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4.8. Módulo Planificador

Terran are extensions of the earth and of the metals, minerals, and stones that they have aligned themselves with. They are methodical and relentless, beautiful and sculptured, and as varied as the veins of resources within the earth.

Terran Levels Restrictions: A character may only gain terran

levels in one type of earthen substance.

Hit Dice: d8.

Skill Points at Each Level: 4 + Int modifier.

Class Skills: The terran’s class skills (and the key ability

for each skill) are Appraise (Int), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Dream Weaving (Cha), Handle Progeny (Cha), Intimidate (Cha), Jump (Str), Knowledge (architecture and engineering) (Int), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Listen (Wis), Profession (Wis), Search (Int), Spellcraft (Int), Survival (Wis), and Weavecraft (Int).

Weapon and Armor Proficiency: Terran characters are

proficient with all simple weapons. They are proficient with all types of armor and shields (except tower shields).

Table 2.19: The Terran

Level Base Attack Bonus Fort Save Ref Save Will Save Special

1 +0 +2 +0 +0 Bonus language (Terran), lesser terran ability, terran affinity, terran blooded, terran caster, natural armor +1

2 +1 +3 +0 +0 Darkvision, terran ability, natural armor +2; +1 Strength

3 +2 +3 +1 +1 Immunity (fire), improved terran ability, terran slam, terran weakness, tremorsense 10 ft., natural armor +3

4 +3 +4 +1 +1 Greater terran ability, natural armor +4, tremorsense 20 ft., +1 Strength 5 +3 +4 +1 +1 Natural armor +5, terran form, superior terran ability, tremorsense 30 ft.

Terran Ability Descriptions

Terran Affinity (Ex): A terran has insight into creatures that

speak Terran as a language and gain an affinity bonus to all skill checks made in concerns to creatures who speak Terran equal to his terran level. This affinity however causes a terran to have trouble dealing with creatures who speak Auran and causes a terran to suffer a deficiency penalty to all skill checks made in concerns to those who speak Auran equal to terran his level (except Intimidate checks). If a creature speaks both Terran and Auran a terran gains no bonus or penalty to his skill checks concerning them.

Terran Blooded (Ex): For all effects related to race a terran

is considered to have the earth subtype in addition to his normal race. This subtype does not override his original creature type, nor does it grant a terran any of the traits normally associated with the earth subtype that are not specifically granted by the terran aspect.

Bonus Language (Ex): At 1st level, a terran gains Terran as a

free bonus language.

Terran Ability (Varies): At 1st level, a terran chooses one

of the following terran types: adamantine, amethyst, bronze, clay, copper, diamond, emerald, gold, granite, iron, marble, ruby, sapphire, silver, or topaz.

Adamantine: His natural attacks are treated as adamantine for

purposes of defeating damage reduction, though not for ignoring the hardness of objects. At 2nd level, a terran gains the Improved Unarmed Strike feat. At 3rd level, a terran gains damage

reduction 1/-. At 4th level, a terran gains damage reduction 2/-. At 5th level, a terran gains damage reduction 3/-.

Amethyst: A terran gains acid resistance 5. At 2nd level, his acid resistance increases to 15. At 3rd level, his acid resistance increases to 20 and a terran gains +3 aspect bonus to Listen checks. At 4th level, his acid resistance increases to 25 and a terran gains an additional +3 bonus to Listen checks. At 5th level, a terran gains damage reduction 1/-.

Bronze: A terran gains the Improved Unarmed Strike feat. At 2nd level, a terran gains electricity resistance 10. At 3rd level, a terran gains damage reduction 1/-. At 4th level, his electricity resistance increases to 20. At 5th level, a terran gains damage reduction 2/-.

Clay: A terran gains 5 electricity resistance. At 2nd level, a terran gains electricity 15. At 3rd level, a terran gains damage reduction 5/blunt. At 4th level, his electricity resistance increases to 25. At 5th level, his damage reduction increases to 10/blunt. Copper: A terran gains acid resistance 5. At 2nd level, a terran gains 10 electricity resistance. At 3rd level, his acid resistance

increases to 15. At 4th level, his acid resistance increases to 20 and his electricity resistance to 15. At 5th level, a terran gains damage reduction 1/-.

Diamond: A terran gains the Improved Unarmed Strike feat. At 2nd level, a terran gains acid resistance 10. At 3rd level, a terran gains damage reduction 1/-. At 4th level, a terran gains damage reduction 2/-. At 5th level, a terran gains damage reduction 3/-.

Emerald and Topaz: A terran gains acid resistance 5. At 2nd level, his acid resistance increases to 15. At 3rd level, a terran gains damage reduction 1/-. At 4th level, his acid resistance increases to 20 and a terran gains +3 aspect bonus to Listen checks. At 5th level, a terran gains damage reduction 2/-. Gold: A terran gains fire resistance 5, which stacks with the fire resistance granted by this aspect. At 2nd level, a terran gains a +1 aspect bonus to Charisma. At 3rd level, a terran gains a +1 aspect bonus to Charisma. At 4th level, a terran gains a +1 aspect bonus to Charisma. At 5th level, a terran gains damage reduction 1/-.

Granite: A terran gains electricity resistance 5. At 2nd level, a terran gains electricity resistance to 15. At 3rd level, a terran gains damage reduction 1/-. At 4th level, his electricity resistance increases to 20 and a terran gains a

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+2 bonus to Fortitude saves. At 5th level, his damage reduction increases to 2/-.

Iron: His natural attacks are treated as cold iron for purposes of defeating damage reduction. At 2nd level, a terran gains the Improved Unarmed Strike feat. At 3rd level, a terran gains damage reduction 1/-. At 4th level, a terran gains damage reduction 2/-. At 5th level, a terran gains damage reduction 3/-. Marble: A terran gains fire resistance 5, which stacks with the fire resistance granted by this aspect levels. At 2nd level, a terran gains a +1 aspect bonus to Charisma. At 3rd level, a terran gains damage reduction 1/-. At 4th level, a terran gains a +1 aspect bonus to Charisma. At 5th level, a terran gains damage reduction 2/-.

Ruby and Sapphire: A terran gains electricity resistance 5. At 2nd level, a terran gains damage reduction 1/-. At 3rd level, a terran gains electricity resistance 15. At 4th level, a terran gains damage reduction 2/-. At 5th level, his electricity resistance increases to 20 and a terran gains +3 aspect bonus to Listen checks.

Silver: His natural attacks are treated as silver for purposes of defeating damage reduction. At 2nd level, a terran gains the Improved Unarmed Strike feat. At 3rd level, a terran gains a terran gains electricity resistance 10. At 4th level, his electricity resistance increases to 20. At 5th level, his electricity resistance increases to 30.

Terran Caster (Ex): Terran levels count towards a

spellcaster’s caster level when the spells or spell-like abilities are used on earth subtype creatures (including himself) or when they have the acid or earth spell descriptors. A terran also gains access to the Reinforced spell template.

Darkvision (Ex): At 2nd level, a terran gains darkvision 60

feet, if a terran already has darkvision add 30 feet to its range.

Terran Slam: At 3rd level, a terran gains a slam attack (1d6). Terran Weakness (Ex): At 3rd level, a terran gains a

weakness appropriate to his chosen terran type:

Adamantine, Bronze, Clay, Copper, Gold, Iron, and Silver: If a terran suffers cold-based damage, a terran is slowed for one round as per the slow spell.

Amethyst, Diamond, Emerald, Granite, Marble, Ruby, Sapphire, and Topaz: A terran suffers double damage from sonic based attacks.

Tremorsense (Ex): At 3rd level, a terran gains tremorsense 10

feet, if a terran already has tremorsense add 10 feet to its range. The range of tremorsense increases by 10 feet at 4th and 5th levels.

Terran Form (Su): At 5th level, a terran gains the ability to

double the damage reduction and resistance to energy special qualities gained from his terran ability feature for a number of rounds equal to 3 + his Constitution modifier. While within this enhanced state a terran moves at two-thirds his normal speed (rounded to nearest 5 ft. increment). This can only be used once per day.

Adamantine, iron, and silver terrans also gain the ability to treat metallic weapons that they wield while under the effects of the terran form ability as if they were weapons of the special

materials type that corresponds with the terran’s type, though only for purposes of defeating a creature’s damage reduction.

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