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4.11. Módulo de Intercambio de Teorías

Totem are wild and untamed in spirit, each a reflection of the animal they have chosen to guide them through their life. Their attitudes match those of the animals they mimic and their instincts and actions are shaped by those of their chosen totem.

Totem Levels Restrictions: A character may only gain totem

levels in one type of totem.

Hit Dice: d8.

Skill Points at Each Level: 2 + Int modifier.

Class Skills: The totem’s class skills (and the key ability for

each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Dream Weaving (Cha), Escape Artist (Dex), Handle Progeny (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Weavecraft (Int).

Weapon and Armor Proficiency: Totem characters are

proficient with all simple weapons. They are proficient with light armor, but not with shields.

Table 2.20: The Totem Level Base Attack Bonus Fort Save Ref Save Will Save Special

1 +0 +2 +2 +0 Animal reflexes +1, lesser totem ability, totem affinity, totem companion, +1 Wisdom 2 +1 +3 +3 +0 Animal attitude +3, animal reflexes +2, low-light vision, totem ability

3 +2 +3 +3 +1 Animal reflexes +3, improved totem ability, totem attack, totem feat, +1 Wisdom 4 +3 +4 +4 +1 Animal attitude +6, animal reflexes +4, greater totem ability

5 +3 +4 +4 +1 Animal reflexes +5, superior totem ability, Wild Shape (chosen totem, 1/day), +1 Wisdom

Totem Ability Descriptions

Totem Affinity (Ex): A totem has insight into the hearts of

animals and gain an affinity bonus to all skill checks made in concerns to animals equal to his totem level. This affinity to animals however causes a totem to suffer in his interactions with vermin and as such a totem suffers a deficiency penalty to all skill checks made in concerns to vermin equal to his totem level (except Intimidate checks).

Totem Ability (Ex): At 1st level, a totem chooses one of the

following animal totems: bat, badger, cat, rat, dog, eagle, horse, lizard, owl, raven, viper, or wolf.

Bat: At 1st level, a bat totem gains a +3 aspect bonus to Listen and Spot checks. At 2nd level, a bat totem gains blindsense 10 feet, if a bat totem already have blindsense add 10 feet to its range. At 3rd level, a bat totem gains the ability to fly at a 20 ft. fly speed with good maneuverability. At 4th level, a bat totem gains +1 aspect bonus to Dexterity. At 5th level, a bat totem gains an additional 10 feet of blindsense.

Badger: At 1st level, a badger totem gains a +3 aspect bonus to Escape Artist and either Listen or Spot checks. At 2nd level, a badger totem gains a +1 aspect bonus to Dexterity. At 3rd level, a badger totem gains a 10 ft. burrow speed. At 4th level, a badger totem gains a +1 aspect bonus to Dexterity. At 5th level, a badger totem gains the ability to rage like a badger once per day, except it can be voluntarily activated when a badger totem takes damage. Cat: At 1st level, a cat totem gains a +3 aspect bonus to

Balance and Jump checks. At 2nd level, a cat totem gains a +1 aspect bonus to Dexterity. At 3rd level, a cat totem gains a +10 feet aspect bonus to his base speed. At 4th level, a cat totem gains a +1 aspect bonus to Dexterity. At 5th level, a cat totem increases their bonus to Balance and Jump checks to +8.

Dog: At 1st level, a dog totem gains a +3 aspect bonus to two of the following: Jump, Listen, or Spot checks. At 2nd level, a dog totem gains a +1 aspect bonus to Dexterity. At 3rd level, a dog totem gains a +10 feet aspect bonus to his base speed. At 4th level, a dog totem gains a +1 aspect bonus to Dexterity. At 5th level, a dog totem gains Track as a bonus feat and the Scent special quality.

Eagle: At 1st level, an eagle totem gains a +6 aspect bonus to Spot checks during daylight. At 2nd level, an eagle totem gains a +1 aspect bonus to Charisma. At 3rd level, an eagle totem gains the ability to fly at a 30 ft. fly speed with average maneuverability. At 4th level, an eagle totem gains a +1 aspect bonus to Charisma. At 5th level, an eagle totem gains the Fly-by attack and Wingover feats.

Horse: At 1st level, a horse totem gains a +3 aspect bonus

to Listen and Spot checks. At 2nd level, a horse totem gains +1 aspect bonus to Constitution. At 3rd level, a horse totem a horse totem gains a +10 feet aspect bonus to his base speed. At 4th level, a horse totem gains +1 aspect bonus to Constitution. At 5th level, a horse totem gains the ability to carry one and a half times his normal carrying capacity.

Lizard: At 1st level, a lizard totem gains a +3 aspect bonus to Balance and either Climb or Hide checks. At 2nd level, a lizard totem gains a +1 aspect bonus to Dexterity. At 3rd level, a lizard totem gains a 30 ft. climb speed. At 4th level, a lizard totem gains a +1 aspect bonus to Dexterity. At 5th level, a lizard totem gains a +1 natural armor.

Owl: At 1st level, an owl totem gains a +6 aspect bonus to Spot checks during dusk and darkness. At 2nd level, an owl totem gains a +1 aspect bonus to Wisdom. At 3rd level, an owl totem gains the ability to fly at a 30 ft. fly speed with average maneuverability. At 4th level, an owl totem gains a +1 aspect bonus to Wisdom. At 5th level, an owl totem gains the Fly-by attack and Wingover feats..

Rat: At 1st level, a rat totem gains a +3 aspect bonus to Balance and either Hide or Move Silently checks. At 2nd level, a rat totem gains a +1 aspect bonus to Dexterity At

3rd level, a rat totem gains a 30 ft. climb speed. At 4th level, a rat totem gains a +1 aspect bonus to Dexterity. At 5th level, a rat totem gains a 30 ft. swim speed.

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Raven: At 1st level, a raven totem gains a bonus language and +3 to Spot. At 2nd level, a raven totem gains a +1 aspect bonus to Dexterity. At 3rd level, a raven totem gains the ability to fly at a 30 ft. fly speed with average maneuverability. At 4th level, a raven totem gains a +1 aspect bonus to Dexterity. At 5th level, a raven totem gains the Fly-by attack and Wingover feats.

Viper: At 1st level, a viper totem gains a +3 aspect bonus to two of the following: Balance, Climb, Hide, Listen or Spot checks. At 2nd level, a viper totem gains a +1 aspect bonus to Dexterity. At 3rd level, a viper totem gains a 30 ft. climb speed. At 4th level, a viper totem gains a +1 aspect bonus to Dexterity. At 5th level, a viper totem gains a poisonous bite attack, which he can use once per hour. The DC of the poison is equal to 15 + the viper totem’s Constitution modifier.

Wolf: At 1st level, a wolf totem gains a +3 aspect bonus to two of the following: Hide, Listen, Move Silently, or Spot checks. At 2nd level, a wolf totem gains a +1 aspect bonus to Constitution. At 3rd level, a wolf totem gains a +10 feet aspect bonus to his base speed. At 4th level, a wolf totem gains a +1 aspect bonus to Constitution. At 5th level, a wolf totem gains Track as a bonus feat and the Scent special quality.

Totem Caster (Ex): Totem levels count towards a

spellcaster’s caster level when the spells or spell-like abilities are used on animals or himself. A totem also gains access to the Revitalizing spell templates.

Animal Reflexes (Ex): At 1st level, a totem gains a +1 aspect

bonus to Initiative and Reflex saves due to animal instinct. This bonus increases by one for every totem level thereafter.

Totem Companion (Ex): A totem may begin play with a

totem companion selected from the following list: badger, bat, camel, tiny cat, dire rat, dog, eagle, hawk, horse (light), lizard (Tiny), owl, rate (Dire), snake (Medium viper), or wolf. This animal is a loyal companion that accompanies the totem on his adventures as appropriate for its kind.

A totem’s totem companion is different from a normal animal of its kind in many ways. The companion is treated as a magical beast, not an animal, for the purpose of all effects that depend on its type (though it retains an animal’s HD, base attack bonus, saves, skill points, and feats). It is superior to a normal animal of its kind and has special powers, as described under the druid’s animal companion ability in the PHB. A totem who has levels as a druid, ranger, or other class with animal companion adds his totem level to his druid or ranger level to determine his effective class level for purposes of animal companion special abilities. If a totem releases his companion from service, he may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace a totem

companion that has perished.

Lowlight Vision (Ex): At 2nd level, a totem gains low-

light vision, if a totem already has low-light vision increase the benefits it grants by one half.

Totem Attack (Ex): At 3rd level, a totem gains a natural

attack type corresponding to his chosen totem. Damage is indicated within the parentheses.

Bat: Bite attack (1d4).

Badger, Cat: 2 claw (1d4) and bite (1d6) attacks.

Dog, Lizard, Rat, Wolf: Bite (1d8) attack. Eagle: 2 talon (1d4) and bite (1d6) attack. Horse: Bite (1d4) attack.

Owl: 2 talon (1d8) attacks. Raven: 2 claw (1d4) attacks.

Viper: Bite (1d6, nonpoisonous) attack.

Totem Feat (Ex): At 3rd level, a totem gains a bonus feat

corresponding to his chosen totem: Bat, Dog, Raven: Alertness. Badger: Toughness.

Cat, Rat, Viper: Weapon Finesse. Eagle: Fly-by Attack.

Owl: Wingover. Horse, Wolf: Run.

Animal Attitude (Ex): At 2nd level, a totem gains one of

the following traits depending upon what animal type a totem chooses:

Bat, Horse, and Raven: A totem gains a +3 aspect bonus to Sense Motive skill checks. At 4th level his aspect bonus increases to +6.

Cat and Dog: A totem gains a +3 aspect bonus to Diplomacy skill checks. At 4th level his aspect bonus increases to +6. Lizard, Owl, and Rat: A totem gains a +3 aspect bonus to Bluff skill checks. At 4th level his aspect bonus increases to +6. Badger, Eagle, and Wolf: A totem gains a +3 aspect bonus to Intimidate skill checks. At 4th level his aspect bonus increases to +6.

Wild Shape (Su): At 5th level, a totem gains the ability to

turn herself into an animal that corresponds to their chosen totem once per day. A totem transforms into one of the following as determined by their chosen totem: badger, bat, camel, tiny cat, dire rat, dog, eagle, hawk, horse (light), lizard (Tiny), owl, rate (Dire), snake (Medium viper), or wolf. This ability functions like the polymorph spell, except as noted here. The effect lasts for 1 hour per totem level, or until he changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity.

A totem loses his ability to speak while in animal form because he is limited to the sounds that a normal, untrained animal can make, but he can communicate normally with other animals of the same general grouping as his new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

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