Fire subtype creatures can expend 20 dream points to have their natural weapons, deal 1d6 points of cold damage for one encounter.

Good: Good subtype creatures can expend 20 dream points to have their natural weapons, deal 1d6 points of extra damage to evil creatures for one encounter.

Incorporeal: Incorporeal subtype creatures can expend 20 dream points in order to pass through solid objects with a space larger than its own for one round.

Lawful: Lawful subtype creatures can expend 20 dream points to have their natural weapons, deal 1d6 points of extra damage to chaotic creatures for one encounter.

Shapechanger: Shapechanger subtype creatures can expend 20 dream points to be able to take 10 on Bluff and Disguise checks for one encounter.

Swarm: Swarm subtype creatures can expend 20 dream points to treat themselves as if they were a large creature for purposes of wind effects (including gust of wind) for one encounter.

Water: For every 5 dream points a water subtype creatures expend they increases their swim speed by 5 feet.

Unique Dream Traits: In addition to the above creature type

dream traits a GM should use the surreal class feature guidelines (found in Chapter 2) to determine a number of unique dream traits as indicted by the table that are tailored to the specific

monster. Each unique dream traits should cost about 4 credits according to the surreal class feature guidelines.

Dream Skills: Monsters of this challenge rating or higher

choose a number of skills as indicted by the table that appear on their racial skill list and gain a +2 dream bonus per dream point expenditure when using the improved class skill dream point ability in conjunction with their chosen skills.

Improved Creature Type Feats: Monsters of this challenge rating or higher may expend 15 dream points to access two creature type feats per encounter.

Greater Creature Type Feats: Monsters of this challenge rating or higher may expend 30 dream points to access three creature type feats per encounter.

Type II Dream Monsters: Constructs, oozes, undead, and

vermin use the following challenge rating chart to determine their creature type dream traits. They have the same creature dream traits as Type I monsters, but choose 25 creature type feats, instead of 15 and do not gain any dream skills.

Table B.2: Type II Monster Dream Traits

CR Special

1 Creature type feats (25) 4 Enhanced quality 8 1st unique dream trait

12 2nd unique dream trait, improved creature type feats 16 3rd unique dream trait

20 4th unique dream trait, greater creature type feats

Type III Dream Monsters: Dragons, fey, and outsiders use

the following challenge rating chart to determine their creature type dream traits. They have the same creature dream traits as Type I monsters, but choose 10 creature type feats and do not gain the improved or greater creature type feats abilities. To offset this however, they gain more dream skills as indicated below.

Table B.3: Type III Monster Dream Traits

CR Special

1 Creature type feats (10), dream skills (1) 4 Enhanced quality, dream skills (2) 8 1st unique dream trait, dream skills (4) 12 2nd unique dream trait, dream skills (6) 16 3rd unique dream trait, dream skills (8) 20 4th unique dream trait

Type IV Dream Monsters: Humanoids use the following

challenge rating chart to determine their creature type dream traits. They have the same creature dream traits as Type I monsters, but they do not gain an enhanced quality, choose 25 creature type feats, and gain an additional unique dream trait.

Table B.4: Type IV Monster Dream Traits

CR Special

1 Creature type feats (25) 4 1st unique dream trait

8 2nd unique dream trait, dream skill (1)

12 3rd unique dream trait, improved creature type feats 16 4th unique dream trait, dream skill (2)

20 5th unique dream trait, greater creature type feats

Step #4

Revise stat block of the base creature to reflect the new traits gained by this process.

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